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5962decf44 |
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@@ -17,7 +17,7 @@ jobs:
|
||||
target: x86_64-unknown-linux-gnu
|
||||
binary_name: arnis
|
||||
asset_name: arnis-linux
|
||||
- os: macos-13 # Intel runner for x86_64 builds
|
||||
- os: macos-15-intel # Intel runner for x86_64 builds
|
||||
target: x86_64-apple-darwin
|
||||
binary_name: arnis
|
||||
asset_name: arnis-mac-intel
|
||||
@@ -99,7 +99,7 @@ jobs:
|
||||
- name: Download macOS Intel build
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: macos-13-x86_64-apple-darwin-build
|
||||
name: macos-15-intel-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download macOS ARM64 build
|
||||
@@ -157,4 +157,4 @@ jobs:
|
||||
builds/linux/arnis-linux
|
||||
builds/macos/arnis-mac-universal
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -182,7 +182,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "arnis"
|
||||
version = "2.4.0"
|
||||
version = "2.4.1"
|
||||
dependencies = [
|
||||
"base64 0.22.1",
|
||||
"bedrockrs_level",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "arnis"
|
||||
version = "2.4.0"
|
||||
version = "2.4.1"
|
||||
edition = "2021"
|
||||
description = "Arnis - Generate real life cities in Minecraft"
|
||||
homepage = "https://github.com/louis-e/arnis"
|
||||
|
||||
@@ -58,10 +58,6 @@ pub struct Args {
|
||||
/// Set floodfill timeout (seconds) (optional)
|
||||
#[arg(long, value_parser = parse_duration)]
|
||||
pub timeout: Option<Duration>,
|
||||
|
||||
/// Spawn point coordinates (lat, lng)
|
||||
#[arg(skip)]
|
||||
pub spawn_point: Option<(f64, f64)>,
|
||||
}
|
||||
|
||||
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
|
||||
|
||||
@@ -266,6 +266,7 @@ impl Block {
|
||||
185 => "quartz_stairs",
|
||||
186 => "polished_andesite_stairs",
|
||||
187 => "nether_brick_stairs",
|
||||
188 => "fern",
|
||||
_ => panic!("Invalid id"),
|
||||
}
|
||||
}
|
||||
@@ -697,6 +698,7 @@ pub const SMOOTH_SANDSTONE_STAIRS: Block = Block::new(184);
|
||||
pub const QUARTZ_STAIRS: Block = Block::new(185);
|
||||
pub const POLISHED_ANDESITE_STAIRS: Block = Block::new(186);
|
||||
pub const NETHER_BRICK_STAIRS: Block = Block::new(187);
|
||||
pub const FERN: Block = Block::new(188);
|
||||
|
||||
/// Maps a block to its corresponding stair variant
|
||||
#[inline]
|
||||
|
||||
@@ -80,7 +80,10 @@ pub fn generate_world_with_options(
|
||||
|
||||
// Pre-compute all flood fills in parallel for better CPU utilization
|
||||
let mut flood_fill_cache = FloodFillCache::precompute(&elements, args.timeout.as_ref());
|
||||
println!("Pre-computed {} flood fills", flood_fill_cache.way_count());
|
||||
|
||||
// Collect building footprints to prevent trees from spawning inside buildings
|
||||
// Uses a memory-efficient bitmap (~1 bit per coordinate) instead of a HashSet (~24 bytes per coordinate)
|
||||
let building_footprints = flood_fill_cache.collect_building_footprints(&elements, &xzbbox);
|
||||
|
||||
// Process data
|
||||
let elements_count: usize = elements.len();
|
||||
@@ -127,13 +130,31 @@ pub fn generate_world_with_options(
|
||||
&flood_fill_cache,
|
||||
);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(&mut editor, way, args, &flood_fill_cache);
|
||||
landuse::generate_landuse(
|
||||
&mut editor,
|
||||
way,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(&mut editor, &element, args, &flood_fill_cache);
|
||||
natural::generate_natural(
|
||||
&mut editor,
|
||||
&element,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(&mut editor, way, args, &flood_fill_cache);
|
||||
leisure::generate_leisure(
|
||||
&mut editor,
|
||||
way,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, &element);
|
||||
} else if let Some(val) = way.tags.get("waterway") {
|
||||
@@ -166,7 +187,13 @@ pub fn generate_world_with_options(
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(&mut editor, &element, args, &flood_fill_cache);
|
||||
natural::generate_natural(
|
||||
&mut editor,
|
||||
&element,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
@@ -207,6 +234,7 @@ pub fn generate_world_with_options(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(
|
||||
@@ -214,6 +242,7 @@ pub fn generate_world_with_options(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(
|
||||
@@ -221,6 +250,7 @@ pub fn generate_world_with_options(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, &element, args);
|
||||
@@ -262,7 +292,8 @@ pub fn generate_world_with_options(
|
||||
let total_iterations_grnd: f64 = total_blocks as f64;
|
||||
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
|
||||
|
||||
let groundlayer_block = GRASS_BLOCK;
|
||||
// Check if terrain elevation is enabled; when disabled, we can skip ground level lookups entirely
|
||||
let terrain_enabled = ground.elevation_enabled;
|
||||
|
||||
// Process ground generation chunk-by-chunk for better cache locality.
|
||||
// This keeps the same region/chunk HashMap entries hot in CPU cache,
|
||||
@@ -282,11 +313,19 @@ pub fn generate_world_with_options(
|
||||
|
||||
for x in chunk_min_x..=chunk_max_x {
|
||||
for z in chunk_min_z..=chunk_max_z {
|
||||
// Get ground level, when terrain is enabled, look it up once per block
|
||||
// When disabled, use constant ground_level (no function call overhead)
|
||||
let ground_y = if terrain_enabled {
|
||||
editor.get_ground_level(x, z)
|
||||
} else {
|
||||
args.ground_level
|
||||
};
|
||||
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
|
||||
editor.set_block(groundlayer_block, x, 0, z, None, None);
|
||||
editor.set_block(DIRT, x, -1, z, None, None);
|
||||
editor.set_block(DIRT, x, -2, z, None, None);
|
||||
if !editor.check_for_block_absolute(x, ground_y, z, Some(&[STONE]), None) {
|
||||
editor.set_block_absolute(GRASS_BLOCK, x, ground_y, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 1, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone
|
||||
@@ -298,7 +337,7 @@ pub fn generate_world_with_options(
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
editor.get_absolute_y(x, -3, z),
|
||||
ground_y - 3,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
@@ -346,28 +385,28 @@ pub fn generate_world_with_options(
|
||||
// Update player spawn Y coordinate based on terrain height after generation
|
||||
#[cfg(feature = "gui")]
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
// Reconstruct bbox string to match the format that GUI originally provided.
|
||||
// This ensures LLBBox::from_str() can parse it correctly.
