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* Report API version and channel for build artifacts * Add small PackageBuild exe that will replace most of CLLCompile on the backend * Remove ReferenceAssembly upload
25 lines
1001 B
XML
25 lines
1001 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>..\..\..\game\bin\managed</OutputPath>
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<ImplicitUsings>enable</ImplicitUsings>
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<NoWarn>1701;1702;1591</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<!-- Managed-only package compiler. Referencing Sandbox.Compiling pulls in Sandbox.Generator (the source
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generator that bakes RPC / serialization identities) transitively, so this tool always compiles with
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the exact toolchain of the build it ships inside. Mirrors MenuBuild's setup. -->
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<ProjectReference Include="..\..\Sandbox.Compiling\Sandbox.Compiling.csproj" />
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</ItemGroup>
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<ItemGroup>
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<!-- Roslyn types (MetadataReference etc.) used directly here. Version must match Sandbox.Compiling. -->
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="5.0.0-2.final" />
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</ItemGroup>
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</Project>
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