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1077 Commits
v2.0.0 ... main

Author SHA1 Message Date
Louis Erbkamm
5d97391820 Merge pull request #664 from louis-e/single-bbox 2025-12-07 20:32:41 +01:00
louis-e
bef3cfb090 Allow only one bbox selection at a time 2025-12-07 19:37:49 +01:00
Louis Erbkamm
5a898944f7 Merge pull request #663 from louis-e/fix-world-lock-during-map-preview
Fix world lock held during map preview generation
2025-12-07 19:24:40 +01:00
louis-e
9fdd960009 Fix world lock held during map preview generation 2025-12-07 18:18:12 +01:00
Louis Erbkamm
58e4a337d9 Merge pull request #661 from louis-e/disable-transparent
Disable transparent flag
2025-12-07 15:06:33 +01:00
louis-e
236a7e5af9 Disable transparent flag 2025-12-07 15:04:02 +01:00
Louis Erbkamm
9173e5b4de Merge pull request #654 from louis-e/prepare-v2.4.0
Prepare release v2.4.0
2025-12-05 18:01:58 +01:00
louis-e
1fd02d8005 Prepare release v2.4.0 2025-12-05 17:49:58 +01:00
Louis Erbkamm
438b2beceb Merge pull request #653 from louis-e/bedrock-support
Bedrock support
2025-12-05 17:34:03 +01:00
louis-e
a62e181c16 Only modify spawn position in level.dat for Java 2025-12-05 17:26:34 +01:00
louis-e
12abba3bc8 Remove telemetry line 2025-12-05 17:25:48 +01:00
louis-e
a8e31700d8 Remove comment 2025-12-05 16:56:17 +01:00
louis-e
7a109cce0b Mock emit_open_mcworld_file 2025-12-05 16:51:30 +01:00
louis-e
86543714af Mention Bedrock Edition in README 2025-12-05 16:51:00 +01:00
louis-e
b84a565210 Restore format selection earlier in call chain 2025-12-05 16:50:44 +01:00
louis-e
93becaae7f Include world_icon via include_bytes 2025-12-05 16:39:36 +01:00
louis-e
06e377ce29 Emit done msg after snowman lock is released 2025-12-05 01:00:39 +01:00
louis-e
e22380bdd3 Fix progress bar updates on Java gen with many regions 2025-12-05 00:45:13 +01:00
louis-e
35cac44209 Release snowman lock before map preview generation 2025-12-05 00:43:51 +01:00
louis-e
61af45d2f4 Skip map preview for large areas 2025-12-05 00:39:39 +01:00
louis-e
393f1f9bd8 Increase map loading failure count 2025-12-05 00:39:20 +01:00
louis-e
e6f8466177 Adjust area size thresholds 2025-12-05 00:38:52 +01:00
louis-e
02d3a32a03 Scale gaussian blur correctly with area size 2025-12-05 00:31:51 +01:00
louis-e
f00304ff3a Fix spawn_y spawn in Bedrock 2025-12-04 23:52:44 +01:00
louis-e
a93b908104 Fix bedrock progress bar 2025-12-04 22:57:58 +01:00
louis-e
7cbc4fa263 Fix incorrectly mapped Bedrock blocks 2025-12-04 22:24:56 +01:00
louis-e
7e7f7ed476 Support spawn position marker on Bedrock 2025-12-04 19:00:14 +01:00
louis-e
3c0ba60657 Adjust time in benchmark 2025-12-04 18:59:51 +01:00
louis-e
fb438c4a0f Preserver block properties in bedrock 2025-12-04 18:38:50 +01:00
louis-e
5015c8b9b4 Fix linter issues 2025-12-04 18:15:21 +01:00
louis-e
af0ace422f Add bedrock_use_java localization 2025-12-04 18:04:59 +01:00
louis-e
0bb39b7d9e Simplify comments 2025-12-04 17:32:53 +01:00
louis-e
5b5e93b89a Refactor world_editor into modular directory structure 2025-12-04 17:26:12 +01:00
louis-e
958dc2107e Remove console log line 2025-12-04 17:25:14 +01:00
louis-e
562a3bca66 Clean up temp directory after packaging mcworld 2025-12-04 16:52:07 +01:00
louis-e
f1b37fbbb6 Add Bedrock world icon asset 2025-12-04 16:46:50 +01:00
louis-e
b34cbf4307 Add bedrock-rs license credit 2025-12-04 16:46:22 +01:00
louis-e
a03318bb98 Add format toggle logic and mcworld file opening 2025-12-04 16:45:59 +01:00
louis-e
8bb779d6cc Add format toggle button styles 2025-12-04 16:45:47 +01:00
louis-e
6d164102ad Add Java/Bedrock format toggle UI 2025-12-04 16:45:35 +01:00
louis-e
127a0e5e68 Add GUI format toggle and show_in_folder command 2025-12-04 16:44:46 +01:00
louis-e
4a326c3dad Add emit_open_mcworld_file event 2025-12-04 16:44:37 +01:00
louis-e
d4fd9b9cd3 Add GenerationOptions and format-aware world generation 2025-12-04 16:44:19 +01:00
louis-e
ee0521f232 Add Bedrock world format support with LevelDB storage 2025-12-04 16:43:59 +01:00
louis-e
8b3a41b131 Add Java to Bedrock block mapping 2025-12-04 16:43:49 +01:00
louis-e
02594b1cae Add bedrock_block_map module import 2025-12-04 16:43:38 +01:00
louis-e
06ba4db97e Add bedrockrs and dependencies for Bedrock support 2025-12-04 16:43:27 +01:00
louis-e
59d31cfbb8 Add *.mcworld to gitignore 2025-12-04 16:43:13 +01:00
Louis Erbkamm
94388e4164 Merge pull request #651 from louis-e/fix-2x-sprite
fix: correct disabled icon positions for 7-sprite 2x sheet
2025-12-01 21:49:41 +01:00
louis-e
f8c9fd8f4c fix: correct disabled icon positions for 7-sprite 2x sheet 2025-12-01 21:42:45 +01:00
Louis Erbkamm
2ee2d48f6a Merge pull request #650 from louis-e/mock-emit-mappreview
Mock map preview emit for CLI builds
2025-12-01 18:50:04 +01:00
louis-e
56c2f2e5cd Mock mep preview emit for CLI builds 2025-12-01 18:49:40 +01:00
Louis Erbkamm
9d34bc8e92 Merge pull request #649 from louis-e/benchmark-datetime
Add date time in benchmark comment
2025-12-01 18:46:45 +01:00
louis-e
c95b78fdcd Add date time to benchmark comment 2025-12-01 18:46:09 +01:00
louis-e
6e52e08b8a Remove telemetry line 2025-12-01 18:45:55 +01:00
Louis Erbkamm
57a4a801cf Modify benchmark workflow for map preview and checkout
Updated the benchmark workflow to use actions/checkout@v5 and added steps to check for and upload a map preview artifact.
2025-12-01 18:04:08 +01:00
Louis Erbkamm
0c47e365bc Merge pull request #644 from louis-e/dependabot/cargo/semver-1.0.27
build(deps): bump semver from 1.0.26 to 1.0.27
2025-12-01 17:47:50 +01:00
Louis Erbkamm
dad3ab3b34 Merge pull request #643 from louis-e/dependabot/github_actions/actions/checkout-6
build(deps): bump actions/checkout from 5 to 6
2025-12-01 17:47:40 +01:00
Louis Erbkamm
b8b63a2bc5 Merge pull request #647 from louis-e/map-preview
Display map preview in GUI
2025-12-01 17:44:05 +01:00
louis-e
cab20b5e50 Fix clippy lint 2025-12-01 17:43:43 +01:00
louis-e
0e879837fa Remove block category comments 2025-12-01 17:42:37 +01:00
louis-e
92be2ccf00 Improve map preview generation time 2025-12-01 17:38:10 +01:00
louis-e
3b76d707d9 Display map preview in GUI 2025-12-01 17:08:54 +01:00
dependabot[bot]
be8559dee7 build(deps): bump semver from 1.0.26 to 1.0.27
Bumps [semver](https://github.com/dtolnay/semver) from 1.0.26 to 1.0.27.
- [Release notes](https://github.com/dtolnay/semver/releases)
- [Commits](https://github.com/dtolnay/semver/compare/1.0.26...1.0.27)

---
updated-dependencies:
- dependency-name: semver
  dependency-version: 1.0.27
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-12-01 02:41:00 +00:00
dependabot[bot]
94eda2fad3 build(deps): bump actions/checkout from 5 to 6
Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-12-01 02:27:47 +00:00
Louis Erbkamm
7d86854e3c Merge pull request #640 from louis-e/reintroduce-sutherland-hodgeman
Reintroduce Sutherland-Hodgman Clipping Algorithm
2025-11-28 11:28:25 +01:00
louis-e
cddaa89d35 Fix polyline clipping for segments crossing bbox with external endpoints 2025-11-28 11:12:17 +01:00
louis-e
453845977d Fix polyline clipping for segments crossing bbox with external endpoints 2025-11-28 11:10:43 +01:00
louis-e
4e196e51bd Move sutherland hodgman into own clipping file 2025-11-28 10:57:47 +01:00
louis-e
ea4dc5dc08 Remove unused dependencies 2025-11-28 10:40:06 +01:00
louis-e
c56ff83094 Fix cargo fmt 2025-11-28 01:43:55 +01:00
louis-e
2b40a520ff Reintroduce initial Sutherland-Hodgman clipping 2025-11-28 01:43:16 +01:00
louis-e
a192be981a Fix clippy 2025-11-26 15:02:12 +01:00
louis-e
eb77bca10d Refactor code comments 2025-11-26 14:49:41 +01:00
louis-e
4a891c3603 Clean up code 2025-11-26 14:40:36 +01:00
louis-e
84adfdd931 Remove floodfill abort artifacts 2025-11-26 14:32:24 +01:00
louis-e
823b6ba052 Remove debugging changes 2025-11-26 14:22:04 +01:00
louis-e
2ba8157ec9 Remove debug logging 2025-11-26 14:15:20 +01:00
louis-e
7235ba0be9 Merge remote changes, keeping our Sutherland-Hodgman implementation 2025-11-26 13:53:53 +01:00
louis-e
dee580c564 fix: cargo fmt 2025-11-26 13:48:32 +01:00
louis-e
41fc5662e0 fix: restore performance with Sutherland-Hodgman clipping and correct water rendering
- Fix O(n*m) performance regression in highway processing by building connectivity map once
- Store unclipped ways in ways_map for proper relation member merging (merge_loopy_loops)
- Use clipped ways for standalone way processing
- Add empty vector guard in merge_loopy_loops to prevent panic
- Expose build_highway_connectivity_map as public API
- Add debug_logging module for development diagnostics
2025-11-26 13:39:29 +01:00
louis-e
ac884b8c2a Correctly clip multipolygons 2025-11-23 18:34:10 +01:00
louis-e
7a9b792bee Restore node filtering for performance without breaking water features 2025-11-23 17:34:08 +01:00
Louis Erbkamm
83e9a634e5 Update baseline time and memory in benchmark workflow 2025-11-22 14:45:51 +01:00
Louis Erbkamm
56ddea57d0 Merge pull request #638 from louis-e/telemetry-nofeatures-fix
Fix no-default-features build
2025-11-22 14:37:34 +01:00
Louis Erbkamm
430a4970f5 Merge branch 'main' into telemetry-nofeatures-fix 2025-11-22 14:30:34 +01:00
Louis Erbkamm
74fbdabaee Update benchmark command with new bounding box 2025-11-22 14:30:25 +01:00
louis-e
2643155e9a Fix no-default-features build 2025-11-22 13:50:55 +01:00
Louis Erbkamm
d45c360074 Enable pr-benchmark workflow 2025-11-22 13:44:39 +01:00
Louis Erbkamm
6277a14d22 Merge pull request #618 from louis-e/dependabot/cargo/tokio-1.48.0
build(deps): bump tokio from 1.47.0 to 1.48.0
2025-11-17 21:57:36 +01:00
Louis Erbkamm
c355f243e3 Merge pull request #619 from louis-e/dependabot/cargo/geo-0.31.0
build(deps): bump geo from 0.30.0 to 0.31.0
2025-11-17 21:57:25 +01:00
Louis Erbkamm
2c31d2659c Merge pull request #630 from louis-e/crash-telemetry
WIP: Crash telemetry collection
2025-11-17 21:56:50 +01:00
louis-e
996e06ab2c Log panic to log file 2025-11-17 21:54:48 +01:00
louis-e
e11231ad0f Fix cargo fmt 2025-11-17 21:39:38 +01:00
louis-e
9adf31121e Send error telemetry data 2025-11-17 21:30:47 +01:00
louis-e
69da18fbfb Extend telemetry by more endpoints 2025-11-17 21:28:00 +01:00
louis-e
5976cc2868 Improve responsive UI layout 2025-11-17 19:15:04 +01:00
louis-e
a85eaed835 Add telemetry toggle and link to privacy policy 2025-11-17 19:09:16 +01:00
louis-e
37c3d85672 Fix clippy errors 2025-11-17 17:01:16 +01:00
louis-e
15b698a1eb WIP: Crash telemetry collection 2025-11-17 00:10:38 +01:00
Louis Erbkamm
834ce7b51d Merge pull request #629 from louis-e/2.3.1-release-prep
Prepare release 2.3.1
2025-11-16 19:52:38 +01:00
louis-e
93b6f5ac99 Prepare release 2.3.1 2025-11-16 19:52:09 +01:00
Louis Erbkamm
77df683deb Merge pull request #628 from louis-e/terrain-only-mode
Terrain only mode
2025-11-16 19:47:08 +01:00
louis-e
9d791f4299 Fix cargo fmt 2025-11-16 19:44:20 +01:00
louis-e
a2dff0b84b Backend for terrain only mode 2025-11-16 19:40:08 +01:00
louis-e
24630351b9 UI frontend for terrain only mode 2025-11-16 19:24:10 +01:00
Louis Erbkamm
819b03e3b1 Merge pull request #627 from louis-e/floodfill-stuck-fix
Fix stuck at 70% generation
2025-11-16 18:57:43 +01:00
Louis Erbkamm
f315245637 Improve timeout checks in floodfill algorithm
Added timeout checks in inner loops for better performance.
2025-11-16 18:56:05 +01:00
Louis Erbkamm
16c9f3c3bf Merge branch 'main' into floodfill-stuck-fix 2025-11-16 18:51:58 +01:00
louis-e
3043ca6d24 Fix stuck at 70% generation 2025-11-16 18:50:59 +01:00
Louis Erbkamm
3657878f01 Merge pull request #626 from louis-e/ground_crash_fix
Fix ground crash
2025-11-16 17:44:21 +01:00
louis-e
44cc57c3dd Add arnis website references 2025-11-16 17:43:11 +01:00
louis-e
408caa9176 Improve logging 2025-11-16 17:42:57 +01:00
louis-e
3191a3676d Fix src\ground.rs:27 panic crash 2025-11-16 17:42:26 +01:00
dependabot[bot]
8fff2d2fb5 build(deps): bump geo from 0.30.0 to 0.31.0
Bumps [geo](https://github.com/georust/geo) from 0.30.0 to 0.31.0.
- [Changelog](https://github.com/georust/geo/blob/main/CHANGES.md)
- [Commits](https://github.com/georust/geo/compare/geo-0.30.0...geo-0.31.0)

---
updated-dependencies:
- dependency-name: geo
  dependency-version: 0.31.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-11-01 02:13:26 +00:00
dependabot[bot]
8c702a36ff build(deps): bump tokio from 1.47.0 to 1.48.0
Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.47.0 to 1.48.0.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.47.0...tokio-1.48.0)

---
updated-dependencies:
- dependency-name: tokio
  dependency-version: 1.48.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-11-01 02:13:08 +00:00
Louis Erbkamm
9bedca071a Revise official website links in README
Updated official project website information in README.
2025-10-24 19:57:32 +02:00
Louis Erbkamm
d611837746 Merge pull request #592 from louis-e/dependabot/cargo/fastnbt-2.6.0
build(deps): bump fastnbt from 2.5.0 to 2.6.0
2025-10-02 13:13:03 +02:00
Louis Erbkamm
e06fcaf7a2 Merge pull request #590 from louis-e/dependabot/cargo/tauri-2.8.5
build(deps): bump tauri from 2.7.0 to 2.8.5
2025-10-02 13:10:06 +02:00
Louis Erbkamm
1f2772f052 Merge pull request #589 from louis-e/dependabot/cargo/tempfile-3.23.0
build(deps): bump tempfile from 3.21.0 to 3.23.0
2025-10-02 13:08:37 +02:00
Louis Erbkamm
82f3460043 Merge pull request #586 from scd31/fix-rivers
Fix rivers
2025-10-02 13:05:28 +02:00
dependabot[bot]
65d6bb6c99 build(deps): bump fastnbt from 2.5.0 to 2.6.0
Bumps [fastnbt](https://github.com/owengage/fastnbt) from 2.5.0 to 2.6.0.
- [Commits](https://github.com/owengage/fastnbt/compare/fastnbt-2.5.0...fastnbt-2.6.0)

---
updated-dependencies:
- dependency-name: fastnbt
  dependency-version: 2.6.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-01 02:15:16 +00:00
dependabot[bot]
7ebee82982 build(deps): bump tauri from 2.7.0 to 2.8.5
Bumps [tauri](https://github.com/tauri-apps/tauri) from 2.7.0 to 2.8.5.
- [Release notes](https://github.com/tauri-apps/tauri/releases)
- [Commits](https://github.com/tauri-apps/tauri/compare/tauri-v2.7.0...tauri-v2.8.5)

---
updated-dependencies:
- dependency-name: tauri
  dependency-version: 2.8.5
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-01 02:14:36 +00:00
dependabot[bot]
5056e83dff build(deps): bump tempfile from 3.21.0 to 3.23.0
Bumps [tempfile](https://github.com/Stebalien/tempfile) from 3.21.0 to 3.23.0.
- [Changelog](https://github.com/Stebalien/tempfile/blob/master/CHANGELOG.md)
- [Commits](https://github.com/Stebalien/tempfile/compare/v3.21.0...v3.23.0)

---
updated-dependencies:
- dependency-name: tempfile
  dependency-version: 3.23.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-01 02:14:14 +00:00
Stephen D
3cb0b994e1 handle bays 2025-09-29 18:54:56 -04:00
Stephen D
5ded3c961e fix docks 2025-09-29 18:54:56 -04:00
Stephen D
893c14bff8 fix rivers 2025-09-29 18:54:56 -04:00
Louis Erbkamm
4f8e0020e3 Merge pull request #582 from louis-e/manual_is_multiple_of
Fix indentation
2025-09-27 15:14:43 +02:00
Louis Erbkamm
456018abf7 Fix indentation
Reduced timeout checking frequency for better performance.
2025-09-27 15:14:15 +02:00
Louis Erbkamm
175bdc4582 Merge pull request #581 from louis-e/manual_is_multiple_of
Use manual % check since is_multiple_of() is unstable on stable Rust
2025-09-27 15:00:20 +02:00
Louis Erbkamm
ed294a3973 Optimize timeout checking in floodfill algorithm
Reduced timeout checking frequency for better performance and added a manual check for stability.
2025-09-27 14:59:55 +02:00
Louis Erbkamm
6c966fc9cc Implement manual % check for block counter
Add manual check for block counter multiple of batch size
2025-09-27 14:59:10 +02:00
Louis Erbkamm
ecfc6634fc Add rustfmt component to Rust toolchain setup 2025-09-27 14:49:55 +02:00
Louis Erbkamm
a336ccd1aa Merge pull request #579 from louis-e/disable-benchmark
Temporarily disable benchmark workflow
2025-09-25 21:10:20 +02:00
louis-e
f702a41af1 Temporarily disable benchmark workflow 2025-09-25 21:09:57 +02:00
Louis Erbkamm
29c4dc6d7c Merge pull request #561 from louis-e/elevated-highways-layer-support 2025-09-13 20:44:42 +02:00
Louis Erbkamm
f60b341eca Merge branch 'main' into elevated-highways-layer-support 2025-09-13 20:39:34 +02:00
louis-e
92c5e52f46 Disable negative layer highways 2025-09-13 20:39:10 +02:00
Louis Erbkamm
e4d7dd15c2 Merge pull request #566 from louis-e/root-dir-cleanup
Clean up root directory
2025-09-13 16:55:58 +02:00
Louis Erbkamm
cc6748115b Merge branch 'main' into root-dir-cleanup 2025-09-13 16:55:50 +02:00
louis-e
ce9496aea5 Link images as relative paths 2025-09-13 16:54:37 +02:00
louis-e
4c87eb8141 Use include_str instead of read_to_string 2025-09-13 16:52:14 +02:00
louis-e
ada475f73e Remove asset suffix from asset/ subdirectories 2025-09-13 16:51:50 +02:00
Louis Erbkamm
e5a82ba526 Merge pull request #563 from scd31/metadata
Metadata
2025-09-13 16:46:25 +02:00
Louis Erbkamm
309ac19b09 Fix cargo fmt in save_metadata function 2025-09-13 16:42:46 +02:00
Louis Erbkamm
90df7688df Implement error handling for saving world metadata 2025-09-13 16:38:56 +02:00
Louis Erbkamm
5b3889a7bb Add Latvian language option to dropdown 2025-09-13 15:20:32 +02:00
Louis Erbkamm
67deb739e6 Merge branch 'main' into metadata 2025-09-13 15:17:24 +02:00
Louis Erbkamm
7c08d21f36 Merge pull request #533 from scd31/nix
Nix development fix/improvements
2025-09-13 15:16:57 +02:00
louis-e
280acc7a8a Move example_transformations.json to tests/ directory 2025-09-13 14:24:11 +02:00
louis-e
ee59da5d9b Clean up root dir by combining assets 2025-09-13 14:19:59 +02:00
louis-e
b772cb6ab9 Move gui-src/ to src/gui/ 2025-09-13 14:16:55 +02:00
Louis Erbkamm
2646947ed0 Merge pull request #536 from freeutka/main
Add latvian language
2025-09-13 14:12:59 +02:00
Louis Erbkamm
b9976fd562 Merge pull request #534 from scd31/dynmap-fix
fix dynmap, and maybe other things
2025-09-13 11:12:14 +02:00
Louis Erbkamm
a621703da4 Refactor data check to use is_empty method 2025-09-13 11:01:38 +02:00
Louis Erbkamm
87efd02c74 Merge branch 'main' into dynmap-fix 2025-09-13 10:58:02 +02:00
Louis Erbkamm
6a6b58fd8f Fix block property insertion in world_editor 2025-09-13 10:57:45 +02:00
Stephen D
855c6fe846 switch to mold linker for performance 2025-09-07 19:03:48 -04:00
Stephen D
1592951fe3 world metadata 2025-09-07 16:06:58 -04:00
louis-e
e267e04350 Fix cargo fmt and clippy 2025-09-07 21:39:03 +02:00
louis-e
c2e8d5959f feat: add elevated highways with layer-based elevation 2025-09-07 18:55:42 +02:00
Stephen D
ffe8f865d2 initial cleanup 2025-09-07 11:02:25 -04:00
Louis Erbkamm
4f9f4f127a Merge pull request #558 from louis-e/interior-entityblock-removal
Replace entity blocks in building interior generation for lag reduction
2025-09-03 16:26:09 +02:00
louis-e
014208426b Replace entity blocks in building interior generation for lag reduction 2025-09-03 16:25:22 +02:00
Louis Erbkamm
6d848ef7cd Merge pull request #557 from louis-e/rollercoasters
Add rollercoasters
2025-09-03 16:23:33 +02:00
louis-e
1e25dfea37 Add rollercoasters 2025-09-03 16:13:47 +02:00
Louis Erbkamm
903efec459 Merge pull request #556 from louis-e/elevation-tilecache-crash
Implement faulty elevation tile cache detection crash
2025-09-03 15:48:27 +02:00
Louis Erbkamm
22b3969c72 Merge branch 'main' into elevation-tilecache-crash 2025-09-03 15:41:15 +02:00
Louis Erbkamm
0f62c4283b Remove clear_tile_cache function and improve error logging
Removed the clear_tile_cache function and updated error handling for file removal.
2025-09-03 15:40:19 +02:00
Louis Erbkamm
4299e64cba Merge pull request #549 from louis-e/dependabot/cargo/semver-1.0.26
build(deps): bump semver from 1.0.24 to 1.0.26
2025-09-03 15:38:20 +02:00
Louis Erbkamm
0cd386b399 Merge pull request #550 from louis-e/dependabot/cargo/tempfile-3.21.0
build(deps): bump tempfile from 3.20.0 to 3.21.0
2025-09-03 15:38:12 +02:00
Louis Erbkamm
2fdecbe206 Merge pull request #551 from louis-e/dependabot/cargo/fastanvil-0.32.0
build(deps): bump fastanvil from 0.31.0 to 0.32.0
2025-09-03 15:37:54 +02:00
Louis Erbkamm
75d1ab14e7 Merge pull request #552 from louis-e/dependabot/github_actions/actions/checkout-5
build(deps): bump actions/checkout from 4 to 5
2025-09-03 15:36:58 +02:00
Louis Erbkamm
f9c18ae5f6 Merge pull request #548 from louis-e/dependabot/cargo/tauri-build-2.4.0
build(deps): bump tauri-build from 2.3.1 to 2.4.0
2025-09-03 15:36:42 +02:00
Louis Erbkamm
963fe2327b Merge pull request #553 from louis-e/dependabot/github_actions/actions/download-artifact-5
build(deps): bump actions/download-artifact from 4 to 5
2025-09-03 15:36:26 +02:00
Louis Erbkamm
2a8ff6f641 Merge branch 'main' into elevation-tilecache-crash 2025-09-03 15:34:49 +02:00
louis-e
ff3ea1093a Implement faulty elevation tile cache detection crash 2025-09-03 15:32:50 +02:00
Louis Erbkamm
fd401ab23f Merge pull request #555 from louis-e/taginfo-refinement
Refine elements based on taginfo feedback
2025-09-03 15:03:00 +02:00
louis-e
3f67e060eb Refine elements based on taginfo feedback 2025-09-03 15:01:08 +02:00
dependabot[bot]
858c2f4c93 build(deps): bump actions/download-artifact from 4 to 5
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 4 to 5.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 06:22:06 +00:00
dependabot[bot]
e8fad0e197 build(deps): bump actions/checkout from 4 to 5
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 06:00:27 +00:00
dependabot[bot]
7ebc66db7e build(deps): bump fastanvil from 0.31.0 to 0.32.0
Bumps [fastanvil](https://github.com/owengage/fastnbt) from 0.31.0 to 0.32.0.
- [Commits](https://github.com/owengage/fastnbt/compare/fastanvil-0.31.0...fastanvil-0.32.0)

---
updated-dependencies:
- dependency-name: fastanvil
  dependency-version: 0.32.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 05:29:00 +00:00
dependabot[bot]
28b75a22cf build(deps): bump tempfile from 3.20.0 to 3.21.0
Bumps [tempfile](https://github.com/Stebalien/tempfile) from 3.20.0 to 3.21.0.
- [Changelog](https://github.com/Stebalien/tempfile/blob/master/CHANGELOG.md)
- [Commits](https://github.com/Stebalien/tempfile/compare/v3.20.0...v3.21.0)

---
updated-dependencies:
- dependency-name: tempfile
  dependency-version: 3.21.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 05:22:02 +00:00
dependabot[bot]
9ee9f0de64 build(deps): bump semver from 1.0.24 to 1.0.26
Bumps [semver](https://github.com/dtolnay/semver) from 1.0.24 to 1.0.26.
- [Release notes](https://github.com/dtolnay/semver/releases)
- [Commits](https://github.com/dtolnay/semver/compare/1.0.24...1.0.26)

---
updated-dependencies:
- dependency-name: semver
  dependency-version: 1.0.26
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 05:19:45 +00:00
dependabot[bot]
5b874a5c29 build(deps): bump tauri-build from 2.3.1 to 2.4.0
Bumps [tauri-build](https://github.com/tauri-apps/tauri) from 2.3.1 to 2.4.0.
- [Release notes](https://github.com/tauri-apps/tauri/releases)
- [Commits](https://github.com/tauri-apps/tauri/compare/tauri-build-v2.3.1...tauri-build-v2.4.0)

---
updated-dependencies:
- dependency-name: tauri-build
  dependency-version: 2.4.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-01 05:17:50 +00:00
freeutka
eeecdc8f99 Create lv.json 2025-08-25 12:20:23 +03:00
Louis Erbkamm
8b33e152ef Remove icon_url from taginfo.json 2025-08-24 19:28:05 +02:00
Louis Erbkamm
ca8e50fbf1 Merge pull request #535 from louis-e/taginfo
Add comprehensive taginfo.json for OSM tag documentation
2025-08-24 18:22:18 +02:00
louis-e
7f4ef9130f Add comprehensive taginfo.json for OSM tag documentation 2025-08-24 18:18:02 +02:00
Stephen D
8d183543be fix dynmap, and maybe other things 2025-08-24 09:01:39 -04:00
Stephen D
dd07fba15c missed a file 2025-08-24 08:58:02 -04:00
Stephen D
083fbed040 nix development fix/improvements 2025-08-24 08:57:07 -04:00
Louis Erbkamm
4191fa4902 Merge pull request #532 from sralmai/patch-1
Update README.md
2025-08-24 12:25:07 +02:00
David Samuelson
6c82265ee3 Update README.md
Fix lat and long ordering in the command line build example.
2025-08-24 05:16:05 -05:00
Louis Erbkamm
7d978047b4 Enhance bug report template with additional details
Updated bug report template for clarity and detail.
2025-08-24 02:59:43 +02:00
Louis Erbkamm
0dcf4d2bc9 Merge pull request #515 from louis-e/major-release-prep
Major release preperation
2025-08-23 18:20:51 +02:00
Louis Erbkamm
0fd8f938e7 Merge branch 'main' into major-release-prep 2025-08-23 18:19:56 +02:00
Louis Erbkamm
97f891b5c9 Merge pull request #530 from louis-e/castle-material
Minor element generation enhancements
2025-08-23 18:10:59 +02:00
louis-e
4a92d3f249 Remove oak_trapdoor barrier 2025-08-23 18:10:03 +02:00
louis-e
fac0e06b1d Fix cargo fmt 2025-08-23 18:07:04 +02:00
louis-e
21d9dbddbc Enhance swing sets 2025-08-23 18:05:48 +02:00
louis-e
002ae8c7cf Enhance parking spaces 2025-08-23 18:03:12 +02:00
louis-e
09ab08bec2 Enhance greenfield and cemetery 2025-08-23 18:02:59 +02:00
Louis Erbkamm
14ecfa8aab Merge pull request #529 from louis-e/castle-material
Castle materials
2025-08-23 17:08:15 +02:00
louis-e
532e3bbb89 Implement specific castle materials 2025-08-23 17:07:42 +02:00
louis-e
ce7a2ad97e Implement specific castle materials 2025-08-23 17:07:32 +02:00
Louis Erbkamm
bc7a0d80c4 Merge pull request #528 from louis-e/window-resizable
Implement #343: Allow window to be resizable
2025-08-23 16:45:32 +02:00
louis-e
074a4f0b52 Implement #343: Allow window to be resizable 2025-08-23 16:44:36 +02:00
Louis Erbkamm
c4e2bf1b4d Merge pull request #527 from louis-e/discord-button
Add Discord button link to settings
2025-08-23 16:40:07 +02:00
louis-e
53e6be6f4a Add Discord button link to settings 2025-08-23 16:39:41 +02:00
Louis Erbkamm
37f1510399 Merge pull request #526 from louis-e/http-fallback
Fix cargo fmt
2025-08-23 16:34:13 +02:00
louis-e
dadd6917f9 Fix cargo fmt 2025-08-23 16:33:10 +02:00
Louis Erbkamm
d7dd4f64ba Merge pull request #525 from louis-e/http-fallback
Add automatic HTTP fallback for HTTPS tile loading failures
2025-08-23 16:28:15 +02:00
louis-e
6f47321ee7 Add automatic HTTP fallback for HTTPS tile loading failures 2025-08-23 16:27:23 +02:00
Louis Erbkamm
60b5f45c39 Merge pull request #524 from louis-e/linux-gpu-drivers
Fix #486: Map not loading due to GPU driver conflicts
2025-08-23 16:06:56 +02:00
louis-e
c714541434 Fix #486: Map not loading due to GPU driver conflicts 2025-08-23 16:06:07 +02:00
Louis Erbkamm
162a650f53 Merge pull request #523 from scd31/args-typo
fix typo in args
2025-08-23 15:49:56 +02:00
Stephen D
21bed97226 fix typo in args 2025-08-22 23:21:30 -04:00
Louis Erbkamm
07d4ad94bb Add Community Discord to README 2025-08-22 23:49:51 +02:00
Louis Erbkamm
0c403fd09e Add Community Discord to README 2025-08-22 23:49:15 +02:00
Louis Erbkamm
c8cdf74f02 Add Community Discord to README 2025-08-22 23:44:50 +02:00
Louis Erbkamm
ef6debdff2 Add Community Discord to README 2025-08-22 23:05:04 +02:00
Louis Erbkamm
dba37f9f2d Add Community Discord to README 2025-08-22 23:04:39 +02:00
Louis Erbkamm
1f02c40cb9 Merge branch 'main' into major-release-prep 2025-08-22 16:04:23 +02:00
Louis Erbkamm
9351883ae0 Merge pull request #522 from louis-e/fix-macos-builds-universal
Fix MacOS CI universal release builds
2025-08-22 16:02:18 +02:00
louis-e
2e3b66fe4a Fix MacOS CI release builds 2025-08-22 16:01:33 +02:00
Louis Erbkamm
d6151ab333 Merge pull request #520 from louis-e/fix-macos-builds
Fix MacOS builds
2025-08-22 15:17:25 +02:00
louis-e
1a56e5f08f Adjust baseline memory usage 2025-08-22 15:14:08 +02:00
louis-e
e3335cb6e6 ci: switch to Linux-only builds for faster PR feedback 2025-08-22 15:13:09 +02:00
louis-e
3a65e8b877 Remove mapbox argument 2025-08-22 15:03:58 +02:00
louis-e
fa84a8e4cc Remove mapbox argument 2025-08-22 15:00:37 +02:00
louis-e
257a3bcac4 Fix MacOS CI release builds 2025-08-22 14:57:36 +02:00
Louis Erbkamm
f262613871 Merge pull request #518 from louis-e/minor-fixes
Minor fixes
2025-08-22 02:15:42 +02:00
louis-e
43215ad19f Remove double call 2025-08-22 00:04:16 +02:00
louis-e
00541e43ef Fix missing tree leave block 2025-08-22 00:03:17 +02:00
Louis Erbkamm
732693b71d Merge pull request #516 from louis-e/gui-feature-gate-fix
fix: add feature gate for GUI-dependent spawn update code
2025-08-21 23:04:40 +02:00
louis-e
eaaf320c04 Remove chests from building interior 2025-08-21 23:04:16 +02:00
louis-e
79507637c2 Update benchmark baseline values 2025-08-21 22:54:25 +02:00
Louis Erbkamm
a722235e97 Merge pull request #514 from danieldegroot2/bbox-openstreetmap-provider
Update bbox.js - Use preferred tile.openstreetmap.org URL
2025-08-21 22:51:29 +02:00
louis-e
53f29e6e4d fix: add feature gate for GUI-dependent spawn update code 2025-08-21 22:48:19 +02:00
louis-e
89363f926a Update and modernize README 2025-08-21 22:43:41 +02:00
Louis Erbkamm
c06b5df768 Add recognition.png 2025-08-21 22:42:08 +02:00
louis-e
909e2ab97f Update Arnis version 2025-08-21 22:28:03 +02:00
louis-e
43ed19f456 Update and modernize README 2025-08-21 22:27:43 +02:00
Louis Erbkamm
5ec087c3ed Add documentation.png 2025-08-21 22:24:09 +02:00
Louis Erbkamm
20eee2b0ec Add documentation.png 2025-08-21 22:21:59 +02:00
Louis Erbkamm
821b9b9cb5 Add preview.jpg 2025-08-21 22:09:38 +02:00
Louis Erbkamm
fff9783806 Add files via upload 2025-08-21 21:28:22 +02:00
danieldegroot2
fd66b51169 Update bbox.js - Use preferred tile.openstreetmap.org URL
See https://github.com/openstreetmap/operations/issues/737
2025-08-21 20:58:41 +02:00
Louis Erbkamm
f8a2dc622a Add banner.png 2025-08-21 20:22:49 +02:00
Louis Erbkamm
9aeb35ac99 Merge pull request #513 from louis-e/minor-terrain-fixes
Update spawn point Y coord according to terrain
2025-08-21 19:28:52 +02:00
louis-e
84bef5fcd1 Enlarge CI benchmark area 2025-08-21 19:13:03 +02:00
louis-e
0230e7cb4c Fix cargo fmt and clippy 2025-08-21 19:02:44 +02:00
louis-e
fd9af964cc Enlarge CI benchmark area 2025-08-21 19:01:28 +02:00
louis-e
954391d468 Add support button 2025-08-21 18:55:35 +02:00
louis-e
c0ab878b91 Fix building offset when non-terrain mode 2025-08-21 18:40:57 +02:00
louis-e
af24887399 Update spawn point Y coord according to terrain 2025-08-21 18:01:42 +02:00
Louis Erbkamm
3cb9496252 Merge pull request #512 from louis-e/map-themes
Add map themes to settings
2025-08-21 17:25:16 +02:00
louis-e
a76d0e7121 Add map theme setting 2025-08-21 17:21:10 +02:00
louis-e
a9e883fc86 Add new map style translation 2025-08-21 17:20:42 +02:00
louis-e
6da977cc11 Update license 2025-08-21 17:20:24 +02:00
Louis Erbkamm
acbe81db93 Merge pull request #509 from louis-e/session-lock
Add session.lock to prevent world access during generation
2025-08-20 21:38:58 +02:00
louis-e
0249a0e933 Add session.lock to prevent world access during generation 2025-08-20 21:26:54 +02:00
louis-e
7748ef0cd6 Add session.lock to prevent world access during generation 2025-08-20 21:23:23 +02:00
Louis Erbkamm
5cb82abc9b Merge pull request #508 from louis-e/terrain-smoothness
Deprecate ground level input
2025-08-20 21:17:48 +02:00
louis-e
4fa486bc27 Add session.lock to prevent world access during generation 2025-08-20 21:15:39 +02:00
louis-e
4fb467988c Deprecate ground level input 2025-08-20 21:03:28 +02:00
Louis Erbkamm
adc0bcb3ee Merge pull request #506 from louis-e/gui-fixes
Minor GUI Fixes
2025-08-10 21:24:54 +02:00
louis-e
b8b41a3541 Fix floodfill algorithm for U-shape buildings 2025-08-10 20:40:01 +02:00
louis-e
c02ee9e988 Fix bbox map priority 2025-08-10 20:39:48 +02:00
louis-e
3ccc6c0853 Shorten translations for fitting UI 2025-08-10 19:55:54 +02:00
louis-e
b1c0aea317 Revert version check change 2025-08-10 19:55:39 +02:00
louis-e
651aed65fb Add translations for interior and roof generation 2025-08-10 19:42:51 +02:00
louis-e
f180d84ef2 Fix dropdown preview language 2025-08-10 19:37:48 +02:00
louis-e
2cee6f6ab2 Clear bbox and spawn point when searching for new city 2025-08-10 19:28:44 +02:00
louis-e
bbf52e8b89 Fix bbox selection preserved when custom input is invalid 2025-08-10 19:13:04 +02:00
Louis Erbkamm
8ec67f8420 Merge pull request #498 from louis-e/dependabot/cargo/clap-4.5.42
build(deps): bump clap from 4.5.23 to 4.5.42
2025-08-03 23:00:03 +02:00
Louis Erbkamm
a431a05f0d Merge pull request #499 from louis-e/dependabot/cargo/tokio-1.47.0
build(deps): bump tokio from 1.44.2 to 1.47.0
2025-08-03 22:59:53 +02:00
Louis Erbkamm
37b80f02db Merge pull request #500 from louis-e/dependabot/cargo/geo-0.30.0
build(deps): bump geo from 0.29.3 to 0.30.0
2025-08-03 22:59:47 +02:00
Louis Erbkamm
7dff3ac865 Merge pull request #501 from louis-e/dependabot/cargo/rfd-0.15.4
build(deps): bump rfd from 0.15.3 to 0.15.4
2025-08-03 22:59:33 +02:00
Louis Erbkamm
7e1981672b Merge pull request #505 from louis-e/elevation-crop-mapping-fix
Elevation crop mapping fix
2025-08-03 22:30:29 +02:00
louis-e
e0c3ab3451 Fix clippy #[allow(clippy::uninlined_format_args)] 2025-08-03 22:30:04 +02:00
louis-e
9ea526f0eb Fix elevation coordinate drift with geographic pixel cropping 2025-08-03 22:25:19 +02:00
louis-e
3307f63864 Update progress percentages 2025-08-03 22:21:58 +02:00
Louis Erbkamm
fb70f00da8 Merge pull request #496 from louis-e/maps-search-box
Add city search box to map with geocoding support
2025-08-03 14:21:46 +02:00
louis-e
58cff26d37 Add autocomplete off tag to search box 2025-08-03 14:21:28 +02:00
louis-e
a7c5e1baee Color adaptions on search box 2025-08-03 14:08:57 +02:00
dependabot[bot]
29fc3ce916 build(deps): bump rfd from 0.15.3 to 0.15.4
Bumps [rfd](https://github.com/PolyMeilex/rfd) from 0.15.3 to 0.15.4.
- [Release notes](https://github.com/PolyMeilex/rfd/releases)
- [Changelog](https://github.com/PolyMeilex/rfd/blob/master/CHANGELOG.md)
- [Commits](https://github.com/PolyMeilex/rfd/compare/0.15.3...0.15.4)

---
updated-dependencies:
- dependency-name: rfd
  dependency-version: 0.15.4
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-08-01 02:58:35 +00:00
dependabot[bot]
d3365d01b1 build(deps): bump geo from 0.29.3 to 0.30.0
Bumps [geo](https://github.com/georust/geo) from 0.29.3 to 0.30.0.
- [Changelog](https://github.com/georust/geo/blob/main/CHANGES.md)
- [Commits](https://github.com/georust/geo/compare/geo-0.29.3...geo-0.30.0)

---
updated-dependencies:
- dependency-name: geo
  dependency-version: 0.30.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-08-01 02:58:06 +00:00
dependabot[bot]
04cbb6427e build(deps): bump tokio from 1.44.2 to 1.47.0
Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.44.2 to 1.47.0.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.44.2...tokio-1.47.0)

---
updated-dependencies:
- dependency-name: tokio
  dependency-version: 1.47.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-08-01 02:57:46 +00:00
dependabot[bot]
3680bc8849 build(deps): bump clap from 4.5.23 to 4.5.42
Bumps [clap](https://github.com/clap-rs/clap) from 4.5.23 to 4.5.42.
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.23...clap_complete-v4.5.42)

---
updated-dependencies:
- dependency-name: clap
  dependency-version: 4.5.42
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-08-01 02:57:26 +00:00
louis-e
5cfb3faece Add city search box to map with geocoding support 2025-07-23 21:39:33 +02:00
Louis Erbkamm
3217eea558 Merge pull request #495 from louis-e/man_made
Add man_made tagged elements
2025-07-23 21:24:28 +02:00
louis-e
c3b2624307 Fix cargo fmt and clippy 2025-07-23 21:21:33 +02:00
louis-e
12a401c690 Remove unused import 2025-07-23 21:19:33 +02:00
louis-e
d188f6d579 Add man_made tagged elements 2025-07-23 21:18:16 +02:00
Louis Erbkamm
d2fb65c715 Merge pull request #494 from louis-e/better-waterways
Better waterway parsing
2025-07-23 21:16:19 +02:00
louis-e
d370c72425 Fix cargo fmt 2025-07-23 21:13:46 +02:00
louis-e
3e9f71f81a Fix polygon closure preservation in bbox clipping for multipolygon water areas 2025-07-23 16:43:16 +02:00
louis-e
6b2c4eb55b Fix cargo clippy 2025-07-21 23:07:05 +02:00
louis-e
88a7cf2f6e Runtime detect and fix faulty terrain tiles 2025-07-21 22:54:30 +02:00
louis-e
d7296f69d3 Fix more polyline clipping in sutherland hodgman algorithm 2025-07-21 22:52:50 +02:00
louis-e
c298300a27 Minor improvements to water area generation 2025-07-21 22:19:28 +02:00
Louis Erbkamm
9b752a8915 Merge pull request #484 from louis-e/dependabot/cargo/tauri-plugin-log-2.6.0
build(deps): bump tauri-plugin-log from 2.2.2 to 2.6.0
2025-07-21 21:39:35 +02:00
dependabot[bot]
0285e63dbf build(deps): bump tauri-plugin-log from 2.2.2 to 2.6.0
Bumps [tauri-plugin-log](https://github.com/tauri-apps/plugins-workspace) from 2.2.2 to 2.6.0.
- [Release notes](https://github.com/tauri-apps/plugins-workspace/releases)
- [Commits](https://github.com/tauri-apps/plugins-workspace/compare/os-v2.2.2...log-v2.6.0)

---
updated-dependencies:
- dependency-name: tauri-plugin-log
  dependency-version: 2.6.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-21 19:38:47 +00:00
louis-e
33097aa302 Add more waterway types 2025-07-21 21:32:39 +02:00
louis-e
c6504a2fa3 Better waterway parsing 2025-07-21 21:31:54 +02:00
Louis Erbkamm
8da93ab628 Merge pull request #482 from louis-e/dependabot/cargo/reqwest-0.12.15
build(deps): bump reqwest from 0.12.12 to 0.12.15
2025-07-21 21:05:06 +02:00
Louis Erbkamm
8ba4d3ddef Merge pull request #483 from louis-e/dependabot/cargo/flate2-1.1.2
build(deps): bump flate2 from 1.1.1 to 1.1.2
2025-07-21 21:05:01 +02:00
Louis Erbkamm
74ceb3afb8 Merge pull request #485 from louis-e/dependabot/cargo/tauri-build-2.0.5
build(deps): bump tauri-build from 2.0.4 to 2.0.5
2025-07-21 21:04:33 +02:00
Louis Erbkamm
c886894e14 Merge pull request #493 from louis-e/terrain-aws-migration
Migrate from Mapbox to AWS Terrain Tiles
2025-07-21 21:01:06 +02:00
louis-e
8d6c666f75 Fix cargo fmt and clippy 2025-07-21 20:52:23 +02:00
louis-e
de2bce5a0a Support landuse relations 2025-07-21 20:50:07 +02:00
louis-e
8e9d6f0ad1 Revert water areas 2025-07-21 20:46:09 +02:00
louis-e
eb13dabd16 Refine element processors 2025-07-21 20:44:50 +02:00
louis-e
af612095fa Refine elevation parameters 2025-07-21 20:44:37 +02:00
louis-e
8132881f86 Add old tile cache directory name to gitignorew 2025-07-20 23:57:28 +02:00
louis-e
994ae0d770 Rename tile cache directory 2025-07-20 23:56:01 +02:00
louis-e
da10ffc655 Revert conditional terrain disablement 2025-07-20 23:52:12 +02:00
Louis Erbkamm
d987ae73d0 Merge branch 'main' into dependabot/cargo/reqwest-0.12.15 2025-07-20 23:49:47 +02:00
Louis Erbkamm
f4accbbf8c Merge branch 'main' into dependabot/cargo/flate2-1.1.2 2025-07-20 23:49:44 +02:00
Louis Erbkamm
9887efd1e3 Merge branch 'main' into dependabot/cargo/tauri-build-2.0.5 2025-07-20 23:49:28 +02:00
Louis Erbkamm
50f5a1a844 Merge branch 'main' into terrain-aws-migration 2025-07-20 23:45:52 +02:00
louis-e
5cd590f165 Migrate from Mapbox to AWS Terrain Tiles 2025-07-20 23:45:29 +02:00
Louis Erbkamm
1d031a75bc Merge pull request #492 from louis-e/natural-extension
Add support for more natural elements
2025-07-20 23:42:50 +02:00
Louis Erbkamm
a17ef09727 Fix cargo fmt and clippy 2025-07-20 23:37:22 +02:00
Louis Erbkamm
ed20642e8b Merge branch 'main' into natural-extension 2025-07-20 23:33:47 +02:00
louis-e
501825d05b Fix cargo fmt and clippy 2025-07-20 23:33:31 +02:00
Louis Erbkamm
6ee1b55924 Merge pull request #491 from louis-e/sutherland-hodgman-algorithm
Implement Sutherland-Hodgman algorithm for element clipping
2025-07-20 23:32:42 +02:00
Louis Erbkamm
1a206b8e69 Fix cargo fmt and clippy 2025-07-20 23:30:08 +02:00
louis-e
52fe87b90d Add more natural elements 2025-07-20 23:24:12 +02:00
louis-e
3ea85009e7 Implement Sutherland-Hodgman algorithm for element clipping 2025-07-20 23:21:36 +02:00
Louis Erbkamm
bd5a7b9bee Merge pull request #465 from louis-e/buildings-foundation
Buildings Overhaul
2025-07-20 23:18:19 +02:00
louis-e
799c7d6007 Fix cargo fmt 2025-07-20 23:11:06 +02:00
louis-e
7f28089c14 Fix interior wall roof clipping 2025-07-20 23:07:28 +02:00
louis-e
4bb69b6b16 Fix cargo fmt and clippy 2025-07-20 18:35:09 +02:00
louis-e
36d084d02f Minor refinements 2025-07-20 17:14:34 +02:00
louis-e
9d4ce48d8d Remove args from roof generation 2025-07-20 15:10:57 +02:00
louis-e
6f7efd8a1c Change stair block mapping 2025-07-20 15:08:09 +02:00
louis-e
37ec4be8fc Fix cargo fmt and clippy 2025-07-20 01:35:15 +02:00
louis-e
6b43f12769 Fixed scanlines in floodfill algorithm 2025-07-20 01:30:27 +02:00
louis-e
06357abe97 Improve generation time by implementing floodfill caching 2025-07-20 01:03:25 +02:00
louis-e
86c92104dd Remove unused vars and log lines 2025-07-20 00:33:49 +02:00
louis-e
c9551d8ec0 Fix cargo fmt and clippy 2025-07-19 23:45:06 +02:00
louis-e
6b676eab08 Change roof material choice chance 2025-07-19 23:39:59 +02:00
louis-e
2a6a507082 Temporary improvement for water_areas generation speed 2025-07-19 23:37:09 +02:00
louis-e
9a7c00a3c4 Fix metal barriers 2025-07-19 23:34:12 +02:00
louis-e
57dcd72979 Add highway outline 2025-07-19 23:33:55 +02:00
louis-e
486dcdee2e Revert floodfill optimization 2025-07-19 23:33:41 +02:00
louis-e
7f01b596cb Conditional terrain disablement based on bbox size 2025-07-19 20:47:39 +02:00
louis-e
4a672811c0 Calculate terrain blur in relation to bbox size 2025-07-19 20:47:13 +02:00
louis-e
0ec64fc13d Fix min_levels tag 2025-07-19 20:11:32 +02:00
louis-e
f9796c60a0 Improve floodfill performance 2025-07-19 20:06:14 +02:00
louis-e
2fd0244889 Performance improvements 2025-07-19 20:00:27 +02:00
louis-e
7e6ab21a9e Fixed cargo fmt and clippy 2025-07-19 18:17:20 +02:00
louis-e
dd7578d8d3 Add support for custom block property creation 2025-07-19 18:14:17 +02:00
louis-e
4b766095c8 Improved hipped and gabled roofs 2025-07-19 16:19:11 +02:00
louis-e
e8d718772a Fix progress updates 2025-07-13 20:46:25 +02:00
louis-e
0a488655d2 Unified cone building roof 2025-07-13 19:25:45 +02:00
louis-e
aed978947d Improved pyramidal building roof 2025-07-13 19:08:10 +02:00
louis-e
f4d35eebf7 Improved skillion roof type 2025-07-13 17:27:26 +02:00
louis-e
97fe4e264b More floor variations 2025-07-13 15:54:40 +02:00
louis-e
d53af0a3f4 Fix cargo fmt and clippy 2025-07-13 02:16:42 +02:00
louis-e
3e7e4b663e Refactored building block color mapping 2025-07-13 02:13:16 +02:00
louis-e
a86506b28d Add building accent blocks 2025-07-12 22:43:12 +02:00
louis-e
b9250651a2 Conditional roof generation 2025-07-12 21:23:35 +02:00
louis-e
98ed4e3f1c Fix cargo formatting 2025-07-12 16:26:41 +02:00
Louis Erbkamm
73776578bf Update elevation differences 2025-07-12 16:22:07 +02:00
Louis Erbkamm
aa36db7f13 Merge branch 'main' into buildings-foundation 2025-07-12 16:20:54 +02:00
louis-e
38c2550f0d Remove wiki 2025-07-12 16:12:30 +02:00
louis-e
4c8108bdf9 Added window glass block variation 2025-07-12 16:11:22 +02:00
louis-e
0ff6cabcf5 Shift floors for visual variation 2025-07-12 15:39:31 +02:00
Louis Erbkamm
dd22bbb943 Merge pull request #487 from louis-e/gui-settings
GUI Settings refactored languages
2025-07-02 16:39:28 +02:00
louis-e
5bbe3f1ec9 removed handleLanguageSelection() 2025-07-02 16:39:14 +02:00
louis-e
1db53c4656 Added localized language and fillground attribute 2025-07-02 16:27:58 +02:00
louis-e
43f3f2f67d Added localized language and fillground attribute 2025-07-02 16:25:55 +02:00
louis-e
dc3ea8df5e Removed duplicate functions 2025-07-02 16:14:23 +02:00
louis-e
f9776c4472 Added language dropdown 2025-07-02 16:07:00 +02:00
Louis Erbkamm
27f8c70a10 Merge pull request #474 from XianlinSheng/dev-unicoord
Rearrange geocoord and bbox into coordinate_system in the same style as cartesian point and xzbbox
2025-07-02 14:40:34 +02:00
louis-e
6842a44e2a Fix fmt 2025-07-02 14:33:04 +02:00
louis-e
b28ce5cc12 Fix clippy 2025-07-02 14:29:16 +02:00
louis-e
d56894debd Resolve cargo fmt warnings 2025-07-02 13:56:36 +02:00
louis-e
2571e43f7e Merge dev-unicoord into main with conflict resolution 2025-07-02 13:54:33 +02:00
louis-e
0d3f1b6b5d Merge dev-unicoord into main with conflict resolution 2025-07-02 13:54:04 +02:00
dependabot[bot]
174374e514 build(deps): bump tauri-build from 2.0.4 to 2.0.5
Bumps [tauri-build](https://github.com/tauri-apps/tauri) from 2.0.4 to 2.0.5.
- [Release notes](https://github.com/tauri-apps/tauri/releases)
- [Commits](https://github.com/tauri-apps/tauri/compare/tauri-build-v2.0.4...tauri-build-v2.0.5)