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.max().lat(),
|
||||
args.bbox.max().lng()
|
||||
);
|
||||
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
ground.as_ref(),
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
// Always update spawn Y since we now always set a spawn point (user-selected or default)
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
bbox_string,
|
||||
args.scale,
|
||||
ground.as_ref(),
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,37 +3,97 @@ use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
// TODO FIX
|
||||
// TODO FIX - This handles ways with bridge=yes tag (e.g., highway bridges)
|
||||
#[allow(dead_code)]
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_bridge_type) = element.tags.get("bridge") {
|
||||
let bridge_height = 3; // Fixed height
|
||||
let bridge_height = 3; // Height above the ground level
|
||||
|
||||
// Get start and end node elevations and use MAX for level bridge deck
|
||||
// Using MAX ensures bridges don't dip when multiple bridge ways meet in a valley
|
||||
let bridge_deck_ground_y = if element.nodes.len() >= 2 {
|
||||
let start_node = &element.nodes[0];
|
||||
let end_node = &element.nodes[element.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
start_y.max(end_y)
|
||||
} else {
|
||||
return; // Need at least 2 nodes for a bridge
|
||||
};
|
||||
|
||||
// Calculate total bridge length for ramp positioning
|
||||
let total_length: f64 = element
|
||||
.nodes
|
||||
.windows(2)
|
||||
.map(|pair| {
|
||||
let dx = (pair[1].x - pair[0].x) as f64;
|
||||
let dz = (pair[1].z - pair[0].z) as f64;
|
||||
(dx * dx + dz * dz).sqrt()
|
||||
})
|
||||
.sum();
|
||||
|
||||
if total_length == 0.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut accumulated_length: f64 = 0.0;
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev = &element.nodes[i - 1];
|
||||
let cur = &element.nodes[i];
|
||||
|
||||
let segment_dx = (cur.x - prev.x) as f64;
|
||||
let segment_dz = (cur.z - prev.z) as f64;
|
||||
let segment_length = (segment_dx * segment_dx + segment_dz * segment_dz).sqrt();
|
||||
|
||||
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
|
||||
|
||||
let total_length = points.len();
|
||||
let ramp_length = 6; // Length of ramp at each end
|
||||
let ramp_length = (total_length * 0.15).clamp(6.0, 20.0) as usize; // 15% of bridge, min 6, max 20 blocks
|
||||
|
||||
for (idx, (x, _, z)) in points.iter().enumerate() {
|
||||
let height = if idx < ramp_length {
|
||||
// Calculate progress along this segment
|
||||
let segment_progress = if points.len() > 1 {
|
||||
idx as f64 / (points.len() - 1) as f64
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
// Calculate overall progress along the entire bridge
|
||||
let point_distance = accumulated_length + segment_progress * segment_length;
|
||||
let overall_progress = (point_distance / total_length).clamp(0.0, 1.0);
|
||||
let total_len_usize = total_length as usize;
|
||||
let overall_idx = (overall_progress * total_len_usize as f64) as usize;
|
||||
|
||||
// Calculate ramp height offset
|
||||
let ramp_offset = if overall_idx < ramp_length {
|
||||
// Start ramp (rising)
|
||||
(idx * bridge_height) / ramp_length
|
||||
} else if idx >= total_length - ramp_length {
|
||||
(overall_idx as f64 * bridge_height as f64 / ramp_length as f64) as i32
|
||||
} else if overall_idx >= total_len_usize.saturating_sub(ramp_length) {
|
||||
// End ramp (descending)
|
||||
((total_length - idx) * bridge_height) / ramp_length
|
||||
let dist_from_end = total_len_usize - overall_idx;
|
||||
(dist_from_end as f64 * bridge_height as f64 / ramp_length as f64) as i32
|
||||
} else {
|
||||
// Middle section (constant height)
|
||||
bridge_height
|
||||
};
|
||||
|
||||
// Use fixed bridge deck height (max of endpoints) plus ramp offset
|
||||
let bridge_y = bridge_deck_ground_y + ramp_offset;
|
||||
|
||||
// Place bridge blocks
|
||||
for dx in -2..=2 {
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
*x + dx,
|
||||
bridge_y,
|
||||
*z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
accumulated_length += segment_length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1525,6 +1525,8 @@ pub fn generate_building_from_relation(
|
||||
}
|
||||
|
||||
/// Generates a bridge structure, paying attention to the "level" tag.
|
||||
/// Bridge deck is interpolated between start and end point elevations to avoid
|
||||
/// being dragged down by valleys underneath.
|
||||
fn generate_bridge(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
@@ -1534,7 +1536,7 @@ fn generate_bridge(
|
||||
let floor_block: Block = STONE;
|
||||
let railing_block: Block = STONE_BRICKS;
|
||||
|
||||
// Calculate bridge level based on the "level" tag (computed once, used throughout)
|
||||
// Calculate bridge level offset based on the "level" tag
|
||||
let bridge_y_offset = if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
(level * 3) + 1
|
||||
@@ -1545,21 +1547,37 @@ fn generate_bridge(
|
||||
1 // Default elevation
|
||||
};
|
||||
|
||||
// Need at least 2 nodes to form a bridge
|
||||
if element.nodes.len() < 2 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get start and end node elevations and use MAX for level bridge deck
|
||||
// Using MAX ensures bridges don't dip when multiple bridge ways meet in a valley
|
||||
let start_node = &element.nodes[0];
|
||||
let end_node = &element.nodes[element.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
let bridge_deck_ground_y = start_y.max(end_y);
|
||||
|
||||
// Process the nodes to create bridge pathways and railings
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
|
||||
for node in &element.nodes {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Create bridge path using Bresenham's line
|
||||
if let Some(prev) = previous_node {
|
||||
let bridge_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, bridge_y_offset, prev.1, x, bridge_y_offset, z);
|
||||
let bridge_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, 0, prev.1, x, 0, z);
|
||||
|
||||
for (bx, _, bz) in bridge_points.iter() {
|
||||
// Use fixed bridge deck height (max of endpoints)
|
||||
let bridge_y = bridge_deck_ground_y + bridge_y_offset;
|
||||
|
||||
for (bx, by, bz) in bridge_points {
|
||||
// Place railing blocks
|
||||
editor.set_block(railing_block, bx, by + 1, bz, None, None);
|
||||
editor.set_block(railing_block, bx, by, bz, None, None);
|
||||
editor.set_block_absolute(railing_block, *bx, bridge_y + 1, *bz, None, None);
|
||||
editor.set_block_absolute(railing_block, *bx, bridge_y, *bz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1569,8 +1587,11 @@ fn generate_bridge(
|
||||
// Flood fill the area between the bridge path nodes (uses cache)
|
||||
let bridge_area: Vec<(i32, i32)> = flood_fill_cache.get_or_compute(element, floodfill_timeout);
|
||||
|
||||
// Use the same level bridge deck height for filled areas
|
||||
let floor_y = bridge_deck_ground_y + bridge_y_offset;
|
||||
|
||||
// Place floor blocks
|
||||
for (x, z) in bridge_area {
|
||||
editor.set_block(floor_block, x, bridge_y_offset, z, None, None);
|
||||
editor.set_block_absolute(floor_block, x, floor_y, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,9 @@ use std::collections::HashMap;
|
||||
/// Type alias for highway connectivity map
|
||||
pub type HighwayConnectivityMap = HashMap<(i32, i32), Vec<i32>>;
|
||||
|
||||
/// Minimum terrain dip (in blocks) below max endpoint elevation to classify a bridge as valley-spanning
|
||||
const VALLEY_BRIDGE_THRESHOLD: i32 = 7;
|
||||
|
||||
/// Generates highways with elevation support based on layer tags and connectivity analysis
|
||||
pub fn generate_highways(
|
||||
editor: &mut WorldEditor,
|
||||
@@ -160,6 +163,11 @@ fn generate_highways_internal(
|
||||
let mut add_outline = false;
|
||||
let scale_factor = args.scale;
|
||||
|
||||
// Check if this is a bridge - bridges need special elevation handling
|
||||
// to span across valleys instead of following terrain
|
||||
// Accept any bridge tag value except "no" (e.g., "yes", "viaduct", "aqueduct", etc.)
