Files
lmms/src/core/PlayHandle.cpp
Vesa 857de8d2c8 Huge structural changes
Well, this commit got a bit out of hand, what with 26 files changed. Oh well.

Basically, we're using the buffermanager to dispense temporary buffers for playhandles and audioports to use.
This allows us to change the way playhandles work. Earlier, playhandles of the same track were waiting in line
to push their output to the audioport. This was of course inefficient, so now they just register themselves to the port,
then the port handles mixing the buffers.

Caveat: this is still a work in progress, the vol/pan knobs on instruments are temporarily non-functional - will be fixed in
the next commit, but I have to get some sleep now.
2014-11-18 13:58:39 +02:00

63 lines
1.6 KiB
C++

/*
* PlayHandle.cpp - base class PlayHandle - core of rendering engine
*
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "PlayHandle.h"
#include "BufferManager.h"
PlayHandle::PlayHandle( const Type type, f_cnt_t offset ) :
m_type( type ),
m_offset( offset ),
m_affinity( QThread::currentThread() ),
m_playHandleBuffer( NULL ),
m_usesBuffer( true )
{
}
PlayHandle::~PlayHandle()
{
}
void PlayHandle::doProcessing()
{
if( m_usesBuffer )
{
if( ! m_playHandleBuffer ) m_playHandleBuffer = BufferManager::acquire();
play( m_playHandleBuffer );
}
else
{
play( m_playHandleBuffer );
}
}
void PlayHandle::releaseBuffer()
{
BufferManager::release( m_playHandleBuffer );
m_playHandleBuffer = NULL;
}