---
updated-dependencies:
- dependency-name: tauri-build
  dependency-version: 2.0.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-01 06:29:54 +00:00
dependabot[bot]
f3fbe6e84d build(deps): bump flate2 from 1.1.1 to 1.1.2
Bumps [flate2](https://github.com/rust-lang/flate2-rs) from 1.1.1 to 1.1.2.
- [Release notes](https://github.com/rust-lang/flate2-rs/releases)
- [Commits](https://github.com/rust-lang/flate2-rs/compare/1.1.1...1.1.2)

---
updated-dependencies:
- dependency-name: flate2
  dependency-version: 1.1.2
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-01 05:39:35 +00:00
dependabot[bot]
34d5d4ae22 build(deps): bump reqwest from 0.12.12 to 0.12.15
Bumps [reqwest](https://github.com/seanmonstar/reqwest) from 0.12.12 to 0.12.15.
- [Release notes](https://github.com/seanmonstar/reqwest/releases)
- [Changelog](https://github.com/seanmonstar/reqwest/blob/master/CHANGELOG.md)
- [Commits](https://github.com/seanmonstar/reqwest/compare/v0.12.12...v0.12.15)

---
updated-dependencies:
- dependency-name: reqwest
  dependency-version: 0.12.15
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-01 05:30:35 +00:00
Louis Erbkamm
666e47ce7e Change ANDESITE_WALL to STONE_BRICK_WALL 2025-06-24 22:17:46 +02:00
Louis Erbkamm
5a3b92b4f3 Merge pull request #466 from GMart/Update-block-types
Update barrier generation
2025-06-24 22:16:03 +02:00
Garrett M
a300f793ec Merge branch 'louis-e:main' into Update-block-types 2025-06-24 10:02:39 -04:00
Louis Erbkamm
cccea1d87a Merge pull request #468 from louis-e/dependabot/cargo/serde_json-1.0.140
build(deps): bump serde_json from 1.0.134 to 1.0.140
2025-06-22 16:46:12 +02:00
dependabot[bot]
19bac86e5e build(deps): bump serde_json from 1.0.134 to 1.0.140
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.134 to 1.0.140.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.134...v1.0.140)

---
updated-dependencies:
- dependency-name: serde_json
  dependency-version: 1.0.140
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-22 13:46:51 +00:00
Louis Erbkamm
491057255c Merge pull request #470 from louis-e/dependabot/cargo/indicatif-0.17.11
build(deps): bump indicatif from 0.17.9 to 0.17.11
2025-06-22 15:42:32 +02:00
dependabot[bot]
44fe74083a build(deps): bump indicatif from 0.17.9 to 0.17.11
Bumps [indicatif](https://github.com/console-rs/indicatif) from 0.17.9 to 0.17.11.
- [Release notes](https://github.com/console-rs/indicatif/releases)
- [Commits](https://github.com/console-rs/indicatif/compare/0.17.9...0.17.11)

---
updated-dependencies:
- dependency-name: indicatif
  dependency-version: 0.17.11
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-22 13:42:04 +00:00
Louis Erbkamm
10fbc7e85a Merge pull request #469 from louis-e/dependabot/cargo/rfd-0.15.3
build(deps): bump rfd from 0.15.2 to 0.15.3
2025-06-22 15:41:18 +02:00
Louis Erbkamm
cdafe0488a Merge pull request #471 from louis-e/dependabot/cargo/image-0.25.6
build(deps): bump image from 0.24.9 to 0.25.6
2025-06-22 15:41:02 +02:00
Louis Erbkamm
df3c9d2507 Merge pull request #472 from louis-e/dependabot/github_actions/actions/checkout-4
build(deps): bump actions/checkout from 3 to 4
2025-06-22 15:40:50 +02:00
Louis Erbkamm
5cbcd68f46 Merge pull request #452 from akx/terrain-fixes
Terrain fixes
2025-06-22 15:40:37 +02:00
Louis Erbkamm
fe10b7d079 Merge branch 'main' into terrain-fixes 2025-06-22 15:24:45 +02:00
louis-e
b8ffb51bdc Return ground 2025-06-22 15:24:17 +02:00
XianlinSheng
404e733f65 merge 2025-06-09 21:36:45 -04:00
louis-e
2fd3d47ca1 Move interior generation into own file 2025-06-02 20:42:09 +02:00
louis-e
a327552fba Add more detailed interior 2025-06-02 20:14:46 +02:00
Louis Erbkamm
e95a6ff738 Add Wiki reference 2025-06-01 16:43:47 +02:00
louis-e
d2f1fca921 Revert cargo fmt 2025-06-01 15:59:57 +02:00
louis-e
7df43604e2 Add interior toggle button 2025-06-01 15:43:36 +02:00
louis-e
96e40cf15f Fix fmt and clippy 2025-06-01 15:30:58 +02:00
louis-e
e6dfa5d59e Add building interior generation 2025-06-01 15:28:35 +02:00
dependabot[bot]
b760f0e720 build(deps): bump actions/checkout from 3 to 4
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '4'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-01 03:06:57 +00:00
dependabot[bot]
fec3059157 build(deps): bump image from 0.24.9 to 0.25.6
Bumps [image](https://github.com/image-rs/image) from 0.24.9 to 0.25.6.
- [Changelog](https://github.com/image-rs/image/blob/main/CHANGES.md)
- [Commits](https://github.com/image-rs/image/compare/v0.24.9...v0.25.6)

---
updated-dependencies:
- dependency-name: image
  dependency-version: 0.25.6
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-01 02:43:02 +00:00
dependabot[bot]
57fee8b273 build(deps): bump rfd from 0.15.2 to 0.15.3
Bumps [rfd](https://github.com/PolyMeilex/rfd) from 0.15.2 to 0.15.3.
- [Release notes](https://github.com/PolyMeilex/rfd/releases)
- [Changelog](https://github.com/PolyMeilex/rfd/blob/master/CHANGELOG.md)
- [Commits](https://github.com/PolyMeilex/rfd/compare/0.15.2...0.15.3)

---
updated-dependencies:
- dependency-name: rfd
  dependency-version: 0.15.3
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-01 02:42:28 +00:00
Garrett M
6c62ada7cc Add whitelist items to gate nodes
Add additional whitelist items to gate nodes, to hopefully improve the look of gates
2025-05-30 20:41:01 -04:00
Garrett M
ead52305cf Merge branch 'louis-e:main' into Update-block-types 2025-05-30 16:04:07 -04:00
Garrett M
662c8a9a27 Update barrier generation
Update barrier generation: Separate out ways and nodes. Add gates and stiles, etc as nodes.
Update metal and related barriers to IRON_BARS
2025-05-30 16:03:23 -04:00
Louis Erbkamm
101b340071 Merge pull request #462 from louis-e/new-icon
Add new desktop icon
2025-05-30 01:53:36 +02:00
louis-e
39a7461f82 Automatically calculate roof_height_boost 2025-05-30 01:44:58 +02:00
louis-e
c49605d993 Improve gabled roof 2025-05-30 01:34:05 +02:00
louis-e
3e3948d345 Improve hipped roof 2025-05-30 01:19:30 +02:00
louis-e
d32e4edaa3 Remove txt 2025-05-30 01:01:26 +02:00
Garrett M
d115ee2ec7 Fix Floor map and add new block
Fix type with building floor variations color map, and add oak trapdoor block
2025-05-29 18:56:49 -04:00
louis-e
1a41766f2e World name adaption 2025-05-30 00:54:22 +02:00
louis-e
b191bc294a Unified roofs 2025-05-30 00:37:48 +02:00
louis-e
d146f3fd83 Revert combined roof types 2025-05-30 00:11:02 +02:00
louis-e
eea839f5ad Add roofs 2025-05-30 00:10:27 +02:00
louis-e
2c0c475f57 Fix unused warning 2025-05-29 22:15:34 +02:00
louis-e
37ed36b433 Add tall building specific windows 2025-05-29 21:28:58 +02:00
louis-e
548e0f9456 Fix foundation 2025-05-29 21:04:40 +02:00
louis-e
eb7ec70f39 Generate buildings with foundation 2025-05-29 16:59:49 +02:00
Aarni Koskela
cb32be70b2 Fix lint issue 2025-05-24 18:22:18 +00:00
louis-e
8fbf432b5b Add new desktop icon 2025-05-24 03:15:56 +02:00
Louis Erbkamm
e86937ec1b Merge branch 'main' into terrain-fixes 2025-05-24 02:38:32 +02:00
Louis Erbkamm
71e28d1403 Merge pull request #457 from akx/fix-benchmark-ci
CI: fix benchmark time to not include build
2025-05-24 02:36:25 +02:00
Louis Erbkamm
de79896dc5 Merge pull request #451 from akx/overflows
Some overflow fixes
2025-05-24 02:35:11 +02:00
Louis Erbkamm
047e3a0feb Merge pull request #461 from louis-e/spawn-position
Select spawn position using marker
2025-05-24 02:14:41 +02:00
louis-e
97d59d8e0c Abort when spawn point in bbox verification fails 2025-05-24 02:09:07 +02:00
louis-e
fda9a3a6b2 Fix bbox drawing issue 2025-05-24 02:04:17 +02:00
louis-e
82145250ae Fine tune construction generation 2025-05-24 02:02:39 +02:00
louis-e
4df49422df Add marker to set spawn position 2025-05-24 01:14:24 +02:00
Louis Erbkamm
db123792d4 Merge pull request #450 from akx/more-fixes-1
Data parsing fixes
2025-05-23 21:34:45 +02:00
Louis Erbkamm
526b6ae5e8 Merge pull request #460 from louis-e/remove-unneeded-src
Remove unneeded js and css files
2025-05-23 21:29:26 +02:00
louis-e
55e8688031 Remove unneeded js and css files 2025-05-23 21:17:12 +02:00
Louis Erbkamm
8001014454 Merge branch 'main' into terrain-fixes 2025-05-23 21:04:32 +02:00
Louis Erbkamm
188bacad88 Merge branch 'main' into fix-benchmark-ci 2025-05-23 20:58:18 +02:00
Louis Erbkamm
a2cd96214d pr-benchmark.yml: Fix token 2025-05-23 20:58:09 +02:00
Louis Erbkamm
103693b28d pr-benchmark.yml: Add permissions to fix CI error 2025-05-23 20:44:56 +02:00
Aarni Koskela
07503c1763 Adjust benchmark baseline time now that it doesn't include build 2025-05-19 09:04:35 +03:00
Aarni Koskela
03c72c7a14 CI: use Swatinem/rust-cache 2025-05-19 09:04:35 +03:00
Aarni Koskela
58157cee37 CI: don't require clippy for benchmark 2025-05-19 09:04:35 +03:00
Aarni Koskela
806dd11b51 CI: separate benchmark build from run step 2025-05-19 09:04:35 +03:00
Aarni Koskela
6a94435d33 Default to new hard-coded mapbox access token if none provided 2025-05-19 08:26:38 +03:00
Aarni Koskela
a188f521bb Print out terrain heights 2025-05-19 08:21:30 +03:00
Aarni Koskela
2969966fd1 Cache Mapbox tiles locally to avoid requests when possible 2025-05-19 08:21:30 +03:00
Aarni Koskela
b4c6f55ef4 De-hardcode Mapbox access token (it gives 401 now anyway) 2025-05-19 08:21:30 +03:00
Aarni Koskela
654124be75 Move elevation data fetching out of the ground impl 2025-05-19 08:21:29 +03:00
Aarni Koskela
384f541254 Handle Mapbox API errors 2025-05-19 08:20:52 +03:00
Aarni Koskela
5e44313730 Separate terrain constructor for flat and fetch cases 2025-05-19 08:20:52 +03:00
Louis Erbkamm
885c3a7127 Merge pull request #456 from louis-e/map-provider-switch
Switch map provider from Mapbox to OSM
2025-05-18 22:49:14 +02:00
louis-e
b86289c49a Switch map provider from Mapbox to OSM 2025-05-18 22:44:44 +02:00
Louis Erbkamm
144ac58468 Merge pull request #447 from akx/ci-fixes
Small CI fixes
2025-05-18 19:59:01 +02:00
Louis Erbkamm
03a4997cac updated checkout@v3 to v4 2025-05-18 19:58:19 +02:00
Louis Erbkamm
fd4aefaf2b Merge branch 'main' into ci-fixes 2025-05-18 19:48:19 +02:00
XianlinSheng
4edfddb33c merge 2025-05-18 12:35:29 -04:00
XianlinSheng
f46fb696ce Merge branch 'main' into dev-unicoord 2025-05-18 12:29:45 -04:00
Louis Erbkamm
0bc6967d83 Merge pull request #130 from louis-e/dependabot/github_actions/actions/upload-artifact-4
Bump actions/upload-artifact from 3 to 4
2025-05-18 16:46:02 +02:00
Louis Erbkamm
a37612626c Merge pull request #129 from louis-e/dependabot/github_actions/actions/checkout-4
Bump actions/checkout from 3 to 4
2025-05-18 16:45:44 +02:00
Louis Erbkamm
5e8bb3f5a0 Merge pull request #131 from louis-e/dependabot/github_actions/softprops/action-gh-release-2
Bump softprops/action-gh-release from 1 to 2
2025-05-18 16:45:38 +02:00
Louis Erbkamm
4226438075 Merge pull request #132 from louis-e/dependabot/github_actions/actions/download-artifact-4
Bump actions/download-artifact from 3 to 4
2025-05-18 16:45:11 +02:00
Louis Erbkamm
cd30fc74af Merge pull request #454 from louis-e/mapbox-token
Fix expired mapbox token
2025-05-18 16:34:38 +02:00
louis-e
62c3f94857 Fix expired mapbox token 2025-05-18 16:33:03 +02:00
Louis Erbkamm
5de8f1c78d Prepare hotfix release 2025-05-18 16:29:05 +02:00
Louis Erbkamm
d0295bfd40 Prepare hotfix release 2025-05-18 16:28:52 +02:00
Louis Erbkamm
b3b3436efd pr-benchmark.yml: update generation time logic 2025-05-18 15:47:41 +02:00
XianlinSheng
dea764783b merge 2025-05-16 13:06:00 -04:00
Aarni Koskela
f42d15780c Use wrapping multiplication for parking spot markings 2025-05-16 13:10:45 +03:00
Aarni Koskela
d19cf5aef2 Avoid integer overflow when dealing with large enough water areas 2025-05-16 13:10:45 +03:00
Aarni Koskela
bf2e3d5b94 Do overflow checks even in release (avoids some hangs, but panics instead) 2025-05-16 13:10:45 +03:00
Aarni Koskela
4145e30194 CI: Run CI when CI spec changes 2025-05-16 12:31:25 +03:00
Aarni Koskela
6ec1827178 CI: Don't run lints/clippy in all environments 2025-05-16 12:31:25 +03:00
Aarni Koskela
3a05023540 CI: use Swatinem/rust-cache 2025-05-16 12:31:25 +03:00
Aarni Koskela
b0437cfc62 Use buffered writer for debug file 2025-05-16 12:27:31 +03:00
Aarni Koskela
883b4b56dc Split OSM data during parsing 2025-05-16 12:27:31 +03:00
Aarni Koskela
00b5e5393a Give parse_osm_data ownership of the data instead of cloning 2025-05-16 12:26:20 +03:00
Louis Erbkamm
948bef41ae Merge pull request #448 from louis-e/clippy-fix
Fix clippy
2025-05-15 21:11:32 +02:00
Louis Erbkamm
fe54a11fde Fix clippy 2025-05-15 21:10:15 +02:00
Louis Erbkamm
400004ec51 Merge pull request #446 from akx/retrieve-improvements
Small data retrieval improvements
2025-05-15 20:59:29 +02:00
Louis Erbkamm
c6377f7155 pr-benchmark.yml: Adapted time baseline 2025-05-15 20:36:37 +02:00
Louis Erbkamm
20e6621bb5 Merge pull request #444 from GMart/FixScaling
Fix scaling of roads and building heights
2025-05-15 20:35:33 +02:00
Aarni Koskela
fdc5156036 Remove undocumented write-data-when-debugging feature 2025-05-15 15:42:12 +03:00
Aarni Koskela
23583c77de Separate fetch-data-from-file and fetch-data-from-overpass; add save_file option 2025-05-15 15:42:12 +03:00
Aarni Koskela
6d599e19c0 Improve error message for invalid bbox 2025-05-15 15:42:12 +03:00
Aarni Koskela
4ff0d6e2be Move Minecraft world directory validation to args parser 2025-05-15 15:42:11 +03:00
Garrett M
95f1c4d9b5 Merge branch 'louis-e:main' into FixScaling 2025-05-12 08:20:25 -04:00
Louis Erbkamm
b13eb1fcdf Merge pull request #409 from XianlinSheng/main
Open up a map editing architecture in the workflow for transformation, and enables generating at non-origin
2025-05-12 00:29:34 +02:00
Garrett M
0866649444 Fix stripes and aeroways
Have stripes and aeroways respect the scaling. Stripes with the .floor() function never showed the stripes at a low scaling. ceil() seems to work.
Undo accidental mod: with function in buildings.rs
2025-05-11 00:44:23 -04:00
Garrett M
958160918b Fix scaling of roads and building heights
Fix road widths to respect scaling. Buildings now respect scale for start_y_offset, fixing most floating buildings
2025-05-10 16:20:32 -04:00
XianlinSheng
8bd98a72aa change xzbbox fields to standard common names: bounding_rect, min, max 2025-05-04 19:25:24 -04:00
XianlinSheng
f7c3404328 move geo_distance etc to coordinate_system::transformation; pack lat_lon_to_minecraft_coords into method CoordTransformation.transform_point(llpoint) 2025-05-04 01:41:22 -04:00
XianlinSheng
ef2f341456 osm_parser returns xzbbox directly, remove explicit usage of scale_factor_x in the main pipeline 2025-05-03 17:22:29 -04:00
XianlinSheng
4e82b0a497 move bbox and geocoord into coordinate_system::geographic 2025-05-03 17:04:21 -04:00
XianlinSheng
d0b671625b move ground fetch to data fetching section, which also enables rotation architecture 2025-05-03 15:48:19 -04:00
XianlinSheng
657d50b6e0 support new main.rs 2025-05-03 14:23:15 -04:00
Louis Erbkamm
922e752684 Merge pull request #425 from GMart/Update-block-types
Update leisure and highway element processing
2025-05-03 16:37:09 +02:00
Garrett M
873f6aa995 Merge branch 'louis-e:main' into Update-block-types 2025-05-02 11:17:34 -04:00
Garrett M
0cd4c0e28d Add comments and dirt block option
Add comments to code, add dirt to option for dog park, playground, etc.
2025-05-02 11:16:44 -04:00
Garrett M
97eebbb977 Fixes for stairs and unneeded tag
In Leisure, soccer golf is used less than 1000 time worldwide. Removed since it will rarely be used.
in highways, changes stairs to be GRAY_CONCRETE for now, until they are properly added.
2025-05-02 11:06:59 -04:00
Louis Erbkamm
7ae6dc8143 Merge pull request #430 from Oleg4260/main
Implement wetlands
2025-05-02 17:04:52 +02:00
Oleg4260
a112cda485 Merge branch 'louis-e:main' into main 2025-05-02 12:44:40 +03:00
Garrett M
116f753e45 Merge branch 'louis-e:main' into Update-block-types 2025-05-01 18:36:46 -04:00
Louis Erbkamm
3c41be1ad0 Merge pull request #416 from benjamin051000/separate-gui-logic
Move GUI logic to its own file
2025-05-01 23:51:39 +02:00
Louis Erbkamm
7ad15c70c3 main.rs: fix fmt 2025-05-01 23:03:47 +02:00
Louis Erbkamm
bf53f4bb2f gui.rs: fix fmt 2025-05-01 23:01:15 +02:00
Louis Erbkamm
be819c01a0 Update gui.rs with latest changes 2025-05-01 22:59:47 +02:00
Louis Erbkamm
899cb2ee16 Merge branch 'main' into separate-gui-logic 2025-05-01 22:58:49 +02:00
Louis Erbkamm
b63b3ae05a pr-benchmark.yml: add memory annotation 2025-05-01 22:01:07 +02:00
Oleg4260
48c2e93292 Merge branch 'main' into main 2025-05-01 18:34:58 +03:00
Garrett M
4395eb6dd6 Merge branch 'louis-e:main' into Update-block-types 2025-05-01 09:11:31 -04:00
Louis Erbkamm
e8bbbec0f9 pr-benchmark.yml: add more stats 2025-05-01 15:07:07 +02:00
Garrett M
b16c0f84ac Merge branch 'louis-e:main' into Update-block-types 2025-05-01 09:03:48 -04:00
Louis Erbkamm
6efee57cbc pr-benchmark.yml: fix reference time 2025-05-01 14:52:10 +02:00
Louis Erbkamm
41ae099887 pr-benchmark.yml: enable terrain 2025-05-01 14:46:58 +02:00
Louis Erbkamm
781bb79ae5 Merge pull request #434 from louis-e/dependabot/cargo/once_cell-1.21.3
Bump once_cell from 1.20.2 to 1.21.3
2025-05-01 14:40:27 +02:00
Louis Erbkamm
3b378296a3 Merge pull request #433 from louis-e/dependabot/cargo/windows-0.61.1
Bump windows from 0.59.0 to 0.61.1
2025-05-01 14:40:15 +02:00
Louis Erbkamm
703b83a2fd Merge pull request #432 from louis-e/dependabot/cargo/colored-3.0.0
Bump colored from 2.2.0 to 3.0.0
2025-05-01 14:39:49 +02:00
Louis Erbkamm
c7e1b5bf67 Merge pull request #431 from louis-e/dependabot/cargo/flate2-1.1.1
Bump flate2 from 1.0.35 to 1.1.1
2025-05-01 14:39:40 +02:00
Garrett M
b8f45ac178 Merge branch 'louis-e:main' into Update-block-types 2025-05-01 08:34:10 -04:00
Louis Erbkamm
e9133c136a pr-benchmark.yml: fix reference time 2025-05-01 14:23:40 +02:00
Louis Erbkamm
92881cf3b3 pr-benchmark.yml: fix new line 2025-05-01 14:19:42 +02:00
Louis Erbkamm
421fe47ecf pr-benchmark.yml: fix summary 2025-05-01 14:13:55 +02:00
Louis Erbkamm
0c2c99544e pr-benchmark.yml: fix summary 2025-05-01 14:12:22 +02:00
Louis Erbkamm
491716f0fc pr-benchmark.yml: fix summary 2025-05-01 14:10:48 +02:00
Louis Erbkamm
96f9bc736e pr-benchmark.yml: more detailed comment 2025-05-01 14:05:38 +02:00
Louis Erbkamm
ffe694f9d8 pr-benchmark.yml: add detailed comment 2025-05-01 14:00:34 +02:00
Louis Erbkamm
c7b6df92ab Update pr-benchmark.yml 2025-05-01 13:53:13 +02:00
Louis Erbkamm
5b67f8ee84 pr-benchmark.yml: update bbox arg input 2025-05-01 13:49:52 +02:00
Louis Erbkamm
179cb6fa2d pr-benchmark.yml: Create dummy world 2025-05-01 13:46:00 +02:00
Louis Erbkamm
15c8265a21 pr-benchmark.yml: run on command 2025-05-01 13:40:27 +02:00
Louis Erbkamm
7ec0b9aa03 Run pr-benchmark.yml on opened PR 2025-05-01 13:33:51 +02:00
dependabot[bot]
c1ac1774fb Bump once_cell from 1.20.2 to 1.21.3
Bumps [once_cell](https://github.com/matklad/once_cell) from 1.20.2 to 1.21.3.
- [Changelog](https://github.com/matklad/once_cell/blob/master/CHANGELOG.md)
- [Commits](https://github.com/matklad/once_cell/compare/v1.20.2...v1.21.3)

---
updated-dependencies:
- dependency-name: once_cell
  dependency-version: 1.21.3
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-01 02:14:14 +00:00
dependabot[bot]
b46cd17ff4 Bump windows from 0.59.0 to 0.61.1
Bumps [windows](https://github.com/microsoft/windows-rs) from 0.59.0 to 0.61.1.
- [Release notes](https://github.com/microsoft/windows-rs/releases)
- [Commits](https://github.com/microsoft/windows-rs/commits)

---
updated-dependencies:
- dependency-name: windows
  dependency-version: 0.61.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-01 02:13:54 +00:00
dependabot[bot]
2789a40fd0 Bump colored from 2.2.0 to 3.0.0
Bumps [colored](https://github.com/mackwic/colored) from 2.2.0 to 3.0.0.
- [Release notes](https://github.com/mackwic/colored/releases)
- [Changelog](https://github.com/colored-rs/colored/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mackwic/colored/compare/v2.2.0...v3.0.0)

---
updated-dependencies:
- dependency-name: colored
  dependency-version: 3.0.0
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-01 02:13:40 +00:00
dependabot[bot]
6f71bc3fdb Bump flate2 from 1.0.35 to 1.1.1
Bumps [flate2](https://github.com/rust-lang/flate2-rs) from 1.0.35 to 1.1.1.
- [Release notes](https://github.com/rust-lang/flate2-rs/releases)
- [Commits](https://github.com/rust-lang/flate2-rs/compare/1.0.35...1.1.1)

---
updated-dependencies:
- dependency-name: flate2
  dependency-version: 1.1.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-01 02:13:26 +00:00
Garrett M
7a102dec51 Fix extra match and typo
Fix GRASS to GRASS_BLOCK
Remove ladder type as it would have to have special properties to work properly
2025-04-30 19:24:39 -04:00
Oleg4260
320acac80d More wetland types 2025-04-30 17:33:53 +03:00
Oleg4260
0cad9fa307 fix forest generating over roads 2025-04-30 16:41:18 +03:00
Garrett M
b03202ac71 Update leisure.rs
Fix nature_reserve
Add more leisure values.
2025-04-29 14:11:01 -04:00
Oleg4260
32ae0778e2 Implement wetlands
Implement wetlands

cargo fmt; implement bog

Better bog
2025-04-29 20:49:16 +03:00
Garrett M
faef164abe Fix marina and add more blocks to highways.rs
Remove marina from water. It was making entire marina areas water, which was not intended. Add some block types to highways
2025-04-28 23:39:04 -04:00
Garrett M
d9930c2b44 Merge branch 'louis-e:main' into Update-block-types 2025-04-28 17:35:38 -04:00
Louis Erbkamm
1a0fc291b0 Merge pull request #426 from Oleg4260/main
Fixes for pull/423
2025-04-28 21:21:40 +02:00
Oleg4260
bb14b1da49 fix fmt 2025-04-28 12:55:10 +03:00
Oleg4260
c0edbaa92c cargo fmt 2025-04-28 12:48:49 +03:00
Oleg4260
bf69996427 Fix crash caused by unicode characters in area_name 2025-04-28 12:45:34 +03:00
Oleg4260
1c734cdd7c Fix generation of ground layers, remove unnecessary function 2025-04-28 12:10:57 +03:00
XianlinSheng
b815a3b563 fix clippy, allow the bad-styled floating point values in test 2025-04-28 01:47:38 -04:00
XianlinSheng
32745217a7 support new elevation code 2025-04-28 01:43:09 -04:00
XianlinSheng
11cec0fc15 merge main 2025-04-28 00:39:15 -04:00
XianlinSheng
f9cc2acf11 add tests for operators generation from json, translator results, xzbbox, including a test_utilities.rs for fetching example data 2025-04-28 00:22:57 -04:00
Garrett M
ed529071ae Merge branch 'louis-e:main' into Update-block-types 2025-04-27 21:08:27 -04:00
Louis Erbkamm
9a288e3966 Merge pull request #423 from louis-e/simplify-elevation
Simplify elevation retrieval in each element processor
2025-04-27 23:48:54 +02:00
louis-e
e5f0717838 Fix bedrock layer 2025-04-27 23:39:08 +02:00
louis-e
c258892b45 Fix cargo fmt 2025-04-27 23:23:37 +02:00
louis-e
151ced7625 Assign persistent property to birch leaves 2025-04-27 23:21:38 +02:00
louis-e
73e8bab4a0 Resolve merge conflicts 2025-04-27 23:18:12 +02:00
Garrett M
3dfa2ca62e leisure.rs cargo fmt
Cargo fmt
2025-04-27 16:48:30 -04:00
Louis Erbkamm
f1d3c0b980 Merge pull request #421 from Oleg4260/main
Optimize ground generation + new natural elements
2025-04-27 22:36:52 +02:00
louis-e
bcc986969f Merge branch 'simplify-elevation' of https://github.com/louis-e/arnis into simplify-elevation 2025-04-27 22:28:35 +02:00
Louis Erbkamm
2d07e9c2b9 Fix cargo fmt 2025-04-27 22:27:11 +02:00
Louis Erbkamm
a213bace19 Fix clippy 2025-04-27 22:18:50 +02:00
Louis Erbkamm
7552a99a34 Fix clippy 2025-04-27 22:16:28 +02:00
XianlinSheng
2a52538a1e improve safety for public interfaces of xzbboxes 2025-04-27 16:09:11 -04:00
Louis Erbkamm
ec3f5825b4 Fix formatting 2025-04-27 22:08:09 +02:00
louis-e
1294c3ef3c Fix formatting for CI 2025-04-27 22:06:52 +02:00
Louis Erbkamm
ca2fd0b1c6 Merge branch 'main' into simplify-elevation 2025-04-27 21:58:13 +02:00
louis-e
b5596548db Optimize WorldEditor performance with strategic #[inline] attributes 2025-04-27 21:57:01 +02:00
Oleg4260
6167466b2f Less vegetation in heathland 2025-04-27 22:56:03 +03:00
louis-e
5e18402017 Add location name to world name 2025-04-27 21:47:25 +02:00
Oleg4260
ec76a5f2e2 Add heath and orchard generation 2025-04-27 22:14:49 +03:00
XianlinSheng
369e422b4a change operator into trait; factory method return error-backtracable Result 2025-04-27 14:32:28 -04:00
Oleg4260
349f15807a Final adjustments 2025-04-27 21:27:19 +03:00
Oleg4260
6fdf28ab81 Add beach surface material processing, dead bushes in sand, plants in scrub and grassland 2025-04-27 19:15:30 +03:00
louis-e
c961287290 Adapt code comments 2025-04-27 16:59:56 +02:00
louis-e
1fefb20f71 Fix formatting 2025-04-27 16:52:37 +02:00
louis-e
022c44a7d4 Remove unused code 2025-04-27 16:52:13 +02:00
louis-e
6b8a8ad666 Patch amenities.rs to new relative block setter logic 2025-04-27 16:51:49 +02:00
louis-e
c0e1d0e3b4 Patch buildings.rs to new relative block setter logic 2025-04-27 16:38:17 +02:00
louis-e
fb64d0c360 Add absolute setter support in world_editor.rs 2025-04-27 16:10:13 +02:00
Oleg4260
19cac3ea81 Minor reformatting 2025-04-27 15:18:16 +03:00
Oleg4260
8bad88bdca Refactor editor.check_for_block() 2025-04-27 15:00:42 +03:00
Oleg4260
e62ba6a95a Merge branch 'louis-e:main' into main 2025-04-27 13:46:02 +03:00
Garrett M
d1b18871ce Update leisure generation and fix typo
Fix 'Mincraft' typo (Code still works so not sure what that prefix did)
Add additional types for leisure
2025-04-27 00:07:58 -04:00
XianlinSheng
4d47a22904 add xzbbox validity check in factory 2025-04-26 23:21:15 -04:00
Benjamin Wheeler
d4b74fc48a Move GUI logic to its own file. Simplify main fn. 2025-04-26 23:13:32 -04:00
louis-e
38752f2666 Fix fmt for elevation retrieval simplification 2025-04-27 03:35:52 +02:00
louis-e
77a9c23ed3 Simplify elevation retrieval 2025-04-27 03:32:44 +02:00
XianlinSheng
a991f60d29 fix clippy 2025-04-26 21:07:25 -04:00
XianlinSheng
966241aa52 merge to main 2025-04-26 20:57:36 -04:00
XianlinSheng
e9cc0ced41 xzbbox architecture made compatible for rotation and cropping; improve namings; fix water area dependencies on new xzbbox (add get_min_coords) 2025-04-26 20:38:03 -04:00
Louis Erbkamm
987b8b3d74 Merge pull request #422 from louis-e/simplification-refactoring
Remove winter mode as discussed in issues/415
2025-04-27 01:29:06 +02:00
Louis Erbkamm
f398c7e6b8 Removed dirt reference 2025-04-27 01:26:40 +02:00
louis-e
9a759c39db Fix fmt for winter mode removal 2025-04-27 00:51:36 +02:00
louis-e
856cba162e Remove winter mode as discussed in issues/415 2025-04-27 00:48:56 +02:00
Louis Erbkamm
55d0208a32 Merge pull request #411 from HelleBenjamin/main
Update Finnish translation
2025-04-27 00:01:18 +02:00
Louis Erbkamm
b1d20cbd1a Patch --all-features discussed in pull/417 2025-04-26 23:59:07 +02:00
Louis Erbkamm
cca4d1a361 Merge pull request #417 from benjamin051000/ci-cache
CI: Add cache action to preserve build artifacts.
2025-04-26 23:57:11 +02:00
Oleg4260
ae5a838fa3 Optimize ground generation 2025-04-26 19:05:17 +03:00
Louis Erbkamm
06974e2bf7 Arch Linux AUR package 2025-04-26 16:13:17 +02:00
Louis Erbkamm
b769ff34de Merge pull request #113 from adamperkowski/docs/aur
docs(README): add Arch Linux installation instructions
2025-04-26 16:11:18 +02:00
Louis Erbkamm
0f8e302aff Merge branch 'main' into docs/aur 2025-04-26 16:10:45 +02:00
Louis Erbkamm
597051303c Merge pull request #360 from louis-e/dependabot/cargo/dirs-6.0.0
Bump dirs from 5.0.1 to 6.0.0
2025-04-26 16:06:19 +02:00
Louis Erbkamm
08bdc64999 Merge branch 'main' into dependabot/cargo/dirs-6.0.0 2025-04-26 16:06:12 +02:00
Louis Erbkamm
3723127132 Resolve open discussion in pull/354 2025-04-26 15:43:59 +02:00
Louis Erbkamm
f8a1da1967 Merge pull request #354 from TheComputerGuy96/desktop-file
Add a XDG desktop file
2025-04-26 15:43:09 +02:00
Louis Erbkamm
9352ee62b7 Merge pull request #420 from louis-e/revert-line
Revert to second dirt addition line
2025-04-26 15:19:53 +02:00
Louis Erbkamm
8816af5c75 Revert to second dirt addition line 2025-04-26 15:19:38 +02:00
Louis Erbkamm
2fb09d1fba Merge pull request #377 from benjamin051000/formalize-bbox
Formal BBox struct
2025-04-26 15:00:09 +02:00
Benjamin Wheeler
c3ce8829f3 Update GUI bbox to use comma delim. Add gui bbox errors. 2025-04-25 20:28:11 -04:00
Benjamin Wheeler
a3f0d5e367 Formal bounding box type BBox.
`BBox` represents a *valid* bounding box.

It's only possible to have a BBox object that's valid.
2025-04-25 20:28:06 -04:00
Benjamin Helle
d93b771422 Merge branch 'main' into main 2025-04-24 15:47:41 +03:00
Louis Erbkamm
4271dc3b7d Merge pull request #414 from Oleg4260/main
Minor improvements to farmland code
2025-04-22 22:39:49 +02:00
Oleg4260
6732697f46 Use args.ground_level instead of MIN_Y with terrain enabled 2025-04-22 17:56:12 +03:00
Benjamin Helle
4d94ab98a4 Merge branch 'main' into main 2025-04-22 01:34:39 +03:00
Benjamin Wheeler
2c8418bf90 Add cache action to preserve build artifacts.
Github Copilot made this... so who knows if it actually works.
2025-04-21 18:17:08 -04:00
Oleg4260
a1ed2b9dd2 Clean up farmland code 2025-04-20 23:17:35 +03:00
Oleg4260
9b7cabc549 Fix space between water blocks (meant to be 8) 2025-04-20 16:05:45 +03:00
XianlinSheng
21b0b99d7e improve modulization of map_editing and coordinate_system. make cartesian coordinate_system::cartesian for extension of spherical coordinate submod 2025-04-19 23:58:07 -04:00
Louis Erbkamm
db47f6ab20 Merge pull request #412 from louis-e/revert-improvement
Revert improvement
2025-04-19 15:13:55 +02:00
louis-e
ef261a24e4 Revert benches in leisure, discussion in pull/406 2025-04-19 15:13:22 +02:00
louis-e
898457e06c Revert improvement, discussion in pull/406 2025-04-19 15:10:04 +02:00
Benjamin Helle
0f84c8a38c Update Finnish translation 2025-04-19 15:39:21 +03:00
Benjamin Helle
f416f650c2 Update Finnish translation 2025-04-19 15:38:28 +03:00
XianlinSheng
f39b760aa0 fix redundant namings 2025-04-13 03:05:27 -04:00
XianlinSheng
bfbb8b05a2 Merge updated branch 'main' 2025-04-13 02:30:06 -04:00
XianlinSheng
3173a8f7d8 add map editing into workflow 2025-04-13 02:29:55 -04:00
XianlinSheng
9dac978a69 add map_editing architecture, cancels coordinate restriction starting from 0 2025-04-13 00:43:26 -04:00
Louis Erbkamm
b98c043bb8 Merge pull request #376 from benjamin051000/ci-cargo-test
ci: run cargo test
2025-04-13 00:45:35 +02:00
Louis Erbkamm
2a1233c463 Merge pull request #374 from benjamin051000/fix-terrain-flag
Set `terrain` arg to store true.
2025-04-13 00:44:37 +02:00
Louis Erbkamm
e1869fbbbc Merge pull request #340 from benjamin051000/refactor-block-defs
Change functions returning vecs to global arrays.
2025-04-13 00:43:11 +02:00
Benjamin Wheeler
bfba692aaf Change functions returning vecs to global arrays.
I'm not sure why these were initally functions. I think they are better
off as global arrays, since the function would initialize a new vec
every time its called, whereas this only initializes it once.
2025-04-10 16:57:29 -04:00
Benjamin Wheeler
1382e05e25 Add cargo test to CI 2025-04-10 16:25:02 -04:00
Benjamin Wheeler
642928057a Add unit tests for --winter, --debug, --terrain flags. 2025-04-10 16:23:09 -04:00
Benjamin Wheeler
1749f6a1f2 Set terrain arg to SetTrue.
This was erroneously set to `SetFalse`, which means it's impossible to
enable the terrain from the cli.

According to clap docs, the default action for a bool arg is SetTrue,
and the default value is false. (https://docs.rs/clap/latest/clap/_derive/index.html#arg-types)

So we don't need to provide any additional args here.
2025-04-10 16:23:09 -04:00
Louis Erbkamm
4c08c5fe72 Patch arabic translation 2025-04-10 22:19:35 +02:00
Louis Erbkamm
8a4961a0a6 Merge pull request #287 from Salmonings/main
Add Arabic language
2025-04-10 22:18:43 +02:00
Louis Erbkamm
05569fb0fc fr-FR.json adaptions from pull/318/ 2025-04-10 22:15:47 +02:00
Louis Erbkamm
f203ad1c09 Merge pull request #396 from Phantomwise/translation-french
Add translation for French (France)
2025-04-10 22:13:39 +02:00
Louis Erbkamm
4d123211ee Merge pull request #398 from xCipHanD/ChineseTranslation
Update Chinese translation
2025-04-10 22:10:35 +02:00
Louis Erbkamm
8a191e563d Merge pull request #407 from louis-e/dependabot/cargo/cargo-6f59152c2a
Bump the cargo group with 5 updates
2025-04-10 22:05:07 +02:00
Louis Erbkamm
9c0db6f1c7 Update README.md 2025-04-10 21:59:07 +02:00
dependabot[bot]
a7638d971a Bump the cargo group with 5 updates
Bumps the cargo group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [tauri-plugin-shell](https://github.com/tauri-apps/plugins-workspace) | `2.2.0` | `2.2.1` |
| [tokio](https://github.com/tokio-rs/tokio) | `1.44.1` | `1.44.2` |
| [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam) | `0.5.14` | `0.5.15` |
| [openssl](https://github.com/sfackler/rust-openssl) | `0.10.70` | `0.10.72` |
| [ring](https://github.com/briansmith/ring) | `0.17.8` | `0.17.14` |


Updates `tauri-plugin-shell` from 2.2.0 to 2.2.1
- [Release notes](https://github.com/tauri-apps/plugins-workspace/releases)
- [Commits](https://github.com/tauri-apps/plugins-workspace/compare/os-v2.2.0...os-v2.2.1)

Updates `tokio` from 1.44.1 to 1.44.2
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.44.1...tokio-1.44.2)

Updates `crossbeam-channel` from 0.5.14 to 0.5.15
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases)
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md)
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.5.14...crossbeam-channel-0.5.15)

Updates `openssl` from 0.10.70 to 0.10.72
- [Release notes](https://github.com/sfackler/rust-openssl/releases)
- [Commits](https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.70...openssl-v0.10.72)

Updates `ring` from 0.17.8 to 0.17.14
- [Changelog](https://github.com/briansmith/ring/blob/main/RELEASES.md)
- [Commits](https://github.com/briansmith/ring/commits)

---
updated-dependencies:
- dependency-name: tauri-plugin-shell
  dependency-version: 2.2.1
  dependency-type: direct:production
  dependency-group: cargo
- dependency-name: tokio
  dependency-version: 1.44.2
  dependency-type: direct:production
  dependency-group: cargo
- dependency-name: crossbeam-channel
  dependency-version: 0.5.15
  dependency-type: indirect
  dependency-group: cargo
- dependency-name: openssl
  dependency-version: 0.10.72
  dependency-type: indirect
  dependency-group: cargo
- dependency-name: ring
  dependency-version: 0.17.14
  dependency-type: indirect
  dependency-group: cargo
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-10 19:51:16 +00:00
Louis Erbkamm
fa6a023b7c Merge pull request #406 from louis-e/pull403-adaptions
Minor adaptions for PR 403
2025-04-10 21:50:09 +02:00
Louis Erbkamm
2ac4cacd2d Merge pull request #363 from louis-e/dependabot/cargo/cargo-2c68f0befb
Bump openssl from 0.10.68 to 0.10.70 in the cargo group
2025-04-10 21:49:17 +02:00
Louis Erbkamm
b334212667 Merge pull request #391 from louis-e/dependabot/cargo/tauri-plugin-log-2.2.2
Bump tauri-plugin-log from 2.2.0 to 2.2.2
2025-04-10 21:48:58 +02:00
Louis Erbkamm
dc7f3f973e Merge pull request #402 from louis-e/dependabot/cargo/tokio-1.44.1
Bump tokio from 1.42.0 to 1.44.1
2025-04-10 21:48:42 +02:00
Louis Erbkamm
44f58dcd22 Merge pull request #401 from louis-e/dependabot/cargo/log-0.4.27
Bump log from 0.4.22 to 0.4.27
2025-04-10 21:48:38 +02:00
louis-e
4c1643281d fmt: Fix formatting 2025-04-10 21:47:35 +02:00
louis-e
6e113746d4 Minor adaptions for PR 403 2025-04-10 21:41:35 +02:00
Louis Erbkamm
6a1d6d32ff Merge pull request #403 from Oleg4260/main
Some improvements for the generation
2025-04-10 21:39:09 +02:00
Oleg4260
8d6d10fc47 Remove ugly "benches" 2025-04-09 17:23:18 +03:00
Oleg4260
c022611d08 Add custom layers for some landuse and natural objects, use stone as a marker not to generate dirt 2025-04-07 18:21:57 +03:00
Oleg4260
5a15ba3a62 Clarify comment 2025-04-07 12:34:02 +03:00
Oleg4260
c526f295c3 cargo fmt 2025-04-07 12:23:43 +03:00
Oleg4260
0e0a08cfc9 Remove stone filling under quarries (doesn't work anymore) 2025-04-07 12:22:58 +03:00
Oleg4260
d992e5eb87 Remove BASE_HEIGHT_SCALE, remove scale.sqrt to match X and Z scale 2025-04-07 10:59:56 +03:00
Oleg4260
5c0e24ee73 fix fmt 2025-04-06 18:29:35 +03:00
Oleg4260
9d85de61a3 Replace water grid with dot grid in farmlands 2025-04-06 18:27:42 +03:00
Oleg4260
b23749b330 Change scale to 1.0 2025-04-05 20:56:35 +03:00
Oleg4260
77debbbc20 Fix clippy error 2025-04-05 15:24:25 +03:00
Oleg4260
8970ce5ffe Remove trees from farmlands 2025-04-05 15:06:47 +03:00
Oleg4260
7a36ac9c3f Improve winter mode 2025-04-05 14:40:19 +03:00
Oleg4260
4363dfd558 Add more natural surfaces 2025-04-05 13:22:52 +03:00
Oleg4260
1aac2e3068 Increase max_y to 319 2025-04-05 01:31:59 +03:00
dependabot[bot]
d16cedde9a Bump tokio from 1.42.0 to 1.44.1
Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.42.0 to 1.44.1.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.42.0...tokio-1.44.1)

---
updated-dependencies:
- dependency-name: tokio
  dependency-version: 1.44.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-01 03:04:46 +00:00
dependabot[bot]
59b71ebd84 Bump log from 0.4.22 to 0.4.27
Bumps [log](https://github.com/rust-lang/log) from 0.4.22 to 0.4.27.
- [Release notes](https://github.com/rust-lang/log/releases)
- [Changelog](https://github.com/rust-lang/log/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/log/compare/0.4.22...0.4.27)

---
updated-dependencies:
- dependency-name: log
  dependency-version: 0.4.27
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-01 03:03:02 +00:00
xciphand
2e01c8c710 Update Chinese Translation 2025-03-26 12:03:17 +08:00
Louis Erbkamm
bff58b39fd Fix cargo fmt 2025-03-23 17:14:13 +01:00
Louis Erbkamm
887e622428 Added fillground if wrapping around bedrock generation 2025-03-23 17:11:01 +01:00
Louis Erbkamm
931f03a784 Merge pull request #337 from Oleg4260/main
Added ores generation in quarries + other changes
2025-03-23 17:09:08 +01:00
Oleg4260
c1c43d9244 Fix stone bricks in rural area 2025-03-22 19:25:06 +02:00
Phantomwise
8a84a08316 Add translation for French (France) 2025-03-20 04:25:32 +01:00
Oleg4260
2c72a61324 sync 2025-03-09 23:09:06 +02:00
Oleg4260
bf263a4f8c fix conflict 2025-03-09 22:56:35 +02:00
Louis Erbkamm
50ba0bad6e Merge pull request #346 from Xatresu/hutranslation
Add Hungarian translation
2025-03-09 21:47:44 +01:00
Louis Erbkamm
1d80e6e047 Merge pull request #378 from benjamin051000/clippy-warnings
Fix clippy warnings
2025-03-09 21:43:35 +01:00
Louis Erbkamm
b5e9bb885d Merge pull request #335 from benjamin051000/refactor-tree
Refactor tree generation
2025-03-09 21:40:38 +01:00
dependabot[bot]
665b8f095b Bump tauri-plugin-log from 2.2.0 to 2.2.2
Bumps [tauri-plugin-log](https://github.com/tauri-apps/plugins-workspace) from 2.2.0 to 2.2.2.
- [Release notes](https://github.com/tauri-apps/plugins-workspace/releases)
- [Commits](https://github.com/tauri-apps/plugins-workspace/compare/os-v2.2.0...log-v2.2.2)

---
updated-dependencies:
- dependency-name: tauri-plugin-log
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-09 20:33:13 +00:00
Louis Erbkamm
75bee6ca97 Merge pull request #321 from benjamin051000/remove-more-gui-deps
Remove gui-only deps when building cli
2025-03-09 21:31:52 +01:00
Oleg4260
41055825ef Replace iron blocks under railways with gravel 2025-03-08 13:56:34 +02:00
Benjamin Wheeler
6fd3a8eda7 Fix clippy warnings 2025-02-21 22:42:44 -05:00
Oleg4260
c578a436b4 Replace light concrete with dirt path for highway:path 2025-02-11 23:52:10 +02:00
Oleg4260
211ac4ed72 Merge branch 'main' of https://github.com/Oleg4260/arnis 2025-02-04 17:02:12 +02:00
Oleg4260
3d0a1c3c4d cargo fmt 2025-02-04 17:02:10 +02:00
Oleg4260
0c9c8e1366 Merge branch 'main' of https://github.com/Oleg4260/arnis 2025-02-04 17:00:15 +02:00
Oleg4260
0e28d34224 Use editor.fill_blocks() instead of loop 2025-02-04 16:59:09 +02:00
Oleg4260
3b1425cd30 Merge branch 'main' of https://github.com/Oleg4260/arnis 2025-02-04 16:08:20 +02:00
Oleg4260
ce0bce99fb Added feature to fill ground with stone
Trying to fix compilation error
2025-02-04 16:08:09 +02:00
Oleg4260
cde0042b85 Trying to fix compilation error 2025-02-04 00:22:49 +02:00
Oleg4260
622edaff07 Added feature to fill ground with stone 2025-02-04 00:06:09 +02:00
dependabot[bot]
ca760563d1 Bump openssl from 0.10.68 to 0.10.70 in the cargo group
Bumps the cargo group with 1 update: [openssl](https://github.com/sfackler/rust-openssl).