|
||||
let is_bridge = element.tags().get("bridge").is_some_and(|v| v != "no");
|
||||
|
||||
// Parse the layer value for elevation calculation
|
||||
let layer_value = element
|
||||
.tags()
|
||||
@@ -249,6 +257,7 @@ fn generate_highways_internal(
|
||||
let base_elevation = layer_value * LAYER_HEIGHT_STEP;
|
||||
|
||||
// Check if we need slopes at start and end
|
||||
// This is used for overpasses that need ramps to ground-level roads
|
||||
let needs_start_slope =
|
||||
should_add_slope_at_node(&way.nodes[0], layer_value, highway_connectivity);
|
||||
let needs_end_slope = should_add_slope_at_node(
|
||||
@@ -257,10 +266,67 @@ fn generate_highways_internal(
|
||||
highway_connectivity,
|
||||
);
|
||||
|
||||
// Calculate total way length for slope distribution
|
||||
// Calculate total way length for slope distribution (needed before valley bridge check)
|
||||
let total_way_length = calculate_way_length(way);
|
||||
|
||||
// Check if this is a short isolated elevated segment - if so, treat as ground level
|
||||
// For bridges: detect if this spans a valley by checking terrain profile
|
||||
// A valley bridge has terrain that dips significantly below the endpoints
|
||||
// Skip valley detection entirely if terrain is disabled (no valleys in flat terrain)
|
||||
// Skip very short bridges (< 25 blocks) as they're unlikely to span significant valleys
|
||||
let terrain_enabled = editor
|
||||
.get_ground()
|
||||
.map(|g| g.elevation_enabled)
|
||||
.unwrap_or(false);
|
||||
|
||||
let (is_valley_bridge, bridge_deck_y) =
|
||||
if is_bridge && terrain_enabled && way.nodes.len() >= 2 && total_way_length >= 25 {
|
||||
let start_node = &way.nodes[0];
|
||||
let end_node = &way.nodes[way.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
let max_endpoint_y = start_y.max(end_y);
|
||||
|
||||
// Sample terrain at middle nodes only (excluding endpoints we already have)
|
||||
// This avoids redundant get_ground_level() calls
|
||||
let middle_nodes = &way.nodes[1..way.nodes.len().saturating_sub(1)];
|
||||
let sampled_min = if middle_nodes.is_empty() {
|
||||
// No middle nodes, just use endpoints
|
||||
start_y.min(end_y)
|
||||
} else {
|
||||
// Sample up to 3 middle points (5 total with endpoints) for performance
|
||||
// Valleys are wide terrain features, so sparse sampling is sufficient
|
||||
let sample_count = middle_nodes.len().min(3);
|
||||
let step = if sample_count > 1 {
|
||||
(middle_nodes.len() - 1) / (sample_count - 1)
|
||||
} else {
|
||||
1
|
||||
};
|
||||
|
||||
middle_nodes
|
||||
.iter()
|
||||
.step_by(step.max(1))
|
||||
.map(|node| editor.get_ground_level(node.x, node.z))
|
||||
.min()
|
||||
.unwrap_or(max_endpoint_y)
|
||||
};
|
||||
|
||||
// Include endpoint elevations in the minimum calculation
|
||||
let min_terrain_y = sampled_min.min(start_y).min(end_y);
|
||||
|
||||
// If ANY sampled point along the bridge is significantly lower than the max endpoint,
|
||||
// treat as valley bridge
|
||||
let is_valley = min_terrain_y < max_endpoint_y - VALLEY_BRIDGE_THRESHOLD;
|
||||
|
||||
if is_valley {
|
||||
(true, max_endpoint_y)
|
||||
} else {
|
||||
(false, 0)
|
||||
}
|
||||
} else {
|
||||
(false, 0)
|
||||
};
|
||||
|
||||
// Check if this is a short isolated elevated segment (layer > 0), if so, treat as ground level
|
||||
let is_short_isolated_elevated =
|
||||
needs_start_slope && needs_end_slope && layer_value > 0 && total_way_length <= 35;
|
||||
|
||||
@@ -297,17 +363,28 @@ fn generate_highways_internal(
|
||||
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32;
|
||||
|
||||
for (point_index, (x, _, z)) in bresenham_points.iter().enumerate() {
|
||||
// Calculate Y elevation for this point based on slopes and layer
|
||||
let current_y = calculate_point_elevation(
|
||||
segment_index,
|
||||
point_index,
|
||||
segment_length,
|
||||
total_segments,
|
||||
effective_elevation,
|
||||
effective_start_slope,
|
||||
effective_end_slope,
|
||||
slope_length,
|
||||
);
|
||||
// Calculate Y elevation for this point
|
||||
// For valley bridges: use fixed deck height (max of endpoints) to stay level
|
||||
// For overpasses and regular roads: use terrain-relative elevation with slopes
|
||||
let (current_y, use_absolute_y) = if is_valley_bridge {
|
||||
// Valley bridge deck is level at the maximum endpoint elevation
|
||||
// Don't add base_elevation - the layer tag indicates it's above water/road,
|
||||
// not that it should be higher than the terrain endpoints
|
||||
(bridge_deck_y, true)
|
||||
} else {
|
||||
// Regular road or overpass: use terrain-relative calculation with ramps
|
||||
let y = calculate_point_elevation(
|
||||
segment_index,
|
||||
point_index,
|
||||
segment_length,
|
||||
total_segments,
|
||||
effective_elevation,
|
||||
effective_start_slope,
|
||||
effective_end_slope,
|
||||
slope_length,
|
||||
);
|
||||
(y, false)
|
||||
};
|
||||
|
||||
// Draw the road surface for the entire width
|
||||
for dx in -block_range..=block_range {
|
||||
@@ -323,12 +400,32 @@ fn generate_highways_internal(
|
||||
let is_horizontal: bool = (x2 - x1).abs() >= (z2 - z1).abs();
|
||||
if is_horizontal {
|
||||
if set_x % 2 < 1 {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
@@ -342,12 +439,32 @@ fn generate_highways_internal(
|
||||
);
|
||||
}
|
||||
} else if set_z % 2 < 1 {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
@@ -360,6 +477,15 @@ fn generate_highways_internal(
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
block_type,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
@@ -371,30 +497,53 @@ fn generate_highways_internal(
|
||||
);
|
||||
}
|
||||
|
||||
// Add stone brick foundation underneath elevated highways for thickness
|
||||
if effective_elevation > 0 && current_y > 0 {
|
||||
// Add stone brick foundation underneath elevated highways/bridges for thickness
|
||||
if (effective_elevation > 0 || use_absolute_y) && current_y > 0 {
|
||||
// Add 1 layer of stone bricks underneath the highway surface
|
||||
editor.set_block(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Add support pillars for elevated highways
|
||||
if effective_elevation != 0 && current_y > 0 {
|
||||
add_highway_support_pillar(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
// Add support pillars for elevated highways/bridges
|
||||
if (effective_elevation != 0 || use_absolute_y) && current_y > 0 {
|
||||
if use_absolute_y {
|
||||
add_highway_support_pillar_absolute(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
} else {
|
||||
add_highway_support_pillar(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -405,27 +554,49 @@ fn generate_highways_internal(
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x - block_range - 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
// Right outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x + block_range + 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -434,14 +605,25 @@ fn generate_highways_internal(
|
||||
if stripe_length < dash_length {
|
||||
let stripe_x: i32 = *x;
|
||||
let stripe_z: i32 = *z;
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Increment stripe_length and reset after completing a dash and gap
|
||||
@@ -585,6 +767,46 @@ fn add_highway_support_pillar(
|
||||
}
|
||||
}
|
||||
|
||||
/// Add support pillars for bridges using absolute Y coordinates
|
||||
/// Pillars extend from ground level up to the bridge deck
|
||||
fn add_highway_support_pillar_absolute(
|
||||
editor: &mut WorldEditor,
|
||||
x: i32,
|
||||
bridge_deck_y: i32,
|
||||
z: i32,
|
||||
dx: i32,
|
||||
dz: i32,
|
||||
_block_range: i32, // Keep for future use
|
||||
) {
|
||||
// Only add pillars at specific intervals and positions
|
||||
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
|
||||
// Get the actual ground level at this position
|
||||
let ground_y = editor.get_ground_level(x, z);
|
||||
|
||||
// Add pillar from ground up to bridge deck
|
||||
// Only if the bridge is actually above the ground
|
||||
if bridge_deck_y > ground_y {
|
||||
for y in (ground_y + 1)..bridge_deck_y {
|
||||
editor.set_block_absolute(STONE_BRICKS, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Add pillar base at ground level
|
||||
for base_dx in -1..=1 {
|
||||
for base_dz in -1..=1 {
|
||||
editor.set_block_absolute(
|
||||
STONE_BRICKS,
|
||||
x + base_dx,
|
||||
ground_y,
|
||||
z + base_dz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates a siding using stone brick slabs
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -12,11 +12,15 @@ pub fn generate_landuse(
|
||||
element: &ProcessedWay,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
