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* Renamed lmms_basics.h to LmmsTypes.h and scoped it down for that purpose. * Shifted the LMMS_STRINGIFY macro to it's own header. * Removed the debug.h header file and use cmake to handle the macro logic. * Remove some unused headers and include directives
346 lines
6.8 KiB
C++
346 lines
6.8 KiB
C++
/*
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* DspEffectLibrary.h - library with template-based inline-effects
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*
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_DSPEFFECTLIBRARY_H
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#define LMMS_DSPEFFECTLIBRARY_H
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#include <numbers>
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#include "lmms_math.h"
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#include "LmmsTypes.h"
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#include "SampleFrame.h"
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namespace lmms::DspEffectLibrary
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{
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template<typename T>
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class MonoBase
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{
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public:
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using bypassType = class MonoBypass;
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static void process( sample_t * * _buf, const f_cnt_t _frames )
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{
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for( f_cnt_t f = 0; f < _frames; ++f )
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{
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_buf[f][0] = T::nextSample( _buf[f][0] );
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}
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}
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} ;
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template<typename T>
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class StereoBase
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{
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public:
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using bypassType = class StereoBypass;
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static void process( sample_t * * _buf, const f_cnt_t _frames )
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{
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for( f_cnt_t f = 0; f < _frames; ++f )
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{
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T::nextSample( _buf[f][0], _buf[f][1] );
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}
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}
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} ;
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template<class FXL, class FXR = FXL>
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class MonoToStereoAdaptor : public StereoBase<MonoToStereoAdaptor<FXL, FXR> >
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{
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public:
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MonoToStereoAdaptor( const FXL& monoFX ) :
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m_leftFX( monoFX ),
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m_rightFX( monoFX )
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{
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}
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MonoToStereoAdaptor( const FXL& leftFX, const FXR& rightFX ) :
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m_leftFX( leftFX ),
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m_rightFX( rightFX )
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{
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}
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void setGain(float gain)
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{
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leftFX().setGain(gain);
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rightFX().setGain(gain);
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}
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void nextSample(SampleFrame & in)
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{
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nextSample(in.left(), in.right());
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}
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void nextSample( sample_t& inLeft, sample_t& inRight )
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{
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inLeft = m_leftFX.nextSample( inLeft );
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inRight = m_rightFX.nextSample( inRight );
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}
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FXL& leftFX()
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{
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return( m_leftFX );
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}
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FXR& rightFX()
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{
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return( m_rightFX );
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}
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private:
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FXL m_leftFX;
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FXR m_rightFX;
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} ;
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template<class FX>
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class StereoToMonoAdaptor : public MonoBase<StereoToMonoAdaptor<FX> >
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{
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public:
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StereoToMonoAdaptor( const FX& fx ) :
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m_FX( fx )
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{
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}
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sample_t nextSample( sample_t in )
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{
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sample_t s[2] = { in, in };
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m_FX.nextSample( s[0], s[1] );
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return ( s[0] + s[1] ) / 2.0f;
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}
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private:
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FX m_FX;
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} ;
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class MonoBypass : public MonoBase<MonoBypass>
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{
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public:
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sample_t nextSample( sample_t in )
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{
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return in;
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}
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} ;
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class StereoBypass : public StereoBase<StereoBypass>
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{
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public:
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void nextSample( sample_t&, sample_t& )
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{
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}
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} ;
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/* convenient class to build up static FX chains, for example
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using namespace DspEffectLib;
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chain<MonoToStereoAdaptor<bassBoost<> >,
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chain<StereoEnhancer<>,
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MonoToStereoAdaptor<FoldbackDistortion<> > > >
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fxchain( bassBoost<>( 60.0, 1.0, 4.0f ),
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chain<StereoEnhancer<>,
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MonoToStereoAdaptor<FoldbackDistortion<> > >(
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StereoEnhancer<>( 1.0 ),
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FoldbackDistortion<>( 1.0f, 1.0f ) ) );
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// now you can do simple calls such as which will process a bass-boost-,
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// stereo enhancer- and foldback distortion effect on your buffer
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fx_chain.process( (sample_t * *) buf, frames );
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*/
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template<class FX0, class FX1 = typename FX0::bypassType>
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class Chain : public FX0::bypassType
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{
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public:
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using sample_t = typename FX0::sample_t;
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Chain( const FX0& fx0, const FX1& fx1 = FX1() ) :