Updates `openssl` from 0.10.68 to 0.10.70
- [Release notes](https://github.com/sfackler/rust-openssl/releases)
- [Commits](https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.68...openssl-v0.10.70)

---
updated-dependencies:
- dependency-name: openssl
  dependency-type: indirect
  dependency-group: cargo
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-03 18:51:25 +00:00
dependabot[bot]
f278d629eb Bump dirs from 5.0.1 to 6.0.0
Bumps [dirs](https://github.com/soc/dirs-rs) from 5.0.1 to 6.0.0.
- [Commits](https://github.com/soc/dirs-rs/commits)

---
updated-dependencies:
- dependency-name: dirs
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-01 02:40:47 +00:00
Echo J
2c319bae5d Add a XDG desktop file
This allows proper packaging of the application for Linux distros
2025-01-29 20:55:49 +02:00
Xatres
809ff2793d Add files via upload 2025-01-27 03:35:52 +01:00
Benjamin Wheeler
3ba9c58f85 element_processing/tree: Make all trees conform to a struct.
This decouples the data that each tree has with the block-placing
procedure. Now, all the data about a tree is stored in `struct Tree`,
and the `Tree::create()` function handles all paths accordingly.
2025-01-25 23:39:38 -05:00
Benjamin Wheeler
66b7f47e32 element_processing/tree: Update create_tree signature
x, y, z -> (x, y, z)

Also some small variable renames
2025-01-25 23:39:38 -05:00
Benjamin Wheeler
a96911e112 element_processing/tree: DRY on fill calls, use j with y.
This commit is a little messy:
- It reduces repitition of the block fill calls and the snow layer calls
- It also replaces previous usage of `y + i` with `y + j` to keep the
  variable conventions the same.
2025-01-25 23:39:35 -05:00
Benjamin Wheeler
112481f36f Remove gui-only deps when building cli
It looks like these are only GUI dependencies. I still need to test that
it compiles, but these give unused warnings when compiling with the gui
disabled.
2025-01-25 22:03:16 -05:00
Benjamin Wheeler
65cd0d453a element_processing/tree: replace round{1,2,3} with generic round
round takes a parameter which is a reference to an array of patterns.
The patterns are defined at the top of the file as `[(i32, i32, i32)]`.
2025-01-25 21:33:13 -05:00
Benjamin Wheeler
febd1b7a3e element_processing/tree: Use loops to reduce repitition 2025-01-25 21:33:13 -05:00
Oleg4260
6b527855e4 cargo fmt 2025-01-25 20:07:03 +02:00
Oleg4260
cc1e28b80a Added ores generation in quarries 2025-01-25 20:03:16 +02:00
Louis Erbkamm
a969d65ae4 Trigger ci-build.yml only when files in src/ have changed 2025-01-25 14:15:23 +01:00
Louis Erbkamm
acf123488a Merge pull request #333 from Oleg4260/main
Add landuse for quarry and landfills + add one advice in FAQ
2025-01-25 14:10:08 +01:00
Louis Erbkamm
938a2d74ad Merge pull request #334 from wielandb/hedge-fix
Make leaves persistent to stop hedges from decaying
2025-01-25 14:09:02 +01:00
Louis Erbkamm
33144a149c Merge pull request #336 from TheComputerGuy96/lt-update
Update Lithuanian translation
2025-01-25 14:07:18 +01:00
Echo J
fbb0f845cd Update Lithuanian translation 2025-01-25 12:20:30 +02:00
Wieland
c71cd111ca Make leaves persistent 2025-01-24 22:41:30 +01:00
Oleg4260
04d9d5269f Put changes back again (i messed up with merging lmao) 2025-01-24 20:29:43 +02:00
Oleg4260
f53e4d65e3 Merge branch 'main' of https://github.com/Oleg4260/arnis 2025-01-24 20:20:27 +02:00
Oleg4260
c39d6fc1ef Merge branch 'louis-e:main' into main 2025-01-24 20:12:53 +02:00
Oleg4260
a1c69b4cb0 Did cargo fmt 2025-01-24 20:11:10 +02:00
Louis Erbkamm
b57719b0f4 Merge pull request #317 from krvstek/main
Update Polish translation
2025-01-24 17:21:41 +01:00
Louis Erbkamm
893945b98a Merge pull request #324 from Denisskas/main
Update Russian translation
2025-01-24 17:19:19 +01:00
Oleg4260
a57c5f1f1b Add landuse for quarry and landfill 2025-01-23 23:37:28 +02:00
Oleg4260
718389e88d Revert "Replaced iron blocks under railways with gravel"
This reverts commit 3f4536e04f.
2025-01-23 20:50:33 +02:00
Oleg4260
3f4536e04f Replaced iron blocks under railways with gravel 2025-01-23 19:43:57 +02:00
Oleg4260
1f79285e83 Update README.md
I had an issue of the program not opening when I switched to KDE and removed some gtk libraries i don't need, I found out that webkit2gtk-4.1 is required, so I think this should be in the FAQ as this might help others with the same issue
2025-01-23 18:11:45 +02:00
Adham Hakki
31dca8b0b7 Merge branch 'main' into main 2025-01-22 21:26:37 +02:00
Denisskas
54791388d1 Update ru.json 2025-01-22 13:18:47 +04:00
krvstek.
7fa05d3e7b Update Polish translation 2025-01-21 23:02:33 +00:00
Louis Erbkamm
daf07bd743 Merge pull request #316 from louis-e/prepare-release-fmt
Handle block properties in new saving logic
2025-01-21 23:36:26 +01:00
louis-e
163ab0407d Handle block properties in new saving logic 2025-01-21 23:36:04 +01:00
Louis Erbkamm
0361e7d63d Merge pull request #315 from louis-e/prepare-release
Prepare release
2025-01-21 23:33:02 +01:00
louis-e
bc422460ff Handle block properties in new saving logic 2025-01-21 23:28:55 +01:00
louis-e
53f0097884 Prepare Alpine Release 2025-01-21 23:28:04 +01:00
Louis Erbkamm
bbfb63886d Update README.md 2025-01-21 22:37:38 +01:00
Louis Erbkamm
928f487a29 Merge pull request #260 from austenadler/feature/allow-disabling-gui
Allow disabling gui at compile time
2025-01-21 22:34:57 +01:00
Louis Erbkamm
ff7a09061e Merge branch 'main' into feature/allow-disabling-gui 2025-01-21 22:13:27 +01:00
Louis Erbkamm
911ec00ddb Merge pull request #312 from louis-e/minor-tweaks
Minor tweaks
2025-01-21 20:47:28 +01:00
louis-e
54137f2117 Updated README 2025-01-21 20:46:53 +01:00
louis-e
50d38a1dd4 Localization formatting changes 2025-01-21 20:44:08 +01:00
louis-e
e5ab62eb18 Added comments for better documentation 2025-01-21 20:36:39 +01:00
Louis Erbkamm
1a8a3114f4 Merge pull request #299 from HelleBenjamin/main
Add Finnish translation
2025-01-21 20:31:58 +01:00
Louis Erbkamm
a52ba2bd39 Merge pull request #289 from TheComputerGuy96/klaipeda
Translation support rework
2025-01-21 20:30:34 +01:00
Benjamin Helle
8195f0bc6e Merge branch 'main' into main 2025-01-21 16:49:03 +02:00
Louis Erbkamm
4df4a3de32 Merge pull request #306 from wielandb/main
Add "razed" to values of railway=* not rendered
2025-01-20 23:50:07 +01:00
Louis Erbkamm
e65a1ee37e Merge branch 'main' into main 2025-01-20 23:47:10 +01:00
Louis Erbkamm
66e47e190a Merge branch 'main' into klaipeda 2025-01-20 23:46:22 +01:00
dependabot[bot]
b9133664ec Bump actions/upload-artifact from 3 to 4
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-20 22:45:24 +00:00
dependabot[bot]
032e084265 Bump softprops/action-gh-release from 1 to 2
Bumps [softprops/action-gh-release](https://github.com/softprops/action-gh-release) from 1 to 2.
- [Release notes](https://github.com/softprops/action-gh-release/releases)
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md)
- [Commits](https://github.com/softprops/action-gh-release/compare/v1...v2)

---
updated-dependencies:
- dependency-name: softprops/action-gh-release
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-20 22:45:23 +00:00
dependabot[bot]
49202b0f33 Bump actions/download-artifact from 3 to 4
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-20 22:45:20 +00:00
Louis Erbkamm
8755fd3285 Merge pull request #308 from louis-e/elevation-wip
Merge Elevation feature
2025-01-20 23:44:28 +01:00
louis-e
982ef56b29 Fix chunk in wrong location issue with unfinished region patch 2025-01-20 23:13:44 +01:00
louis-e
28070d3c51 Fix chunk in wrong location issue with unfinished region patch 2025-01-20 23:03:57 +01:00
louis-e
d9a0a4aa86 CI (fmt): Fix formatting 2025-01-20 22:45:02 +01:00
louis-e
1f0f6676ed Added railway orientation blocks 2025-01-20 21:28:00 +01:00
louis-e
ff44fe4eda Adapted update messages 2025-01-20 21:27:37 +01:00
louis-e
42976b0113 Fixed railway orientation 2025-01-20 21:27:07 +01:00
louis-e
55b170fb7d TODO Edits 2025-01-20 21:26:54 +01:00
louis-e
852bbf2236 Added self signed signature to Windows release and added Mac release 2025-01-20 21:24:07 +01:00
louis-e
cc6080c0c3 Adapt aeroways to new elevation logic 2025-01-20 20:17:44 +01:00
louis-e
5672ca3f1e Update player rotation in world generation and minor tweaks 2025-01-20 20:00:00 +01:00
Wieland
fc29544835 Fix indentation 2025-01-19 03:35:13 +01:00
Wieland
bf6ac1f61a Add "turntable" to values that should not be rendered 2025-01-19 03:32:13 +01:00
louis-e
8c17a5b0bb Modify player position for world generation 2025-01-19 02:53:37 +01:00
Wieland
bc6ffa3bf9 Change formatting 2025-01-19 02:22:58 +01:00
louis-e
dec0317790 Implement fixes for elevation 2025-01-19 01:46:58 +01:00
louis-e
091acd5849 Added dynamic year in license 2025-01-19 01:46:37 +01:00
Wieland
056203fb21 Add "razed" to values of railway=* not rendered 2025-01-19 01:41:28 +01:00
louis-e
415c9d33fe Bresenham algorithm optimization 2025-01-19 00:14:23 +01:00
louis-e
1820112093 CI (fmt) fix: Merge main into elevation-wip 2025-01-19 00:08:26 +01:00
louis-e
c573a02fd6 Optimized cartesian 2025-01-18 23:52:08 +01:00
louis-e
4c6b9833eb Optimized bresenham algorithm performance 2025-01-18 23:51:41 +01:00
louis-e
8cb8d76357 Set terrain toggle to not-default on 2025-01-18 23:51:17 +01:00
louis-e
fc105b84e0 Merge main into elevation-wip 2025-01-18 21:23:53 +01:00
louis-e
f873a7ab69 Merge branch 'main' into elevation-wip 2025-01-18 18:43:03 +01:00
louis-e
61a67240a6 WIP: Save changes before merging main 2025-01-18 18:35:39 +01:00
Austen Adler
c0753ab23e Format with consistent style 2025-01-16 22:41:53 -05:00
Austen Adler
9461d1f46e Merge remote-tracking branch 'origin/main' into feature/allow-disabling-gui 2025-01-16 22:41:22 -05:00
Austen Adler
3036237fdf Free and reattach to console when running on Windows 2025-01-16 22:31:32 -05:00
Benjamin Helle
95e71b8da5 Added finnish language json 2025-01-17 00:57:53 +02:00
Echo J
255786bc93 Add Lithuanian translation
This may be strange in some places though
2025-01-15 16:44:13 +02:00
Echo J
3c552fe5ed Make placeholder strings translatable (and license one too)
There's some strings coming from the Rust side though (which
will require extra code work)
2025-01-15 16:44:13 +02:00
Echo J
49ff415316 Use localization helper function for JS-based HTML elements 2025-01-15 16:44:13 +02:00
Echo J
71315c60ea Rework applyLocalization() function
This removes all of the boilerplate for setting strings (now the
strings are set by looping through an object and calling a helper function)

The helper function also has an English string fallback if a translation
doesn't have one

And finally some functions/.html code were adjusted to simplify the localization
helper function (this also means innerHTML is no longer used for safety)
2025-01-15 16:44:11 +02:00
Echo J
18b1ea0e0b Don't hardcode language codes
This will make adding a new translation a bit easier (this change
also accepts full codes for language variations like en-UK or pt-BR)

Also specify a full code for English and Chinese translations (Chinese
variation was found with a translation tool's language detector so
it might not be accurate)
2025-01-15 16:43:23 +02:00
Echo J
c6a8da0b40 Remove unused translation strings
These 2 strings are a duplicate of existing ones (which should
reduce translation boilerplate a bit)
2025-01-15 16:43:23 +02:00
Louis Erbkamm
308498550b Merge pull request #290 from TheComputerGuy96/misc-fixes
Miscellaneous fixes
2025-01-15 14:35:16 +01:00
Louis Erbkamm
f7e917edc7 Merge pull request #286 from RedAuburn/better-fences
Support barrier / fence types
2025-01-15 14:32:09 +01:00
Echo J
8221da46e0 Add a NVIDIA WebKit workaround 2025-01-14 21:30:19 +02:00
Echo J
3645b7edd7 Fix wrong variable in an error handler 2025-01-14 21:01:17 +02:00
Echo J
606779f681 Set a border CSS property for buttons/input boxes
For some reason the background color isn't applied on input boxes
(only on WebKit) if I don't set this
2025-01-14 20:43:56 +02:00
Echo J
dce5f472f0 Make the GUI partially work in a web browser
The lack of window.__TAURI__ object prevents most of the JS code
from running (this change stubs it which allows the Tauri GUI to
be tested in a web browser with a simple web server like PHP's one)
2025-01-14 20:39:08 +02:00
Harry Bond
f4bf8c1d3c Support barrier / fence types 2025-01-13 22:22:28 +00:00
Adham Hakki
7ae9ac35d1 Add Arabic language
Just love the idea and the project so a little bit of contributing might help! Here's the Arabic locales for the program! Just be careful as Arabic is a RTL language so it might go wrong/weird
2025-01-13 21:32:29 +02:00
louis-e
686ac2c181 Fix rebasing issues 2025-01-12 22:45:50 +01:00
Louis Erbkamm
b334ed9841 Merge pull request #280 from krvstek/main
simplification & fixes for Polish
2025-01-12 22:26:27 +01:00
louis-e
96dc9ced30 Merge branch 'main' into elevation-wip 2025-01-12 22:23:22 +01:00
krvstek.
03d86f4552 simplification & fixes for Polish 2025-01-12 21:03:15 +00:00
Louis Erbkamm
6e3406f117 Merge pull request #276 from zer0-dev/russia_overpass_workaround
Add fallback api urls specifically for Russia
2025-01-12 20:05:16 +01:00
zer0-dev
7e929d5ef3 Add fallback api urls specifically for Russia 2025-01-12 21:27:18 +03:00
Louis Erbkamm
49a5ed8157 Merge pull request #272 from louis-e/park-relation-fix
Park relation fix and faster saving
2025-01-12 18:01:05 +01:00
louis-e
f60170ef59 CI (fmt) fix: Fixed leisure generation for multipolygons 2025-01-12 17:50:13 +01:00
louis-e
b34bf4f646 CI (fmt) fix: Fixed leisure generation for multipolygons 2025-01-12 17:46:56 +01:00
Austen Adler
efc14821cf Remove note about running with no-default-features 2025-01-12 11:46:30 -05:00
louis-e
ba9c7df5ff Merge branch 'main' into park-relation-fix 2025-01-12 17:41:16 +01:00
louis-e
3eb29a0c21 Fixed leisure generation for multipolygons 2025-01-12 17:38:51 +01:00
louis-e
17ead3c2fc Fixed leisure generation for multipolygons 2025-01-12 17:37:30 +01:00
louis-e
f661f174bd Optimize world save with parallel chunks & buffer reuse 2025-01-12 17:15:09 +01:00
louis-e
7792930277 Optimize world save with parallel chunks & buffer reuse 2025-01-12 17:05:45 +01:00
louis-e
18d3e45d2c Optimize world save with parallel chunks & buffer reuse 2025-01-12 17:05:32 +01:00
Louis Erbkamm
c2b9f87688 Update bug_report.md 2025-01-12 16:39:20 +01:00
Louis Erbkamm
0850bca4de Update prerelease.yml 2025-01-12 16:32:31 +01:00
Louis Erbkamm
ef25c669c1 Merge pull request #270 from louis-e/prerelease-action
Added prerelease workflow
2025-01-12 16:20:12 +01:00
louis-e
df09afe868 Added prerelease workflow 2025-01-12 16:19:42 +01:00
Louis Erbkamm
e9a2329e38 Update README.md 2025-01-12 16:10:56 +01:00
Louis Erbkamm
9cb919eeae Merge pull request #269 from louis-e/readme-enhancement
Readme enhancements and credits addition
2025-01-12 16:05:05 +01:00
Louis Erbkamm
e2c9b07e91 Merge branch 'main' into readme-enhancement 2025-01-12 16:04:14 +01:00
louis-e
3efb8460c1 Readme enhancements and credits addition 2025-01-12 16:02:56 +01:00
Louis Erbkamm
0efa681bb9 Merge pull request #253 from zer0-dev/main
Fix tall grass generating on non-grass blocks. Colored roofs only for single houses
2025-01-12 01:27:08 +01:00
Louis Erbkamm
a92c5bb01f Merge pull request #267 from zer0-dev/custom_bbox_show
Show custom bbox on map-container
2025-01-12 00:18:33 +01:00
zer0-dev
408e182be2 Show custom bbox on map-container 2025-01-11 21:45:42 +03:00
zer0-dev
ea3cf80472 Add SNOW_BLOCK to whitelist for tall grass generation. Sort parsed_elements to put landuse elements in the end 2025-01-11 20:47:02 +03:00
zer0-dev
28ecbb58e7 Merge branch 'louis-e:main' into main 2025-01-11 19:47:08 +03:00
Louis Erbkamm
7b7ff6b534 Merge pull request #265 from louis-e/russian-line-breaking
Simplified translation to avoid line breaking
2025-01-11 17:09:09 +01:00
louis-e
5e6eb0969b Simplified translation to avoid line breaking 2025-01-11 17:06:44 +01:00
Louis Erbkamm
9d6c528438 Merge pull request #257 from zer0-dev/min_level_fix
Fix building levels counting as difference between buildng:levels and building:min_level
2025-01-11 17:04:47 +01:00
Louis Erbkamm
920725d21f Merge pull request #258 from RedAuburn/kerbs
Ignore barrier=kerb
2025-01-11 17:04:16 +01:00
Louis Erbkamm
3689bfbf6d Merge pull request #259 from RedAuburn/mc-flatpak
Use Minecraft Flatpak directory if it exists
2025-01-11 17:04:05 +01:00
Louis Erbkamm
8ed864210f Merge branch 'main' into main 2025-01-11 16:55:50 +01:00
Louis Erbkamm
a0d242716d Merge branch 'main' into min_level_fix 2025-01-11 16:53:56 +01:00
Louis Erbkamm
a604e546a7 Merge branch 'main' into kerbs 2025-01-11 16:53:23 +01:00
Louis Erbkamm
3e88da384a Merge branch 'main' into feature/allow-disabling-gui 2025-01-11 16:53:11 +01:00
Louis Erbkamm
3c5f5eff24 Merge branch 'main' into mc-flatpak 2025-01-11 16:52:55 +01:00
Louis Erbkamm
c750b90719 Merge pull request #264 from louis-e/clippy-fix
Fixed CI Clippy warnings
2025-01-11 16:52:37 +01:00
louis-e
553dce3c3b Fixed CI Clippy warnings 2025-01-11 16:50:31 +01:00
Harry Bond
24d7a7e3eb Use Minecraft Flatpak directory if it exists 2025-01-11 12:05:42 +00:00
zer0-dev
b34a9c851c Formatting 2025-01-11 11:38:36 +03:00
zer0-dev
1274781223 Formatting 2025-01-11 11:25:05 +03:00
Austen Adler
ab21b88c90 Allow disabling gui 2025-01-10 22:49:40 -05:00
Harry Bond
9470bbf87f Ignore kerbs
Signed-off-by: Harry Bond <me@hbond.xyz>
2025-01-10 23:11:54 +00:00
zer0-dev
c4e27b6059 Fix Github Actions CI 2025-01-10 23:01:54 +03:00
zer0-dev
c26cb933dc Fix building levels counting as difference between buildng:levels and building:min_level 2025-01-10 22:58:00 +03:00
zer0-dev
83be3c7c64 Fix tall grass generating on non-grass blocks. Change random roof color to generate only on single houses 2025-01-09 23:04:17 +03:00
Louis Erbkamm
999dd8db51 Fix Github Actions CI 2025-01-08 01:00:58 +01:00
Louis Erbkamm
9570d0533c Update version 2025-01-08 00:48:03 +01:00
Louis Erbkamm
103fe83efc Update version 2025-01-08 00:47:52 +01:00
Louis Erbkamm
155f66dfb1 Removed obsolete .log suffix 2025-01-08 00:40:47 +01:00
Louis Erbkamm
9ea8e8860a Removed unreliable API servers 2025-01-08 00:36:11 +01:00
Louis Erbkamm
cc5e691531 Merge pull request #241 from louis-e/data-retrieval-error-handling
Improved error handling and fixed some minor bugs
2025-01-07 23:54:31 +01:00
louis-e
9b33ed17ce CI (fmt) fix: Improved error handling and fixed some minor bugs 2025-01-07 23:53:07 +01:00
louis-e
bac263311a Improved error handling and fixed some minor bugs 2025-01-07 23:45:51 +01:00
Louis Erbkamm
486541b14a Updated license 2025-01-07 22:28:07 +01:00
dependabot[bot]
1609608ae8 Bump actions/checkout from 3 to 4
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-07 21:27:21 +00:00
Louis Erbkamm
7cfb78b0e1 Merge pull request #240 from amir16yp/main
Add generic linux binary to releases workflow
2025-01-07 22:26:32 +01:00
Louis Erbkamm
dbd96cfdac Merge pull request #238 from louis-e/translation-patch
Added Swedish and Korean, fixed Spanish
2025-01-07 22:20:31 +01:00
Louis Erbkamm
e4ed404f5e Merge pull request #237 from louis-e/minimum-height-parking
Ensure minimum height for parking structure
2025-01-07 22:20:20 +01:00
Amir Y. Perehodnik
b6838fdbb1 Merge branch 'louis-e:main' into main 2025-01-07 23:14:35 +02:00
Amir Y. Perehodnik
ac9bfab3e6 just do linux and windows for now 2025-01-07 23:03:07 +02:00
louis-e
dc57d092f8 Added Swedish and Korean, fixed Spanish 2025-01-07 21:59:45 +01:00
louis-e
357dded61a Ensure minimum height for parking structure 2025-01-07 21:52:57 +01:00
Louis Erbkamm
edba29bf2b Merge pull request #236 from louis-e/buildings-min_level
Support building:min_level tag for elevated building parts
2025-01-07 21:47:20 +01:00
Louis Erbkamm
410bd7b926 Merge branch 'main' into buildings-min_level 2025-01-07 21:35:47 +01:00
Louis Erbkamm
14d93526d4 Merge pull request #235 from louis-e/scale-adaptive-building-height
Scale adaptive building height
2025-01-07 21:34:49 +01:00
louis-e
273e02d626 Support building:min_level tag for elevated building parts 2025-01-07 21:34:32 +01:00
louis-e
88e7cc35a9 Adapt building height automatically to scale 2025-01-07 21:23:53 +01:00
louis-e
37cd210104 Adapt building height automatically to scale 2025-01-07 21:22:46 +01:00
Louis Erbkamm
ed22a6cd99 Merge pull request #233 from louis-e/aeroways
Implemented aeroways
2025-01-07 21:10:57 +01:00
Amir Y. Perehodnik
ecaaea5da1 make it only support linux and windows x64 2025-01-07 22:06:03 +02:00
Amir Y. Perehodnik
43e8cce970 whoops 2025-01-07 22:01:59 +02:00
Amir Y. Perehodnik
f05ed0c3dc mac isnt compiling, try linux x86 and x64 and windows x86 and x64 2025-01-07 22:01:43 +02:00
Amir Y. Perehodnik
9be60f7805 remove arm64 linux, not compiling for some reason 2025-01-07 21:58:53 +02:00
louis-e
366a651925 Implemented aeroways 2025-01-07 20:58:36 +01:00
Amir Y. Perehodnik
6c593694d0 Update release.yml 2025-01-07 21:55:44 +02:00
Amir Y. Perehodnik
09d3b891bb Add arm64 mac os and linux 2025-01-07 21:50:20 +02:00
Amir Y. Perehodnik
a841178d46 Merge branch 'louis-e:main' into main 2025-01-07 21:49:16 +02:00
Louis Erbkamm
aea28d185d Merge pull request #232 from louis-e/multipolygon-building-levels-fix
fix: respect building:levels tag from OSM relations
2025-01-07 20:41:22 +01:00
Amir Y. Perehodnik
3af10a2a6b include generic linux binary in releases workflow 2025-01-07 21:37:07 +02:00
louis-e
6e8160cf73 CI (fmt) fix: respect building:levels tag from OSM relations 2025-01-07 20:30:11 +01:00
louis-e
1c0a3b3035 CI (fmt) fix: respect building:levels tag from OSM relations 2025-01-07 20:26:28 +01:00
louis-e
b4a9852ecc fix: respect building:levels tag from OSM relations 2025-01-07 20:23:56 +01:00
Louis Erbkamm
05cd857c5f Merge pull request #230 from louis-e/apache-license
License Change from GPL-3.0 to Apache 2.0
2025-01-07 14:22:35 +01:00
Louis Erbkamm
dba0e4512a Merge pull request #231 from louis-e/apache-license-1
Update README.md
2025-01-07 14:22:16 +01:00
Louis Erbkamm
23e55e0c27 Update README.md 2025-01-07 14:21:42 +01:00
Louis Erbkamm
5d2cdee14f License Change from GPL-3.0 to Apache 2.0
**Summary:**
This pull request proposes changing the project's license from GPL-3.0 to Apache License 2.0. The primary motivation for this change is to address ongoing issues with unauthorized websites and individuals misusing the project's name and branding without proper attribution or permission. The Apache 2.0 license offers additional protections, including a trademark clause that prevents misuse of the project name in a way that could mislead users.

**Reason for the Change:**
We've recently encountered several instances of unauthorized websites falsely presenting themselves as official sources of Arnis. While the GPL-3.0 license ensures the project's openness, it lacks provisions to prevent brand misuse. The Apache 2.0 license requires users to give proper attribution and explicitly prohibits using the project's name or branding without permission.

**Request for Approval:**
As contributors to this project, your approval is required for this license change. Please review the proposed change and provide your feedback or approval. Your contributions are highly valued, and your consent is necessary to proceed with this transition.

Thank you for your support in protecting the integrity of the Arnis project! The project will remain open source and free for everyone to use, modify, and contribute to, as it has always been.
2025-01-07 14:15:20 +01:00
Louis Erbkamm
8d91d98a20 Merge pull request #221 from ctrlaltf2/main 2025-01-07 11:24:52 +01:00
ctrlaltf2
a2d61702f1 Add dependencies for building to flake.nix 2025-01-06 23:54:57 -05:00
Louis Erbkamm
893f8c3802 Update README.md 2025-01-07 00:06:46 +01:00
louis-e
ac8c5bf466 Enabled terrain by default 2025-01-06 23:13:48 +01:00
louis-e
e4c6208b22 Added elevation as settings feature 2025-01-06 23:12:42 +01:00
louis-e
f5144d7ba4 Added terrain logic to other element processors 2025-01-06 22:23:42 +01:00
louis-e
f50e10891b Patched all remaining element processors to new elevation logic (except for bridges) 2025-01-06 20:13:31 +01:00
Louis Erbkamm
66819a577b Merge pull request #209 from louis-e/main
Bring elevation-wip up to date to main code base
2025-01-06 17:53:51 +01:00
Louis Erbkamm
85f3e55f04 Merge pull request #207 from shiksyt/main
Update russian translate
2025-01-06 17:39:39 +01:00
Louis Erbkamm
8c270b71bb Merge pull request #208 from TheComputerGuy96/shell-fix
Initialize the Tauri shell plugin
2025-01-06 17:28:38 +01:00
Louis Erbkamm
49ead6c42e Merge pull request #199 from TheComputerGuy96/cargotoml-cleanup
Cargo.toml cleanup
2025-01-06 17:15:32 +01:00
Echo J
1baa0d9d40 Initialize the Tauri shell plugin
This fixes the GitHub link in the main window
2025-01-06 18:13:27 +02:00
Echo J
028ef4bd50 Switch to ThinLTO for release builds
This apparently reduces build time with the same LTO performance
gain
2025-01-06 17:51:22 +02:00
sh1kcs
596231f50b Update ru.json 2025-01-06 21:40:09 +06:00
Echo J
f8fc8e4020 Remove empty features list from some crates
I'm not sure why this was in place
2025-01-06 17:39:47 +02:00
sh1kcs
9417f0e67b Update ru.json 2025-01-06 21:38:08 +06:00
sh1kcs
5e70a9c7e3 Update ru.json 2025-01-06 21:36:12 +06:00
Louis Erbkamm
df65d2393e Merge pull request #205 from louis-e/localization-feedback 2025-01-06 16:26:07 +01:00
Louis Erbkamm
7c4eee955c Merge branch 'main' into localization-feedback 2025-01-06 16:13:17 +01:00
Louis Erbkamm
8ca2cf9ab9 Merge pull request #197 from TheComputerGuy96/linux-fixes
Linux fixes
2025-01-06 16:11:43 +01:00
louis-e
97e70bfef0 Implemented translation feedback for Ukrainian and Russian 2025-01-06 16:10:40 +01:00
Louis Erbkamm
b52f5fb552 Merge pull request #201 from krvstek/main
Add Polish language
2025-01-06 15:59:16 +01:00
Louis Erbkamm
bad6c6df57 Merge pull request #198 from TheComputerGuy96/ci-changes
CI changes/improvements
2025-01-06 15:49:06 +01:00
Echo J
8999fc9a26 Bring back the Ubuntu CI builds
After adding extra dependencies, that build job turns green again

This is basically a revert of 5a215c1eda
2025-01-06 16:28:37 +02:00
Echo J
40d28e0d93 Switch to default xdg-portal for rfd
The GTK 3 backend of rfd is relatively problematic (it causes
a whole app freeze when the command function isn't async and
a SIGABRT on app exit when it is async: https://github.com/tauri-apps/plugins-workspace/issues/2255)
so use the better-working xdg-portal backend instead (this will
also help with Flatpak compatibility)

This also removes the unused tauri-plugin-dialog dependency
(which conflicts with our rfd features)
2025-01-06 16:28:33 +02:00
Louis Erbkamm
8e2ad72dc8 Merge pull request #202 from louis-e/logging
Added logging for improved crash analysis
2025-01-06 14:41:27 +01:00
louis-e
49b08a84af Added logging for improved crash analysis 2025-01-06 14:29:37 +01:00
louis-e
2beee07f98 Added logging for improved crash analysis 2025-01-06 14:25:46 +01:00
louis-e
a21c92849e Added logging for improved crash analysis 2025-01-06 14:16:59 +01:00
louis-e
2844c812e0 Merge branch 'logging' of https://github.com/louis-e/arnis into logging 2025-01-06 14:16:32 +01:00
louis-e
aeeb1912d3 Added logging for improved crash analysis 2025-01-06 14:15:49 +01:00
Louis Erbkamm
08d7f7dbbe Merge branch 'main' into logging 2025-01-06 13:57:56 +01:00
louis-e
73f87162c9 Added logging for improved crash analysis 2025-01-06 13:56:50 +01:00
krvstek.
ccf7784848 Add Polish language 2025-01-06 12:37:06 +00:00
Echo J
704249b5cc Switch to a maintained Rust toolchain action
This removes the set-output warnings too
2025-01-06 13:09:40 +02:00
Echo J
6d0c03862c Allow manual runs for CI workflow
This might make debugging CI issues easier
2025-01-06 13:09:39 +02:00
Echo J
bd2a852105 Freeze Cargo state for release workflow 2025-01-06 12:51:56 +02:00
louis-e
c0778c265f Resolved merge conflicts between elevation-wip and main 2025-01-06 02:00:49 +01:00
Louis Erbkamm
a513f0e230 Merge pull request #188 from Ilya114/main
Add Ukrainian add some fixes for russian translation
2025-01-05 23:45:39 +01:00
Louis Erbkamm
c2c9f2e556 Added Ukrainian to main.js 2025-01-05 23:38:22 +01:00
Ilya114
712127228d Rename uk.json to ua.json 2025-01-05 21:17:59 +02:00
Ilya114
3ee1b80ea2 Update ru.json 2025-01-05 20:09:03 +02:00
Ilya114
b1c0f39a65 Create uk.json 2025-01-05 20:08:47 +02:00
Ilya114
23233a5f11 Update ru.json 2025-01-05 20:01:03 +02:00
Louis Erbkamm
424e2751a6 Merge pull request #186 from louis-e/language-support
Added additional support for Spanish, Russian, Chinese and German
2025-01-05 17:52:06 +01:00
louis-e
458f709931 Added additional support for Spanish, Russian, Chinese and German 2025-01-05 17:24:36 +01:00
louis-e
9ad0b5d5ee Added additional support for Spanish, Russian, Chinese and German 2025-01-05 17:11:00 +01:00
Louis Erbkamm
47231f5121 Merge pull request #179 from louis-e/parking-buildings
Added multi level parking buildings
2025-01-05 15:54:38 +01:00
louis-e
4f749d3e98 CI (fix) fmt: Added multi level parking buildings 2025-01-05 15:24:39 +01:00
Louis Erbkamm
7fb4670c87 Update README.md 2025-01-05 15:19:19 +01:00
louis-e
451c346f3d CI (fix) fmt: Added multi level parking buildings 2025-01-05 15:12:23 +01:00
louis-e
2c996637d4 Added multi level parking buildings 2025-01-05 15:10:58 +01:00
Louis Erbkamm
96cbf2ac96 Updated version 2025-01-05 00:38:20 +01:00
Louis Erbkamm
feab8cea98 Updated version 2025-01-05 00:38:10 +01:00
Louis Erbkamm
8128270a57 Merge pull request #169 from louis-e/embed-bootstrapper
Embed bootstrapper
2025-01-05 00:08:29 +01:00
Louis Erbkamm
8ab5745efa Merge branch 'main' into embed-bootstrapper 2025-01-04 23:57:27 +01:00
Louis Erbkamm
8291a94e13 Merge pull request #168 from louis-e/fix-shelter
Fix amenity shelter elements
2025-01-04 23:57:18 +01:00
louis-e
8d5d96f88a Embed WebView2 bootstrapper 2025-01-04 23:52:06 +01:00
louis-e
5008ddd988 Fix amenity shelter elements 2025-01-04 23:45:09 +01:00
Louis Erbkamm
4a200e01f8 Merge pull request #166 from louis-e/no-world-fix
No world selected fix
2025-01-04 23:37:53 +01:00
Louis Erbkamm
eb9e349cdb Update README.md 2025-01-04 23:23:05 +01:00
Louis Erbkamm
4ccb8a492b Merge branch 'main' into no-world-fix 2025-01-04 23:19:57 +01:00
Louis Erbkamm
a7a74fecdb Merge pull request #165 from louis-e/multipolygon-support
Fix: Generate multipolygon buildings from OSM relations
2025-01-04 23:18:44 +01:00
Louis Erbkamm
364e4933ac Added multipolygon support done 2025-01-04 23:18:12 +01:00
louis-e
b7db71209e Fix logic to make sure that generation cannot be started when no world is selected 2025-01-04 23:09:51 +01:00
louis-e
ae4c8371ae Fix: Generate multipolygon buildings from OSM relations 2025-01-04 22:58:47 +01:00
Louis Erbkamm
14aa8e94d5 Merge pull request #133 from louis-e/dependabot/cargo/itertools-0.14.0
Update itertools requirement from 0.13.0 to 0.14.0
2025-01-04 22:03:09 +01:00
Louis Erbkamm
8f739e0189 Merge pull request #134 from louis-e/dependabot/cargo/geo-0.29.3
Update geo requirement from 0.28.0 to 0.29.3
2025-01-04 22:02:47 +01:00
Louis Erbkamm
c9b2899c83 Merge pull request #135 from louis-e/dependabot/cargo/dirs-5.0.1
Update dirs requirement from 4.0.0 to 5.0.1
2025-01-04 22:02:25 +01:00
Louis Erbkamm
155e3e5a9b Merge pull request #158 from adamperkowski/fix/cargolock
fix: include `Cargo.lock`
2025-01-04 17:31:43 +01:00
Adam Perkowski
d364ed1361 fix: include Cargo.lock 2025-01-04 15:33:04 +01:00
Louis Erbkamm
2f2d1c79bb Merge pull request #155 from louis-e/scale-adaption
Adapted minimum scale value to 0.3
2025-01-04 15:19:29 +01:00
Louis Erbkamm
54313019af Added new todos 2025-01-04 15:02:12 +01:00
louis-e
1bd3fb6802 Adapted minimum scale value to 0.3 2025-01-04 14:58:25 +01:00
louis-e
5cbeeb0e01 Adapted minimum scale value to 0.3 2025-01-04 14:57:57 +01:00
Louis Erbkamm
55b522764d Update bug_report.md 2025-01-04 14:46:10 +01:00
Louis Erbkamm
e2fd24ba08 Added bbox example to issue template 2025-01-04 14:24:34 +01:00
Louis Erbkamm
b095c40285 Update README.md 2025-01-04 14:21:16 +01:00
Louis Erbkamm
ffd5a274b0 Merge pull request #127 from benjamin051000/main
Change rfd features to enable manual builds on Linux.
2025-01-03 20:42:42 +01:00
Louis Erbkamm
0097e3b834 Update README.md 2025-01-03 20:38:25 +01:00
Louis Erbkamm
b37aa8185b Merge pull request #138 from louis-e/sign-implementation
Added set_sign in world_editor.rs
2025-01-03 20:25:47 +01:00
louis-e
11c1c18188 CI (clippy) fix: Added set_sign in world_editor.rs 2025-01-03 20:14:02 +01:00
louis-e
6200d4d6ef Added set_sign in world_editor.rs 2025-01-03 20:08:48 +01:00
Louis Erbkamm
2afd508d67 Merge pull request #136 from louis-e/generation-custom-dir
Enable generation without having Minecraft installed
2025-01-03 18:02:00 +01:00
louis-e
62a5a85625 CI (fmt) fix: Enable generation without having Minecraft installed 2025-01-03 17:27:44 +01:00
louis-e
36a17afd9f Enable generation without having Minecraft installed 2025-01-03 17:24:32 +01:00
dependabot[bot]
7c211938f7 Update dirs requirement from 4.0.0 to 5.0.1
---
updated-dependencies:
- dependency-name: dirs
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-03 16:05:44 +00:00
dependabot[bot]
3aa66407be Update geo requirement from 0.28.0 to 0.29.3
Updates the requirements on [geo](https://github.com/georust/geo) to permit the latest version.
- [Changelog](https://github.com/georust/geo/blob/main/CHANGES.md)
- [Commits](https://github.com/georust/geo/compare/geo-0.28.0...geo-0.29.3)

---
updated-dependencies:
- dependency-name: geo
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-03 16:04:58 +00:00
dependabot[bot]
18f1239215 Update itertools requirement from 0.13.0 to 0.14.0
Updates the requirements on [itertools](https://github.com/rust-itertools/itertools) to permit the latest version.
- [Changelog](https://github.com/rust-itertools/itertools/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-itertools/itertools/compare/v0.13.0...v0.14.0)

---
updated-dependencies:
- dependency-name: itertools
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-03 16:03:59 +00:00
Louis Erbkamm
f9d7600839 Merge pull request #123 from sebastiaanspeck/add-dependabot
Add dependabot for automatic dependency updates
2025-01-03 17:03:03 +01:00
Benjamin Wheeler
1bee90889c Change rfd features to enable manual builds on Linux.
rfd wasn't building on Linux, since its default features appear to be
for Windows. This commit changes them to work on Linux. TODO test on
Windows.
2025-01-03 10:40:02 -05:00
Louis Erbkamm
ecead36496 Merge pull request #105 from louis-e/longitude-wrapping-fix
Fixed longitude wrapping bug
2025-01-03 16:35:39 +01:00
louis-e
13a48105fe Removed obsolete console log 2025-01-03 16:06:11 +01:00
Sebastiaan Speck
07fdcf7bed Add dependabot for automatic dependency updates 2025-01-03 05:03:19 +01:00
Adam Perkowski
8e29b1422e docs(README): add Arch Linux installation instructions 2025-01-01 18:17:26 +01:00
Louis Erbkamm
aae99417dd Update README.md 2025-01-01 00:50:40 +01:00
louis-e
f4e0b66245 Fixed longitude wrapping bug 2024-12-31 12:14:18 +01:00
Louis Erbkamm
a99dd0f907 Updated version 2024-12-30 00:28:03 +01:00
Louis Erbkamm
5b023fc9ce Updated version 2024-12-30 00:27:51 +01:00
Louis Erbkamm
ed57bf1b4e Update README.md 2024-12-30 00:16:13 +01:00
Louis Erbkamm
1f45100707 Merge pull request #100 from louis-e/groundlevel-parameter
Added groundlevel parameter to settings
2024-12-30 00:05:32 +01:00
Louis Erbkamm
aa1c8509a5 Merge branch 'main' into groundlevel-parameter 2024-12-29 23:54:04 +01:00
louis-e
6193a05be7 fmt (clippy): fixed redundant field names in struct initialization 2024-12-29 23:53:33 +01:00
louis-e
b9277e6a60 Added groundlevel parameter to settings 2024-12-29 23:48:17 +01:00
Louis Erbkamm
5ae8c27bfa Merge pull request #98 from louis-e/new-world-generation
Added support for generating new world
2024-12-29 23:28:04 +01:00
Louis Erbkamm
0f47fa1316 Update README.md 2024-12-29 23:20:23 +01:00
louis-e
04c0b5e6f8 fmt (clippy): Removed unneeded return statement required by clippy 2024-12-29 23:17:59 +01:00
louis-e
c339f02d1b fmt (clippy): Removed unneeded return statement required by clippy 2024-12-29 23:02:19 +01:00
louis-e
e2e69d119f fmt: Fixed cargo fmt required formatting 2024-12-29 22:58:05 +01:00
Louis Erbkamm
278c7a2cda Extended bug_report.md 2024-12-29 22:56:47 +01:00
louis-e
fb31cb5a21 Added LastPlayed unix timestamp modification 2024-12-29 22:52:15 +01:00
louis-e
712c7db03e Added support for generating new world 2024-12-29 22:42:53 +01:00
Louis Erbkamm
420852fcb0 Added rotate maps to TODO section 2024-12-29 15:15:23 +01:00
Louis Erbkamm
a3aae00ae0 Updated star history section 2024-12-29 01:23:01 +01:00
Louis Erbkamm
7401036675 Merge pull request #95 from louis-e/floodfill-settings
Add floodfill timeout support
2024-12-29 00:55:24 +01:00
Louis Erbkamm
46cf1bca63 FUNDING.yml 2024-12-29 00:53:10 +01:00
louis-e
ae3a91970f Add floodfill timeout support 2024-12-29 00:41:20 +01:00
Louis Erbkamm
b44b7995d1 Merge pull request #94 from louis-e/session-lock-check
Check session lock before selecting world
2024-12-28 23:55:38 +01:00
louis-e
f3ae449f02 Check session lock before selecting world 2024-12-28 23:41:45 +01:00
Louis Erbkamm
2e319d5ea0 Merge pull request #93 from louis-e/snow-mode
Added winter mode
2024-12-28 23:34:29 +01:00
louis-e
1a259d6dfc Added winter mode 2024-12-28 23:22:07 +01:00
Louis Erbkamm
036e54807e Merge pull request #92 from louis-e/force-dark-theme
Force dark theme
2024-12-28 16:24:13 +01:00
louis-e
a75cffd94b Force dark theme 2024-12-28 16:21:35 +01:00
Louis Erbkamm
135e15077a Merge pull request #91 from louis-e/settings-menu
Added settings menu including scale option and custom bbox input
2024-12-28 03:20:45 +01:00
louis-e
a284f77545 Added settings menu including scale option and custom bbox input 2024-12-28 03:07:47 +01:00
Louis Erbkamm
5cb749ba8f Added .gitattributes 2024-12-25 01:50:30 +01:00
louis-e
b13f8cb96a Added capabilities/ 2024-12-25 01:42:08 +01:00
Louis Erbkamm
5121f3b647 Merge pull request #89 from louis-e/gui-impl
Implemented GUI
2024-12-25 00:52:01 +01:00
louis-e
5a215c1eda ci: remove Ubuntu build from CI workflow due to https://github.com/tauri-apps/tauri/issues/11222 2024-12-25 00:40:56 +01:00
louis-e
fbe40a0611 fix(ci): install libsoup3 and set PKG_CONFIG_PATH to resolve build issues on Ubuntu 2024-12-25 00:38:44 +01:00
louis-e
cab154e631 fix(ci): explicitly add universe and backports repositories to resolve dependency issues 2024-12-25 00:37:46 +01:00
louis-e
5a1d2024f3 fix(ci): resolve libsoup3-dev installation issue by adding universe repository and fallback to source build 2024-12-25 00:36:21 +01:00
louis-e
3c29f3d2a0 fix(ci): resolve gdk-sys build failure on Ubuntu by installing GTK dependencies 2024-12-25 00:32:32 +01:00
louis-e
0f0115f6bc fix(ci): install libsoup3 and set PKG_CONFIG_PATH to resolve build issues on Ubuntu 2024-12-25 00:31:01 +01:00
louis-e
36af3ad79d fix(ci): resolve gdk-sys build failure on Ubuntu by installing GTK dependencies 2024-12-25 00:22:33 +01:00
louis-e
4685a7297c Implemented GUI 2024-12-25 00:08:04 +01:00
Louis Erbkamm
28800b2fc2 Add files via upload 2024-12-24 23:14:23 +01:00
Louis Erbkamm
7c62da68b3 Merge pull request #84 from louis-e/region_file_fix
Fix region file creation and template writing in create_region function
2024-11-02 16:57:46 +01:00
louis-e
e578e5da6e Added truncate 2024-11-02 16:47:47 +01:00
louis-e
8293df44d4 Fix region file creation and template writing in create_region function
- Added `.create(true)` to `File::options()` in `create_region` to ensure the region file is created if it doesn't exist, resolving "file not found" error.
- Replaced `std::fs::copy` with `include_bytes!` macro for in-memory access to `region.template`, simplifying file handling and improving performance.

These changes ensure smoother file creation and handling during world generation.
2024-11-02 16:42:28 +01:00
Louis Erbkamm
8aa2f2b76e Merge pull request #81 from scd31/dont_download_template_region
Don't download region.template from github
2024-11-02 13:35:19 +01:00
Louis Erbkamm
8947b93f2f Fix borrowing CI error 2024-11-02 13:26:29 +01:00
Louis Erbkamm
bc9590ab0d Merge branch 'main' into dont_download_template_region 2024-11-02 13:22:21 +01:00
Louis Erbkamm
7ef7950bcb Merge pull request #80 from scd31/clippy_fixes
Clippy fixes
2024-11-02 13:18:57 +01:00
Louis Erbkamm
25e4b17d32 Merge pull request #83 from scd31/world_format_bugfix
revert a small world change
2024-11-02 13:17:55 +01:00
Stephen D
2068c1aa92 revert a small world change 2024-10-27 21:17:17 -03:00
Stephen D
31fe15becb fix remaining clippys 2024-10-27 11:36:21 -03:00
Stephen D
4b9f9f7d98 add rustfmt to CI 2024-10-27 11:25:57 -03:00
Stephen D
aa68f40170 cargo fmt the project 2024-10-27 11:25:56 -03:00
Stephen D
a394f40659 run clippy lints in CI 2024-10-27 11:24:56 -03:00
Stephen D
4d4ae69a9e fix clippy lints 2024-10-27 11:24:55 -03:00
Louis Erbkamm
7decd3765f Merge pull request #82 from scd31/thicc_world
Raise the world
2024-10-27 13:09:06 +01:00
Louis Erbkamm
fe2ee73166 Merge pull request #79 from scd31/world_scale
allow custom world scales
2024-10-27 12:53:03 +01:00
Louis Erbkamm
c71fced60d Merge pull request #78 from scd31/memeory_improvements
Memory improvements
2024-10-27 12:52:12 +01:00
Louis Erbkamm
0e53b185dc Merge pull request #77 from scd31/river_perf_improvements
river performance improvements
2024-10-27 12:49:42 +01:00
Stephen D
1200e8c32d raise up world 2024-10-25 12:47:09 -03:00
Stephen D
4aea786cd4 make minecraft recompute light levels for us 2024-10-24 22:30:17 -03:00
Stephen D
c9c0cb2f2c rivers 2024-10-24 19:24:40 -03:00
Stephen D
18de6ec808 very beginnings of elevation. Using a sinewave map and not everything has been moved onto the surface yet. Also, some things need better logic when placed on the surface (buildings go underground a bit) 2024-10-24 19:24:39 -03:00
Stephen D
9f521489ab raise up world 2024-10-23 22:07:53 -03:00
Stephen D
e5dba4dfbe speed up world saving significantly 2024-10-23 21:44:09 -03:00
Stephen D
5edda1bd7e Don't download region.template from github 2024-10-20 22:30:14 -03:00
Stephen D
c3e7765852 allow custom world scales 2024-10-20 21:16:41 -03:00
Stephen D
c89b9e4941 improve memory usage 2024-10-20 19:34:30 -03:00
Stephen D
dc29108b06 missed a file 2024-10-20 12:50:22 -03:00
Stephen D
78a747a618 river performance improvements 2024-10-20 12:45:40 -03:00
Louis Erbkamm
b727e85f65 Update contributors section in README.md
Added new contributors and removed contributors from the old legacy Python version of the project since they're already mentioned in the according legacy branch
2024-10-19 20:05:33 +02:00
Louis Erbkamm
85ef56cf32 Update contributors section in README.md
Added new contributors and removed contributors from the old legacy Python version of the project since they're already mentioned in the according legacy branch
2024-10-19 20:04:44 +02:00
Louis Erbkamm
14c649963e Merge pull request #76 from scd31/wide_rivers
Wide rivers
2024-10-19 20:00:08 +02:00
Louis Erbkamm
d79593d1c8 Merge pull request #74 from scd31/world_format_fix
fix chunk file in wrong location
2024-10-19 19:55:47 +02:00
Stephen D
839260407b working river generation! Very slow; still have to optimize 2024-10-19 12:19:35 -03:00
Stephen D
13cae5c910 refactor in preparation of river processing 2024-10-18 20:05:35 -03:00
Stephen D
53a62d0150 make north point north 2024-10-17 19:15:16 -03:00
Stephen D
ce17ec3267 fix loading bar 2024-10-16 19:25:01 -03:00
Stephen D
7deb31d898 code cleanup 2024-10-16 19:04:18 -03:00
Stephen D
9b23b62ffe fix bug when computing chunk pos for cities larger than a single region file 2024-10-15 22:43:06 -03:00
Stephen D
8034bd7824 fix chunk file in wrong location 2024-10-15 22:34:41 -03:00
Louis Erbkamm
6d68afd726 Merge pull request #73 from scd31/negative_bbox
Allow hyphen at start of bbox argument
2024-10-14 16:14:55 +02:00
Stephen D
010a7f73f2 allow hyphen at start of bbox argument 2024-10-13 13:40:55 -03:00
Louis Erbkamm
e0cecfdb8d Merge pull request #71 from vfosnar/main
another round of my improvements
2024-09-29 21:59:06 +02:00
Vojtěch Fošnár
5a69850967 enable lto 2024-09-23 20:08:49 +02:00
Vojtěch Fošnár
dfc9dada46 finish color implementation 2024-09-23 20:01:25 +02:00
Vojtěch Fošnár
569f408a07 simple surface for playground/pitch 2024-09-23 19:05:49 +02:00
Vojtěch Fošnár
0ca289d2df start of better wall and roof color implementation 2024-09-23 18:56:18 +02:00
Vojtěch Fošnár
5fa09131e3 implement floodfill timeout 2024-09-23 13:12:40 +02:00
Louis Erbkamm
38aa80b707 Merge pull request #69 from vfosnar/main
- Respect building:colour and roof:colour - get_block_for_color
- Fix parsing height for values containing m suffix
- Raise height calculation from levels * 3 to levels * 4
- Offset floors by 2 to match with the windows
- Simple information=board implementation
2024-09-22 22:31:21 +02:00
Vojtěch Fošnár
d512da2267 offset floors by 2, simple information=board impl 2024-09-22 19:23:39 +02:00
Vojtěch Fošnár
cc92ac42d2 fix parsing height with meters suffix 2024-09-22 15:08:35 +02:00
Vojtěch Fošnár
50213a185e add flake.nix and direnv to support development on NixOS, respect building:colour and roof:colour 2024-09-22 14:52:07 +02:00
Louis Erbkamm
96ad9ebd34 Fixed Issue #65 (Buildings over roads) 2024-09-22 11:42:37 +02:00
Louis Erbkamm
0d48f60c2f Merge pull request #64 from louis-e/api-error-handling
Graceful handling of API request errors
2024-09-21 19:23:32 +02:00
louis-e
755583d540 Graceful handling of API request errors 2024-09-21 19:18:24 +02:00
Louis Erbkamm
1056b89660 Removed survey 2024-09-21 03:02:16 +02:00
Louis Erbkamm
73011560a7 Fixed REMOTE_CARGO_TOML_URL const url 2024-09-21 01:35:07 +02:00
177 changed files with 63696 additions and 2595 deletions

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use flake

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src/gui/** linguist-vendored

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buy_me_a_coffee: louisdev

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@@ -10,11 +10,14 @@ assignees: ''
**Describe the bug**
A clear and concise description of what the bug is and what you expected to happen.
**Used bbox parameter**
Please provide your input parameters so we can reproduce the issue.
**Used bbox area**
Please provide your input parameters (BBOX) so we can reproduce the issue. *(For example: 48.133444 11.569462 48.142609 11.584740)*
**Arnis and Minecraft version**
Please tell us what version of Arnis and Minecraft you used, as well as if you are on Windows, Linux or MacOS.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here. Please also provide the --bbox input parameters you used so we can reproduce the issue.
Add any other context about the problem here. If you used any more custom settings, please provide them here too. Please provide the log file if possible as well, which can be found at C:\Users\USERNAME\AppData\Local\com.louisdev.arnis\logs

10
.github/dependabot.yml vendored Normal file
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@@ -0,0 +1,10 @@
version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "monthly"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "monthly"

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@@ -1,33 +1,74 @@
name: CI Build
# Trigger on pull request creation, update, and on pushes to the main branch
# Trigger CI on pull requests when relevant files change, and pushes to main
on:
pull_request:
branches:
- main
paths:
- '.github/**'
- 'src/**'
- 'Cargo.toml'
- 'Cargo.lock'
push:
branches:
- main
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
lint:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Set up Rust
uses: actions-rs/toolchain@v1
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
target: ${{ matrix.os == 'windows-latest' && 'x86_64-pc-windows-msvc' || 'x86_64-unknown-linux-gnu' || 'x86_64-apple-darwin' }}
components: clippy, rustfmt
- name: Install dependencies
run: cargo fetch
- name: Install Linux dependencies
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- name: Build
run: cargo build --release
- uses: Swatinem/rust-cache@v2
- name: Check formatting
run: cargo fmt -- --check
- name: Check clippy lints
run: cargo clippy --all-targets --all-features -- -D warnings
build:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
- name: Install Linux dependencies
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- uses: Swatinem/rust-cache@v2
- name: Build (all targets, all features)
run: cargo build --all-targets --all-features --release
- name: Run unit tests
run: cargo test --all-targets --all-features