// Determine block type based on landuse tag
|
||||
let binding: String = "".to_string();
|
||||
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
|
||||
|
||||
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
|
||||
let mut rng = element_rng(element.id);
|
||||
|
||||
let block_type = match landuse_tag.as_str() {
|
||||
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
|
||||
"farmland" => FARMLAND,
|
||||
@@ -28,13 +32,13 @@ pub fn generate_landuse(
|
||||
if residential_tag == "rural" {
|
||||
GRASS_BLOCK
|
||||
} else {
|
||||
STONE_BRICKS
|
||||
STONE_BRICKS // Placeholder, will be randomized per-block
|
||||
}
|
||||
}
|
||||
"commercial" => SMOOTH_STONE,
|
||||
"commercial" => SMOOTH_STONE, // Placeholder, will be randomized per-block
|
||||
"education" => POLISHED_ANDESITE,
|
||||
"religious" => POLISHED_ANDESITE,
|
||||
"industrial" => COBBLESTONE,
|
||||
"industrial" => STONE, // Placeholder, will be randomized per-block
|
||||
"military" => GRAY_CONCRETE,
|
||||
"railway" => GRAVEL,
|
||||
"landfill" => {
|
||||
@@ -54,16 +58,52 @@ pub fn generate_landuse(
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_cache.get_or_compute(element, args.timeout.as_ref());
|
||||
|
||||
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
|
||||
let mut rng = element_rng(element.id);
|
||||
|
||||
for (x, z) in floor_area {
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(block_type, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
|
||||
// Apply per-block randomness for certain landuse types
|
||||
let actual_block = if landuse_tag == "residential" && block_type == STONE_BRICKS {
|
||||
// Urban residential: mix of stone bricks, cracked stone bricks, stone, cobblestone
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 72 {
|
||||
STONE_BRICKS
|
||||
} else if random_value < 87 {
|
||||
CRACKED_STONE_BRICKS
|
||||
} else if random_value < 92 {
|
||||
STONE
|
||||
} else {
|
||||
COBBLESTONE
|
||||
}
|
||||
} else if landuse_tag == "commercial" {
|
||||
// Commercial: mix of smooth stone, stone, cobblestone, stone bricks
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 40 {
|
||||
SMOOTH_STONE
|
||||
} else if random_value < 70 {
|
||||
STONE_BRICKS
|
||||
} else if random_value < 90 {
|
||||
STONE
|
||||
} else {
|
||||
COBBLESTONE
|
||||
}
|
||||
} else if landuse_tag == "industrial" {
|
||||
// Industrial: primarily stone, with some stone bricks and smooth stone
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 70 {
|
||||
STONE
|
||||
} else if random_value < 90 {
|
||||
STONE_BRICKS
|
||||
} else {
|
||||
SMOOTH_STONE
|
||||
}
|
||||
} else {
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
block_type
|
||||
};
|
||||
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(actual_block, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(actual_block, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
// Add specific features for different landuse types
|
||||
@@ -91,7 +131,7 @@ pub fn generate_landuse(
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
@@ -101,7 +141,7 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 20 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=5) {
|
||||
1 => OAK_LEAVES,
|
||||
@@ -112,7 +152,11 @@ pub fn generate_landuse(
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
if rng.gen_range(0..100) < 12 {
|
||||
editor.set_block(FERN, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,7 +258,8 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=8 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
9..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -223,7 +268,8 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
3..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -232,11 +278,13 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
} else if random_choice < 9 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else if random_choice < 40 {
|
||||
editor.set_block(FERN, x, 1, z, None, None);
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
@@ -244,11 +292,12 @@ pub fn generate_landuse(
|
||||
}
|
||||
"orchard" => {
|
||||
if x % 18 == 0 && z % 10 == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..100) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
3..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -283,12 +332,19 @@ pub fn generate_landuse_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.contains_key("landuse") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_landuse(editor, &member.way.clone(), args, flood_fill_cache);
|
||||
generate_landuse(
|
||||
editor,
|
||||
&member.way.clone(),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,7 +366,13 @@ pub fn generate_landuse_from_relation(
|
||||
};
|
||||
|
||||
// Generate landuse area from combined way
|
||||
generate_landuse(editor, &combined_way, args, flood_fill_cache);
|
||||
generate_landuse(
|
||||
editor,
|
||||
&combined_way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -13,6 +13,7 @@ pub fn generate_leisure(
|
||||
element: &ProcessedWay,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if let Some(leisure_type) = element.tags.get("leisure") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
@@ -118,7 +119,7 @@ pub fn generate_leisure(
|
||||
}
|
||||
105..120 => {
|
||||
// Tree
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -179,12 +180,19 @@ pub fn generate_leisure_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
// First generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_leisure(editor, &member.way, args, flood_fill_cache);
|
||||
generate_leisure(
|
||||
editor,
|
||||
&member.way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,6 +212,12 @@ pub fn generate_leisure_from_relation(
|
||||
};
|
||||
|
||||
// Generate leisure area from combined way
|
||||
generate_leisure(editor, &combined_way, args, flood_fill_cache);
|
||||
generate_leisure(
|
||||
editor,
|
||||
&combined_way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -13,6 +13,7 @@ pub fn generate_natural(
|
||||
element: &ProcessedElement,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if let Some(natural_type) = element.tags().get("natural") {
|
||||
if natural_type == "tree" {
|
||||
@@ -20,7 +21,7 @@ pub fn generate_natural(
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
@@ -134,7 +135,7 @@ pub fn generate_natural(
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
@@ -163,7 +164,7 @@ pub fn generate_natural(
|
||||
}
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
@@ -222,7 +223,11 @@ pub fn generate_natural(
|
||||
// TODO implement mangrove
|
||||
let random_choice: i32 = rng.gen_range(0..40);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(
|
||||
editor,
|
||||
(x, 1, z),
|
||||
Some(building_footprints),
|
||||
);
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
@@ -306,6 +311,7 @@ pub fn generate_natural(
|
||||
Tree::create(
|
||||
editor,
|
||||
(cluster_x, 1, cluster_z),
|
||||
Some(building_footprints),
|
||||
);
|
||||
} else if vegetation_chance < 15 {
|
||||
// 15% chance for grass
|
||||
@@ -418,7 +424,7 @@ pub fn generate_natural(
|
||||
let hill_chance = rng.gen_range(0..1000);
|
||||
if hill_chance == 0 {
|
||||
// 0.1% chance for rare trees
|
||||
Tree::create(editor, (x, 1, z));
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
} else if hill_chance < 50 {
|
||||
// 5% chance for flowers
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
@@ -451,6 +457,7 @@ pub fn generate_natural_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.contains_key("natural") {
|
||||
// Generate individual ways with their original tags
|
||||
@@ -461,6 +468,7 @@ pub fn generate_natural_from_relation(
|
||||
&ProcessedElement::Way((*member.way).clone()),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -488,6 +496,7 @@ pub fn generate_natural_from_relation(
|
||||
&ProcessedElement::Way(combined_way),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::deterministic_rng::coord_rng;
|
||||
use crate::floodfill_cache::BuildingFootprintBitmap;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
@@ -108,7 +109,25 @@ pub struct Tree<'a> {
|
||||
}
|
||||
|
||||
impl Tree<'_> {
|
||||
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
|
||||
/// Creates a tree at the specified coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `editor` - The world editor to place blocks
|
||||
/// * `(x, y, z)` - The base coordinates for the tree
|
||||
/// * `building_footprints` - Optional bitmap of (x, z) coordinates that are inside buildings.
|
||||
/// If provided, trees will not be placed at coordinates within this bitmap.