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m_FX0( fx0 ),
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m_FX1( fx1 )
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{
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}
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void process( sample_t** buf, const f_cnt_t frames )
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{
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m_FX0.process( buf, frames );
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m_FX1.process( buf, frames );
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}
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private:
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FX0 m_FX0;
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FX1 m_FX1;
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} ;
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template<typename sample_t>
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inline sample_t saturate( sample_t x )
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{
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return std::min<sample_t>(std::max<sample_t>(-1.0f, x), 1.0f);
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}
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class FastBassBoost : public MonoBase<FastBassBoost>
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{
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public:
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FastBassBoost( const sample_t _frequency,
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const sample_t _gain,
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const sample_t _ratio,
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const FastBassBoost & _orig = FastBassBoost() ) :
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m_frequency(std::max<sample_t>(_frequency, 10.0)),
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m_gain1( 1.0 / ( m_frequency + 1.0 ) ),
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m_gain2( _gain ),
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m_ratio( _ratio ),
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m_cap( _orig.m_cap )
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{
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}
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inline sample_t nextSample( sample_t _in )
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{
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// TODO: somehow remove these horrible aliases...
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m_cap = ( _in + m_cap*m_frequency ) * m_gain1;
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return( ( _in + m_cap*m_ratio ) * m_gain2 );
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}
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void setFrequency( const sample_t _frequency )
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{
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m_frequency = _frequency;
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m_gain1 = 1.0 / ( m_frequency + 1.0 );
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}
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void setGain( const sample_t _gain )
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{
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m_gain2 = _gain;
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}
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void setRatio( const sample_t _ratio )
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{
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m_ratio = _ratio;
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}
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private:
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FastBassBoost() :
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m_cap( 0.0 )
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{
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}
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sample_t m_frequency;
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sample_t m_gain1;
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sample_t m_gain2;
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sample_t m_ratio;
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sample_t m_cap;
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} ;
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template<class T>
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class DistortionBase : public MonoBase<T>
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{
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public:
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DistortionBase( float threshold, float gain ) :
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m_threshold( threshold ),
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m_gain( gain )
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{
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}
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void setThreshold( float threshold )
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{
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m_threshold = threshold;
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}
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void setGain( float gain )
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{
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m_gain = gain;
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}
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protected:
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float m_threshold;
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float m_gain;
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};
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class FoldbackDistortion : public DistortionBase<FoldbackDistortion>
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{
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public:
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using DistortionBase<FoldbackDistortion>::DistortionBase;
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sample_t nextSample( sample_t in )
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{
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if( in >= m_threshold || in < -m_threshold )
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{
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return (std::abs(std::abs(std::fmod(in - m_threshold, m_threshold * 4)) - m_threshold * 2) - m_threshold) * m_gain;
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}
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return in * m_gain;
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}
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} ;
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class Distortion : public DistortionBase<Distortion>
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{
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public:
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using DistortionBase<Distortion>::DistortionBase;
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sample_t nextSample( sample_t in )
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{
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return m_gain * (in * (std::abs(in) + m_threshold) / (in * in + (m_threshold - 1) * std::abs(in) + 1));
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}
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} ;
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class StereoEnhancer : public StereoBase<StereoEnhancer>
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{
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public:
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StereoEnhancer( float wideCoeff ) :
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m_wideCoeff( wideCoeff )
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{
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}
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void setWideCoeff( float wideCoeff )
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{
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m_wideCoeff = wideCoeff;
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}
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float wideCoeff()
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{
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return m_wideCoeff;
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}
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void nextSample( sample_t& inLeft, sample_t& inRight )
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{
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constexpr float toRad = std::numbers::pi_v<float> / 180.f;
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const sample_t tmp = inLeft;
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inLeft += inRight * std::sin(m_wideCoeff * toRad * .5f);
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inRight -= tmp * std::sin(m_wideCoeff * toRad * .5f);
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}
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private:
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float m_wideCoeff;
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} ;
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} // namespace lmms::DspEffectLibrary
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#endif // LMMS_DSPEFFECTLIBRARY_H
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