115
.github/workflows/pr-benchmark.yml vendored Normal file
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@@ -0,0 +1,115 @@
name: PR Benchmark
permissions:
contents: read
pull-requests: write
on:
pull_request:
types: [opened, reopened]
issue_comment:
types: [created]
jobs:
benchmark:
if: |
github.event_name == 'pull_request' ||
(github.event_name == 'issue_comment' &&
github.event.issue.pull_request != null &&
contains(github.event.comment.body, 'retrigger-benchmark'))
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
- uses: Swatinem/rust-cache@v2
- name: Create dummy Minecraft world directory
run: |
mkdir -p "./world/region"
- name: Build for release
run: cargo build --release --no-default-features
- name: Start timer
id: start_time
run: echo "start_time=$(date +%s)" >> $GITHUB_OUTPUT
- name: Run benchmark command with memory tracking
id: benchmark
run: |
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --bbox="48.125768 11.552296 48.148565 11.593838" 2> benchmark_log.txt
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
peak_kb=$(cat peak_mem_kb.txt)
peak_mb=$((peak_kb / 1024))
echo "peak_memory=${peak_mb}" >> $GITHUB_OUTPUT
- name: End timer and calculate duration
id: end_time
run: |
end_time=$(date +%s)
start_time=${{ steps.start_time.outputs.start_time }}
duration=$((end_time - start_time))
echo "duration=$duration" >> $GITHUB_OUTPUT
- name: Format duration and generate summary
id: comment_body
run: |
duration=${{ steps.end_time.outputs.duration }}
minutes=$((duration / 60))
seconds=$((duration % 60))
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
baseline_time=30
diff=$((duration - baseline_time))
abs_diff=${diff#-}
if [ "$diff" -lt -5 ]; then
verdict="✅ This PR **improves generation time**."
elif [ "$abs_diff" -le 4 ]; then
verdict="🟢 Generation time is unchanged."
elif [ "$diff" -le 15 ]; then
verdict="⚠️ This PR **worsens generation time**."
else
verdict="🚨 This PR **drastically worsens generation time**."
fi
baseline_mem=935
mem_annotation=""
if [ "$peak_mem" -gt 2000 ]; then
mem_diff=$((peak_mem - baseline_mem))
mem_percent=$((mem_diff * 100 / baseline_mem))
mem_annotation=" (↗ ${mem_percent}% more)"
fi
benchmark_time=$(date -u "+%Y-%m-%d %H:%M:%S UTC")
{
echo "summary<<EOF"
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
echo ""
echo "📈 Compared against baseline: **${baseline_time}s**"
echo "🧮 Delta: **${diff}s**"
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
echo ""
echo "${verdict}"
echo ""
echo "📅 **Last benchmark:** ${benchmark_time}"
echo ""
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
echo "EOF"
} >> "$GITHUB_OUTPUT"
- name: Comment build time on PR
uses: thollander/actions-comment-pull-request@v3
with:
message: ${{ steps.comment_body.outputs.summary }}
comment-tag: benchmark-report
env:
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}

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@@ -0,0 +1,92 @@
name: [DISABLED] Pre-release Dev Build
on:
push:
branches:
- main
jobs:
build:
strategy:
matrix:
include:
- os: windows-latest
target: x86_64-pc-windows-msvc
binary_name: arnis.exe
asset_name: arnis-windows-x64.exe
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
binary_name: arnis
asset_name: arnis-linux-x64
runs-on: ${{ matrix.os }}
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
targets: ${{ matrix.target }}
- name: Install Linux dependencies
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- name: Install dependencies
run: cargo fetch --locked
- name: Build
run: cargo build --frozen --release
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-build
path: target/release/${{ matrix.binary_name }}
prerelease:
needs: build
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Download Windows build artifact
uses: actions/download-artifact@v3
with:
name: windows-latest-build
path: ./builds/windows
- name: Download Linux build artifact
uses: actions/download-artifact@v3
with:
name: ubuntu-latest-build
path: ./builds/linux
- name: Make Linux binary executable
run: chmod +x ./builds/linux/arnis
- name: Create Pre-release on GitHub
uses: ncipollo/release-action@v1
with:
tag: "dev-build-${{ github.run_number }}"
name: "Experimental Development Build #${{ github.run_number }}"
body: "Automated pre-release built from the main branch for testing purposes. This build may contain experimental features. For the latest official version, please download the latest stable release."
draft: false
prerelease: true
makeLatest: false
files: |
builds/windows/arnis.exe
builds/linux/arnis
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,4 +1,4 @@
name: Build and Release Rust Project
name: Build and Release Arnis
on:
release:
@@ -6,47 +6,155 @@ on:
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
include:
- os: windows-latest
target: x86_64-pc-windows-msvc
binary_name: arnis.exe
asset_name: arnis-windows.exe
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
binary_name: arnis
asset_name: arnis-linux
- os: macos-13 # Intel runner for x86_64 builds
target: x86_64-apple-darwin
binary_name: arnis
asset_name: arnis-mac-intel
- os: macos-latest # ARM64 runner for ARM64 builds
target: aarch64-apple-darwin
binary_name: arnis
asset_name: arnis-mac-arm64
runs-on: ${{ matrix.os }}
steps:
- name: Checkout code
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Set up Rust for Windows
uses: actions-rs/toolchain@v1
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
target: x86_64-pc-windows-msvc
targets: ${{ matrix.target }}
- name: Install Linux dependencies
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- name: Install dependencies
run: cargo fetch
- name: Build
run: cargo build --release
run: cargo build --release --target ${{ matrix.target }}
- name: Upload artifact (Windows)
uses: actions/upload-artifact@v3
- name: Rename binary for release
run: mv target/${{ matrix.target }}/release/${{ matrix.binary_name }} target/release/${{ matrix.asset_name }}
- name: Install Windows SDK
if: matrix.os == 'windows-latest'
run: |
choco install windows-sdk-10.1 -y
$env:Path += ";C:\Program Files (x86)\Windows Kits\10\bin\x64"
shell: powershell
- name: Locate signtool.exe
if: matrix.os == 'windows-latest'
id: locate_signtool
run: |
$env:ProgramFilesX86 = [System.Environment]::GetFolderPath('ProgramFilesX86')
$signtoolPath = Get-ChildItem -Path "$env:ProgramFilesX86\Windows Kits\10\bin" -Recurse -Filter signtool.exe | Where-Object { $_.FullName -match '\\x64\\' } | Select-Object -First 1 -ExpandProperty FullName
if (-not $signtoolPath) { throw "signtool.exe not found." }
echo "signtool=$signtoolPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
shell: powershell
- name: Self-sign Windows executable
if: matrix.os == 'windows-latest'
run: |
$password = ConvertTo-SecureString -String $env:WINDOWS_CERT_PASSWORD -Force -AsPlainText
$cert = New-SelfSignedCertificate -Type CodeSigningCert -Subject 'CN=Arnis' -CertStoreLocation Cert:\CurrentUser\My -NotAfter (Get-Date).AddYears(5)
Export-PfxCertificate -Cert $cert -FilePath arnis-cert.pfx -Password $password
& $env:signtool sign /f arnis-cert.pfx /p $env:WINDOWS_CERT_PASSWORD /t http://timestamp.digicert.com target/release/${{ matrix.asset_name }}
env:
WINDOWS_CERT_PASSWORD: ${{ secrets.WINDOWS_CERT_PASSWORD }}
shell: powershell
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: windows-latest-build
path: target/release/arnis.exe
name: ${{ matrix.os }}-${{ matrix.target }}-build
path: target/release/${{ matrix.asset_name }}
create-universal-macos:
needs: build
runs-on: macos-latest
steps:
- name: Download macOS Intel build
uses: actions/download-artifact@v5
with:
name: macos-13-x86_64-apple-darwin-build
path: ./intel
- name: Download macOS ARM64 build
uses: actions/download-artifact@v5
with:
name: macos-latest-aarch64-apple-darwin-build
path: ./arm64
- name: Create universal binary
run: |
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
chmod +x arnis-mac-universal
- name: Upload universal binary
uses: actions/upload-artifact@v4
with:
name: macos-universal-build
path: arnis-mac-universal
release:
runs-on: windows-latest
needs: build
needs: [build, create-universal-macos]
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Download Windows build artifact
uses: actions/download-artifact@v3
uses: actions/download-artifact@v5
with:
name: windows-latest-build
name: windows-latest-x86_64-pc-windows-msvc-build
path: ./builds/windows
- name: Download Linux build artifact
uses: actions/download-artifact@v5
with:
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
path: ./builds/linux
- name: Download macOS universal build artifact
uses: actions/download-artifact@v5
with:
name: macos-universal-build
path: ./builds/macos
- name: Make Linux and macOS binaries executable
run: |
chmod +x ./builds/linux/arnis-linux
chmod +x ./builds/macos/arnis-mac-universal
- name: Create GitHub Release
uses: softprops/action-gh-release@v1
uses: softprops/action-gh-release@v2
with:
files: |
builds/windows/arnis.exe
builds/windows/arnis-windows.exe
builds/linux/arnis-linux
builds/macos/arnis-mac-universal
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}

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@@ -0,0 +1,100 @@
name: Test macOS Build
on:
push:
branches: [ main ]
paths:
- '.github/workflows/release.yml'
- 'src/**'
- 'Cargo.toml'
pull_request:
branches: [ main ]
workflow_dispatch: # Allow manual triggering
jobs:
test-macos-builds:
strategy:
matrix:
include:
- target: x86_64-apple-darwin
asset_name: arnis-mac-intel
- target: aarch64-apple-darwin
asset_name: arnis-mac-arm64
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
targets: ${{ matrix.target }}
- name: Install dependencies
run: cargo fetch
- name: Build for ${{ matrix.target }}
run: cargo build --release --target ${{ matrix.target }}
- name: Rename binary
run: mv target/${{ matrix.target }}/release/arnis target/${{ matrix.target }}/release/${{ matrix.asset_name }}
- name: Check binary architecture
run: |
file target/${{ matrix.target }}/release/${{ matrix.asset_name }}
lipo -info target/${{ matrix.target }}/release/${{ matrix.asset_name }}
- name: Test binary execution (basic check)
run: |
chmod +x target/${{ matrix.target }}/release/${{ matrix.asset_name }}
# Test that it at least shows help/version (don't run full generation)
target/${{ matrix.target }}/release/${{ matrix.asset_name }} --help || echo "Help command completed"
- name: Upload test artifact
uses: actions/upload-artifact@v4
with:
name: test-${{ matrix.target }}-build
path: target/${{ matrix.target }}/release/${{ matrix.asset_name }}
test-universal-binary:
needs: test-macos-builds
runs-on: macos-latest
steps:
- name: Download Intel build
uses: actions/download-artifact@v4
with:
name: test-x86_64-apple-darwin-build
path: ./intel
- name: Download ARM64 build
uses: actions/download-artifact@v4
with:
name: test-aarch64-apple-darwin-build
path: ./arm64
- name: Create and test universal binary
run: |
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
chmod +x arnis-mac-universal
# Verify it's actually universal
echo "=== Universal Binary Info ==="
file arnis-mac-universal
lipo -info arnis-mac-universal
# Test execution
echo "=== Testing Universal Binary ==="
./arnis-mac-universal --help || echo "Universal binary help command completed"
# Check file size (should be sum of both architectures roughly)
echo "=== File Sizes ==="
ls -lah ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64 arnis-mac-universal
- name: Upload universal binary
uses: actions/upload-artifact@v4
with:
name: test-universal-build
path: arnis-mac-universal

54
.gitignore vendored
View File

@@ -1,4 +1,52 @@
/wiki
*.mcworld
# Environment files
.env
/.direnv
# Build artifacts
/target
Cargo.lock
export.json
parsed_osm_data.txt
**/*.rs.bk
# IDE/editor files
.idea/
/.vscode/
/*.swp
*.iml
*.suo
*.ntvs*
*.njsproj
*.sln
*.ps1
# System files
.DS_Store
Thumbs.db
*.tmp
*.log
# Generated files
/export.json
/parsed_osm_data.txt
/elevation_debug.png
/terrain-tile-cache
/arnis-tile-cache
/gen/
/build/
*.rmeta
*.dSYM
# Tauri specific
flake/
gen/
# Miscellaneous
*.bak
*.old
*.orig
# Ignore all in flake directory except specific files
/flake/*
!/flake/flake.nix
!/flake/flake.lock

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@@ -1,25 +1,61 @@
[package]
name = "arnis"
version = "2.0.0"
version = "2.4.0"
edition = "2021"
description = "Arnis - Generate real life cities in Minecraft"
homepage = "https://github.com/louis-e/arnis"
repository = "https://github.com/louis-e/arnis"
license = "GPL-3.0"
license = "Apache-2.0"
readme = "README.md"
[profile.release]
lto = "thin"
overflow-checks = true
[features]
default = ["gui"]
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build", "bedrock"]
bedrock = ["bedrockrs_level", "bedrockrs_shared", "nbtx", "zip", "byteorder", "vek"]
[build-dependencies]
tauri-build = {version = "2", optional = true}
[dependencies]
clap = { version = "4.1", features = ["derive"] }
colored = "2.1.0"
fastanvil = "0.31.0"
fastnbt = "2.5.0"
geo = "0.28.0"
indicatif = "0.17.8"
itertools = "0.13.0"
nalgebra = "0.33.0"
once_cell = "1.19.0"
base64 = "0.22.1"
byteorder = { version = "1.5", optional = true }
clap = { version = "4.5", features = ["derive", "env"] }
colored = "3.0.0"
dirs = {version = "6.0.0", optional = true }
fastanvil = "0.32.0"
fastnbt = "2.6.0"
flate2 = "1.1"
fnv = "1.0.7"
fs2 = "0.4"
geo = "0.31.0"
image = "0.25"
indicatif = "0.17.11"
itertools = "0.14.0"
log = "0.4.27"
once_cell = "1.21.3"
rand = "0.8.5"
reqwest = { version = "0.12.7", features = ["blocking", "json"] }
semver = "1.0.23"
rayon = "1.10.0"
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
rfd = { version = "0.15.4", optional = true }
semver = "1.0.27"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
tauri = { version = "2", optional = true }
tauri-plugin-log = { version = "2.6.0", optional = true }
tauri-plugin-shell = { version = "2", optional = true }
tokio = { version = "1.48.0", features = ["full"], optional = true }
bedrockrs_level = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_level", optional = true }
bedrockrs_shared = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_shared", optional = true }
nbtx = { git = "https://github.com/bedrock-crustaceans/nbtx", optional = true }
vek = { version = "0.17", optional = true }
zip = { version = "0.6", default-features = false, features = ["deflate"], optional = true }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
[dev-dependencies]
tempfile = "3.23.0"

875
LICENSE
View File

@@ -1,674 +1,201 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
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139
README.md
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@@ -1,111 +1,90 @@
<p align="center">
<img width="456" height="125" src="https://github.com/louis-e/arnis/blob/main/gitassets/logo.png?raw=true">
</p>
<img src="assets/git/banner.png" width="100%" alt="Banner">
# Arnis [![CI Build Status](https://github.com/louis-e/arnis/actions/workflows/ci-build.yml/badge.svg)](https://github.com/louis-e/arnis/actions)
# Arnis [![CI Build Status](https://github.com/louis-e/arnis/actions/workflows/ci-build.yml/badge.svg)](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [![Download here](https://img.shields.io/badge/Download-here-green)](https://github.com/louis-e/arnis/releases) [![Discord](https://img.shields.io/discord/1326192999738249267?label=Discord&color=%237289da)](https://discord.gg/mA2g69Fhxq)
This open source project written in Rust generates any chosen location from the real world in Minecraft with a high level of detail.
Arnis creates complex and accurate Minecraft Java Edition (1.17+) and Bedrock Edition worlds that reflect real-world geography, topography, and architecture.
⇒ [Where did you find this project?](https://6okq6xh5jt4.typeform.com/to/rSjZaB41)
This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture.
Generate your hometown, big cities, and natural landscapes with ease!
## :desktop_computer: Example
<img width="700" height="400" src="https://github.com/louis-e/arnis/blob/main/gitassets/mc.gif?raw=true">
By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture.
Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis offers a comprehensive toolset to achieve your vision.
## :floppy_disk: How it works
![CLI Generation](https://github.com/louis-e/arnis/blob/main/gitassets/cli.gif?raw=true)
The raw data obtained from the API *[(see FAQ)](#question-faq)* includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run Arnis, the following steps are performed automatically to generate a Minecraft world:
#### Processing Pipeline
1. Fetch Data from Overpass API: The script retrieves geospatial data for the desired bounding box from the Overpass API. You can specify the bounding box coordinates using the --bbox parameter.
2. Parse Raw Data: The raw data is parsed to extract essential information like nodes, ways, and relations. Nodes are converted into Minecraft coordinates, and relations are handled similarly to ways, ensuring all relevant elements are processed correctly.
3. Prioritize and Sort Elements: The elements (nodes, ways, relations) are sorted by priority to establish a layering system, which ensures that certain types of elements (e.g., entrances and buildings) are generated in the correct order to avoid conflicts and overlapping structures.
4. Generate Minecraft World: The Minecraft world is generated using a series of element processors (generate_buildings, generate_highways, generate_landuse, etc.) that interpret the tags and nodes of each element to place the appropriate blocks in the Minecraft world. These processors handle the logic for creating 3D structures, roads, natural formations, and more, as specified by the processed data.
5. Generate Ground Layer: A ground layer is generated based on the provided scale factors to provide a base for the entire Minecraft world. This step ensures all areas have an appropriate foundation (e.g., grass and dirt layers).
6. Save the Minecraft World: All the modified chunks are saved back to the Minecraft region files.
![Minecraft Preview](assets/git/preview.jpg)
<i>This Github page and [arnismc.com](https://arnismc.com) are the only official project websites. Do not download Arnis from any other website.</i>
## :keyboard: Usage
Get the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
#### Run: ```arnis.exe --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"```
<img width="60%" src="assets/git/gui.png"><br>
Download the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
### How to find your bbox coordinates
Use http://bboxfinder.com/ to draw a rectangle of your wanted area. Then copy the four box coordinates as shown below and use them as the input for the --bbox parameter.
![How to find area](https://github.com/louis-e/arnis/blob/main/gitassets/bbox-finder.png?raw=true)
The world will always be generated starting from the coordinates 0 0 0.
Choose your area on the map using the rectangle tool and select your Minecraft world - then simply click on <i>Start Generation</i>!
Additionally, you can customize various generation settings, such as world scale, spawn point, or building interior generation.
Manually generate a new Minecraft world (preferably a flat world) before running the script.
The --bbox parameter specifies the bounding box coordinates in the format: min_lng,min_lat,max_lng,max_lat.
Use --path to specify the location of the Minecraft world.
## 📚 Documentation
## :question: FAQ
- *Wasn't this written in Python before?*<br>
Yes! Arnis was initially developed in Python, which benefited from Python's open-source friendliness and ease of readability. This is why we strive for clear, well-documented code in the Rust port of this project to find the right balance. I decided to port the project to Rust to learn more about it and push the algorithm's performance further. We were nearing the limits of optimization in Python, and Rust's capabilities allow for even better performance and efficiency. The old Python implementation is still available in the python-legacy branch.
- *Where does the data come from?*<br>
The geographic data is sourced from OpenStreetMap (OSM)[^1], a free, collaborative mapping project that serves as an open-source alternative to commercial mapping services. The data is accessed via the Overpass API, which queries OSM's database.
- *How does the Minecraft world generation work?*<br>
The script uses the [fastnbt](https://github.com/owengage/fastnbt) cargo package to interact with Minecraft's world format. This library allows Arnis to manipulate Minecraft region files, enabling the generation of real-world locations.
- *Where does the name come from?*<br>
The project is named after the smallest city in Germany, Arnis[^2]. The city's small size made it an ideal test case for developing and debugging the algorithm efficiently.
<img src="assets/git/documentation.png" width="100%" alt="Banner">
## :memo: ToDo and Known Bugs
Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Bug reports shall be raised as a Github issue. Contributions are highly welcome and appreciated!
- [ ] Design and implement a GUI
- [ ] Evaluate and implement multithreaded region saving
- [ ] Better code documentation
- [ ] Implement house roof types
- [ ] Refactor railway implementation
- [ ] Refactor bridges implementation
- [ ] Refactor fountain structure implementation
- [ ] Automatic new world creation instead of using an existing world
- [ ] Tool for mapping real coordinates to Minecraft coordinates
- [ ] Setup fork of [https://github.com/aaronr/bboxfinder.com](https://github.com/aaronr/bboxfinder.com) for easy bbox picking
- [ ] Add interior to buildings
- [ ] Evaluate and implement elevation
- [ ] Generate a few big cities using high performance hardware and make them available to download
- [x] Fix faulty empty chunks ([https://github.com/owengage/fastnbt/issues/120](https://github.com/owengage/fastnbt/issues/120)) (workaround found)
Full documentation is available in the [GitHub Wiki](https://github.com/louis-e/arnis/wiki/), covering topics such as technical explanations, FAQs, contribution guidelines and roadmaps.
## :trophy: Open Source
#### Key objectives of this project
- **Modularity**: Ensure that all components (e.g., data fetching, processing, and world generation) are cleanly separated into distinct modules for better maintainability and scalability.
- **Performance Optimization**: Utilize Rusts memory safety and concurrency features to optimize the performance of the world generation process.
- **Performance Optimization**: We aim to keep a good performance and speed of the world generation process.
- **Comprehensive Documentation**: Detailed in-code documentation for a clear structure and logic.
- **User-Friendly Experience**: Focus on making the project easy to use for end users, with the potential to develop a graphical user interface (GUI) in the future. Suggestions and discussions on UI/UX are welcome.
- **Cross-Platform Support**: Ensure the project runs smoothly on Windows, macOS, and Linux.
- **User-Friendly Experience**: Focus on making the project easy to use for end users.
- **Cross-Platform Support**: We want this project to run smoothly on Windows, macOS, and Linux.
#### How to contribute
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. We encourage discussions and suggestions to ensure the project remains modular, optimized, and easy to use for the community. You can use the parameter --debug to get a more detailed output of the processed values, which can be helpful for debugging and development. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. Please respect the above mentioned key objectives. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
Build and run it using: ```cargo run --release -- --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"```<br>
Command line Build: ```cargo run --no-default-features -- --terrain --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lat,min_lng,max_lat,max_lng"```<br>
GUI Build: ```cargo run```<br>
After your pull request was merged, I will take care of regularly creating update releases which will include your changes.
#### Contributors:
This section is dedicated to recognizing and celebrating the outstanding contributions of individuals who have significantly enhanced this project. Your work and dedication are deeply appreciated!
- louis-e
- callumfrance
- amir16yp
- EdwardWeir13579
- daniil2327
*(Including original Python implementation)*
## :star: Star History
[![Star History Chart](https://api.star-history.com/svg?repos=louis-e/arnis&type=Date)](https://star-history.com/#louis-e/arnis&Date)
<a href="https://star-history.com/#louis-e/arnis&Date">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&theme=dark" />
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
</picture>
</a>
## :newspaper: Academic & Press Recognition
<img src="assets/git/recognition.png" width="100%" alt="Banner">
Arnis has been recognized in various academic and press publications after gaining a lot of attention in December 2024.
[Floodcraft: Game-based Interactive Learning Environment using Minecraft for Flood Mitigation and Preparedness for K-12 Education](https://www.researchgate.net/publication/384644535_Floodcraft_Game-based_Interactive_Learning_Environment_using_Minecraft_for_Flood_Mitigation_and_Preparedness_for_K-12_Education)
[Hackaday: Bringing OpenStreetMap Data into Minecraft](https://hackaday.com/2024/12/30/bringing-openstreetmap-data-into-minecraft/)
[TomsHardware: Minecraft Tool Lets You Create Scale Replicas of Real-World Locations](https://www.tomshardware.com/video-games/pc-gaming/minecraft-tool-lets-you-create-scale-replicas-of-real-world-locations-arnis-uses-geospatial-data-from-openstreetmap-to-generate-minecraft-maps)
[XDA Developers: Hometown Minecraft Map: Arnis](https://www.xda-developers.com/hometown-minecraft-map-arnis/)
## :copyright: License Information
This project is licensed under the GNU General Public License v3.0 (GPL-3.0).[^3]
Copyright (c) 2022-2025 Louis Erbkamm (louis-e)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.[^3]
Download Arnis only from the official source https://arnismc.com or https://github.com/louis-e/arnis/. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.
The logo was made by @nxfx21.
Copyright (c) 2022-2024 louis-e
[^1]: https://en.wikipedia.org/wiki/OpenStreetMap
[^2]: https://en.wikipedia.org/wiki/Arnis,_Germany
[^3]:
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
For the full license text, see the LICENSE file.
[^3]: https://github.com/louis-e/arnis/blob/main/LICENSE

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fn main() {
#[cfg(feature = "gui")]
tauri_build::build()
}

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capabilities/default.json Normal file
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{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "Capability for the main window",
"windows": ["main"],
"permissions": [
"core:default",
"shell:allow-open"
]
}

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{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1755615617,
"narHash": "sha256-HMwfAJBdrr8wXAkbGhtcby1zGFvs+StOp19xNsbqdOg=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "20075955deac2583bb12f07151c2df830ef346b4",
"type": "github"
},
"original": {
"id": "nixpkgs",
"ref": "nixos-unstable",
"type": "indirect"
}
},
"root": {
"inputs": {
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

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{
inputs = {
flake-utils.url = "github:numtide/flake-utils";
nixpkgs.url = "nixpkgs/nixos-unstable";
};
outputs =
{
flake-utils,
nixpkgs,
...
}:
flake-utils.lib.eachDefaultSystem (
system:
let
pkgs = nixpkgs.legacyPackages.${system};
stdenv = if pkgs.stdenv.isLinux then pkgs.stdenvAdapters.useMoldLinker pkgs.stdenv else pkgs.stdenv;
in
{
devShell = pkgs.mkShell.override { inherit stdenv; } {
buildInputs = with pkgs; [
openssl.dev
pkg-config
wayland
glib
gdk-pixbuf
pango
gtk3
libsoup_3.dev
webkitgtk_4_1.dev
];
};
}
);
}

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use clap::{ArgGroup, Parser};
use colored::Colorize;
use std::path::Path;
use std::process::exit;
use crate::coordinate_system::geographic::LLBBox;
use clap::Parser;
use std::path::PathBuf;
use std::time::Duration;
/// Command-line arguments parser
#[derive(Parser, Debug)]
#[command(author, version, about)]
#[command(group(
ArgGroup::new("location")
.required(true)
.args(&["bbox", "file"])
))]
pub struct Args {
/// Bounding box of the area (min_lng,min_lat,max_lng,max_lat) (required)
#[arg(long)]
pub bbox: Option<String>,
/// Bounding box of the area (min_lat,min_lng,max_lat,max_lng) (required)
#[arg(long, allow_hyphen_values = true, value_parser = LLBBox::from_str)]
pub bbox: LLBBox,
/// JSON file containing OSM data (optional)
#[arg(long)]
#[arg(long, group = "location")]
pub file: Option<String>,
/// JSON file to save OSM data to (optional)
#[arg(long, group = "location")]
pub save_json_file: Option<String>,
/// Path to the Minecraft world (required)
#[arg(long, required = true)]
pub path: String,
#[arg(long, value_parser = validate_minecraft_world_path)]
pub path: PathBuf,
/// Downloader method (requests/curl/wget) (optional)
#[arg(long, default_value = "requests")]
pub downloader: String,
/// World scale to use, in blocks per meter
#[arg(long, default_value_t = 1.0)]
pub scale: f64,
/// Ground level to use in the Minecraft world
#[arg(long, default_value_t = -62)]
pub ground_level: i32,
/// Enable terrain (optional)
#[arg(long)]
pub terrain: bool,
/// Enable interior generation (optional)
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
pub interior: bool,
/// Enable roof generation (optional)
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
pub roof: bool,
/// Enable filling ground (optional)
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
pub fillground: bool,
/// Enable debug mode (optional)
#[arg(long, default_value_t = false, action = clap::ArgAction::SetTrue)]
#[arg(long)]
pub debug: bool,
/// Set floodfill timeout (seconds) (optional) // TODO
#[arg(long, default_value_t = 2)]
pub timeout: u64,
/// Set floodfill timeout (seconds) (optional)
#[arg(long, value_parser = parse_duration)]
pub timeout: Option<Duration>,
/// Spawn point coordinates (lat, lng)
#[arg(skip)]
pub spawn_point: Option<(f64, f64)>,
}
impl Args {
pub fn run(&self) {
// Validating the world path
let mc_world_path: &Path = Path::new(&self.path);
if !mc_world_path.join("region").exists() {
eprintln!("{}", "Error! No Minecraft world found at the given path".red().bold());
exit(1);
}
// Validating bbox if provided
if let Some(bbox) = &self.bbox {
if !validate_bounding_box(bbox) {
eprintln!("{}", "Error! Invalid bbox input".red().bold());
exit(1);
}
}
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
let mc_world_path = PathBuf::from(path);
if !mc_world_path.exists() {
return Err(format!("Path does not exist: {path}"));
}
if !mc_world_path.is_dir() {
return Err(format!("Path is not a directory: {path}"));
}
let region = mc_world_path.join("region");
if !region.is_dir() {
return Err(format!("No Minecraft world found at {region:?}"));
}
Ok(mc_world_path)
}
/// Validates the bounding box string
fn validate_bounding_box(bbox: &str) -> bool {
let parts: Vec<&str> = bbox.split(',').collect();
if parts.len() != 4 {
return false;
}
let min_lng: f64 = parts[0].parse().ok().unwrap_or(0.0);
let min_lat: f64 = parts[1].parse().ok().unwrap_or(0.0);
let max_lng: f64 = parts[2].parse().ok().unwrap_or(0.0);
let max_lat: f64 = parts[3].parse().ok().unwrap_or(0.0);
if !(min_lng >= -180.0 && min_lng <= 180.0) || !(max_lng >= -180.0 && max_lng <= 180.0) {
return false;
}
if !(min_lat >= -90.0 && min_lat <= 90.0) || !(max_lat >= -90.0 && max_lat <= 90.0) {
return false;
}
min_lng < max_lng && min_lat < max_lat
fn parse_duration(arg: &str) -> Result<std::time::Duration, std::num::ParseIntError> {
let seconds = arg.parse()?;
Ok(std::time::Duration::from_secs(seconds))
}
#[cfg(test)]
mod tests {
use super::*;
fn minecraft_tmpdir() -> tempfile::TempDir {
let tmpdir = tempfile::tempdir().unwrap();
// create a `region` directory in the tempdir
let region_path = tmpdir.path().join("region");
std::fs::create_dir(&region_path).unwrap();
tmpdir
}
#[test]
fn test_flags() {
let tmpdir = minecraft_tmpdir();
let tmp_path = tmpdir.path().to_str().unwrap();
// Test that terrain/debug are SetTrue
let cmd = [
"arnis",
"--path",
tmp_path,
"--bbox",
"1,2,3,4",
"--terrain",
"--debug",
];
let args = Args::parse_from(cmd.iter());
assert!(args.debug);
assert!(args.terrain);
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
let args = Args::parse_from(cmd.iter());
assert!(!args.debug);
assert!(!args.terrain);
}
#[test]
fn test_required_options() {
let tmpdir = minecraft_tmpdir();
let tmp_path = tmpdir.path().to_str().unwrap();
let cmd = ["arnis"];
assert!(Args::try_parse_from(cmd.iter()).is_err());
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
assert!(Args::try_parse_from(cmd.iter()).is_ok());
let cmd = ["arnis", "--path", tmp_path, "--file", ""];
assert!(Args::try_parse_from(cmd.iter()).is_err());
// The --gui flag isn't used here, ugh. TODO clean up main.rs and its argparse usage.
// let cmd = ["arnis", "--gui"];
// assert!(Args::try_parse_from(cmd.iter()).is_ok());
}
}

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//! Bedrock Block Mapping
//!
//! This module provides translation between the internal Block representation
//! and Bedrock Edition block format. Bedrock uses string identifiers with
//! state properties that differ slightly from Java Edition.
use crate::block_definitions::Block;
use std::collections::HashMap;
/// Represents a Bedrock block with its identifier and state properties.
#[derive(Debug, Clone)]
pub struct BedrockBlock {
/// The Bedrock block identifier (e.g., "minecraft:stone")
pub name: String,
/// Block state properties as key-value pairs
pub states: HashMap<String, BedrockBlockStateValue>,
}
/// Bedrock block state values can be strings, booleans, or integers.
#[derive(Debug, Clone)]
pub enum BedrockBlockStateValue {
String(String),
Bool(bool),
Int(i32),
}
impl BedrockBlock {
/// Creates a simple block with no state properties.
pub fn simple(name: &str) -> Self {
Self {
name: format!("minecraft:{name}"),
states: HashMap::new(),
}
}
/// Creates a block with state properties.
pub fn with_states(name: &str, states: Vec<(&str, BedrockBlockStateValue)>) -> Self {
let mut state_map = HashMap::new();
for (key, value) in states {
state_map.insert(key.to_string(), value);
}
Self {
name: format!("minecraft:{name}"),
states: state_map,
}
}
}
/// Converts an internal Block to a BedrockBlock representation.
///
/// This function handles the mapping between Java Edition block names/properties
/// and their Bedrock Edition equivalents. Many blocks are identical, but some
/// require translation of property names or values.
pub fn to_bedrock_block(block: Block) -> BedrockBlock {
let java_name = block.name();
// Most blocks have the same name in both editions
// Handle special cases first, then fall back to direct mapping
match java_name {
// Grass block is just "grass_block" in both editions
"grass_block" => BedrockBlock::simple("grass_block"),
// Short grass is just "short_grass" in Java but "tallgrass" in Bedrock
"short_grass" => BedrockBlock::with_states(
"tallgrass",
vec![(
"tall_grass_type",
BedrockBlockStateValue::String("tall".to_string()),
)],
),
// Tall grass needs height state
"tall_grass" => BedrockBlock::with_states(
"double_plant",
vec![(
"double_plant_type",
BedrockBlockStateValue::String("grass".to_string()),
)],
),
// Oak leaves with persistence
"oak_leaves" => BedrockBlock::with_states(
"leaves",
vec![
(
"old_leaf_type",
BedrockBlockStateValue::String("oak".to_string()),
),
("persistent_bit", BedrockBlockStateValue::Bool(true)),
],
),
// Birch leaves with persistence
"birch_leaves" => BedrockBlock::with_states(
"leaves",
vec![
(
"old_leaf_type",
BedrockBlockStateValue::String("birch".to_string()),
),
("persistent_bit", BedrockBlockStateValue::Bool(true)),
],
),
// Oak log with axis (default up_down)
"oak_log" => BedrockBlock::with_states(
"oak_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Birch log with axis
"birch_log" => BedrockBlock::with_states(
"birch_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Spruce log with axis
"spruce_log" => BedrockBlock::with_states(
"spruce_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Stone slab (bottom half by default)
"stone_slab" => BedrockBlock::with_states(
"stone_block_slab",
vec![
(
"stone_slab_type",
BedrockBlockStateValue::String("smooth_stone".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Stone brick slab
"stone_brick_slab" => BedrockBlock::with_states(
"stone_block_slab",
vec![
(
"stone_slab_type",
BedrockBlockStateValue::String("stone_brick".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Oak slab
"oak_slab" => BedrockBlock::with_states(
"wooden_slab",
vec![
(
"wood_type",
BedrockBlockStateValue::String("oak".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Water (flowing by default)
"water" => BedrockBlock::with_states(
"water",
vec![("liquid_depth", BedrockBlockStateValue::Int(0))],
),
// Rail with shape state
"rail" => BedrockBlock::with_states(
"rail",
vec![("rail_direction", BedrockBlockStateValue::Int(0))],
),
// Farmland with moisture
"farmland" => BedrockBlock::with_states(
"farmland",
vec![("moisturized_amount", BedrockBlockStateValue::Int(7))],
),
// Snow layer
"snow" => BedrockBlock::with_states(
"snow_layer",
vec![("height", BedrockBlockStateValue::Int(0))],
),
// Cobblestone wall
"cobblestone_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("cobblestone".to_string()),
)],
),
// Andesite wall
"andesite_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("andesite".to_string()),
)],
),
// Stone brick wall
"stone_brick_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("stone_brick".to_string()),
)],
),
// Flowers - poppy is just "red_flower" in Bedrock
"poppy" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("poppy".to_string()),
)],
),
// Dandelion is "yellow_flower" in Bedrock
"dandelion" => BedrockBlock::simple("yellow_flower"),
// Blue orchid
"blue_orchid" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("orchid".to_string()),
)],
),
// Azure bluet
"azure_bluet" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("houstonia".to_string()),
)],
),
// Concrete colors (Bedrock uses a single block with color state)
"white_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"black_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
),
"gray_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"light_gray_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("silver".to_string()),
)],
),
"light_blue_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("light_blue".to_string()),
)],
),
"cyan_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
),
"blue_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
),
"purple_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("purple".to_string()),
)],
),
"magenta_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("magenta".to_string()),
)],
),
"red_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"orange_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("orange".to_string()),
)],
),
"yellow_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
"lime_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("lime".to_string()))],
),
"brown_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
// Terracotta colors
"white_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"orange_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("orange".to_string()),
)],
),
"yellow_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
"light_blue_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("light_blue".to_string()),
)],
),
"blue_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
),
"gray_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"green_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
),
"red_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"brown_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
"black_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
),
// Plain terracotta
"terracotta" => BedrockBlock::simple("hardened_clay"),
// Wool colors
"white_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"red_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"green_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
),
"brown_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
"cyan_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
),
"yellow_wool" => BedrockBlock::with_states(
"wool",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
// Carpets
"white_carpet" => BedrockBlock::with_states(
"carpet",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"red_carpet" => BedrockBlock::with_states(
"carpet",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
// Stained glass
"white_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"gray_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"light_gray_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![(
"color",
BedrockBlockStateValue::String("silver".to_string()),
)],
),
"brown_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
// Planks - Bedrock uses single "planks" block with wood_type state
"oak_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("oak".to_string()),
)],
),
"spruce_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("spruce".to_string()),
)],
),
"birch_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("birch".to_string()),
)],
),
"jungle_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("jungle".to_string()),
)],
),
"acacia_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("acacia".to_string()),
)],
),
"dark_oak_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("dark_oak".to_string()),
)],
),
"crimson_planks" => BedrockBlock::simple("crimson_planks"),
"warped_planks" => BedrockBlock::simple("warped_planks"),
// Stone variants
"stone" => BedrockBlock::simple("stone"),
"granite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("granite".to_string()),
)],
),
"polished_granite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("granite_smooth".to_string()),
)],
),
"diorite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("diorite".to_string()),
)],
),
"polished_diorite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("diorite_smooth".to_string()),
)],
),
"andesite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("andesite".to_string()),
)],
),
"polished_andesite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("andesite_smooth".to_string()),
)],
),
// Blocks with different names in Bedrock
"bricks" => BedrockBlock::simple("brick_block"),
"end_stone_bricks" => BedrockBlock::simple("end_bricks"),
"nether_bricks" => BedrockBlock::simple("nether_brick"),
"red_nether_bricks" => BedrockBlock::simple("red_nether_brick"),
"snow_block" => BedrockBlock::simple("snow"),
"dirt_path" => BedrockBlock::simple("grass_path"),
"dead_bush" => BedrockBlock::simple("deadbush"),
"note_block" => BedrockBlock::simple("noteblock"),
// Oak items mapped to dark_oak in Bedrock (or generic equivalents)
"oak_pressure_plate" => BedrockBlock::simple("wooden_pressure_plate"),
"oak_door" => BedrockBlock::simple("wooden_door"),
"oak_trapdoor" => BedrockBlock::simple("trapdoor"),
// Bed (Bedrock uses single "bed" block with color state)
"red_bed" => BedrockBlock::with_states(
"bed",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
// Default: use the same name (works for many blocks)
// Log unmapped blocks to help identify missing mappings
_ => BedrockBlock::simple(java_name),
}
}
/// Converts an internal Block with optional Java properties to a BedrockBlock.
///
/// This function extends `to_bedrock_block` by also handling block-specific properties
/// like stair facing/shape, slab type, etc. Java property names and values are converted
/// to their Bedrock equivalents.
pub fn to_bedrock_block_with_properties(
block: Block,
java_properties: Option<&fastnbt::Value>,
) -> BedrockBlock {
let java_name = block.name();
// Extract Java properties as a map if present
let props_map = java_properties.and_then(|v| {
if let fastnbt::Value::Compound(map) = v {
Some(map)
} else {
None
}
});
// Handle stairs with facing/shape properties
if java_name.ends_with("_stairs") {
return convert_stairs(java_name, props_map);
}
// Handle slabs with type property (top/bottom/double)
if java_name.ends_with("_slab") {
return convert_slab(java_name, props_map);
}
// Handle logs with axis property
if java_name.ends_with("_log") || java_name.ends_with("_wood") {
return convert_log(java_name, props_map);
}
// Fall back to basic conversion without properties
to_bedrock_block(block)
}
/// Convert Java stair block to Bedrock format with proper orientation.
fn convert_stairs(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
// Map Java stair names to Bedrock equivalents
let bedrock_name = match java_name {
"end_stone_brick_stairs" => "end_brick_stairs",
_ => java_name, // Most stairs have the same name
};
let mut states = HashMap::new();
// Convert facing: Java uses "north/south/east/west", Bedrock uses "weirdo_direction" (0-3)
// Bedrock: 0=east, 1=west, 2=south, 3=north
if let Some(props) = props {
if let Some(fastnbt::Value::String(facing)) = props.get("facing") {
let direction = match facing.as_str() {
"east" => 0,
"west" => 1,
"south" => 2,
"north" => 3,
_ => 0,
};
states.insert(
"weirdo_direction".to_string(),
BedrockBlockStateValue::Int(direction),
);
}
// Convert half: Java uses "top/bottom", Bedrock uses "upside_down_bit"
if let Some(fastnbt::Value::String(half)) = props.get("half") {
let upside_down = half == "top";
states.insert(
"upside_down_bit".to_string(),
BedrockBlockStateValue::Bool(upside_down),
);
}
}
// If no properties were set, use defaults
if states.is_empty() {
states.insert(
"weirdo_direction".to_string(),
BedrockBlockStateValue::Int(0),
);
states.insert(
"upside_down_bit".to_string(),
BedrockBlockStateValue::Bool(false),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
/// Convert Java slab block to Bedrock format with proper type.
fn convert_slab(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
let mut states = HashMap::new();
// Convert type: Java uses "top/bottom/double", Bedrock uses "top_slot_bit"
if let Some(props) = props {
if let Some(fastnbt::Value::String(slab_type)) = props.get("type") {
let top_slot = slab_type == "top";
states.insert(
"top_slot_bit".to_string(),
BedrockBlockStateValue::Bool(top_slot),
);
// Note: "double" slabs in Java become full blocks in Bedrock (different block ID)
}
}
// Default to bottom if not specified
if !states.contains_key("top_slot_bit") {
states.insert(
"top_slot_bit".to_string(),
BedrockBlockStateValue::Bool(false),
);
}
// Handle special slab name mappings (same as in to_bedrock_block)
let bedrock_name = match java_name {
"stone_slab" => "stone_block_slab",
"stone_brick_slab" => "stone_block_slab",
"oak_slab" => "wooden_slab",
"spruce_slab" => "wooden_slab",
"birch_slab" => "wooden_slab",
"jungle_slab" => "wooden_slab",
"acacia_slab" => "wooden_slab",
"dark_oak_slab" => "wooden_slab",
_ => java_name,
};
// Add wood_type for wooden slabs
if bedrock_name == "wooden_slab" {
let wood_type = java_name.trim_end_matches("_slab");
states.insert(
"wood_type".to_string(),
BedrockBlockStateValue::String(wood_type.to_string()),
);
}
// Add stone_slab_type for stone slabs
if bedrock_name == "stone_block_slab" {
let slab_type = if java_name == "stone_brick_slab" {
"stone_brick"
} else {
"stone"
};
states.insert(
"stone_slab_type".to_string(),
BedrockBlockStateValue::String(slab_type.to_string()),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
/// Convert Java log/wood block to Bedrock format with proper axis.
fn convert_log(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
let bedrock_name = java_name;
let mut states = HashMap::new();
// Convert axis: Java uses "x/y/z", Bedrock uses "pillar_axis"
if let Some(props) = props {
if let Some(fastnbt::Value::String(axis)) = props.get("axis") {
states.insert(
"pillar_axis".to_string(),
BedrockBlockStateValue::String(axis.clone()),
);
}
}
// Default to y-axis if not specified
if states.is_empty() {
states.insert(
"pillar_axis".to_string(),
BedrockBlockStateValue::String("y".to_string()),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::block_definitions::{AIR, GRASS_BLOCK, STONE};
#[test]
fn test_simple_blocks() {
let bedrock = to_bedrock_block(STONE);
assert_eq!(bedrock.name, "minecraft:stone");
assert!(bedrock.states.is_empty());
let bedrock = to_bedrock_block(AIR);
assert_eq!(bedrock.name, "minecraft:air");
}
#[test]
fn test_grass_block() {
let bedrock = to_bedrock_block(GRASS_BLOCK);
assert_eq!(bedrock.name, "minecraft:grass_block");
}
#[test]
fn test_colored_blocks() {
use crate::block_definitions::WHITE_CONCRETE;
let bedrock = to_bedrock_block(WHITE_CONCRETE);
assert_eq!(bedrock.name, "minecraft:concrete");
assert!(matches!(
bedrock.states.get("color"),
Some(BedrockBlockStateValue::String(s)) if s == "white"
));
}
#[test]
fn test_stairs_with_properties() {
use crate::block_definitions::OAK_STAIRS;
use std::collections::HashMap as StdHashMap;
// Create Java properties for a south-facing stair
let mut props = StdHashMap::new();
props.insert(
"facing".to_string(),
fastnbt::Value::String("south".to_string()),
);
props.insert(
"half".to_string(),
fastnbt::Value::String("bottom".to_string()),
);
let java_props = fastnbt::Value::Compound(props);
let bedrock = to_bedrock_block_with_properties(OAK_STAIRS, Some(&java_props));
assert_eq!(bedrock.name, "minecraft:oak_stairs");
// Check weirdo_direction is set correctly (south = 2)
assert!(matches!(
bedrock.states.get("weirdo_direction"),
Some(BedrockBlockStateValue::Int(2))
));
// Check upside_down_bit is false for bottom half
assert!(matches!(
bedrock.states.get("upside_down_bit"),
Some(BedrockBlockStateValue::Bool(false))
));
}
#[test]
fn test_stairs_upside_down() {
use crate::block_definitions::STONE_BRICK_STAIRS;
use std::collections::HashMap as StdHashMap;
// Create Java properties for an upside-down north-facing stair
let mut props = StdHashMap::new();
props.insert(
"facing".to_string(),
fastnbt::Value::String("north".to_string()),
);
props.insert(
"half".to_string(),
fastnbt::Value::String("top".to_string()),
);
let java_props = fastnbt::Value::Compound(props);
let bedrock = to_bedrock_block_with_properties(STONE_BRICK_STAIRS, Some(&java_props));
// Check weirdo_direction is set correctly (north = 3)
assert!(matches!(
bedrock.states.get("weirdo_direction"),
Some(BedrockBlockStateValue::Int(3))
));
// Check upside_down_bit is true for top half
assert!(matches!(
bedrock.states.get("upside_down_bit"),
Some(BedrockBlockStateValue::Bool(true))
));
}
}

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@@ -1,26 +1,39 @@
/// Generates the coordinates for a line between two points using the Bresenham algorithm.
/// The result is a vector of 3D coordinates (x, y, z).
pub fn bresenham_line(x1: i32, y1: i32, z1: i32, x2: i32, y2: i32, z2: i32) -> Vec<(i32, i32, i32)> {
let mut points: Vec<(i32, i32, i32)> = Vec::new();
pub fn bresenham_line(
x1: i32,
y1: i32,
z1: i32,
x2: i32,
y2: i32,
z2: i32,
) -> Vec<(i32, i32, i32)> {
// Calculate max possible points needed
let dx = if x2 > x1 { x2 - x1 } else { x1 - x2 };
let dy = if y2 > y1 { y2 - y1 } else { y1 - y2 };
let dz = if z2 > z1 { z2 - z1 } else { z1 - z2 };
let dx: i32 = (x2 - x1).abs();
let dy: i32 = (y2 - y1).abs();
let dz: i32 = (z2 - z1).abs();
// Pre-allocate vector with exact size needed
let capacity = dx.max(dy).max(dz) + 1;
let mut points = Vec::with_capacity(capacity as usize);
points.reserve_exact(capacity as usize);
let xs: i32 = if x1 < x2 { 1 } else { -1 };
let ys: i32 = if y1 < y2 { 1 } else { -1 };
let zs: i32 = if z1 < z2 { 1 } else { -1 };
let xs = if x1 < x2 { 1 } else { -1 };
let ys = if y1 < y2 { 1 } else { -1 };
let zs = if z1 < z2 { 1 } else { -1 };
let mut x: i32 = x1;
let mut y: i32 = y1;
let mut z: i32 = z1;
let mut x = x1;
let mut y = y1;
let mut z = z1;
// Determine dominant axis once, outside the loop
if dx >= dy && dx >= dz {
let mut p1: i32 = 2 * dy - dx;
let mut p2: i32 = 2 * dz - dx;
let mut p1 = 2 * dy - dx;
let mut p2 = 2 * dz - dx;
while x != x2 {
points.push((x, y, z));
if p1 >= 0 {
y += ys;
p1 -= 2 * dx;
@@ -34,11 +47,12 @@ pub fn bresenham_line(x1: i32, y1: i32, z1: i32, x2: i32, y2: i32, z2: i32) -> V
x += xs;
}
} else if dy >= dx && dy >= dz {
let mut p1: i32 = 2 * dx - dy;
let mut p2: i32 = 2 * dz - dy;
let mut p1 = 2 * dx - dy;
let mut p2 = 2 * dz - dy;
while y != y2 {
points.push((x, y, z));
if p1 >= 0 {
x += xs;
p1 -= 2 * dy;
@@ -52,11 +66,12 @@ pub fn bresenham_line(x1: i32, y1: i32, z1: i32, x2: i32, y2: i32, z2: i32) -> V
y += ys;
}
} else {
let mut p1: i32 = 2 * dy - dz;
let mut p2: i32 = 2 * dx - dz;
let mut p1 = 2 * dy - dz;
let mut p2 = 2 * dx - dz;
while z != z2 {
points.push((x, y, z));
if p1 >= 0 {
y += ys;
p1 -= 2 * dz;