|
||||
pub fn create(
|
||||
editor: &mut WorldEditor,
|
||||
(x, y, z): Coord,
|
||||
building_footprints: Option<&BuildingFootprintBitmap>,
|
||||
) {
|
||||
// Skip if this coordinate is inside a building
|
||||
if let Some(footprints) = building_footprints {
|
||||
if footprints.contains(x, z) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(Self::get_building_wall_blocks());
|
||||
blacklist.extend(Self::get_building_floor_blocks());
|
||||
|
||||
@@ -7,8 +7,6 @@ use std::path::{Path, PathBuf};
|
||||
|
||||
/// Maximum Y coordinate in Minecraft (build height limit)
|
||||
const MAX_Y: i32 = 319;
|
||||
/// Scale factor for converting real elevation to Minecraft heights
|
||||
const BASE_HEIGHT_SCALE: f64 = 0.7;
|
||||
/// AWS S3 Terrarium tiles endpoint (no API key required)
|
||||
const AWS_TERRARIUM_URL: &str =
|
||||
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png";
|
||||
@@ -318,16 +316,11 @@ pub fn fetch_elevation_data(
|
||||
// This smooths terrain proportionally while preserving more detail.
|
||||
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
|
||||
|
||||
let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
eprintln!(
|
||||
//let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
/*eprintln!(
|
||||
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
|
||||
grid_width, grid_height, sigma, blur_percentage
|
||||
);
|
||||
|
||||
/* eprintln!(
|
||||
"Grid: {}x{}, Blur sigma: {:.2}",
|
||||
grid_width, grid_height, sigma
|
||||
); */
|
||||
);*/
|
||||
|
||||
// Continue with the existing blur and conversion to Minecraft heights...
|
||||
let blurred_heights: Vec<Vec<f64>> = apply_gaussian_blur(&height_grid, sigma);
|
||||
@@ -358,7 +351,7 @@ pub fn fetch_elevation_data(
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!("Height data range: {min_height} to {max_height} m");
|
||||
//eprintln!("Height data range: {min_height} to {max_height} m");
|
||||
if extreme_low_count > 0 {
|
||||
eprintln!(
|
||||
"WARNING: Found {extreme_low_count} pixels with extremely low elevations (< -1000m)"
|
||||
@@ -371,35 +364,58 @@ pub fn fetch_elevation_data(
|
||||
}
|
||||
|
||||
let height_range: f64 = max_height - min_height;
|
||||
// Apply scale factor to height scaling
|
||||
let mut height_scale: f64 = BASE_HEIGHT_SCALE * scale.sqrt(); // sqrt to make height scaling less extreme
|
||||
let mut scaled_range: f64 = height_range * height_scale;
|
||||
|
||||
// Adaptive scaling: ensure we don't exceed reasonable Y range
|
||||
let available_y_range = (MAX_Y - ground_level) as f64;
|
||||
let safety_margin = 0.9; // Use 90% of available range
|
||||
let max_allowed_range = available_y_range * safety_margin;
|
||||
// Realistic height scaling: 1 meter of real elevation = scale blocks in Minecraft
|
||||
// At scale=1.0, 1 meter = 1 block (realistic 1:1 mapping)
|
||||
// At scale=2.0, 1 meter = 2 blocks (exaggerated for larger worlds)
|
||||
let ideal_scaled_range: f64 = height_range * scale;
|
||||
|
||||
if scaled_range > max_allowed_range {
|
||||
let adjustment_factor = max_allowed_range / scaled_range;
|
||||
height_scale *= adjustment_factor;
|
||||
scaled_range = height_range * height_scale;
|
||||
// Calculate available Y range in Minecraft (from ground_level to MAX_Y)
|
||||
// Leave a buffer at the top for buildings, trees, and other structures
|
||||
const TERRAIN_HEIGHT_BUFFER: i32 = 15;
|
||||
let available_y_range: f64 = (MAX_Y - TERRAIN_HEIGHT_BUFFER - ground_level) as f64;
|
||||
|
||||
// Determine final height scale:
|
||||
// - Use realistic 1:1 (times scale) if terrain fits within Minecraft limits
|
||||
// - Only compress if the terrain would exceed the build height
|
||||
let scaled_range: f64 = if ideal_scaled_range <= available_y_range {
|
||||
// Terrain fits! Use realistic scaling
|
||||
eprintln!(
|
||||
"Height range too large, applying scaling adjustment factor: {adjustment_factor:.3}"
|
||||
"Realistic elevation: {:.1}m range fits in {} available blocks",
|
||||
height_range, available_y_range as i32
|
||||
);
|
||||
eprintln!("Adjusted scaled range: {scaled_range:.1} blocks");
|
||||
}
|
||||
ideal_scaled_range
|
||||
} else {
|
||||
// Terrain too tall, compress to fit within Minecraft limits
|
||||
let compression_factor: f64 = available_y_range / height_range;
|
||||
let compressed_range: f64 = height_range * compression_factor;
|
||||
eprintln!(
|
||||
"Elevation compressed: {:.1}m range -> {:.0} blocks ({:.2}:1 ratio, 1 block = {:.2}m)",
|
||||
height_range,
|
||||
compressed_range,
|
||||
height_range / compressed_range,
|
||||
compressed_range / height_range
|
||||
);
|
||||
compressed_range
|
||||
};
|
||||
|
||||
// Convert to scaled Minecraft Y coordinates
|
||||
// Lowest real elevation maps to ground_level, highest maps to ground_level + scaled_range
|
||||
for row in blurred_heights {
|
||||
let mc_row: Vec<i32> = row
|
||||
.iter()
|
||||
.map(|&h| {
|
||||
// Scale the height differences
|
||||
let relative_height: f64 = (h - min_height) / height_range;
|
||||
// Calculate relative position within the elevation range (0.0 to 1.0)
|
||||
let relative_height: f64 = if height_range > 0.0 {
|
||||
(h - min_height) / height_range
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// Scale to Minecraft blocks and add to ground level
|
||||
let scaled_height: f64 = relative_height * scaled_range;
|
||||
// With terrain enabled, ground_level is used as the MIN_Y for terrain
|
||||
((ground_level as f64 + scaled_height).round() as i32).clamp(ground_level, MAX_Y)
|
||||
// Clamp to valid Minecraft Y range (leave buffer at top for structures)
|
||||
((ground_level as f64 + scaled_height).round() as i32)
|
||||
.clamp(ground_level, MAX_Y - TERRAIN_HEIGHT_BUFFER)
|
||||
})
|
||||
.collect();
|
||||
mc_heights.push(mc_row);
|
||||
@@ -413,7 +429,7 @@ pub fn fetch_elevation_data(
|
||||
max_block_height = max_block_height.max(height);
|
||||
}
|
||||
}
|
||||
eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
|
||||
//eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
|
||||
|
||||
Ok(ElevationData {
|
||||
heights: mc_heights,
|
||||
@@ -573,7 +589,7 @@ fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
|
||||
let min_reasonable = all_heights[p1_idx];
|
||||
let max_reasonable = all_heights[p99_idx];
|
||||
|
||||
eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
|
||||
//eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
|
||||
|
||||
let mut outliers_filtered = 0;
|
||||
|
||||
@@ -588,7 +604,7 @@ fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
|
||||
}
|
||||
|
||||
if outliers_filtered > 0 {
|
||||
eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
|
||||
//eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
|
||||
// Re-run the NaN filling to interpolate the filtered values
|
||||
fill_nan_values(height_grid);
|
||||
}
|
||||
|
||||
@@ -4,12 +4,119 @@
|
||||
//! before the main element processing loop, then retrieve cached results during
|
||||
//! sequential processing.
|
||||
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedWay};
|
||||
use fnv::FnvHashMap;
|
||||
use rayon::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
/// A memory-efficient bitmap for storing building footprint coordinates.
|
||||
///
|
||||
/// Instead of storing each coordinate individually (~24 bytes per entry in a HashSet),
|
||||
/// this uses 1 bit per coordinate in the world bounds, reducing memory usage by ~200x.
|
||||
///
|
||||
/// For a world of size W x H blocks, the bitmap uses only (W * H) / 8 bytes.