706
src/clipping.rs Normal file
View File

@@ -0,0 +1,706 @@
// Sutherland-Hodgman polygon clipping and related geometry utilities.
//
// Provides bbox clipping for polygons, polylines, and water rings with
// proper corner insertion for closed shapes.
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
use crate::osm_parser::ProcessedNode;
use std::collections::HashMap;
/// Clips a way to the bounding box using Sutherland-Hodgman for polygons or
/// simple line clipping for polylines. Preserves endpoint IDs for ring assembly.
pub fn clip_way_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
if nodes.is_empty() {
return Vec::new();
}
let is_closed = is_closed_polygon(nodes);
if !is_closed {
return clip_polyline_to_bbox(nodes, xzbbox);
}
// If all nodes are inside the bbox, return unchanged
let has_nodes_outside = nodes
.iter()
.any(|node| !xzbbox.contains(&XZPoint::new(node.x, node.z)));
if !has_nodes_outside {
return nodes.to_vec();
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
let mut polygon: Vec<(f64, f64)> = nodes.iter().map(|n| (n.x as f64, n.z as f64)).collect();
polygon = clip_polygon_sutherland_hodgman(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return Vec::new();
}
// Final clamping for floating-point errors
for p in &mut polygon {
p.0 = p.0.clamp(min_x, max_x);
p.1 = p.1.clamp(min_z, max_z);
}
let polygon = remove_consecutive_duplicates(polygon);
if polygon.len() < 3 {
return Vec::new();
}
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
let polygon = remove_consecutive_duplicates(polygon);
if polygon.len() < 3 {
return Vec::new();
}
let way_id = nodes.first().map(|n| n.id).unwrap_or(0);
assign_node_ids_preserving_endpoints(nodes, polygon, way_id)
}
/// Clips a water polygon ring to bbox using Sutherland-Hodgman (post-ring-merge).
pub fn clip_water_ring_to_bbox(
ring: &[ProcessedNode],
xzbbox: &XZBBox,
) -> Option<Vec<ProcessedNode>> {
if ring.is_empty() {
return None;
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
// Check if entire ring is inside bbox
let all_inside = ring.iter().all(|n| {
n.x as f64 >= min_x && n.x as f64 <= max_x && n.z as f64 >= min_z && n.z as f64 <= max_z
});
if all_inside {
return Some(ring.to_vec());
}
// Check if entire ring is outside bbox
if is_ring_outside_bbox(ring, min_x, min_z, max_x, max_z) {
return None;
}
// Convert to f64 coordinates and ensure closed
let mut polygon: Vec<(f64, f64)> = ring.iter().map(|n| (n.x as f64, n.z as f64)).collect();
if !polygon.is_empty() && polygon.first() != polygon.last() {
polygon.push(polygon[0]);
}
// Clip with full-range clamping (water uses simpler approach)
polygon = clip_polygon_sutherland_hodgman_simple(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return None;
}
// Verify all points are within bbox
let all_points_inside = polygon
.iter()
.all(|&(x, z)| x >= min_x && x <= max_x && z >= min_z && z <= max_z);
if !all_points_inside {
eprintln!("ERROR: clip_water_ring_to_bbox produced points outside bbox!");
return None;
}
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return None;
}
// Convert back to ProcessedNode with synthetic IDs
let mut result: Vec<ProcessedNode> = polygon
.iter()
.enumerate()
.map(|(i, &(x, z))| ProcessedNode {
id: 1_000_000_000 + i as u64,
tags: HashMap::new(),
x: x.clamp(min_x, max_x).round() as i32,
z: z.clamp(min_z, max_z).round() as i32,
})
.collect();
// Close the loop by matching first and last ID
if !result.is_empty() {
let first_id = result[0].id;
result.last_mut().unwrap().id = first_id;
}
Some(result)
}
// ============================================================================
// Internal helpers
// ============================================================================
/// Checks if a way forms a closed polygon.
fn is_closed_polygon(nodes: &[ProcessedNode]) -> bool {
if nodes.len() < 3 {
return false;
}
let first = nodes.first().unwrap();
let last = nodes.last().unwrap();
first.id == last.id || (first.x == last.x && first.z == last.z)
}
/// Checks if an entire ring is outside the bbox.
fn is_ring_outside_bbox(
ring: &[ProcessedNode],
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> bool {
let all_left = ring.iter().all(|n| (n.x as f64) < min_x);
let all_right = ring.iter().all(|n| (n.x as f64) > max_x);
let all_top = ring.iter().all(|n| (n.z as f64) < min_z);
let all_bottom = ring.iter().all(|n| (n.z as f64) > max_z);
all_left || all_right || all_top || all_bottom
}
/// Clips a polyline (open path) to the bounding box.
fn clip_polyline_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
if nodes.is_empty() {
return Vec::new();
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
let mut result = Vec::new();
for i in 0..nodes.len() {
let current = &nodes[i];
let current_point = (current.x as f64, current.z as f64);
let current_inside = point_in_bbox(current_point, min_x, min_z, max_x, max_z);
if current_inside {
result.push(current.clone());
}
if i + 1 < nodes.len() {
let next = &nodes[i + 1];
let next_point = (next.x as f64, next.z as f64);
let next_inside = point_in_bbox(next_point, min_x, min_z, max_x, max_z);
if current_inside != next_inside {
// One endpoint inside, one outside, find single intersection
let intersections =
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
for intersection in intersections {
let synthetic_id = nodes[0]
.id
.wrapping_mul(10000000)
.wrapping_add(result.len() as u64);
result.push(ProcessedNode {
id: synthetic_id,
x: intersection.0.round() as i32,
z: intersection.1.round() as i32,
tags: HashMap::new(),
});
}
} else if !current_inside && !next_inside {
// Both endpoints outside, segment might still cross through bbox
let mut intersections =
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
if intersections.len() >= 2 {
// Sort intersections by distance from current point
intersections.sort_by(|a, b| {
let dist_a =
(a.0 - current_point.0).powi(2) + (a.1 - current_point.1).powi(2);
let dist_b =
(b.0 - current_point.0).powi(2) + (b.1 - current_point.1).powi(2);
dist_a
.partial_cmp(&dist_b)
.unwrap_or(std::cmp::Ordering::Equal)
});
for intersection in intersections {
let synthetic_id = nodes[0]
.id
.wrapping_mul(10000000)
.wrapping_add(result.len() as u64);
result.push(ProcessedNode {
id: synthetic_id,
x: intersection.0.round() as i32,
z: intersection.1.round() as i32,
tags: HashMap::new(),
});
}
}
}
}
}
// Preserve endpoint IDs where possible
if result.len() >= 2 {
let tolerance = 50.0;
if let Some(first_orig) = nodes.first() {
if matches_endpoint(
(result[0].x as f64, result[0].z as f64),
first_orig,
tolerance,
) {
result[0].id = first_orig.id;
}
}
if let Some(last_orig) = nodes.last() {
let last_idx = result.len() - 1;
if matches_endpoint(
(result[last_idx].x as f64, result[last_idx].z as f64),
last_orig,
tolerance,
) {
result[last_idx].id = last_orig.id;
}
}
}
result
}
/// Sutherland-Hodgman polygon clipping with edge-specific clamping.
fn clip_polygon_sutherland_hodgman(
mut polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
// Edges: bottom, right, top, left (counter-clockwise traversal)
let bbox_edges = [
(min_x, min_z, max_x, min_z, 0), // Bottom: clamp z
(max_x, min_z, max_x, max_z, 1), // Right: clamp x
(max_x, max_z, min_x, max_z, 2), // Top: clamp z
(min_x, max_z, min_x, min_z, 3), // Left: clamp x
];
for (edge_x1, edge_z1, edge_x2, edge_z2, edge_idx) in bbox_edges {
if polygon.is_empty() {
break;
}
let mut clipped = Vec::new();
let is_closed = !polygon.is_empty() && polygon.first() == polygon.last();
let edge_count = if is_closed {
polygon.len().saturating_sub(1)
} else {
polygon.len()
};
for i in 0..edge_count {
let current = polygon[i];
let next = polygon.get(i + 1).copied().unwrap_or(polygon[0]);
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
if next_inside {
if !current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
// Clamp to current edge only
match edge_idx {
0 => intersection.1 = min_z,
1 => intersection.0 = max_x,
2 => intersection.1 = max_z,
3 => intersection.0 = min_x,
_ => {}
}
clipped.push(intersection);
}
}
clipped.push(next);
} else if current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
match edge_idx {
0 => intersection.1 = min_z,
1 => intersection.0 = max_x,
2 => intersection.1 = max_z,
3 => intersection.0 = min_x,
_ => {}
}
clipped.push(intersection);
}
}
}
polygon = clipped;
}
polygon
}
/// Sutherland-Hodgman with full bbox clamping (simpler, for water rings).
fn clip_polygon_sutherland_hodgman_simple(
mut polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
let bbox_edges = [
(min_x, min_z, max_x, min_z),
(max_x, min_z, max_x, max_z),
(max_x, max_z, min_x, max_z),
(min_x, max_z, min_x, min_z),
];
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
if polygon.is_empty() {
break;
}
let mut clipped = Vec::new();
for i in 0..(polygon.len().saturating_sub(1)) {
let current = polygon[i];
let next = polygon[i + 1];
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
if next_inside {
if !current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
intersection.0 = intersection.0.clamp(min_x, max_x);
intersection.1 = intersection.1.clamp(min_z, max_z);
clipped.push(intersection);
}
}
clipped.push(next);
} else if current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
intersection.0 = intersection.0.clamp(min_x, max_x);
intersection.1 = intersection.1.clamp(min_z, max_z);
clipped.push(intersection);
}
}
}
polygon = clipped;
}
polygon
}
/// Checks if point is inside bbox.
fn point_in_bbox(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> bool {
point.0 >= min_x && point.0 <= max_x && point.1 >= min_z && point.1 <= max_z
}
/// Checks if point is on the "inside" side of an edge (cross product test).
fn point_inside_edge(
point: (f64, f64),
edge_x1: f64,
edge_z1: f64,
edge_x2: f64,
edge_z2: f64,
) -> bool {
let edge_dx = edge_x2 - edge_x1;
let edge_dz = edge_z2 - edge_z1;
let point_dx = point.0 - edge_x1;
let point_dz = point.1 - edge_z1;
(edge_dx * point_dz - edge_dz * point_dx) >= 0.0
}
/// Finds intersection between a line segment and an edge.
#[allow(clippy::too_many_arguments)]
fn line_edge_intersection(
line_x1: f64,
line_z1: f64,
line_x2: f64,
line_z2: f64,
edge_x1: f64,
edge_z1: f64,
edge_x2: f64,
edge_z2: f64,
) -> Option<(f64, f64)> {
let line_dx = line_x2 - line_x1;
let line_dz = line_z2 - line_z1;
let edge_dx = edge_x2 - edge_x1;
let edge_dz = edge_z2 - edge_z1;
let denom = line_dx * edge_dz - line_dz * edge_dx;
if denom.abs() < 1e-10 {
return None;
}
let dx = edge_x1 - line_x1;
let dz = edge_z1 - line_z1;
let t = (dx * edge_dz - dz * edge_dx) / denom;
if (0.0..=1.0).contains(&t) {
Some((line_x1 + t * line_dx, line_z1 + t * line_dz))
} else {
None
}
}
/// Finds intersections between a line segment and bbox edges.
fn find_bbox_intersections(
start: (f64, f64),
end: (f64, f64),
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
let mut intersections = Vec::new();
let bbox_edges = [
(min_x, min_z, max_x, min_z),
(max_x, min_z, max_x, max_z),
(max_x, max_z, min_x, max_z),
(min_x, max_z, min_x, min_z),
];
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
if let Some(intersection) = line_edge_intersection(
start.0, start.1, end.0, end.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
let on_edge = point_in_bbox(intersection, min_x, min_z, max_x, max_z)
&& ((intersection.0 == min_x || intersection.0 == max_x)
|| (intersection.1 == min_z || intersection.1 == max_z));
if on_edge {
intersections.push(intersection);
}
}
}
intersections
}
/// Returns which bbox edge a point lies on: 0=bottom, 1=right, 2=top, 3=left, -1=interior.
fn get_bbox_edge(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> i32 {
let eps = 0.5;
let on_left = (point.0 - min_x).abs() < eps;
let on_right = (point.0 - max_x).abs() < eps;
let on_bottom = (point.1 - min_z).abs() < eps;
let on_top = (point.1 - max_z).abs() < eps;
// Handle corners (assign to edge in counter-clockwise order)
if on_bottom && on_left {
return 3;
}
if on_bottom && on_right {
return 0;
}
if on_top && on_right {
return 1;
}
if on_top && on_left {
return 2;
}
if on_bottom {
return 0;
}
if on_right {
return 1;
}
if on_top {
return 2;
}
if on_left {
return 3;
}
-1
}
/// Returns corners to insert when traversing from edge1 to edge2 via shorter path.
fn get_corners_between_edges(
edge1: i32,
edge2: i32,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
if edge1 == edge2 || edge1 < 0 || edge2 < 0 {
return Vec::new();
}
let corners = [
(max_x, min_z), // 0: bottom-right
(max_x, max_z), // 1: top-right
(min_x, max_z), // 2: top-left
(min_x, min_z), // 3: bottom-left
];
let ccw_dist = ((edge2 - edge1 + 4) % 4) as usize;
let cw_dist = ((edge1 - edge2 + 4) % 4) as usize;
// Opposite edges: don't insert corners
if ccw_dist == 2 && cw_dist == 2 {
return Vec::new();
}
let mut result = Vec::new();
if ccw_dist <= cw_dist {
let mut current = edge1;
for _ in 0..ccw_dist {
result.push(corners[current as usize]);
current = (current + 1) % 4;
}
} else {
let mut current = edge1;
for _ in 0..cw_dist {
current = (current + 4 - 1) % 4;
result.push(corners[current as usize]);
}
}
result
}
/// Inserts bbox corners where polygon transitions between different bbox edges.
fn insert_bbox_corners(
polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
if polygon.len() < 3 {
return polygon;
}
let mut result = Vec::with_capacity(polygon.len() + 4);
for i in 0..polygon.len() {
let current = polygon[i];
let next = polygon[(i + 1) % polygon.len()];
result.push(current);
let edge1 = get_bbox_edge(current, min_x, min_z, max_x, max_z);
let edge2 = get_bbox_edge(next, min_x, min_z, max_x, max_z);
if edge1 >= 0 && edge2 >= 0 && edge1 != edge2 {
for corner in get_corners_between_edges(edge1, edge2, min_x, min_z, max_x, max_z) {
result.push(corner);
}
}
}
result
}
/// Removes consecutive duplicate points (within epsilon tolerance).
fn remove_consecutive_duplicates(polygon: Vec<(f64, f64)>) -> Vec<(f64, f64)> {
if polygon.is_empty() {
return polygon;
}
let eps = 0.1;
let mut result: Vec<(f64, f64)> = Vec::with_capacity(polygon.len());
for p in &polygon {
if let Some(last) = result.last() {
if (p.0 - last.0).abs() < eps && (p.1 - last.1).abs() < eps {
continue;
}
}
result.push(*p);
}
// Check first/last duplicates for closed polygons
if result.len() > 1 {
let first = result.first().unwrap();
let last = result.last().unwrap();
if (first.0 - last.0).abs() < eps && (first.1 - last.1).abs() < eps {
result.pop();
}
}
result
}
/// Checks if a clipped coordinate matches an original endpoint.
fn matches_endpoint(coord: (f64, f64), endpoint: &ProcessedNode, tolerance: f64) -> bool {
let dx = (coord.0 - endpoint.x as f64).abs();
let dz = (coord.1 - endpoint.z as f64).abs();
dx * dx + dz * dz < tolerance * tolerance
}
/// Assigns node IDs to clipped coordinates, preserving original endpoint IDs.
fn assign_node_ids_preserving_endpoints(
original_nodes: &[ProcessedNode],
clipped_coords: Vec<(f64, f64)>,
way_id: u64,
) -> Vec<ProcessedNode> {
if clipped_coords.is_empty() {
return Vec::new();
}
let original_first = original_nodes.first();
let original_last = original_nodes.last();
let tolerance = 50.0;
let last_index = clipped_coords.len() - 1;
clipped_coords
.into_iter()
.enumerate()
.map(|(i, coord)| {
let is_first = i == 0;
let is_last = i == last_index;
if is_first || is_last {
if let Some(first) = original_first {
if matches_endpoint(coord, first, tolerance) {
return ProcessedNode {
id: first.id,
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
};
}
}
if let Some(last) = original_last {
if matches_endpoint(coord, last, tolerance) {
return ProcessedNode {
id: last.id,
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
};
}
}
}
ProcessedNode {
id: way_id.wrapping_mul(10000000).wrapping_add(i as u64),
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
}
})
.collect()
}

88
src/colors.rs Normal file
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@@ -0,0 +1,88 @@
pub type RGBTuple = (u8, u8, u8);
pub fn color_text_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if let Some(rgb) = full_hex_color_to_rgb_tuple(text) {
return Some(rgb);
}
if let Some(rgb) = short_hex_color_to_rgb_tuple(text) {
return Some(rgb);
}
if let Some(rgb) = color_name_to_rgb_tuple(text) {
return Some(rgb);
}
None
}
fn full_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if text.len() != 7
|| !text.starts_with("#")
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
{
return None;
}
let r: u8 = u8::from_str_radix(&text[1..3], 16).unwrap();
let g: u8 = u8::from_str_radix(&text[3..5], 16).unwrap();
let b: u8 = u8::from_str_radix(&text[5..7], 16).unwrap();
Some((r, g, b))
}
fn short_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if text.len() != 4
|| !text.starts_with("#")
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
{
return None;
}
let r: u8 = u8::from_str_radix(&text[1..2], 16).unwrap();
let r: u8 = r | (r << 4);
let g: u8 = u8::from_str_radix(&text[2..3], 16).unwrap();
let g: u8 = g | (g << 4);
let b: u8 = u8::from_str_radix(&text[3..4], 16).unwrap();
let b: u8 = b | (b << 4);
Some((r, g, b))
}
// https://wiki.openstreetmap.org/wiki/Key:colour
// https://wiki.openstreetmap.org/wiki/Key:roof:colour
fn color_name_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
Some(match text {
"aqua" | "cyan" => (0, 255, 255),
"beige" => (187, 173, 142),
"black" => (0, 0, 0),
"blue" => (0, 0, 255),
"brown" => (128, 64, 0),
// darkgrey
"fuchsia" | "magenta" => (255, 0, 255),
"gray" | "grey" => (128, 128, 128),
"green" => (0, 128, 0),
// lightgrey
"lime" => (0, 255, 0),
"maroon" => (128, 0, 0),
"navy" => (0, 0, 128),
"olive" => (128, 128, 0),
"orange" => (255, 128, 0),
"purple" => (128, 0, 128),
"red" => (255, 0, 0),
"silver" => (192, 192, 192),
"teal" => (0, 128, 0),
"white" => (255, 255, 255),
"yellow" => (255, 255, 0),
_ => {
return None;
}
})
}
pub fn rgb_distance(from: &RGBTuple, to: &RGBTuple) -> u32 {
// i32 because .pow(2) returns the same data type as self and 255^2 wouldn't fit
let difference: (i32, i32, i32) = (
from.0 as i32 - to.0 as i32,
from.1 as i32 - to.1 as i32,
from.2 as i32 - to.2 as i32,
);
let distance: i32 = difference.0.pow(2) + difference.1.pow(2) + difference.2.pow(2);
distance as u32
}

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@@ -0,0 +1,7 @@
mod xzbbox;
mod xzpoint;
mod xzvector;
pub use xzbbox::XZBBox;
pub use xzpoint::XZPoint;
pub use xzvector::XZVector;

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@@ -0,0 +1,4 @@
mod rectangle;
mod xzbbox_enum;
pub use xzbbox_enum::XZBBox;

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@@ -0,0 +1,112 @@
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// An underlying shape of XZBBox enum.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct XZBBoxRect {
/// The "bottom-left" vertex of the rectangle
min: XZPoint,
/// The "top-right" vertex of the rectangle
max: XZPoint,
}
impl XZBBoxRect {
pub fn new(min: XZPoint, max: XZPoint) -> Result<Self, String> {
let blockx_ge_1 = max.x - min.x >= 0;
let blockz_ge_1 = max.z - min.z >= 0;
if !blockx_ge_1 {
return Err(format!(
"Invalid XZBBox::Rect: max.x should >= min.x, but encountered {} -> {}",
min.x, max.x
));
}
if !blockz_ge_1 {
return Err(format!(
"Invalid XZBBox::Rect: max.z should >= min.z, but encountered {} -> {}",
min.z, max.z
));
}
Ok(Self { min, max })
}
pub fn min(&self) -> XZPoint {
self.min
}
pub fn max(&self) -> XZPoint {
self.max
}
/// Total number of blocks covered in this 2D bbox
pub fn total_blocks(&self) -> u64 {
(self.total_blocks_x() as u64) * (self.total_blocks_z() as u64)
}
/// Total number of blocks covered in x direction
pub fn total_blocks_x(&self) -> u32 {
let nx = self.max.x - self.min.x + 1;
nx as u32
}
/// Total number of blocks covered in z direction
pub fn total_blocks_z(&self) -> u32 {
let nz = self.max.z - self.min.z + 1;
nz as u32
}
/// Check whether an XZPoint is covered
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
xzpoint.x >= self.min.x
&& xzpoint.x <= self.max.x
&& xzpoint.z >= self.min.z
&& xzpoint.z <= self.max.z
}
}
impl fmt::Display for XZBBoxRect {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Rect({} -> {})", self.min, self.max)
}
}
// below are associated +- operators
impl Add<XZVector> for XZBBoxRect {
type Output = XZBBoxRect;
fn add(self, other: XZVector) -> Self {
Self {
min: self.min + other,
max: self.max + other,
}
}
}
impl AddAssign<XZVector> for XZBBoxRect {
fn add_assign(&mut self, other: XZVector) {
self.min += other;
self.max += other;
}
}
impl Sub<XZVector> for XZBBoxRect {
type Output = XZBBoxRect;
fn sub(self, other: XZVector) -> Self {
Self {
min: self.min - other,
max: self.max - other,
}
}
}
impl SubAssign<XZVector> for XZBBoxRect {
fn sub_assign(&mut self, other: XZVector) {
self.min -= other;
self.max -= other;
}
}

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@@ -0,0 +1,202 @@
use super::rectangle::XZBBoxRect;
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// Bounding Box in minecraft XZ space with varied shapes.
#[derive(Clone, Debug)]
pub enum XZBBox {
Rect(XZBBoxRect),
}
impl XZBBox {
/// Construct rectangle shape bbox from the x and z lengths of the world, originated at (0, 0)
pub fn rect_from_xz_lengths(length_x: f64, length_z: f64) -> Result<Self, String> {
let lenx_ge_0 = length_x >= 0.0;
let lenz_ge_0 = length_z >= 0.0;
let lenx_overflow = length_x > i32::MAX as f64;
let lenz_overflow = length_z > i32::MAX as f64;
if !lenx_ge_0 {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length x should >=0 , but encountered {length_x}"
));
}
if !lenz_ge_0 {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length z should >=0 , but encountered {length_x}"
));
}
if lenx_overflow {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length x too large for i32: {length_x}"
));
}
if lenz_overflow {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length z too large for i32: {length_z}"
));
}
Ok(Self::Rect(XZBBoxRect::new(
XZPoint { x: 0, z: 0 },
XZPoint {
x: length_x as i32,
z: length_z as i32,
},
)?))
}
/// Check whether an XZPoint is covered
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
match self {
Self::Rect(r) => r.contains(xzpoint),
}
}
/// Return the circumscribed rectangle of the current XZBBox shape
pub fn bounding_rect(&self) -> XZBBoxRect {
match self {
Self::Rect(r) => *r,
}
}
/// Return the min x in all covered blocks
pub fn min_x(&self) -> i32 {
self.bounding_rect().min().x
}
/// Return the max x in all covered blocks
pub fn max_x(&self) -> i32 {
self.bounding_rect().max().x
}
/// Return the min z in all covered blocks
pub fn min_z(&self) -> i32 {
self.bounding_rect().min().z
}
/// Return the max z in all covered blocks
pub fn max_z(&self) -> i32 {
self.bounding_rect().max().z
}
}
impl fmt::Display for XZBBox {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Rect(r) => write!(f, "XZBBox::{r}"),
}
}
}
// below are associated +- operators
impl Add<XZVector> for XZBBox {
type Output = XZBBox;
fn add(self, other: XZVector) -> XZBBox {
match self {
Self::Rect(r) => Self::Rect(r + other),
}
}
}
impl AddAssign<XZVector> for XZBBox {
fn add_assign(&mut self, other: XZVector) {
match self {
Self::Rect(r) => *r += other,
}
}
}
impl Sub<XZVector> for XZBBox {
type Output = XZBBox;
fn sub(self, other: XZVector) -> XZBBox {
match self {
Self::Rect(r) => Self::Rect(r - other),
}
}
}
impl SubAssign<XZVector> for XZBBox {
fn sub_assign(&mut self, other: XZVector) {
match self {
Self::Rect(r) => *r -= other,
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_valid_inputs() {
// 2 * 2
let obj = XZBBox::rect_from_xz_lengths(1.0, 1.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
assert_eq!(obj.bounding_rect().total_blocks(), 4);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 1);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 1);
// edge cases
// 1 * 2
let obj = XZBBox::rect_from_xz_lengths(0.0, 1.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 1);
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
assert_eq!(obj.bounding_rect().total_blocks(), 2);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 0);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 1);
// 2 * 1
let obj = XZBBox::rect_from_xz_lengths(1.0, 0.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
assert_eq!(obj.bounding_rect().total_blocks_z(), 1);
assert_eq!(obj.bounding_rect().total_blocks(), 2);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 1);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 0);
// normal case
let obj = XZBBox::rect_from_xz_lengths(123.4, 322.5);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 124);
assert_eq!(obj.bounding_rect().total_blocks_z(), 323);
assert_eq!(obj.bounding_rect().total_blocks(), 124 * 323);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 123);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 322);
}
#[test]
#[allow(clippy::excessive_precision)]
fn test_invalid_inputs() {
assert!(XZBBox::rect_from_xz_lengths(-1.0, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(1323.5, -3287238791.395).is_err());
assert!(XZBBox::rect_from_xz_lengths(-239928341323.29389498, -3287238791.938395).is_err());
assert!(XZBBox::rect_from_xz_lengths(-0.1, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(-0.5, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(123948761293874123.2398, -0.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(i32::MAX as f64 + 10.0, -0.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(0.2, i32::MAX as f64 + 10.0).is_err());
}
}

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@@ -0,0 +1,70 @@
use super::xzvector::XZVector;
use serde::Deserialize;
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
pub struct XZPoint {
pub x: i32,
pub z: i32,
}
impl XZPoint {
pub fn new(x: i32, z: i32) -> Self {
Self { x, z }
}
}
impl fmt::Display for XZPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "XZPoint({}, {})", self.x, self.z)
}
}
// below are associated +- operators
impl Add<XZVector> for XZPoint {
type Output = XZPoint;
fn add(self, other: XZVector) -> XZPoint {
XZPoint {
x: self.x + other.dx,
z: self.z + other.dz,
}
}
}
impl AddAssign<XZVector> for XZPoint {
fn add_assign(&mut self, other: XZVector) {
self.x += other.dx;
self.z += other.dz;
}
}
impl Sub for XZPoint {
type Output = XZVector;
fn sub(self, other: XZPoint) -> XZVector {
XZVector {
dx: self.x - other.x,
dz: self.z - other.z,
}
}
}
impl Sub<XZVector> for XZPoint {
type Output = XZPoint;
fn sub(self, other: XZVector) -> XZPoint {
XZPoint {
x: self.x - other.dx,
z: self.z - other.dz,
}
}
}
impl SubAssign<XZVector> for XZPoint {
fn sub_assign(&mut self, other: XZVector) {
self.x -= other.dx;
self.z -= other.dz;
}
}

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@@ -0,0 +1,56 @@
use serde::Deserialize;
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// Vector between two points in minecraft xz space.
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
pub struct XZVector {
/// Increment in x direction
pub dx: i32,
/// Increment in z direction
pub dz: i32,
}
impl fmt::Display for XZVector {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "XZVector({}, {})", self.dx, self.dz)
}
}
// below are associated +- operators
impl Add for XZVector {
type Output = XZVector;
fn add(self, other: XZVector) -> XZVector {
XZVector {
dx: self.dx + other.dx,
dz: self.dz + other.dz,
}
}
}
impl AddAssign for XZVector {
fn add_assign(&mut self, other: XZVector) {
self.dx += other.dx;
self.dz += other.dz;
}
}
impl Sub for XZVector {
type Output = XZVector;
fn sub(self, other: XZVector) -> XZVector {
XZVector {
dx: self.dx - other.dx,
dz: self.dz - other.dz,
}
}
}
impl SubAssign for XZVector {
fn sub_assign(&mut self, other: XZVector) {
self.dx -= other.dx;
self.dz -= other.dz;
}
}

View File

@@ -0,0 +1,125 @@
use super::llpoint::LLPoint;
/// A checked Bounding Box.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct LLBBox {
/// The "bottom-left" vertex of the rectangle
min: LLPoint,
/// The "top-right" vertex of the rectangle
max: LLPoint,
}
impl LLBBox {
pub fn new(min_lat: f64, min_lng: f64, max_lat: f64, max_lng: f64) -> Result<Self, String> {
if min_lng >= max_lng {
return Err(format!(
"Invalid LLBBox: min_lng {min_lng} >= max_lng {max_lng}"
));
}
if min_lat >= max_lat {
return Err(format!(
"Invalid LLBBox: min_lat {min_lat} >= max_lat {max_lat}"
));
}
let min = LLPoint::new(min_lat, min_lng)?;
let max = LLPoint::new(max_lat, max_lng)?;
Ok(Self { min, max })
}
pub fn from_str(s: &str) -> Result<Self, String> {
let [min_lat, min_lng, max_lat, max_lng]: [f64; 4] = s
.split([',', ' '])
.map(|e| e.parse().unwrap())
.collect::<Vec<_>>()
.try_into()
.unwrap();
// So, the GUI does Lat/Lng and no GDAL (comma-sep values), which is the exact opposite of
// what bboxfinder.com does. :facepalm: (bboxfinder is wrong here: Lat comes first!)
// DO NOT MODIFY THIS! It's correct. The CLI/GUI is passing you the numbers incorrectly.
Self::new(min_lat, min_lng, max_lat, max_lng)
}
pub fn min(&self) -> LLPoint {
self.min
}
pub fn max(&self) -> LLPoint {
self.max
}
pub fn contains(&self, llpoint: &LLPoint) -> bool {
llpoint.lat() >= self.min().lat()
&& llpoint.lat() <= self.max().lat()
&& llpoint.lng() >= self.min().lng()
&& llpoint.lng() <= self.max().lng()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_valid_input() {
assert!(LLBBox::new(0., 0., 1., 1.).is_ok());
assert!(LLBBox::new(1., 2., 3., 4.).is_ok());
// Arnis, Germany
assert!(LLBBox::new(54.627053, 9.927928, 54.634902, 9.937563).is_ok());
// Royal Observatory Greenwich, London, UK
assert!(LLBBox::new(51.470000, -0.015000, 51.480000, 0.015000).is_ok());
// The Bund, Shanghai, China
assert!(LLBBox::new(31.23256, 121.46768, 31.24993, 121.50394).is_ok());
// Santa Monica, Los Angeles, US
assert!(LLBBox::new(34.00348, -118.51226, 34.02033, -118.47600).is_ok());
// Sydney Opera House, Sydney, Australia
assert!(LLBBox::new(-33.861035, 151.204137, -33.852597, 151.222268).is_ok());
}
#[test]
fn test_from_str_commas() {
const ARNIS_STR: &str = "9.927928,54.627053,9.937563,54.634902";
let bbox_result = LLBBox::from_str(ARNIS_STR);
assert!(bbox_result.is_ok());
let arnis_correct: LLBBox = LLBBox {
min: LLPoint::new(9.927928, 54.627053).unwrap(),
max: LLPoint::new(9.937563, 54.634902).unwrap(),
};
assert_eq!(bbox_result.unwrap(), arnis_correct);
}
#[test]
fn test_from_str_spaces() {
const ARNIS_SPACE_STR: &str = "9.927928 54.627053 9.937563 54.634902";
let bbox_result = LLBBox::from_str(ARNIS_SPACE_STR);
assert!(bbox_result.is_ok());
let arnis_correct: LLBBox = LLBBox {
min: LLPoint::new(9.927928, 54.627053).unwrap(),
max: LLPoint::new(9.937563, 54.634902).unwrap(),
};
assert_eq!(bbox_result.unwrap(), arnis_correct);
}
#[test]
fn test_out_of_order() {
// Violates values in vals_in_order
assert!(LLBBox::new(0., 0., 0., 0.).is_err());
assert!(LLBBox::new(1., 0., 0., 1.).is_err());
assert!(LLBBox::new(0., 1., 1., 0.).is_err());
}
}

View File

@@ -0,0 +1,60 @@
/// Bounds-checked longitude and latitude.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct LLPoint {
lat: f64,
lng: f64,
}
impl LLPoint {
pub fn new(lat: f64, lng: f64) -> Result<Self, String> {
let lat_in_range = (-90.0..=90.0).contains(&lat);
let lng_in_range = (-180.0..=180.0).contains(&lng);
if !lat_in_range {
return Err(format!("Latitude {lat} not in range -90.0..=90.0"));
}
if !lng_in_range {
return Err(format!("Longitude {lng} not in range -180.0..=180.0"));
}
Ok(Self { lat, lng })
}
pub fn lat(&self) -> f64 {
self.lat
}
pub fn lng(&self) -> f64 {
self.lng
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_valid_input() {
assert!(LLPoint::new(0., 0.).is_ok());
// latitude extremes
assert!(LLPoint::new(-90.0, 0.).is_ok());
assert!(LLPoint::new(90.0, 0.).is_ok());
// longitude extremes
assert!(LLPoint::new(0., -180.0).is_ok());
assert!(LLPoint::new(0., 180.0).is_ok());
}
#[test]
fn test_out_of_bounds() {
// latitude out-of-bounds
assert!(LLPoint::new(-91., 0.).is_err());
assert!(LLPoint::new(91., 0.).is_err());
// longitude out-of-bounds
assert!(LLPoint::new(0., -181.).is_err());
assert!(LLPoint::new(0., 181.).is_err());
}
}

View File

@@ -0,0 +1,5 @@
mod llbbox;
mod llpoint;
pub use llbbox::LLBBox;
pub use llpoint::LLPoint;

View File

@@ -0,0 +1,3 @@
pub mod cartesian;
pub mod geographic;
pub mod transformation;

View File

@@ -0,0 +1,185 @@
use super::cartesian::{XZBBox, XZPoint};
use super::geographic::{LLBBox, LLPoint};
/// Transform geographic space (within llbbox) to a local tangential cartesian space (within xzbbox)
pub struct CoordTransformer {
len_lat: f64,
len_lng: f64,
scale_factor_x: f64,
scale_factor_z: f64,
min_lat: f64,
min_lng: f64,
}
impl CoordTransformer {
pub fn scale_factor_x(&self) -> f64 {
self.scale_factor_x
}
pub fn scale_factor_z(&self) -> f64 {
self.scale_factor_z
}
pub fn llbbox_to_xzbbox(
llbbox: &LLBBox,
scale: f64,
) -> Result<(CoordTransformer, XZBBox), String> {
let err_header = "Construct LLBBox to XZBBox transformation failed".to_string();
if scale <= 0.0 {
return Err(format!("{}: scale <= 0.0", &err_header));
}
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
let xzbbox = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z)
.map_err(|e| format!("{}:\n{}", &err_header, e))?;
Ok((
Self {
len_lat: llbbox.max().lat() - llbbox.min().lat(),
len_lng: llbbox.max().lng() - llbbox.min().lng(),
scale_factor_x,
scale_factor_z,
min_lat: llbbox.min().lat(),
min_lng: llbbox.min().lng(),
},
xzbbox,
))
}
pub fn transform_point(&self, llpoint: LLPoint) -> XZPoint {
// Calculate the relative position within the bounding box
let rel_x: f64 = (llpoint.lng() - self.min_lng) / self.len_lng;
let rel_z: f64 = 1.0 - (llpoint.lat() - self.min_lat) / self.len_lat;
// Apply scaling factors for each dimension and convert to Minecraft coordinates
let x: i32 = (rel_x * self.scale_factor_x) as i32;
let z: i32 = (rel_z * self.scale_factor_z) as i32;
XZPoint::new(x, z)
}
}
// (lat meters, lon meters)
#[inline]
pub fn geo_distance(a: LLPoint, b: LLPoint) -> (f64, f64) {
let z: f64 = lat_distance(a.lat(), b.lat());
// distance between two lons depends on their latitude. In this case we'll just average them
let x: f64 = lon_distance((a.lat() + b.lat()) / 2.0, a.lng(), b.lng());
(z, x)
}
// Haversine but optimized for a latitude delta of 0
// returns meters
fn lon_distance(lat: f64, lon1: f64, lon2: f64) -> f64 {
const R: f64 = 6_371_000.0;
let d_lon: f64 = (lon2 - lon1).to_radians();
let a: f64 =
lat.to_radians().cos() * lat.to_radians().cos() * (d_lon / 2.0).sin() * (d_lon / 2.0).sin();
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
R * c
}
// Haversine but optimized for a longitude delta of 0
// returns meters
fn lat_distance(lat1: f64, lat2: f64) -> f64 {
const R: f64 = 6_371_000.0;
let d_lat: f64 = (lat2 - lat1).to_radians();
let a: f64 = (d_lat / 2.0).sin() * (d_lat / 2.0).sin();
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
R * c
}
// copied legacy code
// Function to convert latitude and longitude to Minecraft coordinates.
// Function to convert latitude and longitude to Minecraft coordinates.
#[cfg(test)]
pub fn lat_lon_to_minecraft_coords(
lat: f64,
lon: f64,
bbox: LLBBox, // (min_lon, min_lat, max_lon, max_lat)
scale_factor_z: f64,
scale_factor_x: f64,
) -> (i32, i32) {
// Calculate the relative position within the bounding box
let rel_x: f64 = (lon - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
let rel_z: f64 = 1.0 - (lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
// Apply scaling factors for each dimension and convert to Minecraft coordinates
let x: i32 = (rel_x * scale_factor_x) as i32;
let z: i32 = (rel_z * scale_factor_z) as i32;
(x, z)
}
#[cfg(test)]
mod test {
use super::*;
use crate::test_utilities::get_llbbox_arnis;
fn test_llxztransform_one_scale_one_factor(
scale: f64,
test_latfactor: f64,
test_lngfactor: f64,
) {
let llbbox = get_llbbox_arnis();
let llpoint = LLPoint::new(
llbbox.min().lat() + (llbbox.max().lat() - llbbox.min().lat()) * test_latfactor,
llbbox.min().lng() + (llbbox.max().lng() - llbbox.min().lng()) * test_lngfactor,
)
.unwrap();
let (transformer, xzbbox_new) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale).unwrap();
// legacy xzbbox creation
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
let xzbbox_old = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z).unwrap();
// legacy coord transform
let (x, z) = lat_lon_to_minecraft_coords(
llpoint.lat(),
llpoint.lng(),
llbbox,
scale_factor_z,
scale_factor_x,
);
// new coord transform
let xzpoint = transformer.transform_point(llpoint);
assert_eq!(x, xzpoint.x);
assert_eq!(z, xzpoint.z);
assert_eq!(xzbbox_new.min_x(), xzbbox_old.min_x());
assert_eq!(xzbbox_new.max_x(), xzbbox_old.max_x());
assert_eq!(xzbbox_new.min_z(), xzbbox_old.min_z());
assert_eq!(xzbbox_new.max_z(), xzbbox_old.max_z());
}
// this ensures that transformer.transform_point == legacy lat_lon_to_minecraft_coords
#[test]
pub fn test_llxztransform() {
test_llxztransform_one_scale_one_factor(1.0, 0.5, 0.5);
test_llxztransform_one_scale_one_factor(3.0, 0.1, 0.2);
test_llxztransform_one_scale_one_factor(10.0, -1.2, 2.0);
test_llxztransform_one_scale_one_factor(0.4, 0.3, -0.2);
test_llxztransform_one_scale_one_factor(0.1, 0.2, 0.7);
}
// this ensures that invalid inputs can be handled correctly
#[test]
pub fn test_invalid_construct() {
let llbbox = get_llbbox_arnis();
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, 0.0);
assert!(obj.is_err());
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, -1.2);
assert!(obj.is_err());
}
}

View File

@@ -1,137 +1,383 @@
use colored::Colorize;
use crate::args::Args;
use crate::element_processing::{*};
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
use crate::coordinate_system::cartesian::XZBBox;
use crate::coordinate_system::geographic::LLBBox;
use crate::element_processing::*;
use crate::ground::Ground;
use crate::map_renderer;
use crate::osm_parser::ProcessedElement;
use crate::world_editor::WorldEditor;
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use crate::world_editor::{WorldEditor, WorldFormat};
use colored::Colorize;
use indicatif::{ProgressBar, ProgressStyle};
use reqwest::blocking::get;
use std::fs;
use std::io::Write;
use std::path::Path;
use std::path::PathBuf;
pub fn generate_world(elements: Vec<ProcessedElement>, args: &Args, scale_factor_x: f64, scale_factor_z: f64) {
println!("{} {}", "[3/5]".bold(), "Processing data...");
let region_template_path: &str = "region.template";
let region_dir: String = format!("{}/region", args.path);
let ground_level: i32 = -62;
pub const MIN_Y: i32 = -64;
// Check if the region.template file exists, and download if necessary
if !Path::new(region_template_path).exists() {
let _ = download_region_template(region_template_path);
}
/// Generation options that can be passed separately from CLI Args
#[derive(Clone)]
pub struct GenerationOptions {
pub path: PathBuf,
pub format: WorldFormat,
pub level_name: Option<String>,
pub spawn_point: Option<(i32, i32)>,
}
let mut editor: WorldEditor = WorldEditor::new(region_template_path, &region_dir, scale_factor_x, scale_factor_z, &args);
pub fn generate_world(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Ground,
args: &Args,
) -> Result<(), String> {
// Default to Java format when called from CLI
let options = GenerationOptions {
path: args.path.clone(),
format: WorldFormat::JavaAnvil,
level_name: None,
spawn_point: None,
};
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
}
/// Generate world with explicit format options (used by GUI for Bedrock support)
pub fn generate_world_with_options(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Ground,
args: &Args,
options: GenerationOptions,
) -> Result<PathBuf, String> {
let output_path = options.path.clone();
let world_format = options.format;
let mut editor: WorldEditor = WorldEditor::new_with_format_and_name(
options.path,
&xzbbox,
llbbox,
options.format,
options.level_name,
options.spawn_point,
);
println!("{} Processing data...", "[4/7]".bold());
// Build highway connectivity map once before processing
let highway_connectivity = highways::build_highway_connectivity_map(&elements);
// Set ground reference in the editor to enable elevation-aware block placement
editor.set_ground(&ground);
println!("{} Processing terrain...", "[5/7]".bold());
emit_gui_progress_update(25.0, "Processing terrain...");
// Process data
let process_pb: ProgressBar = ProgressBar::new(elements.len() as u64);
let elements_count: usize = elements.len();
let process_pb: ProgressBar = ProgressBar::new(elements_count as u64);
process_pb.set_style(ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45.white/black}] {pos}/{len} elements ({eta}) {msg}")
.unwrap()
.progress_chars("█▓░"));
let progress_increment_prcs: f64 = 45.0 / elements_count as f64;
let mut current_progress_prcs: f64 = 25.0;
let mut last_emitted_progress: f64 = current_progress_prcs;
for element in &elements {
process_pb.inc(1);
current_progress_prcs += progress_increment_prcs;
if (current_progress_prcs - last_emitted_progress).abs() > 0.25 {
emit_gui_progress_update(current_progress_prcs, "");
last_emitted_progress = current_progress_prcs;
}
if args.debug {
process_pb.set_message(format!("(Element ID: {} / Type: {})", element.id, element.r#type));
process_pb.set_message(format!(
"(Element ID: {} / Type: {})",
element.id(),
element.kind()
));
} else {
process_pb.set_message("");
}
match element.r#type.as_str() {
"way" => {
if element.tags.contains_key("building") || element.tags.contains_key("building:part") || element.tags.contains_key("area:highway") {
buildings::generate_buildings(&mut editor, element, ground_level);
} else if element.tags.contains_key("highway") {
highways::generate_highways(&mut editor, element, ground_level);
} else if element.tags.contains_key("landuse") {
landuse::generate_landuse(&mut editor, element, ground_level);
} else if element.tags.contains_key("natural") {
natural::generate_natural(&mut editor, element, ground_level);
} else if element.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, element, ground_level);
} else if element.tags.contains_key("leisure") {
leisure::generate_leisure(&mut editor, element, ground_level);
} else if element.tags.contains_key("barrier") {
barriers::generate_barriers(&mut editor, element, ground_level);
} else if element.tags.contains_key("waterway") {
waterways::generate_waterways(&mut editor, element, ground_level);
} else if element.tags.contains_key("bridge") {
bridges::generate_bridges(&mut editor, element, ground_level);
} else if element.tags.contains_key("railway") {
railways::generate_railways(&mut editor, element, ground_level);
} else if element.tags.get("service") == Some(&"siding".to_string()) {
highways::generate_siding(&mut editor, element, ground_level);
match element {
ProcessedElement::Way(way) => {
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
buildings::generate_buildings(&mut editor, way, args, None);
} else if way.tags.contains_key("highway") {
highways::generate_highways(&mut editor, element, args, &highway_connectivity);
} else if way.tags.contains_key("landuse") {
landuse::generate_landuse(&mut editor, way, args);
} else if way.tags.contains_key("natural") {
natural::generate_natural(&mut editor, element, args);
} else if way.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, element, args);
} else if way.tags.contains_key("leisure") {
leisure::generate_leisure(&mut editor, way, args);
} else if way.tags.contains_key("barrier") {
barriers::generate_barriers(&mut editor, element);
} else if let Some(val) = way.tags.get("waterway") {
if val == "dock" {
// docks count as water areas
water_areas::generate_water_area_from_way(&mut editor, way, &xzbbox);
} else {
waterways::generate_waterways(&mut editor, way);
}
} else if way.tags.contains_key("bridge") {
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
} else if way.tags.contains_key("railway") {
railways::generate_railways(&mut editor, way);
} else if way.tags.contains_key("roller_coaster") {
railways::generate_roller_coaster(&mut editor, way);
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
{
highways::generate_aeroway(&mut editor, way, args);
} else if way.tags.get("service") == Some(&"siding".to_string()) {
highways::generate_siding(&mut editor, way);
} else if way.tags.contains_key("man_made") {
man_made::generate_man_made(&mut editor, element, args);
}
}
"node" => {
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
doors::generate_doors(&mut editor, element, ground_level);
} else if element.tags.contains_key("natural") && element.tags.get("natural") == Some(&"tree".to_string()) {
natural::generate_natural(&mut editor, element, ground_level);
} else if element.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, element, ground_level);
} else if element.tags.contains_key("barrier") {
barriers::generate_barriers(&mut editor, element, ground_level);
} else if element.tags.contains_key("highway") {
highways::generate_highways(&mut editor, element, ground_level);
ProcessedElement::Node(node) => {
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
doors::generate_doors(&mut editor, node);
} else if node.tags.contains_key("natural")
&& node.tags.get("natural") == Some(&"tree".to_string())
{
natural::generate_natural(&mut editor, element, args);
} else if node.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, element, args);
} else if node.tags.contains_key("barrier") {
barriers::generate_barrier_nodes(&mut editor, node);
} else if node.tags.contains_key("highway") {
highways::generate_highways(&mut editor, element, args, &highway_connectivity);
} else if node.tags.contains_key("tourism") {
tourisms::generate_tourisms(&mut editor, node);
} else if node.tags.contains_key("man_made") {
man_made::generate_man_made_nodes(&mut editor, node);
}
}
ProcessedElement::Relation(rel) => {
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
buildings::generate_building_from_relation(&mut editor, rel, args);
} else if rel.tags.contains_key("water")
|| rel
.tags
.get("natural")
.map(|val| val == "water" || val == "bay")
.unwrap_or(false)
{
water_areas::generate_water_areas_from_relation(&mut editor, rel, &xzbbox);
} else if rel.tags.contains_key("natural") {
natural::generate_natural_from_relation(&mut editor, rel, args);
} else if rel.tags.contains_key("landuse") {
landuse::generate_landuse_from_relation(&mut editor, rel, args);
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
leisure::generate_leisure_from_relation(&mut editor, rel, args);
} else if rel.tags.contains_key("man_made") {
man_made::generate_man_made(
&mut editor,
&ProcessedElement::Relation(rel.clone()),
args,
);
}
}
_ => {}
}
}
process_pb.finish();
// Generate ground layer
let total_blocks: u64 = (scale_factor_x as i32 + 1) as u64 * (scale_factor_z as i32 + 1) as u64;
let total_blocks: u64 = xzbbox.bounding_rect().total_blocks();
let desired_updates: u64 = 1500;
let batch_size: u64 = (total_blocks / desired_updates).max(1);
let mut block_counter: u64 = 0;
println!("{} {}", "[4/5]".bold(), "Generating ground layer...");
let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
ground_pb.set_style(ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
.unwrap()
.progress_chars("█▓░"));
println!("{} Generating ground...", "[6/7]".bold());
emit_gui_progress_update(70.0, "Generating ground...");
for x in 0..=(scale_factor_x as i32) {
for z in 0..=(scale_factor_z as i32) {
editor.set_block(&crate::block_definitions::GRASS_BLOCK, x, ground_level, z, None, None);
editor.set_block(&crate::block_definitions::DIRT, x, ground_level - 1, z, None, None);
let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
ground_pb.set_style(
ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
.unwrap()
.progress_chars("█▓░"),
);
let mut gui_progress_grnd: f64 = 70.0;
let mut last_emitted_progress: f64 = gui_progress_grnd;
let total_iterations_grnd: f64 = total_blocks as f64;
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
let groundlayer_block = GRASS_BLOCK;
for x in xzbbox.min_x()..=xzbbox.max_x() {
for z in xzbbox.min_z()..=xzbbox.max_z() {
// Add default dirt and grass layer if there isn't a stone layer already
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
editor.set_block(groundlayer_block, x, 0, z, None, None);
editor.set_block(DIRT, x, -1, z, None, None);
editor.set_block(DIRT, x, -2, z, None, None);
}
// Fill underground with stone
if args.fillground {
// Fill from bedrock+1 to 3 blocks below ground with stone
editor.fill_blocks_absolute(
STONE,
x,
MIN_Y + 1,
z,
x,
editor.get_absolute_y(x, -3, z),
z,
None,
None,
);
}
// Generate a bedrock level at MIN_Y
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
block_counter += 1;
// Use manual % check since is_multiple_of() is unstable on stable Rust
#[allow(clippy::manual_is_multiple_of)]
if block_counter % batch_size == 0 {
ground_pb.inc(batch_size);
}
gui_progress_grnd += progress_increment_grnd;
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
emit_gui_progress_update(gui_progress_grnd, "");
last_emitted_progress = gui_progress_grnd;
}
}
}
// Set sign for player orientation
/*editor.set_sign(
"↑".to_string(),
"Generated World".to_string(),
"This direction".to_string(),
"".to_string(),
9,
-61,
9,
6,
);*/
ground_pb.inc(block_counter % batch_size);
ground_pb.finish();
// Save world
editor.save();
println!("{}", "Done! World generation complete.".green().bold());
}
emit_gui_progress_update(99.0, "Finalizing world...");
/// Downloads the region template file from a remote URL and saves it locally.
fn download_region_template(file_path: &str) -> Result<(), Box<dyn std::error::Error>> {
let url = "https://github.com/louis-e/arnis/raw/refs/heads/main/region.template";
// Update player spawn Y coordinate based on terrain height after generation
#[cfg(feature = "gui")]
if world_format == WorldFormat::JavaAnvil {
if let Some(spawn_coords) = &args.spawn_point {
use crate::gui::update_player_spawn_y_after_generation;
let bbox_string = format!(
"{},{},{},{}",
args.bbox.min().lng(),
args.bbox.min().lat(),
args.bbox.max().lng(),
args.bbox.max().lat()
);
// Download the file
let response = get(url)?;
if !response.status().is_success() {
return Err(format!("Failed to download file: HTTP {}", response.status()).into());
if let Err(e) = update_player_spawn_y_after_generation(
&args.path,
Some(*spawn_coords),
bbox_string,
args.scale,
&ground,
) {
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
eprintln!("Warning: {}", warning_msg);
#[cfg(feature = "gui")]
send_log(LogLevel::Warning, &warning_msg);
}
}
}
// Write the file to the specified path
let mut file = fs::File::create(file_path)?;
file.write_all(&response.bytes()?)?;
// For Bedrock format, emit event to open the mcworld file
if world_format == WorldFormat::BedrockMcWorld {
if let Some(path_str) = output_path.to_str() {
emit_open_mcworld_file(path_str);
}
}
Ok(())
Ok(output_path)
}
/// Information needed to generate a map preview after world generation is complete
#[derive(Clone)]
pub struct MapPreviewInfo {
pub world_path: PathBuf,
pub min_x: i32,
pub max_x: i32,
pub min_z: i32,
pub max_z: i32,
pub world_area: i64,
}
impl MapPreviewInfo {
/// Create MapPreviewInfo from world bounds
pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
Self {
world_path,
min_x: xzbbox.min_x(),
max_x: xzbbox.max_x(),
min_z: xzbbox.min_z(),
max_z: xzbbox.max_z(),
world_area: world_width * world_height,
}
}
}
/// Maximum area for which map preview generation is allowed (to avoid memory issues)
pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
/// Start map preview generation in a background thread.
/// This should be called AFTER the world generation is complete, the session lock is released,
/// and the GUI has been notified of 100% completion.
///
/// For Java worlds only, and only if the world area is within limits.
pub fn start_map_preview_generation(info: MapPreviewInfo) {
if info.world_area > MAX_MAP_PREVIEW_AREA {
return;
}
std::thread::spawn(move || {
// Use catch_unwind to prevent any panic from affecting the application
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
map_renderer::render_world_map(
&info.world_path,
info.min_x,
info.max_x,
info.min_z,
info.max_z,
)
}));
match result {
Ok(Ok(_path)) => {
// Notify the GUI that the map preview is ready
emit_map_preview_ready();
}
Ok(Err(e)) => {
eprintln!("Warning: Failed to generate map preview: {}", e);
}
Err(_) => {
eprintln!("Warning: Map preview generation panicked unexpectedly");
}
}
});
}

View File

@@ -1,132 +1,257 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::coordinate_system::cartesian::XZPoint;
use crate::floodfill::flood_fill_area;
use crate::osm_parser::ProcessedElement;
use crate::world_editor::WorldEditor;
pub fn generate_amenities(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
pub fn generate_amenities(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags.get("layer") {
if let Some(layer) = element.tags().get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags.get("level") {
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(amenity_type) = element.tags.get("amenity") {
let first_node: Option<&(i32, i32)> = element.nodes.first();
if let Some(amenity_type) = element.tags().get("amenity") {
let first_node: Option<XZPoint> = element
.nodes()
.map(|n: &crate::osm_parser::ProcessedNode| XZPoint::new(n.x, n.z))
.next();
match amenity_type.as_str() {
"waste_disposal" | "waste_basket" => {
// Place a cauldron for waste disposal or waste basket
if let Some(&(x, z)) = first_node {
editor.set_block(&CAULDRON, x, ground_level + 1, z, None, None);
if let Some(pt) = first_node {
editor.set_block(CAULDRON, pt.x, 1, pt.z, None, None);
}
return;
}
"vending_machine" | "atm" => {
if let Some(&(x, z)) = first_node {
editor.set_block(&IRON_BLOCK, x, ground_level + 1, z, None, None);
editor.set_block(&IRON_BLOCK, x, ground_level + 2, z, None, None);
if let Some(pt) = first_node {
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
}
return;
}
"bicycle_parking" => {
let ground_block: &once_cell::sync::Lazy<Block> = &OAK_PLANKS;
let roof_block: &once_cell::sync::Lazy<Block> = &STONE_BLOCK_SLAB;
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().copied().collect();
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, 2);
let ground_block: Block = OAK_PLANKS;
let roof_block: Block = STONE_BLOCK_SLAB;
let polygon_coords: Vec<(i32, i32)> = element
.nodes()
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
.collect();
if polygon_coords.is_empty() {
return;
}
let floor_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
// Fill the floor area
for (x, z) in floor_area.iter() {
editor.set_block(ground_block, *x, ground_level, *z, None, None);
editor.set_block(ground_block, *x, 0, *z, None, None);
}
// Place fences and roof slabs at each corner node directly
for &(x, z) in &element.nodes {
// Place fences and roof slabs at each corner node
for node in element.nodes() {
let x: i32 = node.x;
let z: i32 = node.z;
// Set ground block and fences
editor.set_block(ground_block, x, 0, z, None, None);
for y in 1..=4 {
editor.set_block(ground_block, x, ground_level, z, None, None);
editor.set_block(&OAK_FENCE, x, ground_level + y, z, None, None);
editor.set_block(OAK_FENCE, x, y, z, None, None);
}
editor.set_block(roof_block, x, ground_level + 5, z, None, None);
editor.set_block(roof_block, x, 5, z, None, None);
}
// Flood fill the roof area
let roof_height: i32 = ground_level + 5;
for (x, z) in floor_area.iter() {
editor.set_block(roof_block, *x, roof_height, *z, None, None);
editor.set_block(roof_block, *x, 5, *z, None, None);
}
}
"bench" => {
// Place a bench
if let Some(&(x, z)) = first_node {
editor.set_block(&SMOOTH_STONE, x, ground_level + 1, z, None, None);
editor.set_block(&OAK_LOG, x + 1, ground_level + 1, z, None, None);
editor.set_block(&OAK_LOG, x - 1, ground_level + 1, z, None, None);
if let Some(pt) = first_node {
// 50% chance to 90 degrees rotate the bench using if
if rand::random::<bool>() {
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x + 1, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x - 1, 1, pt.z, None, None);
} else {
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x, 1, pt.z + 1, None, None);
editor.set_block(OAK_LOG, pt.x, 1, pt.z - 1, None, None);
}
}
}
"vending" => {
// Place vending machine blocks
if let Some(&(x, z)) = first_node {
editor.set_block(&IRON_BLOCK, x, ground_level + 1, z, None, None);
editor.set_block(&IRON_BLOCK, x, ground_level + 2, z, None, None);
"shelter" => {
let roof_block: Block = STONE_BRICK_SLAB;
let polygon_coords: Vec<(i32, i32)> = element
.nodes()
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
.collect();
let roof_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
// Place fences and roof slabs at each corner node directly
for node in element.nodes() {
let x: i32 = node.x;
let z: i32 = node.z;
for fence_height in 1..=4 {
editor.set_block(OAK_FENCE, x, fence_height, z, None, None);
}
editor.set_block(roof_block, x, 5, z, None, None);
}
// Flood fill the roof area
for (x, z) in roof_area.iter() {
editor.set_block(roof_block, *x, 5, *z, None, None);
}
}
"parking" | "fountain" => {
// Process parking or fountain areas
let mut previous_node: Option<(i32, i32)> = None;
let mut previous_node: Option<XZPoint> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_amenity: Vec<(i32, i32)> = vec![];
let block_type: &once_cell::sync::Lazy<Block> = match amenity_type.as_str() {
"fountain" => &WATER,
"parking" => &GRAY_CONCRETE,
_ => &GRAY_CONCRETE,
let block_type = match amenity_type.as_str() {
"fountain" => WATER,
"parking" => GRAY_CONCRETE,
_ => GRAY_CONCRETE,
};
for &node in &element.nodes {
for node in element.nodes() {
let pt: XZPoint = node.xz();
if let Some(prev) = previous_node {
// Create borders for fountain or parking area
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, ground_level, prev.1, node.0, ground_level, node.1);
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.x, 0, prev.z, pt.x, 0, pt.z);
for (bx, _, bz) in bresenham_points {
editor.set_block(block_type, bx, ground_level, bz, Some(&[&BLACK_CONCRETE]), None);
editor.set_block(block_type, bx, 0, bz, Some(&[BLACK_CONCRETE]), None);
// Decorative border around fountains
if amenity_type == "fountain" {
for dx in [-1, 0, 1].iter() {
for dz in [-1, 0, 1].iter() {
if (*dx, *dz) != (0, 0) {
editor.set_block(&LIGHT_GRAY_CONCRETE, bx + dx, ground_level, bz + dz, None, None);
editor.set_block(
LIGHT_GRAY_CONCRETE,
bx + dx,
0,
bz + dz,
None,
None,
);
}
}
}
}
current_amenity.push((node.0, node.1));
corner_addup.0 += node.0;
corner_addup.1 += node.1;
current_amenity.push((node.x, node.z));
corner_addup.0 += node.x;
corner_addup.1 += node.z;
corner_addup.2 += 1;
}
}
previous_node = Some(node);
previous_node = Some(pt);
}
// Flood-fill the interior area for parking or fountains
if corner_addup.2 > 0 {
let polygon_coords: Vec<(i32, i32)> = current_amenity.iter().copied().collect();
let flood_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, 2);
let polygon_coords: Vec<(i32, i32)> = current_amenity.to_vec();
let flood_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
for (x, z) in flood_area {
editor.set_block(block_type, x, ground_level, z, Some(&[&BLACK_CONCRETE, &GRAY_CONCRETE]), None);
editor.set_block(
block_type,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
// Add parking spot markings
if amenity_type == "parking" && (x + z) % 8 == 0 && (x * z) % 32 != 0 {
editor.set_block(&LIGHT_GRAY_CONCRETE, x, ground_level, z, Some(&[&BLACK_CONCRETE, &GRAY_CONCRETE]), None);
// Enhanced parking space markings
if amenity_type == "parking" {
// Create defined parking spaces with realistic layout
let space_width = 4; // Width of each parking space
let space_length = 6; // Length of each parking space
let lane_width = 5; // Width of driving lanes
// Calculate which "zone" this coordinate falls into
let zone_x = x / space_width;
let zone_z = z / (space_length + lane_width);
let local_x = x % space_width;
let local_z = z % (space_length + lane_width);
// Create parking space boundaries (only within parking areas, not in driving lanes)
if local_z < space_length {
// We're in a parking space area, not in the driving lane
if local_x == 0 {
// Vertical parking space lines (only on the left edge)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
} else if local_z == 0 {
// Horizontal parking space lines (only on the top edge)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
}
} else if local_z == space_length {
// Bottom edge of parking spaces (border with driving lane)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
} else if local_z > space_length && local_z < space_length + lane_width
{
// Driving lane - use darker concrete
editor.set_block(
BLACK_CONCRETE,
x,
0,
z,
Some(&[GRAY_CONCRETE]),
None,
);
}
// Add light posts at parking space outline corners
if local_x == 0 && local_z == 0 && zone_x % 3 == 0 && zone_z % 2 == 0 {
// Light posts at regular intervals on parking space corners
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
for dy in 2..=4 {
editor.set_block(OAK_FENCE, x, dy, z, None, None);
}
editor.set_block(GLOWSTONE, x, 5, z, None, None);
}
}
}
}

View File

@@ -1,50 +1,171 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::{ProcessedElement, ProcessedNode};
use crate::world_editor::WorldEditor;
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
if let Some(barrier_type) = element.tags.get("barrier") {
if barrier_type == "bollard" {
if let Some(&(x, z)) = element.nodes.first() {
editor.set_block(&COBBLESTONE_WALL, x, ground_level + 1, z, None, None); // Place bollard
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement) {
// Default values
let mut barrier_material: Block = COBBLESTONE_WALL;
let mut barrier_height: i32 = 2;
match element.tags().get("barrier").map(|s| s.as_str()) {
Some("bollard") => {
barrier_material = COBBLESTONE_WALL;
barrier_height = 1;
}
Some("kerb") => {
// Ignore kerbs
return;
}
Some("hedge") => {
barrier_material = OAK_LEAVES;
barrier_height = 2;
}
Some("fence") => {
// Handle fence sub-types
match element.tags().get("fence_type").map(|s| s.as_str()) {
Some("railing" | "bars" | "krest") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 1;
}
Some(
"chain_link" | "metal" | "wire" | "barbed_wire" | "corrugated_metal"
| "electric" | "metal_bars",
) => {
barrier_material = STONE_BRICK_WALL; // IRON_BARS
barrier_height = 2;
}
Some("slatted" | "paling") => {
barrier_material = OAK_FENCE;
barrier_height = 1;
}
Some("wood" | "split_rail" | "panel" | "pole") => {
barrier_material = OAK_FENCE;
barrier_height = 2;
}
Some("concrete" | "stone") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 2;
}
Some("glass") => {
barrier_material = GLASS;
barrier_height = 1;
}
_ => {}
}
} else {
// Determine wall height
let wall_height: i32 = element
.tags
.get("height")
.and_then(|height: &String| height.parse::<f32>().ok())
.map(|height: f32| f32::min(3.0, height).round() as i32)
.unwrap_or(2); // Default height is 2 if not specified or invalid
}
Some("wall") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 3;
}
_ => {}
}
// Tagged material takes priority over inferred
if let Some(barrier_mat) = element.tags().get("material") {
if barrier_mat == "brick" {
barrier_material = BRICK;
}
if barrier_mat == "concrete" {
barrier_material = LIGHT_GRAY_CONCRETE;
}
if barrier_mat == "metal" {
barrier_material = STONE_BRICK_WALL; // IRON_BARS
}
}
// Process nodes to create the barrier wall
for i in 1..element.nodes.len() {
let (x1, z1) = element.nodes[i - 1];
let (x2, z2) = element.nodes[i];
if let ProcessedElement::Way(way) = element {
// Determine wall height
let wall_height: i32 = element
.tags()
.get("height")
.and_then(|height: &String| height.parse::<f32>().ok())
.map(|height: f32| height.round() as i32)
.unwrap_or(barrier_height);
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
// Process nodes to create the barrier wall
for i in 1..way.nodes.len() {
let prev: &crate::osm_parser::ProcessedNode = &way.nodes[i - 1];
let x1: i32 = prev.x;
let z1: i32 = prev.z;
for (bx, _, bz) in bresenham_points {
// Build the barrier wall to the specified height
for y in (ground_level + 1)..=(ground_level + wall_height) {
editor.set_block(&COBBLESTONE_WALL, bx, y, bz, None, None); // Barrier wall
}
let cur: &crate::osm_parser::ProcessedNode = &way.nodes[i];
let x2: i32 = cur.x;
let z2: i32 = cur.z;
// Add an optional top to the barrier if the height is more than 1
if wall_height > 1 {
editor.set_block(
&STONE_BRICK_SLAB,
bx,
ground_level + wall_height + 1,
bz,
None,
None,
); // Top of the barrier
}
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, 0, z1, x2, 0, z2);
for (bx, _, bz) in bresenham_points {
// Build the barrier wall to the specified height
for y in 1..=wall_height {
editor.set_block(barrier_material, bx, y, bz, None, None);
}
// Add an optional top to the barrier if the height is more than 1
if wall_height > 1 {
editor.set_block(STONE_BRICK_SLAB, bx, wall_height + 1, bz, None, None);
}
}
}
}
}
pub fn generate_barrier_nodes(editor: &mut WorldEditor<'_>, node: &ProcessedNode) {
match node.tags.get("barrier").map(|s| s.as_str()) {
Some("bollard") => {
editor.set_block(COBBLESTONE_WALL, node.x, 1, node.z, None, None);
}
Some("stile" | "gate" | "swing_gate" | "lift_gate") => {
/*editor.set_block(
OAK_TRAPDOOR,
node.x,
1,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);
editor.set_block(
AIR,
node.x,
2,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);
editor.set_block(
AIR,
node.x,
3,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);*/
}
Some("block") => {
editor.set_block(STONE, node.x, 1, node.z, None, None);
}
Some("entrance") => {
editor.set_block(AIR, node.x, 1, node.z, None, None);
}
None => {}
_ => {}
}
}

View File

@@ -1,62 +1,38 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
// TODO FIX
#[allow(dead_code)]
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(_bridge_type) = element.tags.get("bridge") {
let bridge_height: i32 = element
.tags
.get("layer")
.and_then(|layer: &String| layer.parse::<i32>().ok())
.unwrap_or(1); // Default height if not specified
// Calculate the total length of the bridge
let total_steps: usize = element
.nodes
.windows(2)
.map(|nodes: &[(i32, i32)]| {
let (x1, z1) = nodes[0];
let (x2, z2) = nodes[1];
bresenham_line(x1, ground_level, z1, x2, ground_level, z2).len()
})
.sum();
let half_steps = total_steps / 2; // Calculate midpoint for descending after rising
let mut current_step = 0;
let bridge_height = 3; // Fixed height
for i in 1..element.nodes.len() {
let (x1, z1) = element.nodes[i - 1];
let (x2, z2) = element.nodes[i];
let prev = &element.nodes[i - 1];
let cur = &element.nodes[i];
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
let total_length = points.len();
let ramp_length = 6; // Length of ramp at each end
for (bx, _, bz) in bresenham_points {
// Calculate the current height of the bridge
let current_height: i32 = if current_step <= half_steps {
ground_level + bridge_height + current_step as i32 / 5 // Rise for the first half
for (idx, (x, _, z)) in points.iter().enumerate() {
let height = if idx < ramp_length {
// Start ramp (rising)
(idx * bridge_height) / ramp_length
} else if idx >= total_length - ramp_length {
// End ramp (descending)
((total_length - idx) * bridge_height) / ramp_length
} else {
ground_level
+ bridge_height
+ (half_steps as i32 / 5)
- ((current_step - half_steps) as i32 / 5) // Descend for the second half
// Middle section (constant height)
bridge_height
};
// Set bridge blocks
editor.set_block(&LIGHT_GRAY_CONCRETE, bx, current_height, bz, None, None);
for (offset_x, offset_z) in &[(-1, -1), (1, -1), (1, 1), (-1, 1)] {
editor.set_block(
&LIGHT_GRAY_CONCRETE,
bx + offset_x,
current_height,
bz + offset_z,
None,
None,
);
// Place bridge blocks
for dx in -2..=2 {
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
}
current_step += 1;
}
}
}

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@@ -1,8 +1,8 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::block_definitions::*;
use crate::osm_parser::ProcessedNode;
use crate::world_editor::WorldEditor;
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode) {
// Check if the element is a door or entrance
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
// Check for the "level" tag and skip doors that are not at ground level
@@ -14,12 +14,12 @@ pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedElement, grou
}
}
// Process the first node of the door/entrance element
if let Some(&(x, z)) = element.nodes.first() {
// Set the ground block and the door blocks
editor.set_block(&GRAY_CONCRETE, x, ground_level, z, None, None);
editor.set_block(&DARK_OAK_DOOR_LOWER, x, ground_level + 1, z, None, None);
editor.set_block(&DARK_OAK_DOOR_UPPER, x, ground_level + 2, z, None, None);
}
let x: i32 = element.x;
let z: i32 = element.z;
// Set the ground block and the door blocks
editor.set_block(GRAY_CONCRETE, x, 0, z, None, None);
editor.set_block(DARK_OAK_DOOR_LOWER, x, 1, z, None, None);
editor.set_block(DARK_OAK_DOOR_UPPER, x, 2, z, None, None);
}
}

View File

@@ -1,89 +1,174 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::floodfill::flood_fill_area; // Assuming you have a flood fill function for area filling
use crate::coordinate_system::cartesian::XZPoint;
use crate::floodfill::flood_fill_area;
use crate::osm_parser::{ProcessedElement, ProcessedWay};
use crate::world_editor::WorldEditor;
use std::collections::HashMap;
pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
if let Some(highway_type) = element.tags.get("highway") {
/// Type alias for highway connectivity map
pub type HighwayConnectivityMap = HashMap<(i32, i32), Vec<i32>>;
/// Generates highways with elevation support based on layer tags and connectivity analysis
pub fn generate_highways(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
highway_connectivity: &HighwayConnectivityMap,
) {
generate_highways_internal(editor, element, args, highway_connectivity);
}
/// Build a connectivity map for highway endpoints to determine where slopes are needed.
pub fn build_highway_connectivity_map(elements: &[ProcessedElement]) -> HighwayConnectivityMap {
let mut connectivity_map: HashMap<(i32, i32), Vec<i32>> = HashMap::new();
for element in elements {
if let ProcessedElement::Way(way) = element {
if way.tags.contains_key("highway") {
let layer_value = way
.tags
.get("layer")
.and_then(|layer| layer.parse::<i32>().ok())
.unwrap_or(0);
// Treat negative layers as ground level (0) for connectivity
let layer_value = if layer_value < 0 { 0 } else { layer_value };
// Add connectivity for start and end nodes
if !way.nodes.is_empty() {
let start_node = &way.nodes[0];
let end_node = &way.nodes[way.nodes.len() - 1];
let start_coord = (start_node.x, start_node.z);
let end_coord = (end_node.x, end_node.z);
connectivity_map
.entry(start_coord)
.or_default()
.push(layer_value);
connectivity_map
.entry(end_coord)
.or_default()
.push(layer_value);
}
}
}
}
connectivity_map
}
/// Internal function that generates highways with connectivity context for elevation handling
fn generate_highways_internal(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>, // Maps node coordinates to list of layers that connect to this node
) {
if let Some(highway_type) = element.tags().get("highway") {
if highway_type == "street_lamp" {
// Handle street lamps
if let Some(first_node) = element.nodes.first() {
let (x, z) = *first_node;
for y in 1..=4 {
editor.set_block(&OAK_FENCE, x, ground_level + y, z, None, None);
if let ProcessedElement::Node(first_node) = element {
let x: i32 = first_node.x;
let z: i32 = first_node.z;
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
for dy in 2..=4 {
editor.set_block(OAK_FENCE, x, dy, z, None, None);
}
editor.set_block(&GLOWSTONE, x, ground_level + 5, z, None, None);
editor.set_block(GLOWSTONE, x, 5, z, None, None);
}
} else if highway_type == "crossing" {
// Handle traffic signals for crossings
if let Some(crossing_type) = element.tags.get("crossing") {
if let Some(crossing_type) = element.tags().get("crossing") {
if crossing_type == "traffic_signals" {
if let Some(first_node) = element.nodes.first() {
let (x, z) = *first_node;
for y in 1..=3 {
editor.set_block(&COBBLESTONE_WALL, x, ground_level + y, z, None, None);
if let ProcessedElement::Node(node) = element {
let x: i32 = node.x;
let z: i32 = node.z;
for dy in 1..=3 {
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
}
editor.set_block(&GREEN_WOOL, x, ground_level + 4, z, None, None);
editor.set_block(&YELLOW_WOOL, x, ground_level + 5, z, None, None);
editor.set_block(&RED_WOOL, x, ground_level + 6, z, None, None);
editor.set_block(GREEN_WOOL, x, 4, z, None, None);
editor.set_block(YELLOW_WOOL, x, 5, z, None, None);
editor.set_block(RED_WOOL, x, 6, z, None, None);
}
}
}
} else if highway_type == "bus_stop" {
// Handle bus stops
if let Some(first_node) = element.nodes.first() {
let (x, z) = *first_node;
for y in 1..=3 {
editor.set_block(&COBBLESTONE_WALL, x, ground_level + y, z, None, None);
if let ProcessedElement::Node(node) = element {
let x = node.x;
let z = node.z;
for dy in 1..=3 {
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
}
editor.set_block(&WHITE_WOOL, x, ground_level + 4, z, None, None);
editor.set_block(&WHITE_WOOL, x + 1, ground_level + 4, z, None, None);
editor.set_block(WHITE_WOOL, x, 4, z, None, None);
editor.set_block(WHITE_WOOL, x + 1, 4, z, None, None);
}
} else if element.tags.get("area").map_or(false, |v| v == "yes") {
} else if element
.tags()
.get("area")
.is_some_and(|v: &String| v == "yes")
{
let ProcessedElement::Way(way) = element else {
return;
};
// Handle areas like pedestrian plazas
let mut surface_block: &once_cell::sync::Lazy<Block> = &STONE; // Default block
let mut surface_block: Block = STONE; // Default block
// Determine the block type based on the 'surface' tag
if let Some(surface) = element.tags.get("surface") {
if let Some(surface) = element.tags().get("surface") {
surface_block = match surface.as_str() {
"paving_stones" | "sett" => &STONE_BRICKS,
"bricks" => &BRICK,
"wood" => &OAK_PLANKS,
"asphalt" => &BLACK_CONCRETE,
"gravel" | "fine_gravel" => &GRAVEL,
"grass" => &GRASS_BLOCK,
"dirt" => &DIRT,
"sand" => &SAND,
"concrete" => &LIGHT_GRAY_CONCRETE,
_ => &STONE, // Default to stone for unknown surfaces
"paving_stones" | "sett" => STONE_BRICKS,
"bricks" => BRICK,
"wood" => OAK_PLANKS,
"asphalt" => BLACK_CONCRETE,
"gravel" | "fine_gravel" => GRAVEL,
"grass" => GRASS_BLOCK,
"dirt" | "ground" | "earth" => DIRT,
"sand" => SAND,
"concrete" => LIGHT_GRAY_CONCRETE,
_ => STONE, // Default to stone for unknown surfaces
};
}
// Fill the area using flood fill or by iterating through the nodes
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().copied().collect();
let filled_area = flood_fill_area(&polygon_coords, 2);
let polygon_coords: Vec<(i32, i32)> = way
.nodes
.iter()
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
.collect();
let filled_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
for (x, z) in filled_area {
editor.set_block(surface_block, x, ground_level, z, None, None);
editor.set_block(surface_block, x, 0, z, None, None);
}
} else {
let mut previous_node: Option<(i32, i32)> = None;
let mut block_type: &once_cell::sync::Lazy<Block> = &BLACK_CONCRETE;
let mut block_type = BLACK_CONCRETE;
let mut block_range: i32 = 2;
let mut add_stripe = false; // Flag for adding stripes
let mut add_stripe = false;
let mut add_outline = false;
let scale_factor = args.scale;
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags.get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags.get("level") {
// Parse the layer value for elevation calculation
let layer_value = element
.tags()
.get("layer")
.and_then(|layer| layer.parse::<i32>().ok())
.unwrap_or(0);
// Treat negative layers as ground level (0)
let layer_value = if layer_value < 0 { 0 } else { layer_value };
// Skip if 'level' is negative in the tags (indoor mapping)
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
@@ -92,53 +177,135 @@ pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, g
// Determine block type and range based on highway type
match highway_type.as_str() {
"footway" | "pedestrian" => {
block_type = &GRAY_CONCRETE;
block_type = GRAY_CONCRETE;
block_range = 1;
}
"path" => {
block_type = &LIGHT_GRAY_CONCRETE;
block_type = DIRT_PATH;
block_range = 1;
}
"motorway" | "primary" => {
"motorway" | "primary" | "trunk" => {
block_range = 5;
add_stripe = true; // Add stripes for motorways and primary roads
add_stripe = true;
}
"secondary" => {
block_range = 4;
add_stripe = true;
}
"tertiary" => {
add_stripe = true;
}
"track" => {
block_range = 1;
}
"service" => {
block_type = &GRAY_CONCRETE;
block_type = GRAY_CONCRETE;
block_range = 2;
}
"secondary_link" | "tertiary_link" => {
//Exit ramps, sliproads
block_type = BLACK_CONCRETE;
block_range = 1;
}
"escape" => {
// Sand trap for vehicles on mountainous roads
block_type = SAND;
block_range = 1;
}
"steps" => {
//TODO: Add correct stairs respecting height, step_count, etc.
block_type = GRAY_CONCRETE;
block_range = 1;
}
_ => {
if let Some(lanes) = element.tags.get("lanes") {
if let Some(lanes) = element.tags().get("lanes") {
if lanes == "2" {
block_range = 3;
add_stripe = true;
add_outline = true;
} else if lanes != "1" {
block_range = 4;
add_stripe = true;
add_outline = true;
}
}
}
}
let ProcessedElement::Way(way) = element else {
return;
};
if scale_factor < 1.0 {
block_range = ((block_range as f64) * scale_factor).floor() as i32;
}
// Calculate elevation based on layer
const LAYER_HEIGHT_STEP: i32 = 6; // Each layer is 6 blocks higher/lower
let base_elevation = layer_value * LAYER_HEIGHT_STEP;
// Check if we need slopes at start and end
let needs_start_slope =
should_add_slope_at_node(&way.nodes[0], layer_value, highway_connectivity);
let needs_end_slope = should_add_slope_at_node(
&way.nodes[way.nodes.len() - 1],
layer_value,
highway_connectivity,
);
// Calculate total way length for slope distribution
let total_way_length = calculate_way_length(way);
// Check if this is a short isolated elevated segment - if so, treat as ground level
let is_short_isolated_elevated =
needs_start_slope && needs_end_slope && layer_value > 0 && total_way_length <= 35;
// Override elevation and slopes for short isolated segments
let (effective_elevation, effective_start_slope, effective_end_slope) =
if is_short_isolated_elevated {
(0, false, false) // Treat as ground level
} else {
(base_elevation, needs_start_slope, needs_end_slope)
};
let slope_length = (total_way_length as f32 * 0.35).clamp(15.0, 50.0) as usize; // 35% of way length, max 50 blocks, min 15 blocks
// Iterate over nodes to create the highway
for &node in &element.nodes {
let mut segment_index = 0;
let total_segments = way.nodes.len() - 1;
for node in &way.nodes {
if let Some(prev) = previous_node {
let (x1, z1) = prev;
let (x2, z2) = node;
let x2: i32 = node.x;
let z2: i32 = node.z;
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
bresenham_line(x1, 0, z1, x2, 0, z2);
// Calculate elevation for this segment
let segment_length = bresenham_points.len();
// Variables to manage dashed line pattern
let mut stripe_length = 0;
let dash_length = 5; // Length of the solid part of the stripe
let gap_length = 5; // Length of the gap part of the stripe
let mut stripe_length: i32 = 0;
let dash_length: i32 = (5.0 * scale_factor).ceil() as i32;
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32;
for (point_index, (x, _, z)) in bresenham_points.iter().enumerate() {
// Calculate Y elevation for this point based on slopes and layer
let current_y = calculate_point_elevation(
segment_index,
point_index,
segment_length,
total_segments,
effective_elevation,
effective_start_slope,
effective_end_slope,
slope_length,
);
for (x, _, z) in bresenham_points {
// Draw the road surface for the entire width
for dx in -block_range..=block_range {
for dz in -block_range..=block_range {
@@ -147,74 +314,129 @@ pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, g
// Zebra crossing logic
if highway_type == "footway"
&& element.tags.get("footway") == Some(&"crossing".to_string())
&& element.tags().get("footway")
== Some(&"crossing".to_string())
{
let is_horizontal: bool = (x2 - x1).abs() >= (z2 - z1).abs();
if is_horizontal {
if set_x % 2 < 1 {
editor.set_block(
&WHITE_CONCRETE,
WHITE_CONCRETE,
set_x,
ground_level,
current_y,
set_z,
Some(&[&BLACK_CONCRETE]),
Some(&[BLACK_CONCRETE]),
None,
);
} else {
editor.set_block(
&BLACK_CONCRETE,
BLACK_CONCRETE,
set_x,
ground_level,
current_y,
set_z,
None,
None,
);
}
} else if set_z % 2 < 1 {
editor.set_block(
WHITE_CONCRETE,
set_x,
current_y,
set_z,
Some(&[BLACK_CONCRETE]),
None,
);
} else {
if set_z % 2 < 1 {
editor.set_block(
&WHITE_CONCRETE,
set_x,
ground_level,
set_z,
Some(&[&BLACK_CONCRETE]),
None,
);
} else {
editor.set_block(
&BLACK_CONCRETE,
set_x,
ground_level,
set_z,
None,
None,
);
}
editor.set_block(
BLACK_CONCRETE,
set_x,
current_y,
set_z,
None,
None,
);
}
} else {
editor.set_block(
block_type,
set_x,
ground_level,
current_y,
set_z,
None,
Some(&[&BLACK_CONCRETE, &WHITE_CONCRETE]),
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
);
}
// Add stone brick foundation underneath elevated highways for thickness
if effective_elevation > 0 && current_y > 0 {
// Add 1 layer of stone bricks underneath the highway surface
editor.set_block(
STONE_BRICKS,
set_x,
current_y - 1,
set_z,
None,
None,
);
}
// Add support pillars for elevated highways
if effective_elevation != 0 && current_y > 0 {
add_highway_support_pillar(
editor,
set_x,
current_y,
set_z,
dx,
dz,
block_range,
);
}
}
}
// Add light gray concrete outline for multi-lane roads
if add_outline {
// Left outline
for dz in -block_range..=block_range {
let outline_x = x - block_range - 1;
let outline_z = z + dz;
editor.set_block(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
}
// Right outline
for dz in -block_range..=block_range {
let outline_x = x + block_range + 1;
let outline_z = z + dz;
editor.set_block(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
}
}
// Add a dashed white line in the middle for larger roads
if add_stripe {
if stripe_length < dash_length {
let stripe_x: i32 = x;
let stripe_z: i32 = z;
let stripe_x: i32 = *x;
let stripe_z: i32 = *z;
editor.set_block(
&WHITE_CONCRETE,
WHITE_CONCRETE,
stripe_x,
ground_level,
current_y,
stripe_z,
Some(&[&BLACK_CONCRETE]),
Some(&[BLACK_CONCRETE]),
None,
);
}
@@ -226,31 +448,193 @@ pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, g
}
}
}
segment_index += 1;
}
previous_node = Some(node);
previous_node = Some((node.x, node.z));
}
}
}
}
/// Helper function to determine if a slope should be added at a specific node
fn should_add_slope_at_node(
node: &crate::osm_parser::ProcessedNode,
current_layer: i32,
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>,
) -> bool {
let node_coord = (node.x, node.z);
// If we don't have connectivity information, always add slopes for non-zero layers
if highway_connectivity.is_empty() {
return current_layer != 0;
}
// Check if there are other highways at different layers connected to this node
if let Some(connected_layers) = highway_connectivity.get(&node_coord) {
// Count how many ways are at the same layer as current way
let same_layer_count = connected_layers
.iter()
.filter(|&&layer| layer == current_layer)
.count();
// If this is the only way at this layer connecting to this node, we need a slope
// (unless we're at ground level and connecting to ground level ways)
if same_layer_count <= 1 {
return current_layer != 0;
}
// If there are multiple ways at the same layer, don't add slope
false
} else {
// No other highways connected, add slope if not at ground level
current_layer != 0
}
}
/// Helper function to calculate the total length of a way in blocks
fn calculate_way_length(way: &ProcessedWay) -> usize {
let mut total_length = 0;
let mut previous_node: Option<&crate::osm_parser::ProcessedNode> = None;
for node in &way.nodes {
if let Some(prev) = previous_node {
let dx = (node.x - prev.x).abs();
let dz = (node.z - prev.z).abs();
total_length += ((dx * dx + dz * dz) as f32).sqrt() as usize;
}
previous_node = Some(node);
}
total_length
}
/// Calculate the Y elevation for a specific point along the highway
#[allow(clippy::too_many_arguments)]
fn calculate_point_elevation(
segment_index: usize,
point_index: usize,
segment_length: usize,
total_segments: usize,
base_elevation: i32,
needs_start_slope: bool,
needs_end_slope: bool,
slope_length: usize,
) -> i32 {
// If no slopes needed, return base elevation
if !needs_start_slope && !needs_end_slope {
return base_elevation;
}
// Calculate total distance from start
let total_distance_from_start = segment_index * segment_length + point_index;
let total_way_length = total_segments * segment_length;
// Ensure we have reasonable values
if total_way_length == 0 || slope_length == 0 {
return base_elevation;
}
// Start slope calculation - gradual rise from ground level
if needs_start_slope && total_distance_from_start <= slope_length {
let slope_progress = total_distance_from_start as f32 / slope_length as f32;
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
return elevation_offset;
}
// End slope calculation - gradual descent to ground level
if needs_end_slope
&& total_distance_from_start >= (total_way_length.saturating_sub(slope_length))
{
let distance_from_end = total_way_length - total_distance_from_start;
let slope_progress = distance_from_end as f32 / slope_length as f32;
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
return elevation_offset;
}
// Middle section at full elevation
base_elevation
}
/// Add support pillars for elevated highways
fn add_highway_support_pillar(
editor: &mut WorldEditor,
x: i32,
highway_y: i32,
z: i32,
dx: i32,
dz: i32,
_block_range: i32, // Keep for future use
) {
// Only add pillars at specific intervals and positions
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
// Add pillar from ground to highway level
for y in 1..highway_y {
editor.set_block(STONE_BRICKS, x, y, z, None, None);
}
// Add pillar base
for base_dx in -1..=1 {
for base_dz in -1..=1 {
editor.set_block(STONE_BRICKS, x + base_dx, 0, z + base_dz, None, None);
}
}
}
}
/// Generates a siding using stone brick slabs
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
let mut previous_node: Option<(i32, i32)> = None;
let siding_block: &once_cell::sync::Lazy<Block> = &STONE_BRICK_SLAB;
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
let mut previous_node: Option<XZPoint> = None;
let siding_block: Block = STONE_BRICK_SLAB;
for &node in &element.nodes {
let (x, z) = node;
for node in &element.nodes {
let current_node = node.xz();
// Draw the siding using Bresenham's line algorithm between nodes
if let Some(prev) = previous_node {
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, ground_level + 1, prev.1, x, ground_level + 1, z);
for (bx, by, bz) in bresenham_points {
if !editor.check_for_block(bx, by - 1, bz, None, Some(&[&BLACK_CONCRETE, &WHITE_CONCRETE])) {
editor.set_block(siding_block, bx, by, bz, None, None);
if let Some(prev_node) = previous_node {
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
prev_node.x,
0,
prev_node.z,
current_node.x,
0,
current_node.z,
);
for (bx, _, bz) in bresenham_points {
if !editor.check_for_block(bx, 0, bz, Some(&[BLACK_CONCRETE, WHITE_CONCRETE])) {
editor.set_block(siding_block, bx, 1, bz, None, None);
}
}
}
previous_node = Some(node);
previous_node = Some(current_node);
}
}
/// Generates an aeroway
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, args: &Args) {
let mut previous_node: Option<(i32, i32)> = None;
let surface_block = LIGHT_GRAY_CONCRETE;
for node in &way.nodes {
if let Some(prev) = previous_node {
let (x1, z1) = prev;
let x2 = node.x;
let z2 = node.z;
let points = bresenham_line(x1, 0, z1, x2, 0, z2);
let way_width: i32 = (12.0 * args.scale).ceil() as i32;
for (x, _, z) in points {
for dx in -way_width..=way_width {
for dz in -way_width..=way_width {
let set_x = x + dx;
let set_z = z + dz;
editor.set_block(surface_block, set_x, 0, set_z, None, None);
}
}
}
}
previous_node = Some((node.x, node.z));
}
}

View File

@@ -1,208 +1,308 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::element_processing::tree::Tree;
use crate::floodfill::flood_fill_area;
use crate::element_processing::tree::create_tree;
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_landuse(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
let mut previous_node: Option<(i32, i32)> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_landuse: Vec<(i32, i32)> = vec![];
pub fn generate_landuse(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
// Determine block type based on landuse tag
let binding: String = "".to_string();
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
let block_type: &once_cell::sync::Lazy<Block> = match landuse_tag.as_str() {
"greenfield" | "meadow" | "grass" => &GRASS_BLOCK,
"farmland" => &FARMLAND,
"forest" => &GRASS_BLOCK,
"cemetery" => &PODZOL,
"beach" => &SAND,
"construction" => &DIRT,
"traffic_island" => &STONE_BLOCK_SLAB,
"residential" => &STONE_BRICKS,
"commercial" => &SMOOTH_STONE,
"education" => &LIGHT_GRAY_CONCRETE,
"industrial" => &COBBLESTONE,
"military" => &GRAY_CONCRETE,
"railway" => &GRAVEL,
_ => &GRASS_BLOCK,
let block_type = match landuse_tag.as_str() {
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
"farmland" => FARMLAND,
"cemetery" => PODZOL,
"construction" => COARSE_DIRT,
"traffic_island" => STONE_BLOCK_SLAB,
"residential" => {
let residential_tag = element.tags.get("residential").unwrap_or(&binding);
if residential_tag == "rural" {
GRASS_BLOCK
} else {
STONE_BRICKS
}
}
"commercial" => SMOOTH_STONE,
"education" => POLISHED_ANDESITE,
"religious" => POLISHED_ANDESITE,
"industrial" => COBBLESTONE,
"military" => GRAY_CONCRETE,
"railway" => GRAVEL,
"landfill" => {
// Gravel if man_made = spoil_heap or heap, coarse dirt else
let manmade_tag = element.tags.get("man_made").unwrap_or(&binding);
if manmade_tag == "spoil_heap" || manmade_tag == "heap" {
GRAVEL
} else {
COARSE_DIRT
}
}
"quarry" => STONE,
_ => GRASS_BLOCK,
};
// Process landuse nodes to fill the area
for &node in &element.nodes {
let (x, z) = node;
// Get the area of the landuse element
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().map(|n| (n.x, n.z)).collect();
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, args.timeout.as_ref());
if let Some(prev) = previous_node {
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, ground_level, prev.1, x, ground_level, z);
for (bx, _, bz) in bresenham_points {
editor.set_block(&GRASS_BLOCK, bx, ground_level, bz, None, None);
}
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
current_landuse.push((x, z));
corner_addup = (corner_addup.0 + x, corner_addup.1 + z, corner_addup.2 + 1);
for (x, z) in floor_area {
if landuse_tag == "traffic_island" {
editor.set_block(block_type, x, 1, z, None, None);
} else if landuse_tag == "construction" || landuse_tag == "railway" {
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
} else {
editor.set_block(block_type, x, 0, z, None, None);
}
previous_node = Some(node);
}
// If there are landuse nodes, flood-fill the area
if !current_landuse.is_empty() {
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().copied().collect();
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, 2);
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
for (x, z) in floor_area {
if landuse_tag == "traffic_island" {
editor.set_block(block_type, x, ground_level + 1, z, None, None);
} else if landuse_tag == "construction" || landuse_tag == "railway" {
editor.set_block(block_type, x, ground_level, z, None, Some(&[&SPONGE]));
} else {
editor.set_block(block_type, x, ground_level, z, None, None);
}
// Add specific features for different landuse types
match landuse_tag.as_str() {
"cemetery" => {
if (x % 3 == 0) && (z % 3 == 0) {
let random_choice: i32 = rng.gen_range(0..100);
if random_choice < 15 {
// Place graves
if editor.check_for_block(x, ground_level, z, Some(&[&PODZOL]), None) {
if rng.gen_bool(0.5) {
editor.set_block(&COBBLESTONE, x - 1, ground_level + 1, z, None, None);
editor.set_block(&STONE_BRICK_SLAB, x - 1, ground_level + 2, z, None, None);
editor.set_block(&STONE_BRICK_SLAB, x, ground_level + 1, z, None, None);
editor.set_block(&STONE_BRICK_SLAB, x + 1, ground_level + 1, z, None, None);
} else {
editor.set_block(&COBBLESTONE, x, ground_level + 1, z - 1, None, None);
editor.set_block(&STONE_BRICK_SLAB, x, ground_level + 2, z - 1, None, None);
editor.set_block(&STONE_BRICK_SLAB, x, ground_level + 1, z, None, None);
editor.set_block(&STONE_BRICK_SLAB, x, ground_level + 1, z + 1, None, None);
}
}
} else if random_choice < 30 {
if editor.check_for_block(x, ground_level, z, Some(&[&PODZOL]), None) {
editor.set_block(&RED_FLOWER, x, ground_level + 1, z, None, None);
}
} else if random_choice < 33 {
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
}
}
}
"forest" => {
if !editor.check_for_block(x, ground_level, z, None, Some(&[&WATER])) {
let random_choice: i32 = rng.gen_range(0..21);
if random_choice == 20 {
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
} else if random_choice == 2 {
let flower_block: &once_cell::sync::Lazy<Block> = match rng.gen_range(1..=4) {
1 => &RED_FLOWER,
2 => &BLUE_FLOWER,
3 => &YELLOW_FLOWER,
_ => &WHITE_FLOWER,
};
editor.set_block(flower_block, x, ground_level + 1, z, None, None);
} else if random_choice <= 1 {
editor.set_block(&GRASS, x, ground_level + 1, z, None, None);
}
}
}
"farmland" => {
// Check if the current block is not water or another undesired block
if !editor.check_for_block(x, ground_level, z, None, Some(&[&WATER])) {
if x % 15 == 0 || z % 15 == 0 {
// Place water on the edges
editor.set_block(&WATER, x, ground_level, z, Some(&[&FARMLAND]), None);
editor.set_block(&AIR, x, ground_level + 1, z, Some(&[&GRASS, &WHEAT, &CARROTS, &POTATOES]), None);
} else {
// Set the block below as farmland
editor.set_block(&FARMLAND, x, ground_level, z, None, None);
// If a random condition is met, place a special object
if rng.gen_range(0..76) == 0 {
let special_choice = rng.gen_range(1..=10);
if special_choice <= 2 {
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
} else if special_choice <= 6 {
editor.set_block(&HAY_BALE, x, ground_level + 1, z, None, None);
} else {
editor.set_block(&OAK_LEAVES, x, ground_level + 1, z, None, None);
}
// Add specific features for different landuse types
match landuse_tag.as_str() {
"cemetery" => {
if (x % 3 == 0) && (z % 3 == 0) {
let random_choice: i32 = rng.gen_range(0..100);
if random_choice < 15 {
// Place graves
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
if rng.gen_bool(0.5) {
editor.set_block(COBBLESTONE, x - 1, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x - 1, 2, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x + 1, 1, z, None, None);
} else {
// Set crops only if the block below is farmland
if editor.check_for_block(x, ground_level, z, Some(&[&FARMLAND]), None) {
let crop_choice = [&WHEAT, &CARROTS, &POTATOES][rng.gen_range(0..3)];
editor.set_block(crop_choice, x, ground_level + 1, z, None, None);
}
editor.set_block(COBBLESTONE, x, 1, z - 1, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 2, z - 1, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z + 1, None, None);
}
}
}
}
"construction" => {
let random_choice: i32 = rng.gen_range(0..1501);
if random_choice < 6 {
editor.set_block(&SCAFFOLDING, x, ground_level + 1, z, None, None);
if random_choice < 2 {
editor.set_block(&SCAFFOLDING, x, ground_level + 2, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 3, z, None, None);
} else if random_choice < 4 {
editor.set_block(&SCAFFOLDING, x, ground_level + 2, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 3, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 4, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 1, z + 1, None, None);
} else {
editor.set_block(&SCAFFOLDING, x, ground_level + 2, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 3, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 4, z, None, None);
editor.set_block(&SCAFFOLDING, x, ground_level + 5, z, None, None);
editor.set_block(&SCAFFOLDING, x - 1, ground_level + 1, z, None, None);
editor.set_block(&SCAFFOLDING, x + 1, ground_level + 1, z - 1, None, None);
}
} else if random_choice < 30 {
let construction_items: [&once_cell::sync::Lazy<Block>; 11] = [
&OAK_LOG, &COBBLESTONE, &GRAVEL, &GLOWSTONE, &STONE,
&COBBLESTONE_WALL, &BLACK_CONCRETE, &SAND, &OAK_PLANKS, &DIRT, &BRICK,
];
editor.set_block(construction_items[rng.gen_range(0..construction_items.len())], x, ground_level + 1, z, None, None);
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
editor.set_block(RED_FLOWER, x, 1, z, None, None);
}
} else if random_choice < 33 {
Tree::create(editor, (x, 1, z));
} else if random_choice < 35 {
if random_choice < 30 {
editor.set_block(&DIRT, x, ground_level + 1, z, None, None);
editor.set_block(&DIRT, x, ground_level + 2, z, None, None);
editor.set_block(&DIRT, x + 1, ground_level + 1, z, None, None);
editor.set_block(&DIRT, x, ground_level + 1, z + 1, None, None);
} else {
editor.set_block(&DIRT, x, ground_level + 1, z, None, None);
editor.set_block(&DIRT, x, ground_level + 2, z, None, None);
editor.set_block(&DIRT, x - 1, ground_level + 1, z, None, None);
editor.set_block(&DIRT, x, ground_level + 1, z - 1, None, None);
}
} else if random_choice < 150 {
editor.set_block(&AIR, x, ground_level, z, None, Some(&[&SPONGE]));
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
}
"grass" => {
if rng.gen_range(1..=7) != 1 && !editor.check_for_block(x, ground_level, z, None, Some(&[&WATER])) {
editor.set_block(&GRASS, x, ground_level + 1, z, None, None);
}
}
"meadow" => {
if !editor.check_for_block(x, ground_level, z, None, Some(&[&WATER])) {
let random_choice: i32 = rng.gen_range(0..1001);
if random_choice < 5 {
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
} else if random_choice < 800 {
editor.set_block(&GRASS, x, ground_level + 1, z, None, None);
}
}
}
_ => {}
}
"forest" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
let random_choice: i32 = rng.gen_range(0..30);
if random_choice == 20 {
Tree::create(editor, (x, 1, z));
} else if random_choice == 2 {
let flower_block: Block = match rng.gen_range(1..=5) {
1 => OAK_LEAVES,
2 => RED_FLOWER,
3 => BLUE_FLOWER,
4 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice <= 12 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"farmland" => {
// Check if the current block is not water or another undesired block
if !editor.check_for_block(x, 0, z, Some(&[WATER])) {
if x % 9 == 0 && z % 9 == 0 {
// Place water in dot pattern
editor.set_block(WATER, x, 0, z, Some(&[FARMLAND]), None);
} else if rng.gen_range(0..76) == 0 {
let special_choice: i32 = rng.gen_range(1..=10);
if special_choice <= 4 {
editor.set_block(HAY_BALE, x, 1, z, None, Some(&[SPONGE]));
} else {
editor.set_block(OAK_LEAVES, x, 1, z, None, Some(&[SPONGE]));
}
} else {
// Set crops only if the block below is farmland
if editor.check_for_block(x, 0, z, Some(&[FARMLAND])) {
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
editor.set_block(crop_choice, x, 1, z, None, None);
}
}
}
}
"construction" => {
let random_choice: i32 = rng.gen_range(0..1501);
if random_choice < 15 {
editor.set_block(SCAFFOLDING, x, 1, z, None, None);
if random_choice < 2 {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
} else if random_choice < 4 {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
editor.set_block(SCAFFOLDING, x, 1, z + 1, None, None);
} else {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
editor.set_block(SCAFFOLDING, x, 5, z, None, None);
editor.set_block(SCAFFOLDING, x - 1, 1, z, None, None);
editor.set_block(SCAFFOLDING, x + 1, 1, z - 1, None, None);
}
} else if random_choice < 55 {
let construction_items: [Block; 13] = [
OAK_LOG,
COBBLESTONE,
GRAVEL,
GLOWSTONE,
STONE,
COBBLESTONE_WALL,
BLACK_CONCRETE,
SAND,
OAK_PLANKS,
DIRT,
BRICK,
CRAFTING_TABLE,
FURNACE,
];
editor.set_block(
construction_items[rng.gen_range(0..construction_items.len())],
x,
1,
z,
None,
None,
);
} else if random_choice < 65 {
if random_choice < 60 {
editor.set_block(DIRT, x, 1, z, None, None);
editor.set_block(DIRT, x, 2, z, None, None);
editor.set_block(DIRT, x + 1, 1, z, None, None);
editor.set_block(DIRT, x, 1, z + 1, None, None);
} else {
editor.set_block(DIRT, x, 1, z, None, None);
editor.set_block(DIRT, x, 2, z, None, None);
editor.set_block(DIRT, x - 1, 1, z, None, None);
editor.set_block(DIRT, x, 1, z - 1, None, None);
}
} else if random_choice < 100 {
editor.set_block(GRAVEL, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 115 {
editor.set_block(SAND, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 125 {
editor.set_block(DIORITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 145 {
editor.set_block(BRICK, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 155 {
editor.set_block(GRANITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 180 {
editor.set_block(ANDESITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 565 {
editor.set_block(COBBLESTONE, x, 0, z, None, Some(&[SPONGE]));
}
}
"grass" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..200) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=170 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"greenfield" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..200) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=17 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"meadow" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
let random_choice: i32 = rng.gen_range(0..1001);
if random_choice < 5 {
Tree::create(editor, (x, 1, z));
} else if random_choice < 6 {
editor.set_block(RED_FLOWER, x, 1, z, None, None);
} else if random_choice < 9 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
} else if random_choice < 800 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"orchard" => {
if x % 18 == 0 && z % 10 == 0 {
Tree::create(editor, (x, 1, z));
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..100) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=20 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"quarry" => {
// Add stone layer under it
editor.set_block(STONE, x, -1, z, Some(&[STONE]), None);
editor.set_block(STONE, x, -2, z, Some(&[STONE]), None);
// Generate ore blocks
if let Some(resource) = element.tags.get("resource") {
let ore_block = match resource.as_str() {
"iron_ore" => IRON_ORE,
"coal" => COAL_ORE,
"copper" => COPPER_ORE,
"gold" => GOLD_ORE,
"clay" | "kaolinite" => CLAY,
_ => STONE,
};
let random_choice: i32 = rng.gen_range(0..100 + editor.get_absolute_y(x, 0, z)); // The deeper it is the more resources are there
if random_choice < 5 {
editor.set_block(ore_block, x, 0, z, Some(&[STONE]), None);
}
}
}
_ => {}
}
}
}
pub fn generate_landuse_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
) {
if rel.tags.contains_key("landuse") {
// Generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_landuse(editor, &member.way.clone(), args);
}
}
// Combine all outer ways into one with relation tags
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Only process if we have nodes
if !combined_nodes.is_empty() {
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate landuse area from combined way
generate_landuse(editor, &combined_way, args);
}
}
}

View File

@@ -1,80 +1,123 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::element_processing::tree::Tree;
use crate::floodfill::flood_fill_area;
use crate::element_processing::tree::create_tree;
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
if let Some(leisure_type) = element.tags.get("leisure") {
let mut previous_node: Option<(i32, i32)> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_leisure: Vec<(i32, i32)> = vec![];
// Determine block type based on leisure type
let block_type: &once_cell::sync::Lazy<Block> = match leisure_type.as_str() {
"park" => &GRASS_BLOCK,
"playground" | "recreation_ground" | "pitch" => &GREEN_STAINED_HARDENED_CLAY,
"garden" => &GRASS_BLOCK,
"swimming_pool" => &WATER,
_ => &GRASS_BLOCK,
let block_type: Block = match leisure_type.as_str() {
"park" | "nature_reserve" | "garden" | "disc_golf_course" | "golf_course" => {
GRASS_BLOCK
}
"schoolyard" => BLACK_CONCRETE,
"playground" | "recreation_ground" | "pitch" | "beach_resort" | "dog_park" => {
if let Some(surface) = element.tags.get("surface") {
match surface.as_str() {
"clay" => TERRACOTTA,
"sand" => SAND,
"tartan" => RED_TERRACOTTA,
"grass" => GRASS_BLOCK,
"dirt" => DIRT,
"pebblestone" | "cobblestone" | "unhewn_cobblestone" => COBBLESTONE,
_ => GREEN_STAINED_HARDENED_CLAY,
}
} else {
GREEN_STAINED_HARDENED_CLAY
}
}
"swimming_pool" | "swimming_area" => WATER, //Swimming area: Area in a larger body of water for swimming
"bathing_place" => SMOOTH_SANDSTONE, // Could be sand or concrete
"outdoor_seating" => SMOOTH_STONE, //Usually stone or stone bricks
"water_park" | "slipway" => LIGHT_GRAY_CONCRETE, // Water park area, not the pool. Usually is concrete
"ice_rink" => PACKED_ICE, // TODO: Ice for Ice Rink, needs building defined
_ => GRASS_BLOCK,
};
// Process leisure area nodes
for &node in &element.nodes {
for node in &element.nodes {
if let Some(prev) = previous_node {
// Draw a line between the current and previous node
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, ground_level, prev.1, node.0, ground_level, node.1);
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.0, 0, prev.1, node.x, 0, node.z);
for (bx, _, bz) in bresenham_points {
editor.set_block(block_type, bx, ground_level, bz, Some(&[&GRASS_BLOCK, &STONE_BRICKS, &SMOOTH_STONE, &LIGHT_GRAY_CONCRETE, &COBBLESTONE, &GRAY_CONCRETE]), None);
editor.set_block(
block_type,
bx,
0,
bz,
Some(&[
GRASS_BLOCK,
STONE_BRICKS,
SMOOTH_STONE,
LIGHT_GRAY_CONCRETE,
COBBLESTONE,
GRAY_CONCRETE,
]),
None,
);
}
current_leisure.push((node.0, node.1));
corner_addup.0 += node.0;
corner_addup.1 += node.1;
current_leisure.push((node.x, node.z));
corner_addup.0 += node.x;
corner_addup.1 += node.z;
corner_addup.2 += 1;
}
previous_node = Some(node);
previous_node = Some((node.x, node.z));
}
// Flood-fill the interior of the leisure area
if corner_addup != (0, 0, 0) {
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().copied().collect();
let filled_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, 2);
let polygon_coords: Vec<(i32, i32)> = element
.nodes
.iter()
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
.collect();
let filled_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
for (x, z) in filled_area {
editor.set_block(block_type, x, ground_level, z, Some(&[&GRASS_BLOCK]), None);
editor.set_block(block_type, x, 0, z, Some(&[GRASS_BLOCK]), None);
// Add decorative elements for parks and gardens
if matches!(leisure_type.as_str(), "park" | "garden") {
if editor.check_for_block(x, ground_level, z, Some(&[&GRASS_BLOCK]), None) {
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
let random_choice: i32 = rng.gen_range(0..1000);
if matches!(leisure_type.as_str(), "park" | "garden" | "nature_reserve")
&& editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK]))
{
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
let random_choice: i32 = rng.gen_range(0..1000);
match random_choice {
0 => { // Benches
editor.set_block(&OAK_LOG, x, ground_level + 1, z, None, None);
editor.set_block(&OAK_LOG, x + 1, ground_level + 1, z, None, None);
editor.set_block(&OAK_LOG, x - 1, ground_level + 1, z, None, None);
}
1..=30 => { // Flowers
let flower_choice: &once_cell::sync::Lazy<Block> = match rng.gen_range(0..4) {
0 => &RED_FLOWER,
1 => &YELLOW_FLOWER,
2 => &BLUE_FLOWER,
_ => &WHITE_FLOWER,
};
editor.set_block(flower_choice, x, ground_level + 1, z, None, None);
}
31..=70 => { // Grass
editor.set_block(&GRASS, x, ground_level + 1, z, None, None);
}
71..=80 => { // Tree
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
}
_ => {}
match random_choice {
0..30 => {
// Flowers
let flower_choice = match random_choice {
0..10 => RED_FLOWER,
10..20 => YELLOW_FLOWER,
20..30 => BLUE_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_choice, x, 1, z, None, None);
}
30..90 => {
// Grass
editor.set_block(GRASS, x, 1, z, None, None);
}
90..105 => {
// Oak leaves
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
105..120 => {
// Tree
Tree::create(editor, (x, 1, z));
}
_ => {}
}
}
@@ -84,27 +127,42 @@ pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedElement, gr
let random_choice: i32 = rng.gen_range(0..5000);
match random_choice {
0..=10 => { // Swing set
for y in 1..=4 {
editor.set_block(&OAK_FENCE, x - 1, ground_level + y, z, None, None);
editor.set_block(&OAK_FENCE, x + 1, ground_level + y, z, None, None);
0..10 => {
// Swing set
for y in 1..=3 {
editor.set_block(OAK_FENCE, x - 1, y, z, None, None);
editor.set_block(OAK_FENCE, x + 1, y, z, None, None);
}
editor.set_block(&OAK_FENCE, x, ground_level + 4, z, None, None);
editor.set_block(&STONE_BLOCK_SLAB, x, ground_level + 2, z, None, None);
editor.set_block(OAK_PLANKS, x - 1, 4, z, None, None);
editor.set_block(OAK_SLAB, x, 4, z, None, None);
editor.set_block(OAK_PLANKS, x + 1, 4, z, None, None);
editor.set_block(STONE_BLOCK_SLAB, x, 2, z, None, None);
}
11..=20 => { // Slide
editor.set_block(&OAK_SLAB, x, ground_level + 1, z, None, None);
editor.set_block(&OAK_SLAB, x + 1, ground_level + 2, z, None, None);
editor.set_block(&OAK_SLAB, x + 2, ground_level + 3, z, None, None);
10..20 => {
// Slide
editor.set_block(OAK_SLAB, x, 1, z, None, None);
editor.set_block(OAK_SLAB, x + 1, 2, z, None, None);
editor.set_block(OAK_SLAB, x + 2, 3, z, None, None);
editor.set_block(&OAK_PLANKS, x + 2, ground_level + 2, z, None, None);
editor.set_block(&OAK_PLANKS, x + 2, ground_level + 1, z, None, None);
editor.set_block(OAK_PLANKS, x + 2, 2, z, None, None);
editor.set_block(OAK_PLANKS, x + 2, 1, z, None, None);
editor.set_block(&LADDER, x + 2, ground_level + 2, z - 1, None, None);
editor.set_block(&LADDER, x + 2, ground_level + 1, z - 1, None, None);
editor.set_block(LADDER, x + 2, 2, z - 1, None, None);
editor.set_block(LADDER, x + 2, 1, z - 1, None, None);
}
21..=30 => { // Sandpit
editor.fill_blocks(&SAND, x - 3, ground_level, z - 3, x + 3, ground_level, z + 3, Some(&[&GREEN_STAINED_HARDENED_CLAY]), None);
20..30 => {
// Sandpit
editor.fill_blocks(
SAND,
x - 3,
0,
z - 3,
x + 3,
0,
z + 3,
Some(&[GREEN_STAINED_HARDENED_CLAY]),
None,
);
}
_ => {}
}
@@ -113,3 +171,36 @@ pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedElement, gr
}
}
}
pub fn generate_leisure_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
) {
if rel.tags.get("leisure") == Some(&"park".to_string()) {
// First generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_leisure(editor, &member.way, args);
}
}
// Then combine all outer ways into one
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate leisure area from combined way
generate_leisure(editor, &combined_way, args);
}
}