|
||||
pub struct BuildingFootprintBitmap {
|
||||
/// The bitmap data, where each bit represents one (x, z) coordinate
|
||||
bits: Vec<u8>,
|
||||
/// Minimum x coordinate (offset for indexing)
|
||||
min_x: i32,
|
||||
/// Minimum z coordinate (offset for indexing)
|
||||
min_z: i32,
|
||||
/// Width of the world (max_x - min_x + 1)
|
||||
width: usize,
|
||||
/// Height of the world (max_z - min_z + 1)
|
||||
height: usize,
|
||||
/// Number of coordinates marked as building footprints
|
||||
count: usize,
|
||||
}
|
||||
|
||||
impl BuildingFootprintBitmap {
|
||||
/// Creates a new empty bitmap covering the given world bounds.
|
||||
pub fn new(xzbbox: &XZBBox) -> Self {
|
||||
let min_x = xzbbox.min_x();
|
||||
let min_z = xzbbox.min_z();
|
||||
// Use i64 to avoid overflow when world spans more than i32::MAX in either dimension
|
||||
let width = (i64::from(xzbbox.max_x()) - i64::from(min_x) + 1) as usize;
|
||||
let height = (i64::from(xzbbox.max_z()) - i64::from(min_z) + 1) as usize;
|
||||
|
||||
// Calculate number of bytes needed (round up to nearest byte)
|
||||
let total_bits = width
|
||||
.checked_mul(height)
|
||||
.expect("BuildingFootprintBitmap: world size too large (width * height overflowed)");
|
||||
let num_bytes = total_bits.div_ceil(8);
|
||||
|
||||
Self {
|
||||
bits: vec![0u8; num_bytes],
|
||||
min_x,
|
||||
min_z,
|
||||
width,
|
||||
height,
|
||||
count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts (x, z) coordinate to bit index, returning None if out of bounds.
|
||||
#[inline]
|
||||
fn coord_to_index(&self, x: i32, z: i32) -> Option<usize> {
|
||||
// Use i64 arithmetic to avoid overflow when coordinates span large ranges
|
||||
let local_x = i64::from(x) - i64::from(self.min_x);
|
||||
let local_z = i64::from(z) - i64::from(self.min_z);
|
||||
|
||||
if local_x < 0 || local_z < 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let local_x = local_x as usize;
|
||||
let local_z = local_z as usize;
|
||||
|
||||
if local_x >= self.width || local_z >= self.height {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Safe: bounds checks above ensure this won't overflow (max = total_bits - 1)
|
||||
Some(local_z * self.width + local_x)
|
||||
}
|
||||
|
||||
/// Sets a coordinate as part of a building footprint.
|
||||
#[inline]
|
||||
pub fn set(&mut self, x: i32, z: i32) {
|
||||
if let Some(bit_index) = self.coord_to_index(x, z) {
|
||||
let byte_index = bit_index / 8;
|
||||
let bit_offset = bit_index % 8;
|
||||
|
||||
// Safety: coord_to_index already validates bounds, so byte_index is always valid
|
||||
let mask = 1u8 << bit_offset;
|
||||
// Only increment count if bit wasn't already set
|
||||
if self.bits[byte_index] & mask == 0 {
|
||||
self.bits[byte_index] |= mask;
|
||||
self.count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if a coordinate is part of a building footprint.
|
||||
#[inline]
|
||||
pub fn contains(&self, x: i32, z: i32) -> bool {
|
||||
if let Some(bit_index) = self.coord_to_index(x, z) {
|
||||
let byte_index = bit_index / 8;
|
||||
let bit_offset = bit_index % 8;
|
||||
|
||||
// Safety: coord_to_index already validates bounds, so byte_index is always valid
|
||||
return (self.bits[byte_index] >> bit_offset) & 1 == 1;
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Returns true if no coordinates are marked.
|
||||
#[must_use]
|
||||
#[allow(dead_code)] // Standard API method for collection-like types
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.count == 0
|
||||
}
|
||||
}
|
||||
|
||||
/// A cache of pre-computed flood fill results, keyed by element ID.
|
||||
pub struct FloodFillCache {
|
||||
/// Cached results: element_id -> filled coordinates
|
||||
@@ -128,9 +235,51 @@ impl FloodFillCache {
|
||||
&& way.tags.get("area").map(|v| v == "yes").unwrap_or(false))
|
||||
}
|
||||
|
||||
/// Returns the number of cached way entries.
|
||||
pub fn way_count(&self) -> usize {
|
||||
self.way_cache.len()
|
||||
/// Collects all building footprint coordinates from the pre-computed cache.
|
||||
///
|
||||
/// This should be called after precompute() and before elements are processed.
|
||||
/// Returns a memory-efficient bitmap of all (x, z) coordinates that are part of buildings.
|
||||
///
|
||||
/// The bitmap uses only 1 bit per coordinate in the world bounds, compared to ~24 bytes
|
||||
/// per entry in a HashSet, reducing memory usage by ~200x for large worlds.
|
||||
pub fn collect_building_footprints(
|
||||
&self,
|
||||
elements: &[ProcessedElement],
|
||||
xzbbox: &XZBBox,
|
||||
) -> BuildingFootprintBitmap {
|
||||
let mut footprints = BuildingFootprintBitmap::new(xzbbox);
|
||||
|
||||
for element in elements {
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
if let Some(cached) = self.way_cache.get(&way.id) {
|
||||
for &(x, z) in cached {
|
||||
footprints.set(x, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
for member in &rel.members {
|
||||
// Only treat outer members as building footprints.
|
||||
// Inner members represent courtyards/holes where trees can spawn.
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
if let Some(cached) = self.way_cache.get(&member.way.id) {
|
||||
for &(x, z) in cached {
|
||||
footprints.set(x, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
footprints
|
||||
}
|
||||
|
||||
/// Removes a way's cached flood fill result, freeing memory.
|
||||
|
||||
166
src/gui.rs
166
src/gui.rs
@@ -1,5 +1,5 @@
|
||||
use crate::args::Args;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::coordinate_system::geographic::{LLBBox, LLPoint};
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
use crate::data_processing::{self, GenerationOptions};
|
||||
@@ -158,16 +158,20 @@ fn gui_select_world(generate_new: bool) -> Result<String, i32> {
|
||||
|
||||
if generate_new {
|
||||
// Handle new world generation
|
||||
if let Some(default_path) = &default_dir {
|
||||
// Try Minecraft saves directory first, fall back to current directory
|
||||
let target_path = if let Some(default_path) = &default_dir {
|
||||
if default_path.exists() {
|
||||
// Call create_new_world and return the result
|
||||
create_new_world(default_path).map_err(|_| 1) // Error code 1: Minecraft directory not found
|
||||
default_path.clone()
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
// Minecraft directory doesn't exist, use current directory
|
||||
env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
}
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
// No default directory configured, use current directory
|
||||
env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
};
|
||||
|
||||
create_new_world(&target_path).map_err(|_| 3) // Error code 3: Failed to create new world
|
||||
} else {
|
||||
// Handle existing world selection
|
||||
// Open the directory picker dialog
|
||||
@@ -433,36 +437,20 @@ fn add_localized_world_name(world_path: PathBuf, bbox: &LLBBox) -> PathBuf {
|
||||
world_path
|
||||
}
|
||||
|
||||
// Function to update player position in level.dat based on spawn point coordinates
|
||||
fn update_player_position(
|
||||
/// Calculates the default spawn point at X=1, Z=1 relative to the world origin.
|
||||
/// This is used when no spawn point is explicitly selected by the user.
|
||||
fn calculate_default_spawn(xzbbox: &XZBBox) -> (i32, i32) {
|
||||
(xzbbox.min_x() + 1, xzbbox.min_z() + 1)
|
||||
}
|
||||
|
||||
/// Sets the player spawn point in level.dat using Minecraft XZ coordinates.
|
||||
/// The Y coordinate is set to a temporary value (150) and will be updated
|
||||
/// after terrain generation by `update_player_spawn_y_after_generation`.