View File

@@ -0,0 +1,256 @@
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::{ProcessedElement, ProcessedNode};
use crate::world_editor::WorldEditor;
pub fn generate_man_made(editor: &mut WorldEditor, element: &ProcessedElement, _args: &Args) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags().get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(man_made_type) = element.tags().get("man_made") {
match man_made_type.as_str() {
"pier" => generate_pier(editor, element),
"antenna" => generate_antenna(editor, element),
"chimney" => generate_chimney(editor, element),
"water_well" => generate_water_well(editor, element),
"water_tower" => generate_water_tower(editor, element),
"mast" => generate_antenna(editor, element),
_ => {} // Unknown man_made type, ignore
}
}
}
/// Generate a pier structure with OAK_SLAB planks and OAK_LOG support pillars
fn generate_pier(editor: &mut WorldEditor, element: &ProcessedElement) {
if let ProcessedElement::Way(way) = element {
let nodes = &way.nodes;
if nodes.len() < 2 {
return;
}
// Extract pier dimensions from tags
let pier_width = element
.tags()
.get("width")
.and_then(|w| w.parse::<i32>().ok())
.unwrap_or(3); // Default 3 blocks wide
let pier_height = 1; // Pier deck height above ground
let support_spacing = 4; // Support pillars every 4 blocks
// Generate the pier walkway using bresenham line algorithm
for i in 0..nodes.len() - 1 {
let start_node = &nodes[i];
let end_node = &nodes[i + 1];
let line_points =
bresenham_line(start_node.x, 0, start_node.z, end_node.x, 0, end_node.z);
for (index, (center_x, _y, center_z)) in line_points.iter().enumerate() {
// Create pier deck (3 blocks wide)
let half_width = pier_width / 2;
for x in (center_x - half_width)..=(center_x + half_width) {
for z in (center_z - half_width)..=(center_z + half_width) {
editor.set_block(OAK_SLAB, x, pier_height, z, None, None);
}
}
// Add support pillars every few blocks
if index % support_spacing == 0 {
let half_width = pier_width / 2;
// Place support pillars at the edges of the pier
let support_positions = [
(center_x - half_width, center_z), // Left side
(center_x + half_width, center_z), // Right side
];
for (pillar_x, pillar_z) in support_positions {
// Support pillars going down from pier level
editor.set_block(OAK_LOG, pillar_x, 0, *pillar_z, None, None);
}
}
}
}
}
}
/// Generate an antenna/radio tower
fn generate_antenna(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
// Extract antenna configuration from tags
let height = match element.tags().get("height") {
Some(h) => h.parse::<i32>().unwrap_or(20).min(40), // Max 40 blocks
None => match element.tags().get("tower:type").map(|s| s.as_str()) {
Some("communication") => 20,
Some("cellular") => 15,
_ => 20,
},
};
// Build the main tower pole
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
for y in 4..height {
editor.set_block(IRON_BARS, x, y, z, None, None);
}
// Add structural supports every 7 blocks
for y in (7..height).step_by(7) {
editor.set_block(IRON_BLOCK, x, y, z, Some(&[IRON_BARS]), None);
let support_positions = [(1, 0), (-1, 0), (0, 1), (0, -1)];
for (dx, dz) in support_positions {
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
}
}
// Equipment housing at base
editor.fill_blocks(
GRAY_CONCRETE,
x - 1,
1,
z - 1,
x + 1,
2,
z + 1,
Some(&[GRAY_CONCRETE]),
None,
);
}
}
/// Generate a chimney structure
fn generate_chimney(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
let height = 25;
// Build 3x3 brick chimney with hole in the middle
for y in 0..height {
for dx in -1..=1 {
for dz in -1..=1 {
// Skip center block to create hole
if dx == 0 && dz == 0 {
continue;
}
editor.set_block(BRICK, x + dx, y, z + dz, None, None);
}
}
}
}
}
/// Generate a water well structure
fn generate_water_well(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
// Build stone well structure (3x3 base with water in center)
for dx in -1..=1 {
for dz in -1..=1 {
if dx == 0 && dz == 0 {
// Water in the center
editor.set_block(WATER, x, -1, z, None, None);
editor.set_block(WATER, x, 0, z, None, None);
} else {
// Stone well walls
editor.set_block(STONE_BRICKS, x + dx, 0, z + dz, None, None);
editor.set_block(STONE_BRICKS, x + dx, 1, z + dz, None, None);
}
}
}
// Add wooden well frame structure
editor.fill_blocks(OAK_LOG, x - 2, 1, z, x - 2, 4, z, None, None);
editor.fill_blocks(OAK_LOG, x + 2, 1, z, x + 2, 4, z, None, None);
// Crossbeam with pulley system
editor.set_block(OAK_SLAB, x - 1, 5, z, None, None);
editor.set_block(OAK_FENCE, x, 4, z, None, None);
editor.set_block(OAK_SLAB, x, 5, z, None, None);
editor.set_block(OAK_SLAB, x + 1, 5, z, None, None);
// Bucket hanging from center
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
}
}
/// Generate a water tower structure
fn generate_water_tower(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
let tower_height = 20;
let tank_height = 6;
// Build support legs (4 corner pillars)
let leg_positions = [(-2, -2), (2, -2), (-2, 2), (2, 2)];
for (dx, dz) in leg_positions {
for y in 0..tower_height {
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
}
}
// Add cross-bracing every 5 blocks for stability
for y in (5..tower_height).step_by(5) {
// Horizontal bracing
for dx in -1..=1 {
editor.set_block(SMOOTH_STONE, x + dx, y, z - 2, None, None);
editor.set_block(SMOOTH_STONE, x + dx, y, z + 2, None, None);
}
for dz in -1..=1 {
editor.set_block(SMOOTH_STONE, x - 2, y, z + dz, None, None);
editor.set_block(SMOOTH_STONE, x + 2, y, z + dz, None, None);
}
}
// Build water tank at the top - simple rectangular tank
editor.fill_blocks(
POLISHED_ANDESITE,
x - 3,
tower_height,
z - 3,
x + 3,
tower_height + tank_height,
z + 3,
None,
None,
);
// Add polished andesite pipe going down from the tank
for y in 0..tower_height {
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
}
}
}
/// Generate man_made structures for node elements
pub fn generate_man_made_nodes(editor: &mut WorldEditor, node: &ProcessedNode) {
if let Some(man_made_type) = node.tags.get("man_made") {
let element = ProcessedElement::Node(node.clone());
match man_made_type.as_str() {
"antenna" => generate_antenna(editor, &element),
"chimney" => generate_chimney(editor, &element),
"water_well" => generate_water_well(editor, &element),
"water_tower" => generate_water_tower(editor, &element),
"mast" => generate_antenna(editor, &element),
_ => {} // Unknown man_made type, ignore
}
}
}

View File

@@ -6,7 +6,11 @@ pub mod doors;
pub mod highways;
pub mod landuse;
pub mod leisure;
pub mod man_made;
pub mod natural;
pub mod railways;
pub mod subprocessor;
pub mod tourisms;
pub mod tree;
pub mod waterways;
pub mod water_areas;
pub mod waterways;

View File

@@ -1,84 +1,481 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::element_processing::tree::Tree;
use crate::floodfill::flood_fill_area;
use crate::element_processing::tree::create_tree;
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_natural(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
if let Some(natural_type) = element.tags.get("natural") {
pub fn generate_natural(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
if let Some(natural_type) = element.tags().get("natural") {
if natural_type == "tree" {
if let Some(first_node) = element.nodes.first() {
let (x, z) = *first_node;
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
if let ProcessedElement::Node(node) = element {
let x: i32 = node.x;
let z: i32 = node.z;
Tree::create(editor, (x, 1, z));
}
} else {
let mut previous_node: Option<(i32, i32)> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_natural: Vec<(i32, i32)> = vec![];
let binding: String = "".to_string();
// Determine block type based on natural tag
let block_type: &once_cell::sync::Lazy<Block> = match natural_type.as_str() {
"scrub" | "grassland" | "wood" => &GRASS_BLOCK,
"beach" | "sand" => &SAND,
"tree_row" => &GRASS_BLOCK,
"wetland" | "water" => &WATER,
_ => &GRASS_BLOCK,
let block_type: Block = match natural_type.as_str() {
"scrub" | "grassland" | "wood" | "heath" | "tree_row" => GRASS_BLOCK,
"sand" | "dune" => SAND,
"beach" | "shoal" => {
let surface = element.tags().get("natural").unwrap_or(&binding);
match surface.as_str() {
"gravel" => GRAVEL,
_ => SAND,
}
}
"water" | "reef" => WATER,
"bare_rock" => STONE,
"blockfield" => COBBLESTONE,
"glacier" => PACKED_ICE,
"mud" | "wetland" => MUD,
"mountain_range" => COBBLESTONE,
"saddle" | "ridge" => STONE,
"shrubbery" | "tundra" | "hill" => GRASS_BLOCK,
"cliff" => STONE,
_ => GRASS_BLOCK,
};
let ProcessedElement::Way(way) = element else {
return;
};
// Process natural nodes to fill the area
for &node in &element.nodes {
let (x, z) = node;
for node in &way.nodes {
let x: i32 = node.x;
let z: i32 = node.z;
if let Some(prev) = previous_node {
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, ground_level, prev.1, x, ground_level, z);
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.0, 0, prev.1, x, 0, z);
for (bx, _, bz) in bresenham_points {
editor.set_block(block_type, bx, ground_level, bz, None, None);
editor.set_block(block_type, bx, 0, bz, None, None);
}
current_natural.push((x, z));
corner_addup = (corner_addup.0 + x, corner_addup.1 + z, corner_addup.2 + 1);
}
previous_node = Some(node);
previous_node = Some((x, z));
}
// If there are natural nodes, flood-fill the area
if corner_addup != (0, 0, 0) {
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().copied().collect();
let filled_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, 2);
let polygon_coords: Vec<(i32, i32)> = way
.nodes
.iter()
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
.collect();
let filled_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
for (x, z) in filled_area {
editor.set_block(block_type, x, ground_level, z, None, None);
// Generate elements for "wood" and "tree_row"
if natural_type == "wood" || natural_type == "tree_row" {
if editor.check_for_block(x, ground_level, z, None, Some(&[&WATER])) {
continue;
editor.set_block(block_type, x, 0, z, None, None);
// Generate custom layer instead of dirt, must be stone on the lowest level
match natural_type.as_str() {
"beach" | "sand" | "dune" | "shoal" => {
editor.set_block(SAND, x, 0, z, None, None);
}
let random_choice: i32 = rng.gen_range(0..26);
if random_choice == 25 {
create_tree(editor, x, ground_level + 1, z, rng.gen_range(1..=3));
} else if random_choice == 2 {
let flower_block = match rng.gen_range(1..=4) {
1 => &RED_FLOWER,
2 => &BLUE_FLOWER,
3 => &YELLOW_FLOWER,
_ => &WHITE_FLOWER,
};
editor.set_block(flower_block, x, ground_level + 1, z, None, None);
} else if random_choice <= 1 {
editor.set_block(&GRASS, x, ground_level + 1, z, None, None);
"glacier" => {
editor.set_block(PACKED_ICE, x, 0, z, None, None);
editor.set_block(STONE, x, -1, z, None, None);
}
"bare_rock" => {
editor.set_block(STONE, x, 0, z, None, None);
}
_ => {}
}
// Generate surface elements
if editor.check_for_block(x, 0, z, Some(&[WATER])) {
continue;
}
match natural_type.as_str() {
"grassland" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
if rng.gen_bool(0.6) {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"heath" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice = rng.gen_range(0..500);
if random_choice < 33 {
if random_choice <= 2 {
editor.set_block(COBBLESTONE, x, 0, z, None, None);
} else if random_choice < 6 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
} else {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"scrub" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice = rng.gen_range(0..500);
if random_choice == 0 {
Tree::create(editor, (x, 1, z));
} else if random_choice == 1 {
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice < 40 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
if random_choice < 15 {
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
}
} else if random_choice < 300 {
if random_choice < 250 {
editor.set_block(GRASS, x, 1, z, None, None);
} else {
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
}
}
"tree_row" | "wood" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice: i32 = rng.gen_range(0..30);
if random_choice == 0 {
Tree::create(editor, (x, 1, z));
} else if random_choice == 1 {
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice <= 12 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"sand" => {
if editor.check_for_block(x, 0, z, Some(&[SAND]))
&& rng.gen_range(0..100) == 1
{
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
}
}
"shoal" => {
if rng.gen_bool(0.05) {
editor.set_block(WATER, x, 0, z, Some(&[SAND, GRAVEL]), None);
}
}
"wetland" => {
if let Some(wetland_type) = element.tags().get("wetland") {
// Wetland without water blocks
if matches!(wetland_type.as_str(), "wet_meadow" | "fen") {
if rng.gen_bool(0.3) {
editor.set_block(GRASS_BLOCK, x, 0, z, Some(&[MUD]), None);
}
editor.set_block(GRASS, x, 1, z, None, None);
continue;
}
// All the other types of wetland
if rng.gen_bool(0.3) {
editor.set_block(
WATER,
x,
0,
z,
Some(&[MUD, GRASS_BLOCK]),
None,
);
continue;
}
if !editor.check_for_block(x, 0, z, Some(&[MUD, MOSS_BLOCK])) {
continue;
}
match wetland_type.as_str() {
"reedbed" => {
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
"swamp" | "mangrove" => {
// TODO implement mangrove
let random_choice: i32 = rng.gen_range(0..40);
if random_choice == 0 {
Tree::create(editor, (x, 1, z));
} else if random_choice < 35 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"bog" => {
if rng.gen_bool(0.2) {
editor.set_block(
MOSS_BLOCK,
x,
0,
z,
Some(&[MUD]),
None,
);
}
if rng.gen_bool(0.15) {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"tidalflat" => {
continue; // No vegetation here
}
_ => {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
} else {
// Generic natural=wetland without wetland=... tag
if rng.gen_bool(0.3) {
editor.set_block(WATER, x, 0, z, Some(&[MUD]), None);
continue;
}
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"mountain_range" => {
// Create block clusters instead of random placement
let cluster_chance = rng.gen_range(0..1000);
if cluster_chance < 50 {
// 5% chance to start a new cluster
let cluster_block = match rng.gen_range(0..7) {
0 => DIRT,
1 => STONE,
2 => GRAVEL,
3 => GRANITE,
4 => DIORITE,
5 => ANDESITE,
_ => GRASS_BLOCK,
};
// Generate cluster size (5-10 blocks radius)
let cluster_size = rng.gen_range(5..=10);
// Create cluster around current position
for dx in -(cluster_size as i32)..=(cluster_size as i32) {
for dz in -(cluster_size as i32)..=(cluster_size as i32) {
let cluster_x = x + dx;
let cluster_z = z + dz;
// Use distance to create more natural cluster shape
let distance = ((dx * dx + dz * dz) as f32).sqrt();
if distance <= cluster_size as f32 {
// Probability decreases with distance from center
let place_prob = 1.0 - (distance / cluster_size as f32);
if rng.gen::<f32>() < place_prob {
editor.set_block(
cluster_block,
cluster_x,
0,
cluster_z,
None,
None,
);
// Add vegetation on grass blocks
if cluster_block == GRASS_BLOCK {
let vegetation_chance = rng.gen_range(0..100);
if vegetation_chance == 0 {
// 1% chance for rare trees
Tree::create(
editor,
(cluster_x, 1, cluster_z),
);
} else if vegetation_chance < 15 {
// 15% chance for grass
editor.set_block(
GRASS, cluster_x, 1, cluster_z, None,
None,
);
} else if vegetation_chance < 25 {
// 10% chance for oak leaves
editor.set_block(
OAK_LEAVES, cluster_x, 1, cluster_z,
None, None,
);
}
}
}
}
}
}
}
}
"saddle" => {
// Saddle areas - lowest point between peaks, mix of stone and grass
let terrain_chance = rng.gen_range(0..100);
if terrain_chance < 30 {
// 30% chance for exposed stone
editor.set_block(STONE, x, 0, z, None, None);
} else if terrain_chance < 50 {
// 20% chance for gravel/rocky terrain
editor.set_block(GRAVEL, x, 0, z, None, None);
} else {
// 50% chance for grass
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
if rng.gen_bool(0.4) {
// 40% chance for grass on top
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"ridge" => {
// Ridge areas - elevated crest, mostly rocky with some vegetation
let ridge_chance = rng.gen_range(0..100);
if ridge_chance < 60 {
// 60% chance for stone/rocky terrain
let rock_type = match rng.gen_range(0..4) {
0 => STONE,
1 => COBBLESTONE,
2 => GRANITE,
_ => ANDESITE,
};
editor.set_block(rock_type, x, 0, z, None, None);
} else {
// 40% chance for grass with sparse vegetation
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
let vegetation_chance = rng.gen_range(0..100);
if vegetation_chance < 20 {
// 20% chance for grass
editor.set_block(GRASS, x, 1, z, None, None);
} else if vegetation_chance < 25 {
// 5% chance for small shrubs
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
}
}
"shrubbery" => {
// Manicured shrubs and decorative vegetation
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
}
"tundra" => {
// Treeless habitat with low vegetation, mosses, lichens
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let tundra_chance = rng.gen_range(0..100);
if tundra_chance < 40 {
// 40% chance for grass (sedges, grasses)
editor.set_block(GRASS, x, 1, z, None, None);
} else if tundra_chance < 60 {
// 20% chance for moss
editor.set_block(MOSS_BLOCK, x, 0, z, Some(&[GRASS_BLOCK]), None);
} else if tundra_chance < 70 {
// 10% chance for dead bush (lichens)
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
}
// 30% chance for bare ground (no surface block)
}
"cliff" => {
// Cliff areas - predominantly stone with minimal vegetation
let cliff_chance = rng.gen_range(0..100);
if cliff_chance < 90 {
// 90% chance for stone variants
let stone_type = match rng.gen_range(0..4) {
0 => STONE,
1 => COBBLESTONE,
2 => ANDESITE,
_ => DIORITE,
};
editor.set_block(stone_type, x, 0, z, None, None);
} else {
// 10% chance for gravel/loose rock
editor.set_block(GRAVEL, x, 0, z, None, None);
}
}
"hill" => {
// Hill areas - elevated terrain with sparse trees and mostly grass
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let hill_chance = rng.gen_range(0..1000);
if hill_chance == 0 {
// 0.1% chance for rare trees
Tree::create(editor, (x, 1, z));
} else if hill_chance < 50 {
// 5% chance for flowers
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if hill_chance < 600 {
// 55% chance for grass
editor.set_block(GRASS, x, 1, z, None, None);
} else if hill_chance < 650 {
// 5% chance for tall grass
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
// 35% chance for bare grass block
}
_ => {}
}
}
}
}
}
}
pub fn generate_natural_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
) {
if rel.tags.contains_key("natural") {
// Generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_natural(editor, &ProcessedElement::Way(member.way.clone()), args);
}
}
// Combine all outer ways into one with relation tags
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Only process if we have nodes
if !combined_nodes.is_empty() {
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate natural area from combined way
generate_natural(editor, &ProcessedElement::Way(combined_way), args);
}
}
}

View File

@@ -1,11 +1,20 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(railway_type) = element.tags.get("railway") {
if ["proposed", "abandoned", "subway", "construction"].contains(&railway_type.as_str()) {
if [
"proposed",
"abandoned",
"subway",
"construction",
"razed",
"turntable",
]
.contains(&railway_type.as_str())
{
return;
}
@@ -22,19 +31,212 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedElement, g
}
for i in 1..element.nodes.len() {
let (x1, z1) = element.nodes[i - 1];
let (x2, z2) = element.nodes[i];
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
let smoothed_points = smooth_diagonal_rails(&points);
for (bx, _, bz) in bresenham_points {
// TODO: Set direction of rail
editor.set_block(&IRON_BLOCK, bx, ground_level, bz, None, None);
editor.set_block(&RAIL, bx, ground_level + 1, bz, None, None);
for j in 0..smoothed_points.len() {
let (bx, _, bz) = smoothed_points[j];
editor.set_block(GRAVEL, bx, 0, bz, None, None);
let prev = if j > 0 {
Some(smoothed_points[j - 1])
} else {
None
};
let next = if j < smoothed_points.len() - 1 {
Some(smoothed_points[j + 1])
} else {
None
};
let rail_block = determine_rail_direction(
(bx, bz),
prev.map(|(x, _, z)| (x, z)),
next.map(|(x, _, z)| (x, z)),
);
editor.set_block(rail_block, bx, 1, bz, None, None);
if bx % 4 == 0 {
editor.set_block(&OAK_LOG, bx, ground_level, bz, None, None);
editor.set_block(OAK_LOG, bx, 0, bz, None, None);
}
}
}
}
}
fn smooth_diagonal_rails(points: &[(i32, i32, i32)]) -> Vec<(i32, i32, i32)> {
let mut smoothed = Vec::new();
for i in 0..points.len() {
let current = points[i];
smoothed.push(current);
if i + 1 >= points.len() {
continue;
}
let next = points[i + 1];
let (x1, y1, z1) = current;
let (x2, _, z2) = next;
// If points are diagonally adjacent
if (x2 - x1).abs() == 1 && (z2 - z1).abs() == 1 {
// Look ahead to determine best intermediate point
let look_ahead = if i + 2 < points.len() {
Some(points[i + 2])
} else {
None
};
// Look behind
let look_behind = if i > 0 { Some(points[i - 1]) } else { None };
// Choose intermediate point based on the overall curve direction
let intermediate = if let Some((prev_x, _, _prev_z)) = look_behind {
if prev_x == x1 {
// Coming from vertical, keep x constant
(x1, y1, z2)
} else {
// Coming from horizontal, keep z constant
(x2, y1, z1)
}
} else if let Some((next_x, _, _next_z)) = look_ahead {
if next_x == x2 {
// Going to vertical, keep x constant
(x2, y1, z1)
} else {
// Going to horizontal, keep z constant
(x1, y1, z2)
}
} else {
// Default to horizontal first if no context
(x2, y1, z1)
};
smoothed.push(intermediate);
}
}
smoothed
}
fn determine_rail_direction(
current: (i32, i32),
prev: Option<(i32, i32)>,
next: Option<(i32, i32)>,
) -> Block {
let (x, z) = current;
match (prev, next) {
(Some((px, pz)), Some((nx, nz))) => {
if px == nx {
RAIL_NORTH_SOUTH
} else if pz == nz {
RAIL_EAST_WEST
} else {
// Calculate relative movements
let from_prev = (px - x, pz - z);
let to_next = (nx - x, nz - z);
match (from_prev, to_next) {
// East to North or North to East
((-1, 0), (0, -1)) | ((0, -1), (-1, 0)) => RAIL_NORTH_WEST,
// West to North or North to West
((1, 0), (0, -1)) | ((0, -1), (1, 0)) => RAIL_NORTH_EAST,
// East to South or South to East
((-1, 0), (0, 1)) | ((0, 1), (-1, 0)) => RAIL_SOUTH_WEST,
// West to South or South to West
((1, 0), (0, 1)) | ((0, 1), (1, 0)) => RAIL_SOUTH_EAST,
_ => {
if (px - x).abs() > (pz - z).abs() {
RAIL_EAST_WEST
} else {
RAIL_NORTH_SOUTH
}
}
}
}
}
(Some((px, pz)), None) | (None, Some((px, pz))) => {
if px == x {
RAIL_NORTH_SOUTH
} else if pz == z {
RAIL_EAST_WEST
} else {
RAIL_NORTH_SOUTH
}
}
(None, None) => RAIL_NORTH_SOUTH,
}
}
pub fn generate_roller_coaster(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(roller_coaster) = element.tags.get("roller_coaster") {
if roller_coaster == "track" {
// Check if it's indoor (skip if yes)
if let Some(indoor) = element.tags.get("indoor") {
if indoor == "yes" {
return;
}
}
// Check if layer is negative (skip if yes)
if let Some(layer) = element.tags.get("layer") {
if let Ok(layer_value) = layer.parse::<i32>() {
if layer_value < 0 {
return;
}
}
}
let elevation_height = 4; // 4 blocks in the air
let pillar_interval = 6; // Support pillars every 6 blocks
for i in 1..element.nodes.len() {
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
let smoothed_points = smooth_diagonal_rails(&points);
for j in 0..smoothed_points.len() {
let (bx, _, bz) = smoothed_points[j];
// Place track foundation at elevation height
editor.set_block(IRON_BLOCK, bx, elevation_height, bz, None, None);
let prev = if j > 0 {
Some(smoothed_points[j - 1])
} else {
None
};
let next = if j < smoothed_points.len() - 1 {
Some(smoothed_points[j + 1])
} else {
None
};
let rail_block = determine_rail_direction(
(bx, bz),
prev.map(|(x, _, z)| (x, z)),
next.map(|(x, _, z)| (x, z)),
);
// Place rail on top of the foundation
editor.set_block(rail_block, bx, elevation_height + 1, bz, None, None);
// Place support pillars every pillar_interval blocks
if bx % pillar_interval == 0 && bz % pillar_interval == 0 {
// Create a pillar from ground level up to the track
for y in 1..elevation_height {
editor.set_block(IRON_BLOCK, bx, y, bz, None, None);
}
}
}
}
}

View File

@@ -0,0 +1,303 @@
use crate::block_definitions::*;
use crate::world_editor::WorldEditor;
use std::collections::HashSet;
/// Interior layout for building ground floors (1st layer above floor)
#[rustfmt::skip]
const INTERIOR1_LAYER1: [[char; 23]; 23] = [
['1', 'U', ' ', 'W', 'C', ' ', ' ', ' ', 'S', 'S', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', ' ', 'W',],
['2', ' ', ' ', 'W', 'F', ' ', ' ', ' ', 'U', 'U', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', 'B', 'W',],
[' ', ' ', ' ', 'W', 'F', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'T', 'T', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
['W', 'W', 'D', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'A', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', 'J', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', 'T', 'S', 'S', 'T', ' ', ' ', 'W', 'S', 'S', ' ', 'B', 'W', 'W', 'W',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'T', 'T', 'T', 'T', ' ', ' ', 'W', 'U', 'U', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', 'T', 'T', 'T', 'T', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
['L', ' ', 'A', 'L', 'W', 'W', ' ', ' ', 'W', 'J', 'U', 'U', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
[' ', '6', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['U', '5', ' ', 'W', ' ', ' ', 'W', 'C', 'F', 'F', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', 'W', 'A', ' ', 'B', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', 'J', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'U', ' ', ' ', 'W', 'B', ' ', 'D',],
['J', ' ', ' ', 'C', 'B', 'B', 'W', 'L', 'F', ' ', 'W', 'F', ' ', 'W', 'L', 'W', '7', '8', ' ', 'W', 'B', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', 'A', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'C', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'C', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
['W', 'W', 'D', 'W', 'C', ' ', ' ', ' ', 'W', 'W', 'W', 'B', 'T', 'T', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
];
/// Interior layout for building ground floors (2nd layer above floor)
#[rustfmt::skip]
const INTERIOR1_LAYER2: [[char; 23]; 23] = [
[' ', 'P', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'P', 'P', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'B', 'W',],
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', 'P', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', 'W', 'W', ' ', ' ', 'W', ' ', 'P', 'P', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
[' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['P', ' ', ' ', 'W', ' ', ' ', 'W', 'N', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'C', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'P', ' ', ' ', 'W', 'B', ' ', 'D',],
[' ', ' ', ' ', ' ', 'B', 'B', 'W', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'P', 'W', ' ', ' ', ' ', 'W', 'B', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'N', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
];
/// Interior layout for building level floors (1nd layer above floor)
#[rustfmt::skip]
const INTERIOR2_LAYER1: [[char; 23]; 23] = [
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
['U', ' ', ' ', ' ', ' ', ' ', 'C', 'W', 'L', ' ', ' ', 'L', 'W', 'A', 'A', 'W', ' ', ' ', ' ', ' ', ' ', 'L', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'S', 'S', 'S', ' ', 'W',],
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'J', ' ', 'U', 'U', 'U', ' ', 'D',],
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', 'T', 'T', 'W', ' ', ' ', ' ', ' ', ' ', 'U', 'W', ' ', 'L', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'T', 'J', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', 'L', ' ', 'W',],
['J', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', 'A', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'U', ' ', ' ', ' ', 'D', ' ', ' ', 'F', 'F', 'W', 'A', 'A', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'U', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', 'C', ' ', ' ', 'W', ' ', ' ', 'W',],
['C', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'L', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'U', 'U', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'U', 'U', ' ', 'W', 'B', ' ', 'U', 'U', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
['S', 'S', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
['U', 'U', ' ', ' ', ' ', 'L', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', 'D', 'W',],
];
/// Interior layout for building level floors (2nd layer above floor)
#[rustfmt::skip]
const INTERIOR2_LAYER2: [[char; 23]; 23] = [
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
['P', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'E', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'E', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', 'P', 'P', ' ', 'D',],
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'P', 'W', ' ', 'P', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'P', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'E', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'P', 'P', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'P', 'P', ' ', 'W', 'B', ' ', 'P', 'P', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
['P', 'P', ' ', ' ', ' ', 'E', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', ' ', 'D',],
];
/// Maps interior layout characters to actual block types for different floor layers
#[inline(always)]
pub fn get_interior_block(c: char, is_layer2: bool, wall_block: Block) -> Option<Block> {
match c {
' ' => None, // Nothing
'W' => Some(wall_block), // Use the building's wall block for interior walls
'U' => Some(OAK_FENCE), // Oak Fence
'S' => Some(OAK_STAIRS), // Oak Stairs
'B' => Some(BOOKSHELF), // Bookshelf
'C' => Some(CRAFTING_TABLE), // Crafting Table
'F' => Some(FURNACE), // Furnace
'1' => Some(RED_BED_NORTH_HEAD), // Bed North Head
'2' => Some(RED_BED_NORTH_FOOT), // Bed North Foot
'3' => Some(RED_BED_EAST_HEAD), // Bed East Head
'4' => Some(RED_BED_EAST_FOOT), // Bed East Foot
'5' => Some(RED_BED_SOUTH_HEAD), // Bed South Head
'6' => Some(RED_BED_SOUTH_FOOT), // Bed South Foot
'7' => Some(RED_BED_WEST_HEAD), // Bed West Head
'8' => Some(RED_BED_WEST_FOOT), // Bed West Foot
// 'H' => Some(CHEST), // Chest
'L' => Some(CAULDRON), // Cauldron
'A' => Some(ANVIL), // Anvil
'P' => Some(OAK_PRESSURE_PLATE), // Pressure Plate
'D' => {
// Use different door types for different layers
if is_layer2 {
Some(DARK_OAK_DOOR_UPPER)
} else {
Some(DARK_OAK_DOOR_LOWER)
}
}
'J' => Some(NOTE_BLOCK), // Note block
'G' => Some(GLOWSTONE), // Glowstone
'N' => Some(BREWING_STAND), // Brewing Stand
'T' => Some(WHITE_CARPET), // White Carpet
'E' => Some(OAK_LEAVES), // Oak Leaves
_ => None, // Default case for unknown characters
}
}
/// Generates interior layouts inside buildings at each floor level
#[allow(clippy::too_many_arguments)]
pub fn generate_building_interior(
editor: &mut WorldEditor,
floor_area: &[(i32, i32)],
min_x: i32,
min_z: i32,
max_x: i32,
max_z: i32,
start_y_offset: i32,
building_height: i32,
wall_block: Block,
floor_levels: &[i32],
args: &crate::args::Args,
element: &crate::osm_parser::ProcessedWay,
abs_terrain_offset: i32,
) {
// Skip interior generation for very small buildings
let width = max_x - min_x + 1;
let depth = max_z - min_z + 1;
if width < 8 || depth < 8 {
return; // Building too small for interior
}
// For efficiency, create a HashSet of floor area coordinates
let floor_area_set: HashSet<(i32, i32)> = floor_area.iter().cloned().collect();
// Add buffer around edges to avoid placing furniture too close to walls
let buffer = 2;
let interior_min_x = min_x + buffer;
let interior_min_z = min_z + buffer;
let interior_max_x = max_x - buffer;
let interior_max_z = max_z - buffer;
// Generate interiors for each floor
for (floor_index, &floor_y) in floor_levels.iter().enumerate() {
// Store wall and door positions for this floor to extend them to the ceiling
let mut wall_positions = Vec::new();
let mut door_positions = Vec::new();
// Determine the floor extension height (ceiling) - either next floor or roof
let current_floor_ceiling = if floor_index < floor_levels.len() - 1 {
// For intermediate floors, extend walls up to just below the next floor
floor_levels[floor_index + 1] - 1
} else {
// Last floor ceiling depends on roof generation
if args.roof
&& element.tags.contains_key("roof:shape")
&& element.tags.get("roof:shape").unwrap() != "flat"
{
// When roof generation is enabled with non-flat roofs, stop at building height (no extra ceiling)
start_y_offset + building_height
} else {
// When roof generation is disabled or flat roof, extend to building top + 1 (includes ceiling)
start_y_offset + building_height + 1
}
};
// Choose the appropriate interior pattern based on floor number
let (layer1, layer2) = if floor_index == 0 {
// Ground floor uses INTERIOR1 patterns
(&INTERIOR1_LAYER1, &INTERIOR1_LAYER2)
} else {
// Upper floors use INTERIOR2 patterns
(&INTERIOR2_LAYER1, &INTERIOR2_LAYER2)
};
// Get dimensions for the selected pattern
let pattern_height = layer1.len() as i32;
let pattern_width = layer1[0].len() as i32;
// Calculate Y offset - place interior 1 block above floor level consistently
let y_offset = 1;
// Create a seamless repeating pattern across the interior of this floor
for z in interior_min_z..=interior_max_z {
for x in interior_min_x..=interior_max_x {
// Skip if outside the building's floor area
if !floor_area_set.contains(&(x, z)) {
continue;
}
// Map the world coordinates to pattern coordinates using modulo
// This creates a seamless tiling effect across the entire building
// Add floor_index offset to create variation between floors
let pattern_x = ((x - interior_min_x + floor_index as i32) % pattern_width
+ pattern_width)
% pattern_width;
let pattern_z = ((z - interior_min_z + floor_index as i32) % pattern_height
+ pattern_height)
% pattern_height;
// Access the pattern arrays safely
let cell1 = layer1[pattern_z as usize][pattern_x as usize];
let cell2 = layer2[pattern_z as usize][pattern_x as usize];
// Place first layer blocks
if let Some(block) = get_interior_block(cell1, false, wall_block) {
editor.set_block_absolute(
block,
x,
floor_y + y_offset + abs_terrain_offset,
z,
None,
None,
);
// If this is a wall in layer 1, add to wall positions to extend later
if cell1 == 'W' {
wall_positions.push((x, z));
}
// If this is a door in layer 1, add to door positions to add wall above later
else if cell1 == 'D' {
door_positions.push((x, z));
}
}
// Place second layer blocks
if let Some(block) = get_interior_block(cell2, true, wall_block) {
editor.set_block_absolute(
block,
x,
floor_y + y_offset + abs_terrain_offset + 1,
z,
None,
None,
);
}
}
}
// Extend walls all the way to the next floor ceiling or roof
for (x, z) in &wall_positions {
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
}
}
// Add wall blocks above doors all the way to the ceiling/next floor
for (x, z) in &door_positions {
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
}
}
}
}

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@@ -0,0 +1 @@
pub mod buildings_interior;

View File

@@ -0,0 +1,34 @@
use crate::block_definitions::*;
use crate::osm_parser::ProcessedNode;
use crate::world_editor::WorldEditor;
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags.get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags.get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(tourism_type) = element.tags.get("tourism") {
let x: i32 = element.x;
let z: i32 = element.z;
if tourism_type == "information" {
if let Some(info_type) = element.tags.get("information").map(|x: &String| x.as_str()) {
if info_type != "office" && info_type != "visitor_centre" {
// Draw an information board
// TODO draw a sign with text if provided
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
editor.set_block(OAK_PLANKS, x, 2, z, None, None);
}
}
}
}
}

View File

@@ -1,115 +1,342 @@
use crate::block_definitions::*;
use crate::world_editor::WorldEditor;
use once_cell::sync::Lazy;
use rand::Rng;
/// Helper function to set blocks in a circular pattern around a central point.
fn round1(editor: &mut WorldEditor, material: &'static Lazy<Block>, x: i32, y: i32, z: i32) {
editor.set_block(material, x - 2, y, z, None, None);
editor.set_block(material, x + 2, y, z, None, None);
editor.set_block(material, x, y, z - 2, None, None);
editor.set_block(material, x, y, z + 2, None, None);
editor.set_block(material, x - 1, y, z - 1, None, None);
editor.set_block(material, x + 1, y, z + 1, None, None);
editor.set_block(material, x + 1, y, z - 1, None, None);
editor.set_block(material, x - 1, y, z + 1, None, None);
}
type Coord = (i32, i32, i32);
/// Helper function to set blocks in a wider circular pattern.
fn round2(editor: &mut WorldEditor, material: &'static Lazy<Block>, x: i32, y: i32, z: i32) {
editor.set_block(material, x + 3, y, z, None, None);
editor.set_block(material, x + 2, y, z - 1, None, None);
editor.set_block(material, x + 2, y, z + 1, None, None);
editor.set_block(material, x + 1, y, z - 2, None, None);
editor.set_block(material, x + 1, y, z + 2, None, None);
editor.set_block(material, x - 3, y, z, None, None);
editor.set_block(material, x - 2, y, z - 1, None, None);
editor.set_block(material, x - 2, y, z + 1, None, None);
editor.set_block(material, x - 1, y, z + 2, None, None);
editor.set_block(material, x - 1, y, z - 2, None, None);
editor.set_block(material, x, y, z - 3, None, None);
editor.set_block(material, x, y, z + 3, None, None);
}
// TODO all this data would probably be better suited in a TOML file or something.
/// Helper function to set blocks in a more scattered circular pattern.
fn round3(editor: &mut WorldEditor, material: &'static Lazy<Block>, x: i32, y: i32, z: i32) {
editor.set_block(material, x + 3, y, z - 1, None, None);
editor.set_block(material, x + 3, y, z + 1, None, None);
editor.set_block(material, x + 2, y, z - 2, None, None);
editor.set_block(material, x + 2, y, z + 2, None, None);
editor.set_block(material, x + 1, y, z - 3, None, None);
editor.set_block(material, x + 1, y, z + 3, None, None);
editor.set_block(material, x - 3, y, z - 1, None, None);
editor.set_block(material, x - 3, y, z + 1, None, None);
editor.set_block(material, x - 2, y, z - 2, None, None);
editor.set_block(material, x - 2, y, z + 2, None, None);
editor.set_block(material, x - 1, y, z + 3, None, None);
editor.set_block(material, x - 1, y, z - 3, None, None);
}
/// A circular pattern around a central point.
#[rustfmt::skip]
const ROUND1_PATTERN: [Coord; 8] = [
(-2, 0, 0),
(2, 0, 0),
(0, 0, -2),
(0, 0, 2),
(-1, 0, -1),
(1, 0, 1),
(1, 0, -1),
(-1, 0, 1),
];
/// Function to create different types of trees.
pub fn create_tree(editor: &mut WorldEditor, x: i32, y: i32, z: i32, typetree: u8) {
let mut blacklist: Vec<&'static Lazy<Block>> = Vec::new();
blacklist.extend(building_corner_variations());
blacklist.extend(building_wall_variations());
blacklist.extend(building_floor_variations());
blacklist.push(&WATER);
/// A wider circular pattern.
const ROUND2_PATTERN: [Coord; 12] = [
(3, 0, 0),
(2, 0, -1),
(2, 0, 1),
(1, 0, -2),
(1, 0, 2),
(-3, 0, 0),
(-2, 0, -1),
(-2, 0, 1),
(-1, 0, 2),
(-1, 0, -2),
(0, 0, -3),
(0, 0, 3),
];
if editor.check_for_block(x, y - 1, z, None, Some(&blacklist)) {
return;
}
/// A more scattered circular pattern.
const ROUND3_PATTERN: [Coord; 12] = [
(3, 0, -1),
(3, 0, 1),
(2, 0, -2),
(2, 0, 2),
(1, 0, -3),
(1, 0, 3),
(-3, 0, -1),
(-3, 0, 1),
(-2, 0, -2),
(-2, 0, 2),
(-1, 0, 3),
(-1, 0, -3),
];
match typetree {
1 => { // Oak tree
editor.fill_blocks(&OAK_LOG, x, y, z, x, y + 8, z, None, None);
editor.fill_blocks(&OAK_LEAVES, x - 1, y + 3, z, x - 1, y + 9, z, None, None);
editor.fill_blocks(&OAK_LEAVES, x + 1, y + 3, z, x + 1, y + 9, z, None, None);
editor.fill_blocks(&OAK_LEAVES, x, y + 3, z - 1, x, y + 9, z - 1, None, None);
editor.fill_blocks(&OAK_LEAVES, x, y + 3, z + 1, x, y + 9, z + 1, None, None);
editor.fill_blocks(&OAK_LEAVES, x, y + 9, z, x, y + 10, z, None, None);
round1(editor, &OAK_LEAVES, x, y + 8, z);
round1(editor, &OAK_LEAVES, x, y + 7, z);
round1(editor, &OAK_LEAVES, x, y + 6, z);
round1(editor, &OAK_LEAVES, x, y + 5, z);
round1(editor, &OAK_LEAVES, x, y + 4, z);
round1(editor, &OAK_LEAVES, x, y + 3, z);
round2(editor, &OAK_LEAVES, x, y + 7, z);
round2(editor, &OAK_LEAVES, x, y + 6, z);
round2(editor, &OAK_LEAVES, x, y + 5, z);
round2(editor, &OAK_LEAVES, x, y + 4, z);
round3(editor, &OAK_LEAVES, x, y + 6, z);
round3(editor, &OAK_LEAVES, x, y + 5, z);
}
2 => { // Spruce tree
editor.fill_blocks(&SPRUCE_LOG, x, y, z, x, y + 9, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x - 1, y + 3, z, x - 1, y + 10, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x + 1, y + 3, z, x + 1, y + 10, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x, y + 3, z - 1, x, y + 10, z - 1, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x, y + 3, z + 1, x, y + 10, z + 1, None, None);
editor.set_block(&BIRCH_LEAVES, x, y + 10, z, None, None);
round1(editor, &BIRCH_LEAVES, x, y + 9, z);
round1(editor, &BIRCH_LEAVES, x, y + 7, z);
round1(editor, &BIRCH_LEAVES, x, y + 6, z);
round1(editor, &BIRCH_LEAVES, x, y + 4, z);
round1(editor, &BIRCH_LEAVES, x, y + 3, z);
round2(editor, &BIRCH_LEAVES, x, y + 6, z);
round2(editor, &BIRCH_LEAVES, x, y + 3, z);
}
3 => { // Birch tree
editor.fill_blocks(&BIRCH_LOG, x, y, z, x, y + 6, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x - 1, y + 2, z, x - 1, y + 7, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x + 1, y + 2, z, x + 1, y + 7, z, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x, y + 2, z - 1, x, y + 7, z - 1, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x, y + 2, z + 1, x, y + 7, z + 1, None, None);
editor.fill_blocks(&BIRCH_LEAVES, x, y + 7, z, x, y + 8, z, None, None);
round1(editor, &BIRCH_LEAVES, x, y + 6, z);
round1(editor, &BIRCH_LEAVES, x, y + 5, z);
round1(editor, &BIRCH_LEAVES, x, y + 4, z);
round1(editor, &BIRCH_LEAVES, x, y + 3, z);
round1(editor, &BIRCH_LEAVES, x, y + 2, z);
round2(editor, &BIRCH_LEAVES, x, y + 2, z);
round2(editor, &BIRCH_LEAVES, x, y + 3, z);
round2(editor, &BIRCH_LEAVES, x, y + 4, z);
}
_ => {} // Do nothing if typetree is not recognized
/// Used for iterating over each of the round patterns
const ROUND_PATTERNS: [&[Coord]; 3] = [&ROUND1_PATTERN, &ROUND2_PATTERN, &ROUND3_PATTERN];
//////////////////////////////////////////////////
const OAK_LEAVES_FILL: [(Coord, Coord); 5] = [
((-1, 3, 0), (-1, 9, 0)),
((1, 3, 0), (1, 9, 0)),
((0, 3, -1), (0, 9, -1)),
((0, 3, 1), (0, 9, 1)),
((0, 9, 0), (0, 10, 0)),
];
const SPRUCE_LEAVES_FILL: [(Coord, Coord); 6] = [
((-1, 3, 0), (-1, 10, 0)),
((0, 3, -1), (0, 10, -1)),
((1, 3, 0), (1, 10, 0)),
((0, 3, -1), (0, 10, -1)),
((0, 3, 1), (0, 10, 1)),
((0, 11, 0), (0, 11, 0)),
];
const BIRCH_LEAVES_FILL: [(Coord, Coord); 5] = [
((-1, 2, 0), (-1, 7, 0)),
((1, 2, 0), (1, 7, 0)),
((0, 2, -1), (0, 7, -1)),
((0, 2, 1), (0, 7, 1)),
((0, 7, 0), (0, 8, 0)),
];
//////////////////////////////////////////////////
/// Helper function to set blocks in various patterns.
fn round(editor: &mut WorldEditor, material: Block, (x, y, z): Coord, block_pattern: &[Coord]) {
for (i, j, k) in block_pattern {
editor.set_block(material, x + i, y + j, z + k, None, None);
}
}
pub enum TreeType {
Oak,
Spruce,
Birch,
}
// TODO what should be moved in, and what should be referenced?
pub struct Tree<'a> {
// kind: TreeType, // NOTE: Not actually necessary to store!
log_block: Block,
log_height: i32,
leaves_block: Block,
leaves_fill: &'a [(Coord, Coord)],
round_ranges: [Vec<i32>; 3],
}
impl Tree<'_> {
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
let mut blacklist: Vec<Block> = Vec::new();
blacklist.extend(Self::get_building_wall_blocks());
blacklist.extend(Self::get_building_floor_blocks());
blacklist.extend(Self::get_structural_blocks());
blacklist.extend(Self::get_functional_blocks());
blacklist.push(WATER);
let mut rng = rand::thread_rng();
let tree = Self::get_tree(match rng.gen_range(1..=3) {
1 => TreeType::Oak,
2 => TreeType::Spruce,
3 => TreeType::Birch,
_ => unreachable!(),
});
// Build the logs
editor.fill_blocks(
tree.log_block,
x,
y,
z,
x,
y + tree.log_height,
z,
None,
Some(&blacklist),
);
// Fill in the leaves
for ((i1, j1, k1), (i2, j2, k2)) in tree.leaves_fill {
editor.fill_blocks(
tree.leaves_block,
x + i1,
y + j1,
z + k1,
x + i2,
y + j2,
z + k2,
None,
None,
);
}
// Do the three rounds
for (round_range, round_pattern) in tree.round_ranges.iter().zip(ROUND_PATTERNS) {
for offset in round_range {
round(editor, tree.leaves_block, (x, y + offset, z), round_pattern);
}
}
}
fn get_tree(kind: TreeType) -> Self {
match kind {
TreeType::Oak => Self {
// kind,
log_block: OAK_LOG,
log_height: 8,
leaves_block: OAK_LEAVES,
leaves_fill: &OAK_LEAVES_FILL,
round_ranges: [
(3..=8).rev().collect(),
(4..=7).rev().collect(),
(5..=6).rev().collect(),
],
},
TreeType::Spruce => Self {
// kind,
log_block: SPRUCE_LOG,
log_height: 9,
leaves_block: BIRCH_LEAVES, // TODO Is this correct?
leaves_fill: &SPRUCE_LEAVES_FILL,
// TODO can I omit the third empty vec? May cause issues with iter zip
round_ranges: [vec![9, 7, 6, 4, 3], vec![6, 3], vec![]],
},
TreeType::Birch => Self {
// kind,
log_block: BIRCH_LOG,
log_height: 6,
leaves_block: BIRCH_LEAVES,
leaves_fill: &BIRCH_LEAVES_FILL,
round_ranges: [(2..=6).rev().collect(), (2..=4).collect(), vec![]],
},
} // match
} // fn get_tree
/// Get all possible building wall blocks
fn get_building_wall_blocks() -> Vec<Block> {
vec![
BLACKSTONE,
BLACK_TERRACOTTA,
BRICK,
BROWN_CONCRETE,
BROWN_TERRACOTTA,
DEEPSLATE_BRICKS,
END_STONE_BRICKS,
GRAY_CONCRETE,
GRAY_TERRACOTTA,
LIGHT_BLUE_TERRACOTTA,
LIGHT_GRAY_CONCRETE,
MUD_BRICKS,
NETHER_BRICK,
NETHERITE_BLOCK,
POLISHED_ANDESITE,
POLISHED_BLACKSTONE,
POLISHED_BLACKSTONE_BRICKS,
POLISHED_DEEPSLATE,
POLISHED_GRANITE,
QUARTZ_BLOCK,
QUARTZ_BRICKS,
SANDSTONE,
SMOOTH_SANDSTONE,
SMOOTH_STONE,
STONE_BRICKS,
WHITE_CONCRETE,
WHITE_TERRACOTTA,
ORANGE_TERRACOTTA,
GREEN_STAINED_HARDENED_CLAY,
BLUE_TERRACOTTA,
YELLOW_TERRACOTTA,
BLACK_CONCRETE,
WHITE_CONCRETE,
GRAY_CONCRETE,
LIGHT_GRAY_CONCRETE,
BROWN_CONCRETE,
RED_CONCRETE,
ORANGE_TERRACOTTA,
YELLOW_CONCRETE,
LIME_CONCRETE,
GREEN_STAINED_HARDENED_CLAY,
CYAN_CONCRETE,
LIGHT_BLUE_CONCRETE,
BLUE_CONCRETE,
PURPLE_CONCRETE,
MAGENTA_CONCRETE,
RED_TERRACOTTA,
]
}
/// Get all possible building floor blocks
fn get_building_floor_blocks() -> Vec<Block> {
vec![
GRAY_CONCRETE,
LIGHT_GRAY_CONCRETE,
WHITE_CONCRETE,
SMOOTH_STONE,
POLISHED_ANDESITE,
STONE_BRICKS,
]
}
/// Get structural blocks (fences, walls, stairs, slabs, rails, etc.)
fn get_structural_blocks() -> Vec<Block> {
vec![
// Fences
OAK_FENCE,
// Walls
COBBLESTONE_WALL,
ANDESITE_WALL,
STONE_BRICK_WALL,
// Stairs
OAK_STAIRS,
// Slabs
OAK_SLAB,
STONE_BLOCK_SLAB,
STONE_BRICK_SLAB,
// Rails
RAIL,
RAIL_NORTH_SOUTH,
RAIL_EAST_WEST,
RAIL_ASCENDING_EAST,
RAIL_ASCENDING_WEST,
RAIL_ASCENDING_NORTH,
RAIL_ASCENDING_SOUTH,
RAIL_NORTH_EAST,
RAIL_NORTH_WEST,
RAIL_SOUTH_EAST,
RAIL_SOUTH_WEST,
// Doors and trapdoors
OAK_DOOR,
DARK_OAK_DOOR_LOWER,
DARK_OAK_DOOR_UPPER,
OAK_TRAPDOOR,
// Ladders
LADDER,
]
}
/// Get functional blocks (furniture, decorative items, etc.)
fn get_functional_blocks() -> Vec<Block> {
vec![
// Furniture and functional blocks
CHEST,
CRAFTING_TABLE,
FURNACE,
ANVIL,
BREWING_STAND,
NOTE_BLOCK,
BOOKSHELF,
CAULDRON,
// Beds
RED_BED_NORTH_HEAD,
RED_BED_NORTH_FOOT,
RED_BED_EAST_HEAD,
RED_BED_EAST_FOOT,
RED_BED_SOUTH_HEAD,
RED_BED_SOUTH_FOOT,
RED_BED_WEST_HEAD,
RED_BED_WEST_FOOT,
// Pressure plates and signs
OAK_PRESSURE_PLATE,
SIGN,
// Glass blocks (windows)
GLASS,
WHITE_STAINED_GLASS,
GRAY_STAINED_GLASS,
LIGHT_GRAY_STAINED_GLASS,
BROWN_STAINED_GLASS,
TINTED_GLASS,
// Carpets
WHITE_CARPET,
RED_CARPET,
// Other structural/building blocks
IRON_BARS,
IRON_BLOCK,
SCAFFOLDING,
BEDROCK,
]
}
} // impl Tree