|
||||
fn set_player_spawn_in_level_dat(
|
||||
world_path: &str,
|
||||
spawn_point: Option<(f64, f64)>,
|
||||
bbox_text: String,
|
||||
scale: f64,
|
||||
spawn_x: i32,
|
||||
spawn_z: i32,
|
||||
) -> Result<(), String> {
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
|
||||
let Some((lat, lng)) = spawn_point else {
|
||||
return Ok(()); // No spawn point selected, exit early
|
||||
};
|
||||
|
||||
// Parse geometrical point and bounding box
|
||||
let llpoint =
|
||||
LLPoint::new(lat, lng).map_err(|e| format!("Failed to parse spawn point:\n{e}"))?;
|
||||
let llbbox = LLBBox::from_str(&bbox_text)
|
||||
.map_err(|e| format!("Failed to parse bounding box for spawn point:\n{e}"))?;
|
||||
|
||||
// Check if spawn point is within the bbox
|
||||
if !llbbox.contains(&llpoint) {
|
||||
return Err("Spawn point is outside the selected area".to_string());
|
||||
}
|
||||
|
||||
// Convert lat/lng to Minecraft coordinates
|
||||
let (transformer, _) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale)
|
||||
.map_err(|e| format!("Failed to build transformation on coordinate systems:\n{e}"))?;
|
||||
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
|
||||
// Default y spawn position since terrain elevation cannot be determined yet
|
||||
let y = 150.0;
|
||||
|
||||
@@ -494,21 +482,24 @@ fn update_player_position(
|
||||
if let Value::Compound(ref mut root) = nbt_data {
|
||||
if let Some(Value::Compound(ref mut data)) = root.get_mut("Data") {
|
||||
// Set world spawn point
|
||||
data.insert("SpawnX".to_string(), Value::Int(xzpoint.x));
|
||||
data.insert("SpawnX".to_string(), Value::Int(spawn_x));
|
||||
data.insert("SpawnY".to_string(), Value::Int(y as i32));
|
||||
data.insert("SpawnZ".to_string(), Value::Int(xzpoint.z));
|
||||
data.insert("SpawnZ".to_string(), Value::Int(spawn_z));
|
||||
|
||||
// Update player position
|
||||
// Update player position if Player compound exists
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
if let Value::Double(ref mut pos_x) = pos.get_mut(0).unwrap() {
|
||||
*pos_x = xzpoint.x as f64;
|
||||
}
|
||||
if let Value::Double(ref mut pos_y) = pos.get_mut(1).unwrap() {
|
||||
*pos_y = y;
|
||||
}
|
||||
if let Value::Double(ref mut pos_z) = pos.get_mut(2).unwrap() {
|
||||
*pos_z = xzpoint.z as f64;
|
||||
// Safely update position values with bounds checking
|
||||
if pos.len() >= 3 {
|
||||
if let Some(Value::Double(ref mut pos_x)) = pos.get_mut(0) {
|
||||
*pos_x = spawn_x as f64;
|
||||
}
|
||||
if let Some(Value::Double(ref mut pos_y)) = pos.get_mut(1) {
|
||||
*pos_y = y;
|
||||
}
|
||||
if let Some(Value::Double(ref mut pos_z)) = pos.get_mut(2) {
|
||||
*pos_z = spawn_z as f64;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -540,19 +531,15 @@ fn update_player_position(
|
||||
}
|
||||
|
||||
// Function to update player spawn Y coordinate based on terrain height after generation
|
||||
// This updates the spawn Y coordinate to be at terrain height + 3 blocks
|
||||
pub fn update_player_spawn_y_after_generation(
|
||||
world_path: &Path,
|
||||
spawn_point: Option<(f64, f64)>,
|
||||
bbox_text: String,
|
||||
scale: f64,
|
||||
ground: &Ground,
|
||||
) -> Result<(), String> {
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
|
||||
let Some((_lat, _lng)) = spawn_point else {
|
||||
return Ok(()); // No spawn point selected, exit early
|
||||
};
|
||||
|
||||
// Read the current level.dat file to get existing spawn coordinates
|
||||
let level_path = PathBuf::from(world_path).join("level.dat");
|
||||
if !level_path.exists() {
|
||||
@@ -621,7 +608,7 @@ pub fn update_player_spawn_y_after_generation(
|
||||
let relative_z = existing_spawn_z - xzbbox.min_z();
|
||||
let terrain_point = XZPoint::new(relative_x, relative_z);
|
||||
|
||||
ground.level(terrain_point) + 2
|
||||
ground.level(terrain_point) + 3 // Add 3 blocks above terrain for safety
|
||||
} else {
|
||||
-61 // Default Y if no terrain
|
||||
};
|
||||
@@ -635,8 +622,8 @@ pub fn update_player_spawn_y_after_generation(
|
||||
// Update player position - only Y coordinate
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
// Keep existing X and Z, only update Y
|
||||
if let Value::Double(ref mut pos_y) = pos.get_mut(1).unwrap() {
|
||||
// Safely update Y position with bounds checking
|
||||
if let Some(Value::Double(ref mut pos_y)) = pos.get_mut(1) {
|
||||
*pos_y = spawn_y as f64;
|
||||
}
|
||||
}
|
||||
@@ -816,36 +803,49 @@ fn gui_start_generation(
|
||||
// Send generation click telemetry
|
||||
telemetry::send_generation_click();
|
||||
|
||||
// If spawn point was chosen and the world is new, check and set the spawn point
|
||||
// For new Java worlds, set the spawn point in level.dat
|
||||
// Only update player position for Java worlds - Bedrock worlds don't have a pre-existing
|
||||
// level.dat to modify (the spawn point will be set when the .mcworld is created)
|
||||
if is_new_world && spawn_point.is_some() && world_format != "bedrock" {
|
||||
// Verify the spawn point is within bounds
|
||||
if let Some(coords) = spawn_point {
|
||||
let llbbox = match LLBBox::from_str(&bbox_text) {
|
||||
Ok(bbox) => bbox,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to parse bounding box: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
if is_new_world && world_format != "bedrock" {
|
||||
let llbbox = match LLBBox::from_str(&bbox_text) {
|
||||
Ok(bbox) => bbox,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to parse bounding box: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
|
||||
let (transformer, xzbbox) = match CoordTransformer::llbbox_to_xzbbox(&llbbox, world_scale) {
|
||||
Ok(result) => result,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to create coordinate transformer: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
|
||||
let (spawn_x, spawn_z) = if let Some(coords) = spawn_point {
|
||||
// User selected a spawn point - verify it's within bounds and convert to XZ
|
||||
let llpoint = LLPoint::new(coords.0, coords.1)
|
||||
.map_err(|e| format!("Failed to parse spawn point: {e}"))?;
|
||||
|
||||
if llbbox.contains(&llpoint) {
|
||||
// Spawn point is valid, update the player position
|
||||
update_player_position(
|
||||
&selected_world,
|
||||
spawn_point,
|
||||
bbox_text.clone(),
|
||||
world_scale,
|
||||
)
|
||||
.map_err(|e| format!("Failed to set spawn point: {e}"))?;
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
(xzpoint.x, xzpoint.z)
|
||||
} else {
|
||||
// Spawn point outside bounds, use default
|
||||
calculate_default_spawn(&xzbbox)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No user-selected spawn point - use default at X=1, Z=1 relative to world origin
|
||||
calculate_default_spawn(&xzbbox)
|
||||
};
|
||||
|
||||
set_player_spawn_in_level_dat(&selected_world, spawn_x, spawn_z)
|
||||
.map_err(|e| format!("Failed to set spawn point: {e}"))?;
|
||||
}
|
||||
|
||||
tauri::async_runtime::spawn(async move {
|
||||
@@ -933,6 +933,7 @@ fn gui_start_generation(
|
||||
};
|
||||
|
||||
// Calculate MC spawn coordinates from lat/lng if spawn point was provided
|
||||
// Otherwise, default to X=1, Z=1 (relative to xzbbox min coordinates)
|
||||
let mc_spawn_point: Option<(i32, i32)> = if let Some((lat, lng)) = spawn_point {
|
||||
if let Ok(llpoint) = LLPoint::new(lat, lng) {
|
||||
if let Ok((transformer, _)) =
|
||||
@@ -947,7 +948,12 @@ fn gui_start_generation(
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
// Default spawn point: X=1, Z=1 relative to world origin
|
||||
if let Ok((_, xzbbox)) = CoordTransformer::llbbox_to_xzbbox(&bbox, world_scale) {
|
||||
Some(calculate_default_spawn(&xzbbox))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