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@@ -0,0 +1,461 @@
use geo::orient::{Direction, Orient};
use geo::{Contains, Intersects, LineString, Point, Polygon, Rect};
use std::time::Instant;
use crate::clipping::clip_water_ring_to_bbox;
use crate::{
block_definitions::WATER,
coordinate_system::cartesian::{XZBBox, XZPoint},
osm_parser::{ProcessedMemberRole, ProcessedNode, ProcessedRelation, ProcessedWay},
world_editor::WorldEditor,
};
pub fn generate_water_area_from_way(
editor: &mut WorldEditor,
element: &ProcessedWay,
_xzbbox: &XZBBox,
) {
let start_time = Instant::now();
let outers = [element.nodes.clone()];
if !verify_closed_rings(&outers) {
println!("Skipping way {} due to invalid polygon", element.id);
return;
}
generate_water_areas(editor, &outers, &[], start_time);
}
pub fn generate_water_areas_from_relation(
editor: &mut WorldEditor,
element: &ProcessedRelation,
xzbbox: &XZBBox,
) {
let start_time = Instant::now();
// Check if this is a water relation (either with water tag or natural=water)
let is_water = element.tags.contains_key("water")
|| element
.tags
.get("natural")
.map(|val| val == "water" || val == "bay")
.unwrap_or(false);
if !is_water {
return;
}
// Don't handle water below layer 0
if let Some(layer) = element.tags.get("layer") {
if layer.parse::<i32>().map(|x| x < 0).unwrap_or(false) {
return;
}
}
let mut outers: Vec<Vec<ProcessedNode>> = vec![];
let mut inners: Vec<Vec<ProcessedNode>> = vec![];
for mem in &element.members {
match mem.role {
ProcessedMemberRole::Outer => outers.push(mem.way.nodes.clone()),
ProcessedMemberRole::Inner => inners.push(mem.way.nodes.clone()),
}
}
// Preserve OSM-defined outer/inner roles without modification
merge_way_segments(&mut outers);
// Clip assembled rings to bbox (must happen after merging to preserve ring connectivity)
outers = outers
.into_iter()
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
.collect();
merge_way_segments(&mut inners);
inners = inners
.into_iter()
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
.collect();
if !verify_closed_rings(&outers) {
// For clipped multipolygons, some loops may not close perfectly
// Instead of force-closing with straight lines (which creates wedges),
// filter out unclosed loops and only render the properly closed ones
// Filter: Keep only loops that are already closed OR can be closed within 1 block
outers.retain(|loop_nodes| {
if loop_nodes.len() < 3 {
return false;
}
let first = &loop_nodes[0];
let last = loop_nodes.last().unwrap();
let dx = (first.x - last.x).abs();
let dz = (first.z - last.z).abs();
// Keep if already closed by ID or endpoints are within 1 block
first.id == last.id || (dx <= 1 && dz <= 1)
});
// Now close the remaining loops that are within 1 block tolerance
for loop_nodes in outers.iter_mut() {
let first = loop_nodes[0].clone();
let last_idx = loop_nodes.len() - 1;
if loop_nodes[0].id != loop_nodes[last_idx].id {
// Endpoints are close (within tolerance), close the loop
loop_nodes.push(first);
}
}
// If no valid outer loops remain, skip the relation
if outers.is_empty() {
return;
}
// Verify again after filtering and closing
if !verify_closed_rings(&outers) {
println!("Skipping relation {} due to invalid polygon", element.id);
return;
}
}
merge_way_segments(&mut inners);
if !verify_closed_rings(&inners) {
println!("Skipping relation {} due to invalid polygon", element.id);
return;
}
generate_water_areas(editor, &outers, &inners, start_time);
}
fn generate_water_areas(
editor: &mut WorldEditor,
outers: &[Vec<ProcessedNode>],
inners: &[Vec<ProcessedNode>],
start_time: Instant,
) {
// Calculate polygon bounding box to limit fill area
let mut poly_min_x = i32::MAX;
let mut poly_min_z = i32::MAX;
let mut poly_max_x = i32::MIN;
let mut poly_max_z = i32::MIN;
for outer in outers {
for node in outer {
poly_min_x = poly_min_x.min(node.x);
poly_min_z = poly_min_z.min(node.z);
poly_max_x = poly_max_x.max(node.x);
poly_max_z = poly_max_z.max(node.z);
}
}
// If no valid bounds, nothing to fill
if poly_min_x == i32::MAX || poly_max_x == i32::MIN {
return;
}
// Clamp to world bounds just in case
let (world_min_x, world_min_z) = editor.get_min_coords();
let (world_max_x, world_max_z) = editor.get_max_coords();
let min_x = poly_min_x.max(world_min_x);
let min_z = poly_min_z.max(world_min_z);
let max_x = poly_max_x.min(world_max_x);
let max_z = poly_max_z.min(world_max_z);
let outers_xz: Vec<Vec<XZPoint>> = outers
.iter()
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
.collect();
let inners_xz: Vec<Vec<XZPoint>> = inners
.iter()
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
.collect();
inverse_floodfill(
min_x, min_z, max_x, max_z, outers_xz, inners_xz, editor, start_time,
);
}
/// Merges way segments that share endpoints into closed rings.
fn merge_way_segments(rings: &mut Vec<Vec<ProcessedNode>>) {
let mut removed: Vec<usize> = vec![];
let mut merged: Vec<Vec<ProcessedNode>> = vec![];
// Match nodes by ID or proximity (handles synthetic nodes from bbox clipping)
let nodes_match = |a: &ProcessedNode, b: &ProcessedNode| -> bool {
if a.id == b.id {
return true;
}
let dx = (a.x - b.x).abs();
let dz = (a.z - b.z).abs();
dx <= 1 && dz <= 1
};
for i in 0..rings.len() {
for j in 0..rings.len() {
if i == j {
continue;
}
if removed.contains(&i) || removed.contains(&j) {
continue;
}
let x: &Vec<ProcessedNode> = &rings[i];
let y: &Vec<ProcessedNode> = &rings[j];
// Skip empty rings (can happen after clipping)
if x.is_empty() || y.is_empty() {
continue;
}
let x_first = &x[0];
let x_last = x.last().unwrap();
let y_first = &y[0];
let y_last = y.last().unwrap();
// Skip already-closed rings
if nodes_match(x_first, x_last) {
continue;
}
if nodes_match(y_first, y_last) {
continue;
}
if nodes_match(x_first, y_first) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.reverse();
x.extend(y.iter().skip(1).cloned());
merged.push(x);
} else if nodes_match(x_last, y_last) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.extend(y.iter().rev().skip(1).cloned());
merged.push(x);
} else if nodes_match(x_first, y_last) {
removed.push(i);
removed.push(j);
let mut y: Vec<ProcessedNode> = y.clone();
y.extend(x.iter().skip(1).cloned());
merged.push(y);
} else if nodes_match(x_last, y_first) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.extend(y.iter().skip(1).cloned());
merged.push(x);
}
}
}
removed.sort();
for r in removed.iter().rev() {
rings.remove(*r);
}
let merged_len: usize = merged.len();
for m in merged {
rings.push(m);
}
if merged_len > 0 {
merge_way_segments(rings);
}
}
/// Verifies all rings are properly closed (first node matches last).
fn verify_closed_rings(rings: &[Vec<ProcessedNode>]) -> bool {
let mut valid = true;
for ring in rings {
let first = &ring[0];
let last = ring.last().unwrap();
// Check if ring is closed (by ID or proximity)
let is_closed = first.id == last.id || {
let dx = (first.x - last.x).abs();
let dz = (first.z - last.z).abs();
dx <= 1 && dz <= 1
};
if !is_closed {
eprintln!("WARN: Disconnected ring");
valid = false;
}
}
valid
}
// Water areas are absolutely huge. We can't easily flood fill the entire thing.
// Instead, we'll iterate over all the blocks in our MC world, and check if each
// one is in the river or not
#[allow(clippy::too_many_arguments)]
fn inverse_floodfill(
min_x: i32,
min_z: i32,
max_x: i32,
max_z: i32,
outers: Vec<Vec<XZPoint>>,
inners: Vec<Vec<XZPoint>>,
editor: &mut WorldEditor,
start_time: Instant,
) {
// Convert to geo Polygons with normalized winding order
let inners: Vec<_> = inners
.into_iter()
.map(|x| {
Polygon::new(
LineString::from(
x.iter()
.map(|pt| (pt.x as f64, pt.z as f64))
.collect::<Vec<_>>(),
),
vec![],
)
.orient(Direction::Default)
})
.collect();
let outers: Vec<_> = outers
.into_iter()
.map(|x| {
Polygon::new(
LineString::from(
x.iter()
.map(|pt| (pt.x as f64, pt.z as f64))
.collect::<Vec<_>>(),
),
vec![],
)
.orient(Direction::Default)
})
.collect();
inverse_floodfill_recursive(
(min_x, min_z),
(max_x, max_z),
&outers,
&inners,
editor,
start_time,
);
}
fn inverse_floodfill_recursive(
min: (i32, i32),
max: (i32, i32),
outers: &[Polygon],
inners: &[Polygon],
editor: &mut WorldEditor,
start_time: Instant,
) {
// Check if we've exceeded 25 seconds
if start_time.elapsed().as_secs() > 25 {
println!("Water area generation exceeded 25 seconds, continuing anyway");
}
const ITERATIVE_THRES: i64 = 10_000;
if min.0 > max.0 || min.1 > max.1 {
return;
}
// Multiply as i64 to avoid overflow; in release builds where unchecked math is
// enabled, this could cause the rest of this code to end up in an infinite loop.
if ((max.0 - min.0) as i64) * ((max.1 - min.1) as i64) < ITERATIVE_THRES {
inverse_floodfill_iterative(min, max, 0, outers, inners, editor);
return;
}
let center_x: i32 = (min.0 + max.0) / 2;
let center_z: i32 = (min.1 + max.1) / 2;
let quadrants: [(i32, i32, i32, i32); 4] = [
(min.0, center_x, min.1, center_z),
(center_x, max.0, min.1, center_z),
(min.0, center_x, center_z, max.1),
(center_x, max.0, center_z, max.1),
];
for (min_x, max_x, min_z, max_z) in quadrants {
let rect: Rect = Rect::new(
Point::new(min_x as f64, min_z as f64),
Point::new(max_x as f64, max_z as f64),
);
if outers.iter().any(|outer: &Polygon| outer.contains(&rect))
&& !inners.iter().any(|inner: &Polygon| inner.intersects(&rect))
{
rect_fill(min_x, max_x, min_z, max_z, 0, editor);
continue;
}
let outers_intersects: Vec<_> = outers
.iter()
.filter(|poly| poly.intersects(&rect))
.cloned()
.collect();
let inners_intersects: Vec<_> = inners
.iter()
.filter(|poly| poly.intersects(&rect))
.cloned()
.collect();
if !outers_intersects.is_empty() {
inverse_floodfill_recursive(
(min_x, min_z),
(max_x, max_z),
&outers_intersects,
&inners_intersects,
editor,
start_time,
);
}
}
}
// once we "zoom in" enough, it's more efficient to switch to iteration
fn inverse_floodfill_iterative(
min: (i32, i32),
max: (i32, i32),
ground_level: i32,
outers: &[Polygon],
inners: &[Polygon],
editor: &mut WorldEditor,
) {
for x in min.0..max.0 {
for z in min.1..max.1 {
let p: Point = Point::new(x as f64, z as f64);
if outers.iter().any(|poly: &Polygon| poly.contains(&p))
&& inners.iter().all(|poly: &Polygon| !poly.contains(&p))
{
editor.set_block(WATER, x, ground_level, z, None, None);
}
}
}
}
fn rect_fill(
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
ground_level: i32,
editor: &mut WorldEditor,
) {
for x in min_x..max_x {
for z in min_z..max_z {
editor.set_block(WATER, x, ground_level, z, None, None);
}
}
}

View File

@@ -1,12 +1,11 @@
use crate::world_editor::WorldEditor;
use crate::osm_parser::ProcessedElement;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
if let Some(_waterway_type) = element.tags.get("waterway") {
let mut previous_node: Option<(i32, i32)> = None;
let mut waterway_width: i32 = 4; // Default waterway width
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(waterway_type) = element.tags.get("waterway") {
let (mut waterway_width, waterway_depth) = get_waterway_dimensions(waterway_type);
// Check for custom width in tags
if let Some(width_str) = element.tags.get("width") {
@@ -18,28 +17,99 @@ pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedElement,
});
}
// Process nodes to create waterways
for &node in &element.nodes {
if let Some(prev) = previous_node {
// Skip layers below the ground level
if !matches!(
element.tags.get("layer").map(|s| s.as_str()),
Some("-1") | Some("-2") | Some("-3")
) {
// Draw a line between the current and previous node
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.0, ground_level, prev.1, node.0, ground_level, node.1);
for (bx, _, bz) in bresenham_points {
for x in (bx - waterway_width / 2)..=(bx + waterway_width / 2) {
for z in (bz - waterway_width / 2)..=(bz + waterway_width / 2) {
editor.set_block(&WATER, x, ground_level, z, None, None); // Set water block
editor.set_block(&AIR, x, ground_level + 1, z, Some(&[&GRASS, &WHEAT, &CARROTS, &POTATOES]), None);
}
}
}
}
// Skip layers below the ground level
if matches!(
element.tags.get("layer").map(|s| s.as_str()),
Some("-1") | Some("-2") | Some("-3")
) {
return;
}
// Process consecutive node pairs to create waterways
// Use windows(2) to avoid connecting last node back to first
for nodes_pair in element.nodes.windows(2) {
let prev_node = nodes_pair[0].xz();
let current_node = nodes_pair[1].xz();
// Draw a line between the current and previous node
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
prev_node.x,
0,
prev_node.z,
current_node.x,
0,
current_node.z,
);
for (bx, _, bz) in bresenham_points {
// Create water channel with proper depth and sloped banks
create_water_channel(editor, bx, bz, waterway_width, waterway_depth);
}
}
}
}
/// Determines width and depth based on waterway type
fn get_waterway_dimensions(waterway_type: &str) -> (i32, i32) {
match waterway_type {
"river" => (8, 3), // Large rivers: 8 blocks wide, 3 blocks deep
"canal" => (6, 2), // Canals: 6 blocks wide, 2 blocks deep
"stream" => (3, 2), // Streams: 3 blocks wide, 2 blocks deep
"fairway" => (12, 3), // Shipping fairways: 12 blocks wide, 3 blocks deep
"flowline" => (2, 1), // Water flow lines: 2 blocks wide, 1 block deep
"brook" => (2, 1), // Small brooks: 2 blocks wide, 1 block deep
"ditch" => (2, 1), // Ditches: 2 blocks wide, 1 block deep
"drain" => (1, 1), // Drainage: 1 block wide, 1 block deep
_ => (4, 2), // Default: 4 blocks wide, 2 blocks deep
}
}
/// Creates a water channel with proper depth and sloped banks
fn create_water_channel(
editor: &mut WorldEditor,
center_x: i32,
center_z: i32,
width: i32,
depth: i32,
) {
let half_width = width / 2;
for x in (center_x - half_width - 1)..=(center_x + half_width + 1) {
for z in (center_z - half_width - 1)..=(center_z + half_width + 1) {
let dx = (x - center_x).abs();
let dz = (z - center_z).abs();
let distance_from_center = dx.max(dz);
if distance_from_center <= half_width {
// Main water channel
for y in (1 - depth)..=0 {
editor.set_block(WATER, x, y, z, None, None);
}
// Place one layer of dirt below the water channel
editor.set_block(DIRT, x, -depth, z, None, None);
// Clear vegetation above the water
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
} else if distance_from_center == half_width + 1 && depth > 1 {
// Create sloped banks (one block interval slopes)
let slope_depth = (depth - 1).max(1);
for y in (1 - slope_depth)..=0 {
if y == 0 {
// Surface level - place water or air
editor.set_block(WATER, x, y, z, None, None);
} else {
// Below surface - dig out for slope
editor.set_block(AIR, x, y, z, None, None);
}
}
// Place one layer of dirt below the sloped areas
editor.set_block(DIRT, x, -slope_depth, z, None, None);
// Clear vegetation above sloped areas
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
}
previous_node = Some(node);
}
}
}

603
src/elevation_data.rs Normal file
View File

@@ -0,0 +1,603 @@
use crate::coordinate_system::{geographic::LLBBox, transformation::geo_distance};
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use image::Rgb;
use std::path::Path;
/// Maximum Y coordinate in Minecraft (build height limit)
const MAX_Y: i32 = 319;
/// Scale factor for converting real elevation to Minecraft heights
const BASE_HEIGHT_SCALE: f64 = 0.7;
/// AWS S3 Terrarium tiles endpoint (no API key required)
const AWS_TERRARIUM_URL: &str =
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png";
/// Terrarium format offset for height decoding
const TERRARIUM_OFFSET: f64 = 32768.0;
/// Minimum zoom level for terrain tiles
const MIN_ZOOM: u8 = 10;
/// Maximum zoom level for terrain tiles
const MAX_ZOOM: u8 = 15;
/// Holds processed elevation data and metadata
#[derive(Clone)]
pub struct ElevationData {
/// Height values in Minecraft Y coordinates
pub(crate) heights: Vec<Vec<i32>>,
/// Width of the elevation grid
pub(crate) width: usize,
/// Height of the elevation grid
pub(crate) height: usize,
}
/// Calculates appropriate zoom level for the given bounding box
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
let lng_diff: f64 = (bbox.max().lng() - bbox.min().lng()).abs();
let max_diff: f64 = lat_diff.max(lng_diff);
let zoom: u8 = (-max_diff.log2() + 20.0) as u8;
zoom.clamp(MIN_ZOOM, MAX_ZOOM)
}
fn lat_lng_to_tile(lat: f64, lng: f64, zoom: u8) -> (u32, u32) {
let lat_rad: f64 = lat.to_radians();
let n: f64 = 2.0_f64.powi(zoom as i32);
let x: u32 = ((lng + 180.0) / 360.0 * n).floor() as u32;
let y: u32 = ((1.0 - lat_rad.tan().asinh() / std::f64::consts::PI) / 2.0 * n).floor() as u32;
(x, y)
}
/// Downloads a tile from AWS Terrain Tiles service
fn download_tile(
client: &reqwest::blocking::Client,
tile_x: u32,
tile_y: u32,
zoom: u8,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, Box<dyn std::error::Error>> {
println!("Fetching tile x={tile_x},y={tile_y},z={zoom} from AWS Terrain Tiles");
let url: String = AWS_TERRARIUM_URL
.replace("{z}", &zoom.to_string())
.replace("{x}", &tile_x.to_string())
.replace("{y}", &tile_y.to_string());
let response: reqwest::blocking::Response = client.get(&url).send()?;
response.error_for_status_ref()?;
let bytes = response.bytes()?;
std::fs::write(tile_path, &bytes)?;
let img: image::DynamicImage = image::load_from_memory(&bytes)?;
Ok(img.to_rgb8())
}
pub fn fetch_elevation_data(
bbox: &LLBBox,
scale: f64,
ground_level: i32,
) -> Result<ElevationData, Box<dyn std::error::Error>> {
let (base_scale_z, base_scale_x) = geo_distance(bbox.min(), bbox.max());
// Apply same floor() and scale operations as CoordTransformer.llbbox_to_xzbbox()
let scale_factor_z: f64 = base_scale_z.floor() * scale;
let scale_factor_x: f64 = base_scale_x.floor() * scale;
// Calculate zoom and tiles
let zoom: u8 = calculate_zoom_level(bbox);
let tiles: Vec<(u32, u32)> = get_tile_coordinates(bbox, zoom);
// Match grid dimensions with Minecraft world size
let grid_width: usize = scale_factor_x as usize;
let grid_height: usize = scale_factor_z as usize;
// Initialize height grid with proper dimensions
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let tile_cache_dir = Path::new("./arnis-tile-cache");
if !tile_cache_dir.exists() {
std::fs::create_dir_all(tile_cache_dir)?;
}
// Fetch and process each tile
for (tile_x, tile_y) in &tiles {
// Check if tile is already cached
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
let rgb_img: image::ImageBuffer<Rgb<u8>, Vec<u8>> = if tile_path.exists() {
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
let file_size = match std::fs::metadata(&tile_path) {
Ok(metadata) => metadata.len(),
Err(_) => 0,
};
if file_size < 1000 {
eprintln!(
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
tile_path.display(),
file_size
);
// Remove the potentially corrupted file
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
eprintln!(
"Warning: Failed to remove corrupted tile file: {}",
remove_err
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during refetching.",
);
}
// Re-download the tile
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
} else {
println!(
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
tile_path.display()
);
// Try to load cached tile, but handle corruption gracefully
match image::open(&tile_path) {
Ok(img) => img.to_rgb8(),
Err(e) => {
eprintln!(
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
tile_path.display(),
e
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Cached tile is corrupted or invalid. Re-downloading...",
);
// Remove the corrupted file
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
eprintln!(
"Warning: Failed to remove corrupted tile file: {}",
remove_err
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during re-download.",
);
}
// Re-download the tile
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
}
}
}
} else {
// Download the tile for the first time
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
};
// Only process pixels that fall within the requested bbox
for (y, row) in rgb_img.rows().enumerate() {
for (x, pixel) in row.enumerate() {
// Convert tile pixel coordinates back to geographic coordinates
let pixel_lng = ((*tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
* 360.0
- 180.0;
let pixel_lat_rad = std::f64::consts::PI
* (1.0
- 2.0 * (*tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
let pixel_lat = pixel_lat_rad.sinh().atan().to_degrees();
// Skip pixels outside the requested bounding box
if pixel_lat < bbox.min().lat()
|| pixel_lat > bbox.max().lat()
|| pixel_lng < bbox.min().lng()
|| pixel_lng > bbox.max().lng()
{
continue;
}
// Map geographic coordinates to grid coordinates
let rel_x = (pixel_lng - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
let rel_y =
1.0 - (pixel_lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
let scaled_x = (rel_x * grid_width as f64).round() as usize;
let scaled_y = (rel_y * grid_height as f64).round() as usize;
if scaled_y >= grid_height || scaled_x >= grid_width {
continue;
}
// Decode Terrarium format: (R * 256 + G + B/256) - 32768
let height: f64 =
(pixel[0] as f64 * 256.0 + pixel[1] as f64 + pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
// Track extreme values for debugging
if !(-1000.0..=10000.0).contains(&height) {
extreme_values_found
.push((tile_x, tile_y, x, y, pixel[0], pixel[1], pixel[2], height));
if extreme_values_found.len() <= 5 {
// Only log first 5 extreme values
eprintln!("Extreme value found: tile({tile_x},{tile_y}) pixel({x},{y}) RGB({},{},{}) = {height}m",
pixel[0], pixel[1], pixel[2]);
}
}
height_grid[scaled_y][scaled_x] = height;
}
}
}
// Report on extreme values found
if !extreme_values_found.is_empty() {
eprintln!(
"Found {} total extreme elevation values during tile processing",
extreme_values_found.len()
);
eprintln!("This may indicate corrupted tile data or areas with invalid elevation data");
}
// Fill in any NaN values by interpolating from nearest valid values
fill_nan_values(&mut height_grid);
// Filter extreme outliers that might be due to corrupted tile data
filter_elevation_outliers(&mut height_grid);
// Calculate blur sigma based on grid resolution
// Use sqrt scaling to maintain consistent relative smoothing across different area sizes.
// This prevents larger generation areas from appearing noisier than smaller ones.
// Reference: 100x100 grid uses sigma=5 (5% relative blur)
const BASE_GRID_REF: f64 = 100.0;
const BASE_SIGMA_REF: f64 = 5.0;
let grid_size: f64 = (grid_width.min(grid_height) as f64).max(1.0);
// Sqrt scaling provides a good balance:
// - 100x100: sigma = 5 (5% relative)
// - 500x500: sigma ≈ 11.2 (2.2% relative)
// - 1000x1000: sigma ≈ 15.8 (1.6% relative)
// This smooths terrain proportionally while preserving more detail.
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
let blur_percentage: f64 = (sigma / grid_size) * 100.0;
eprintln!(
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
grid_width, grid_height, sigma, blur_percentage
);
/* eprintln!(
"Grid: {}x{}, Blur sigma: {:.2}",
grid_width, grid_height, sigma
); */
// Continue with the existing blur and conversion to Minecraft heights...
let blurred_heights: Vec<Vec<f64>> = apply_gaussian_blur(&height_grid, sigma);
let mut mc_heights: Vec<Vec<i32>> = Vec::with_capacity(blurred_heights.len());
// Find min/max in raw data
let mut min_height: f64 = f64::MAX;
let mut max_height: f64 = f64::MIN;
let mut extreme_low_count = 0;
let mut extreme_high_count = 0;
for row in &blurred_heights {
for &height in row {
min_height = min_height.min(height);
max_height = max_height.max(height);
// Count extreme values that might indicate data issues
if height < -1000.0 {
extreme_low_count += 1;
}
if height > 10000.0 {
extreme_high_count += 1;
}
}
}
eprintln!("Height data range: {min_height} to {max_height} m");
if extreme_low_count > 0 {
eprintln!(
"WARNING: Found {extreme_low_count} pixels with extremely low elevations (< -1000m)"
);
}
if extreme_high_count > 0 {
eprintln!(
"WARNING: Found {extreme_high_count} pixels with extremely high elevations (> 10000m)"
);
}
let height_range: f64 = max_height - min_height;
// Apply scale factor to height scaling
let mut height_scale: f64 = BASE_HEIGHT_SCALE * scale.sqrt(); // sqrt to make height scaling less extreme
let mut scaled_range: f64 = height_range * height_scale;
// Adaptive scaling: ensure we don't exceed reasonable Y range
let available_y_range = (MAX_Y - ground_level) as f64;
let safety_margin = 0.9; // Use 90% of available range
let max_allowed_range = available_y_range * safety_margin;
if scaled_range > max_allowed_range {
let adjustment_factor = max_allowed_range / scaled_range;
height_scale *= adjustment_factor;
scaled_range = height_range * height_scale;
eprintln!(
"Height range too large, applying scaling adjustment factor: {adjustment_factor:.3}"
);
eprintln!("Adjusted scaled range: {scaled_range:.1} blocks");
}
// Convert to scaled Minecraft Y coordinates
for row in blurred_heights {
let mc_row: Vec<i32> = row
.iter()
.map(|&h| {
// Scale the height differences
let relative_height: f64 = (h - min_height) / height_range;
let scaled_height: f64 = relative_height * scaled_range;
// With terrain enabled, ground_level is used as the MIN_Y for terrain
((ground_level as f64 + scaled_height).round() as i32).clamp(ground_level, MAX_Y)
})
.collect();
mc_heights.push(mc_row);
}
let mut min_block_height: i32 = i32::MAX;
let mut max_block_height: i32 = i32::MIN;
for row in &mc_heights {
for &height in row {
min_block_height = min_block_height.min(height);
max_block_height = max_block_height.max(height);
}
}
eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
Ok(ElevationData {
heights: mc_heights,
width: grid_width,
height: grid_height,
})
}
fn get_tile_coordinates(bbox: &LLBBox, zoom: u8) -> Vec<(u32, u32)> {
// Convert lat/lng to tile coordinates
let (x1, y1) = lat_lng_to_tile(bbox.min().lat(), bbox.min().lng(), zoom);
let (x2, y2) = lat_lng_to_tile(bbox.max().lat(), bbox.max().lng(), zoom);
let mut tiles: Vec<(u32, u32)> = Vec::new();
for x in x1.min(x2)..=x1.max(x2) {
for y in y1.min(y2)..=y1.max(y2) {
tiles.push((x, y));
}
}
tiles
}
fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
// Apply blur
let mut blurred: Vec<Vec<f64>> = heights.to_owned();
// Horizontal pass
for row in blurred.iter_mut() {
let mut temp: Vec<f64> = row.clone();
for (i, val) in temp.iter_mut().enumerate() {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < row.len() as i32 {
sum += row[idx as usize] * k;
weight_sum += k;
}
}
*val = sum / weight_sum;
}
*row = temp;
}
// Vertical pass
let height: usize = blurred.len();
let width: usize = blurred[0].len();
for x in 0..width {
let temp: Vec<_> = blurred
.iter()
.take(height)
.map(|row: &Vec<f64>| row[x])
.collect();
for (y, row) in blurred.iter_mut().enumerate().take(height) {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < height as i32 {
sum += temp[idx as usize] * k;
weight_sum += k;
}
}
row[x] = sum / weight_sum;
}
}
blurred
}
fn create_gaussian_kernel(size: usize, sigma: f64) -> Vec<f64> {
let mut kernel: Vec<f64> = vec![0.0; size];
let center: f64 = size as f64 / 2.0;
for (i, value) in kernel.iter_mut().enumerate() {
let x: f64 = i as f64 - center;
*value = (-x * x / (2.0 * sigma * sigma)).exp();
}
let sum: f64 = kernel.iter().sum();
for k in kernel.iter_mut() {
*k /= sum;
}
kernel
}
fn fill_nan_values(height_grid: &mut [Vec<f64>]) {
let height: usize = height_grid.len();
let width: usize = height_grid[0].len();
let mut changes_made: bool = true;
while changes_made {
changes_made = false;
for y in 0..height {
for x in 0..width {
if height_grid[y][x].is_nan() {
let mut sum: f64 = 0.0;
let mut count: i32 = 0;
// Check neighboring cells
for dy in -1..=1 {
for dx in -1..=1 {
let ny: i32 = y as i32 + dy;
let nx: i32 = x as i32 + dx;
if ny >= 0 && ny < height as i32 && nx >= 0 && nx < width as i32 {
let val: f64 = height_grid[ny as usize][nx as usize];
if !val.is_nan() {
sum += val;
count += 1;
}
}
}
}
if count > 0 {
height_grid[y][x] = sum / count as f64;
changes_made = true;
}
}
}
}
}
}
fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
let height = height_grid.len();
let width = height_grid[0].len();
// Collect all valid height values to calculate statistics
let mut all_heights: Vec<f64> = Vec::new();
for row in height_grid.iter() {
for &h in row {
if !h.is_nan() && h.is_finite() {
all_heights.push(h);
}
}
}
if all_heights.is_empty() {
return;
}
// Sort to find percentiles
all_heights.sort_by(|a, b| a.partial_cmp(b).unwrap());
let len = all_heights.len();
// Use 1st and 99th percentiles to define reasonable bounds
let p1_idx = (len as f64 * 0.01) as usize;
let p99_idx = (len as f64 * 0.99) as usize;
let min_reasonable = all_heights[p1_idx];
let max_reasonable = all_heights[p99_idx];
eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
let mut outliers_filtered = 0;
// Replace outliers with NaN, then fill them using interpolation
for row in height_grid.iter_mut().take(height) {
for h in row.iter_mut().take(width) {
if !h.is_nan() && (*h < min_reasonable || *h > max_reasonable) {
*h = f64::NAN;
outliers_filtered += 1;
}
}
}
if outliers_filtered > 0 {
eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
// Re-run the NaN filling to interpolate the filtered values
fill_nan_values(height_grid);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_terrarium_height_decoding() {
// Test known Terrarium RGB values
// Sea level (0m) in Terrarium format should be (128, 0, 0) = 32768 - 32768 = 0
let sea_level_pixel = [128, 0, 0];
let height = (sea_level_pixel[0] as f64 * 256.0
+ sea_level_pixel[1] as f64
+ sea_level_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, 0.0);
// Test simple case: height of 1000m
// 1000 + 32768 = 33768 = 131 * 256 + 232
let test_pixel = [131, 232, 0];
let height =
(test_pixel[0] as f64 * 256.0 + test_pixel[1] as f64 + test_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, 1000.0);
// Test below sea level (-100m)
// -100 + 32768 = 32668 = 127 * 256 + 156
let below_sea_pixel = [127, 156, 0];
let height = (below_sea_pixel[0] as f64 * 256.0
+ below_sea_pixel[1] as f64
+ below_sea_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, -100.0);
}
#[test]
fn test_aws_url_generation() {
let url = AWS_TERRARIUM_URL
.replace("{z}", "15")
.replace("{x}", "17436")
.replace("{y}", "11365");
assert_eq!(
url,
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png"
);
}
#[test]
#[ignore] // This test requires internet connection, run with --ignored
fn test_aws_tile_fetch() {
use reqwest::blocking::Client;
let client = Client::new();
let url = "https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png";
let response = client.get(url).send();
assert!(response.is_ok());
let response = response.unwrap();
assert!(response.status().is_success());
assert!(response
.headers()
.get("content-type")
.unwrap()
.to_str()
.unwrap()
.contains("image"));
}
}

View File

@@ -1,76 +1,209 @@
use geo::{Contains, LineString, Point, Polygon};
use itertools::Itertools;
use std::collections::{HashSet, VecDeque};
use std::time::{Duration, Instant};
use geo::{LineString, Point, Polygon, Contains};
use itertools::Itertools;
/// Perform a flood-fill to find the area inside a polygon.
/// Returns a vector of (x, z) coordinates representing the filled area.
pub fn flood_fill_area(polygon_coords: &[(i32, i32)], timeout_secs: u64) -> Vec<(i32, i32)> {
/// Main flood fill function with automatic algorithm selection
/// Chooses the best algorithm based on polygon size and complexity
pub fn flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
) -> Vec<(i32, i32)> {
if polygon_coords.len() < 3 {
return vec![]; // Not a valid polygon
}
let start_time = Instant::now();
let timeout = Duration::from_secs(timeout_secs);
// Calculate bounding box of the polygon using itertools
let (min_x, max_x) = polygon_coords.iter().map(|&(x, _)| x).minmax().into_option().unwrap();
let (min_z, max_z) = polygon_coords.iter().map(|&(_, z)| z).minmax().into_option().unwrap();
let (min_x, max_x) = polygon_coords
.iter()
.map(|&(x, _)| x)
.minmax()
.into_option()
.unwrap();
let (min_z, max_z) = polygon_coords
.iter()
.map(|&(_, z)| z)
.minmax()
.into_option()
.unwrap();
let mut filled_area: Vec<(i32, i32)> = Vec::new();
let mut visited: HashSet<(i32, i32)> = HashSet::new();
let area = (max_x - min_x + 1) as i64 * (max_z - min_z + 1) as i64;
// Convert input to a geo::Polygon for efficient point-in-polygon testing
let exterior_coords: Vec<(f64, f64)> = polygon_coords.iter().map(|&(x, z)| (x as f64, z as f64)).collect::<Vec<_>>();
let exterior: LineString = LineString::from(exterior_coords); // Create LineString from coordinates
let polygon: Polygon<f64> = Polygon::new(exterior, vec![]); // Create Polygon using LineString
// Determine safe step sizes for grid sampling
let step_x = ((max_x - min_x) / 10).max(1); // Ensure step is at least 1
let step_z = ((max_z - min_z) / 10).max(1); // Ensure step is at least 1
// Sample multiple starting points within the bounding box
let mut candidate_points: VecDeque<(i32, i32)> = VecDeque::new();
for x in (min_x..=max_x).step_by(step_x as usize) {
for z in (min_z..=max_z).step_by(step_z as usize) {
candidate_points.push_back((x, z));
}
// For small and medium areas, use optimized flood fill with span filling
if area < 50000 {
optimized_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
} else {
// For larger areas, use original flood fill with grid sampling
original_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
}
}
// Attempt flood-fill from each candidate point
while let Some((start_x, start_z)) = candidate_points.pop_front() {
if start_time.elapsed() > timeout {
eprintln!("Floodfill timeout"); // TODO only print when debug arg is set?
break;
}
/// Optimized flood fill for larger polygons with multi-seed detection for complex shapes like U-shapes
fn optimized_flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
) -> Vec<(i32, i32)> {
let start_time = Instant::now();
if polygon.contains(&Point::new(start_x as f64, start_z as f64)) {
// Start flood-fill from the valid interior point
let mut queue: VecDeque<(i32, i32)> = VecDeque::new();
queue.push_back((start_x, start_z));
visited.insert((start_x, start_z));
let mut filled_area = Vec::new();
let mut global_visited = HashSet::new();
while let Some((x, z)) = queue.pop_front() {
if start_time.elapsed() > timeout {
eprintln!("Floodfill timeout"); // TODO only print when debug arg is set?
break;
}
// Create polygon for containment testing
let exterior_coords: Vec<(f64, f64)> = polygon_coords
.iter()
.map(|&(x, z)| (x as f64, z as f64))
.collect();
let exterior = LineString::from(exterior_coords);
let polygon = Polygon::new(exterior, vec![]);
if polygon.contains(&Point::new(x as f64, z as f64)) {
filled_area.push((x, z));
// Optimized step sizes: larger steps for efficiency, but still catch U-shapes
let width = max_x - min_x + 1;
let height = max_z - min_z + 1;
let step_x = (width / 6).clamp(1, 8); // Balance between coverage and speed
let step_z = (height / 6).clamp(1, 8);
// Check adjacent points
for (nx, nz) in [(x - 1, z), (x + 1, z), (x, z - 1), (x, z + 1)].iter() {
if *nx >= min_x && *nx <= max_x && *nz >= min_z && *nz <= max_z && !visited.contains(&(*nx, *nz)) {
visited.insert((*nx, *nz));
queue.push_back((*nx, *nz));
}
// Pre-allocate queue with reasonable capacity to avoid reallocations
let mut queue = VecDeque::with_capacity(1024);
for z in (min_z..=max_z).step_by(step_z as usize) {
for x in (min_x..=max_x).step_by(step_x as usize) {
// Fast timeout check, only every few iterations
if filled_area.len() % 100 == 0 {
if let Some(timeout) = timeout {
if start_time.elapsed() > *timeout {
return filled_area;
}
}
}
if !filled_area.is_empty() {
break; // Exit if a valid area has been flood-filled
// Skip if already visited or not inside polygon
if global_visited.contains(&(x, z))
|| !polygon.contains(&Point::new(x as f64, z as f64))
{
continue;
}
// Start flood fill from this seed point
queue.clear(); // Reuse queue instead of creating new one
queue.push_back((x, z));
global_visited.insert((x, z));
while let Some((curr_x, curr_z)) = queue.pop_front() {
// Add current point to filled area
filled_area.push((curr_x, curr_z));
// Check all four directions with optimized bounds checking
let neighbors = [
(curr_x - 1, curr_z),
(curr_x + 1, curr_z),
(curr_x, curr_z - 1),
(curr_x, curr_z + 1),
];
for (nx, nz) in neighbors.iter() {
if *nx >= min_x
&& *nx <= max_x
&& *nz >= min_z
&& *nz <= max_z
&& !global_visited.contains(&(*nx, *nz))
{
// Only check polygon containment for unvisited points
if polygon.contains(&Point::new(*nx as f64, *nz as f64)) {
global_visited.insert((*nx, *nz));
queue.push_back((*nx, *nz));
}
}
}
}
}
}
filled_area
}
/// Original flood fill algorithm with enhanced multi-seed detection for complex shapes
fn original_flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
) -> Vec<(i32, i32)> {
let start_time = Instant::now();
let mut filled_area: Vec<(i32, i32)> = Vec::new();
let mut global_visited: HashSet<(i32, i32)> = HashSet::new();
// Convert input to a geo::Polygon for efficient point-in-polygon testing
let exterior_coords: Vec<(f64, f64)> = polygon_coords
.iter()
.map(|&(x, z)| (x as f64, z as f64))
.collect::<Vec<_>>();
let exterior: LineString = LineString::from(exterior_coords);
let polygon: Polygon<f64> = Polygon::new(exterior, vec![]);
// Optimized step sizes for large polygons - coarser sampling for speed
let width = max_x - min_x + 1;
let height = max_z - min_z + 1;
let step_x: i32 = (width / 8).clamp(1, 12); // Cap max step size for coverage
let step_z: i32 = (height / 8).clamp(1, 12);
// Pre-allocate queue and reserve space for filled_area
let mut queue: VecDeque<(i32, i32)> = VecDeque::with_capacity(2048);
filled_area.reserve(1000); // Reserve space to reduce reallocations
// Scan for multiple seed points to handle U-shapes and concave polygons
for z in (min_z..=max_z).step_by(step_z as usize) {
for x in (min_x..=max_x).step_by(step_x as usize) {
// Reduced timeout checking frequency for better performance
// Use manual % check since is_multiple_of() is unstable on stable Rust
if let Some(timeout) = timeout {
if &start_time.elapsed() > timeout {
return filled_area;
}
}
// Skip if already processed or not inside polygon
if global_visited.contains(&(x, z))
|| !polygon.contains(&Point::new(x as f64, z as f64))
{
continue;
}
// Start flood-fill from this seed point
queue.clear(); // Reuse queue
queue.push_back((x, z));
global_visited.insert((x, z));
while let Some((curr_x, curr_z)) = queue.pop_front() {
// Only check polygon containment once per point when adding to filled_area
if polygon.contains(&Point::new(curr_x as f64, curr_z as f64)) {
filled_area.push((curr_x, curr_z));
// Check adjacent points with optimized iteration
let neighbors = [
(curr_x - 1, curr_z),
(curr_x + 1, curr_z),
(curr_x, curr_z - 1),
(curr_x, curr_z + 1),
];
for (nx, nz) in neighbors.iter() {
if *nx >= min_x
&& *nx <= max_x
&& *nz >= min_z
&& *nz <= max_z
&& !global_visited.contains(&(*nx, *nz))
{
global_visited.insert((*nx, *nz));
queue.push_back((*nx, *nz));
}
}
}
}
}
}

152
src/ground.rs Normal file
View File

@@ -0,0 +1,152 @@
use crate::args::Args;
use crate::coordinate_system::{cartesian::XZPoint, geographic::LLBBox};
use crate::elevation_data::{fetch_elevation_data, ElevationData};
use crate::progress::emit_gui_progress_update;
use colored::Colorize;
use image::{Rgb, RgbImage};
/// Represents terrain data and elevation settings
#[derive(Clone)]
pub struct Ground {
pub elevation_enabled: bool,
ground_level: i32,
elevation_data: Option<ElevationData>,
}
impl Ground {
pub fn new_flat(ground_level: i32) -> Self {
Self {
elevation_enabled: false,
ground_level,
elevation_data: None,
}
}
pub fn new_enabled(bbox: &LLBBox, scale: f64, ground_level: i32) -> Self {
match fetch_elevation_data(bbox, scale, ground_level) {
Ok(elevation_data) => Self {
elevation_enabled: true,
ground_level,
elevation_data: Some(elevation_data),
},
Err(e) => {
eprintln!("Failed to fetch elevation data: {}", e);
emit_gui_progress_update(15.0, "Elevation unavailable, using flat ground");
// Graceful fallback: disable elevation and keep provided ground_level
Self {
elevation_enabled: false,
ground_level,
elevation_data: None,
}
}
}
}
/// Returns the ground level at the given coordinates
#[inline(always)]
pub fn level(&self, coord: XZPoint) -> i32 {
if !self.elevation_enabled || self.elevation_data.is_none() {
return self.ground_level;
}
let data: &ElevationData = self.elevation_data.as_ref().unwrap();
let (x_ratio, z_ratio) = self.get_data_coordinates(coord, data);
self.interpolate_height(x_ratio, z_ratio, data)
}
#[allow(unused)]
#[inline(always)]
pub fn min_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
if !self.elevation_enabled {
return Some(self.ground_level);
}
coords.map(|c: XZPoint| self.level(c)).min()
}
#[allow(unused)]
#[inline(always)]
pub fn max_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
if !self.elevation_enabled {
return Some(self.ground_level);
}
coords.map(|c: XZPoint| self.level(c)).max()
}
/// Converts game coordinates to elevation data coordinates
#[inline(always)]
fn get_data_coordinates(&self, coord: XZPoint, data: &ElevationData) -> (f64, f64) {
let x_ratio: f64 = coord.x as f64 / data.width as f64;
let z_ratio: f64 = coord.z as f64 / data.height as f64;
(x_ratio.clamp(0.0, 1.0), z_ratio.clamp(0.0, 1.0))
}
/// Interpolates height value from the elevation grid
#[inline(always)]
fn interpolate_height(&self, x_ratio: f64, z_ratio: f64, data: &ElevationData) -> i32 {
let x: usize = ((x_ratio * (data.width - 1) as f64).round() as usize).min(data.width - 1);
let z: usize = ((z_ratio * (data.height - 1) as f64).round() as usize).min(data.height - 1);
data.heights[z][x]
}
fn save_debug_image(&self, filename: &str) {
let heights = &self
.elevation_data
.as_ref()
.expect("Elevation data not available")
.heights;
if heights.is_empty() || heights[0].is_empty() {
return;
}
let height: usize = heights.len();
let width: usize = heights[0].len();
let mut img: image::ImageBuffer<Rgb<u8>, Vec<u8>> =
RgbImage::new(width as u32, height as u32);
let mut min_height: i32 = i32::MAX;
let mut max_height: i32 = i32::MIN;
for row in heights {
for &h in row {
min_height = min_height.min(h);
max_height = max_height.max(h);
}
}
for (y, row) in heights.iter().enumerate() {
for (x, &h) in row.iter().enumerate() {
let normalized: u8 =
(((h - min_height) as f64 / (max_height - min_height) as f64) * 255.0) as u8;
img.put_pixel(
x as u32,
y as u32,
Rgb([normalized, normalized, normalized]),
);
}
}
// Ensure filename has .png extension
let filename: String = if !filename.ends_with(".png") {
format!("{filename}.png")
} else {
filename.to_string()
};
if let Err(e) = img.save(&filename) {
eprintln!("Failed to save debug image: {e}");
}
}
}
pub fn generate_ground_data(args: &Args) -> Ground {
if args.terrain {
println!("{} Fetching elevation...", "[3/7]".bold());
emit_gui_progress_update(15.0, "Fetching elevation...");
let ground = Ground::new_enabled(&args.bbox, args.scale, args.ground_level);
if args.debug {
ground.save_debug_image("elevation_debug");
}
return ground;
}
Ground::new_flat(args.ground_level)
}

1060
src/gui.rs Normal file
View File

File diff suppressed because it is too large Load Diff

15
src/gui/arnis.desktop vendored Normal file
View File

@@ -0,0 +1,15 @@
[Desktop Entry]
Type=Application
Name=Arnis
Comment=Generate cities from real life in Minecraft
Comment[lt]=Sugeneruokite tikrovės miestus „Minecraft“ žaidime
Comment[de]=Generiere echte Städte in Minecraft
Comment[fr]=Générez des villes réelles dans Minecraft
Comment[es]=Genera ciudades reales en Minecraft
Comment[pt]=Gere cidades reais no Minecraft
Comment[zh_CN]=在 Minecraft 中生成现实城市
Icon=icon
Exec=arnis
Categories=Game;Education;Geoscience
Keywords=OSM;OpenStreetMap;Minecraft
StartupWMClass=arnis

381
src/gui/css/bbox.css vendored Normal file
View File

@@ -0,0 +1,381 @@
html,
body,
#map {
height: 100%;
width: 100%;
padding: 0px;
margin: 0px;
font-family: "Courier New", Courier, monospace;
}
#info-box {
position: absolute;
width: 100%;
height: auto;
bottom: 0;
border: 0 0 7px 0;
z-index: 10000;
}
#coord-format {
position: absolute;
bottom: 0;
right: 15;
}
#coord-format .bboxlabel {
width: 100%;
}
#coord-format form {
margin-bottom: 10px;
}
#info img {
vertical-align: middle;
height: 16px;
width: auto;
opacity: 0.6;
}
#info img:hover {
opacity: 1;
cursor: pointer;
}
#info-toggle ul {
margin: 0 0 0 20px;
padding: 0;
}
#info-toggle ul li {
display: inline-block;
padding: 4px 7px 0;
background-color: rgba(230, 230, 230, 0.4);
border-top-left-radius: 3px;
border-top-right-radius: 3px;
font-weight: 900;
cursor: pointer;
}
#info-toggle ul li.active {
background-color: rgba(255, 255, 255, 0.8);
}
#info-toggle-button {
background-color: rgba(0, 0, 0, 0.7) !important;
color: #fff;
}
#info-toggle-button:hover {
background-color: #f4f4f4;
}
#projlabel,
#wgslabel {
display: inline-block;
color: #333;
z-index: 10000;
}
#projcoords {
display: none;
}
.coords {
text-align: left;
padding: 7px 0;
background-color: rgba(255, 255, 255, 0.8);
}
#bbounds,
#mbounds,
#mcenter {
font-size: small;
display: block;
z-index: 10000;
padding: 2px 0;
}
#mouse,
#tile,
#zoom {
display: inline-block;
}
.bboxlabel {
font-size: small;
font-weight: bold;
z-index: 10000;
background-color: black;
color: white;
text-align: center;
display: inline-block;
padding-left: 2px;
width: 60px;
}
.bboxllpos,
.bboxllpossmall,
.bboxprojpos,
.bboxprojpossmall,
.tilesmall,
.zoomsmall {
font-size: small;
font-weight: bold;
color: black;
display: inline-block;
padding-left: 5px;
}
.bboxllpos {
width: 350px;
}
.bboxllpossmall {
width: 200px;
}
.bboxprojpos {
width: 450px;
}
.bboxprojpossmall {
width: 250px;
}
.tilesmall {
width: 60px;
}
.zoomsmall {
width: 20px;
}
#map-ui-proj {
position: absolute;
top: 460px;
left: 10px;
list-style: none;
margin: 0;
padding: 0;
z-index: 100;
}
#map-ui-proj a {
font: normal 13px/18px 'Helvetica Neue', Helvetica, sans-serif;
background: #FFF;
color: #3C4E5A;
display: block;
margin: 0;
padding: 0;
border: 1px solid #BBB;
border-bottom-width: 0;
min-width: 75px;
padding: 2px;
text-decoration: none;
text-align: center;
}
#map-ui-proj a:hover {
background: #ECF5FA;
}
#map-ui-proj li:last-child a {
border-bottom-width: 1px;
-webkit-border-radius: 0 0 3px 3px;
border-radius: 0 0 3px 3px;
}
#map-ui-proj li:first-child a {
-webkit-border-radius: 3px 3px 0 0;
border-radius: 3px 3px 0 0;
}
#map-ui-proj a.active {
background: #3887BE;
border-color: #3887BE;
border-top-color: #FFF;
color: #FFF;
}
.epsglabel {
font-size: small;
font-weight: bold;
background-color: black;
color: white;
z-index: 10000;
}
#map-ui {
position: absolute;
top: 330px;
left: 12px;
list-style: none;
margin: 0;
padding: 0;
z-index: 100;
}
#map-ui a {
background-color: #fff;
border-bottom: 1px solid #ccc;
width: 30px;
height: 30px;
line-height: 30px;
display: block;
text-align: center;
text-decoration: none;
color: black;
background-image: url('css/maps/images/bbox-sprites.png');
background-repeat: no-repeat;
}
#map-ui a:hover {
background-color: #ECF5FA;
}
#map-ui li:last-child a {
border-bottom-width: 1px;
-webkit-border-radius: 0 0 3px 3px;
border-radius: 0 0 3px 3px;
background-position: -33px -2px;
}
#map-ui li:last-child a.enabled {
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