// Create generation options
|
||||
@@ -978,7 +984,6 @@ fn gui_start_generation(
|
||||
fillground: fillground_enabled,
|
||||
debug: false,
|
||||
timeout: Some(std::time::Duration::from_secs(40)),
|
||||
spawn_point,
|
||||
};
|
||||
|
||||
// If skip_osm_objects is true (terrain-only mode), skip fetching and processing OSM data
|
||||
@@ -1071,10 +1076,9 @@ fn gui_start_generation(
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to fetch data: {e}");
|
||||
emit_gui_error(&error_msg);
|
||||
emit_gui_error(&e.to_string());
|
||||
// Session lock will be automatically released when _session_lock goes out of scope
|
||||
Err(error_msg)
|
||||
Err(e.to_string())
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
11
src/gui/css/bbox.css
vendored
11
src/gui/css/bbox.css
vendored
@@ -8,13 +8,9 @@ body,
|
||||
font-family: "Courier New", Courier, monospace;
|
||||
}
|
||||
|
||||
/* Hide the BBOX coordinates display at bottom of map */
|
||||
#info-box {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
bottom: 0;
|
||||
border: 0 0 7px 0;
|
||||
z-index: 10000;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#coord-format {
|
||||
@@ -351,7 +347,8 @@ body,
|
||||
background-position: -31px -2px;
|
||||
}
|
||||
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.disabled {
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.disabled,
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.editing-mode {
|
||||
opacity: 0.4;
|
||||
cursor: not-allowed;
|
||||
pointer-events: none;
|
||||
|
||||
179
src/gui/css/styles.css
vendored
179
src/gui/css/styles.css
vendored
@@ -32,9 +32,12 @@ p {
|
||||
|
||||
.logo {
|
||||
height: 6em;
|
||||
padding: 1.5em;
|
||||
padding-top: 0.4em;
|
||||
padding-bottom: 0.5em;
|
||||
will-change: filter;
|
||||
transition: 0.75s;
|
||||
max-width: 950px;
|
||||
max-height: 600px;
|
||||
}
|
||||
|
||||
.logo.arnis:hover {
|
||||
@@ -59,11 +62,11 @@ a:hover {
|
||||
|
||||
.flex-container {
|
||||
display: flex;
|
||||
gap: 20px;
|
||||
gap: 15px;
|
||||
justify-content: center;
|
||||
align-items: stretch;
|
||||
margin-top: 5px;
|
||||
min-height: 60vh;
|
||||
min-height: 70vh;
|
||||
}
|
||||
|
||||
.section {
|
||||
@@ -75,34 +78,60 @@ a:hover {
|
||||
|
||||
.map-box,
|
||||
.controls-box {
|
||||
width: 45%;
|
||||
background: #575757;
|
||||
padding: 20px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.map-box {
|
||||
min-height: 400px;
|
||||
width: 63%;
|
||||
min-height: 420px;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
background: #575757;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.controls-box {
|
||||
width: 32%;
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.controls-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.controls-box .progress-section {
|
||||
margin-top: auto;
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.controls-top {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.bbox-info-text {
|
||||
font-size: 0.9em;
|
||||
color: #ffffff;
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
min-height: 2.5em;
|
||||
line-height: 1.25em;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.map-container {
|
||||
border: 2px solid #e0e0e0;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
flex-grow: 1;
|
||||
min-height: 300px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.section h2 {
|
||||
@@ -142,18 +171,26 @@ button:hover {
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.progress-section h2 {
|
||||
margin-bottom: 8px;
|
||||
text-align: center;
|
||||
.progress-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.progress-bar-container {
|
||||
width: 100%;
|
||||
flex: 1;
|
||||
max-width: 80%;
|
||||
height: 20px;
|
||||
background-color: #e0e0e0;
|
||||
border-radius: 10px;
|
||||
overflow: hidden;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
#progress-detail {
|
||||
min-width: 40px;
|
||||
text-align: right;
|
||||
font-size: 0.9em;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
@@ -163,15 +200,6 @@ button:hover {
|
||||
transition: width 0.4s;
|
||||
}
|
||||
|
||||
/* Left and right alignment for "Saving world..." text */
|
||||
.progress-status {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.9em;
|
||||
margin-top: 8px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.footer {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
@@ -190,7 +218,7 @@ button:hover {
|
||||
@media (prefers-color-scheme: dark) {
|
||||
:root {
|
||||
color: #f6f6f6;
|
||||
background-color: #2f2f2f;
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
p {
|
||||
@@ -233,6 +261,7 @@ button:hover {
|
||||
width: 100%;
|
||||
border-radius: 8px 8px 0 0 !important;
|
||||
margin-bottom: 0 !important;
|
||||
margin-top: 0 !important;
|
||||
box-shadow: none !important;
|
||||
}
|
||||
|
||||
@@ -287,7 +316,7 @@ button:hover {
|
||||
/* Customization Settings */
|
||||
.modal {
|
||||
position: fixed;
|
||||
z-index: 1000;
|
||||
z-index: 20001;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
@@ -300,7 +329,7 @@ button:hover {
|
||||
}
|
||||
|
||||
.modal-content {
|
||||
background-color: #797979;
|
||||
background-color: #717171;
|
||||
padding: 20px;
|
||||
border: 1px solid #797979;
|
||||
border-radius: 10px;
|
||||
@@ -420,6 +449,20 @@ button:hover {
|
||||
box-shadow: 0 0 5px #fecc44;
|
||||
}
|
||||
|
||||
#save-path {
|
||||
width: 100%;
|
||||
padding: 5px;
|
||||
border: 1px solid #fecc44;
|
||||
border-radius: 4px;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#save-path:focus {
|
||||
outline: none;
|
||||
border-color: #fecc44;
|
||||
box-shadow: 0 0 5px #fecc44;
|
||||
}
|
||||
|
||||
/* Settings Modal Layout */
|
||||
.settings-row {
|
||||
display: flex;
|
||||
@@ -431,6 +474,75 @@ button:hover {
|
||||
.settings-row label {
|
||||
text-align: left;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
/* Tooltip icon (question mark in circle) */
|
||||
.tooltip-icon {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 50%;
|
||||
background-color: rgba(254, 204, 68, 0.3);
|
||||
color: #fecc44;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
cursor: help;
|
||||
position: relative;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.tooltip-icon:hover {
|
||||
background-color: rgba(254, 204, 68, 0.5);
|
||||
}
|
||||
|
||||
/* Arnis-styled tooltip box */
|
||||
.tooltip-icon::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(100% + 8px);
|
||||
transform: translateX(-50%);
|
||||
background-color: #2a2a2a;
|
||||
color: #fecc44;
|
||||
padding: 6px 14px;
|
||||
border-radius: 6px;
|
||||
font-size: 12px;
|
||||
font-weight: normal;
|
||||
white-space: nowrap;
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid #fecc44;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: opacity 0.2s ease, visibility 0.2s ease;
|
||||
z-index: 1000;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Tooltip arrow */
|
||||
.tooltip-icon::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(100% + 2px);
|
||||
transform: translateX(-50%);
|
||||
border: 6px solid transparent;
|
||||
border-top-color: #fecc44;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: opacity 0.2s ease, visibility 0.2s ease;
|
||||
z-index: 1001;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.tooltip-icon:hover::after,
|
||||
.tooltip-icon:hover::before {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
.settings-control {
|
||||
@@ -606,9 +718,12 @@ button:hover {
|
||||
transition: background-color 0.3s, border-color 0.3s;
|
||||
}
|
||||
|
||||
.settings-button .gear-icon::before {
|
||||
content: "⚙️";
|
||||
font-size: 18px;
|
||||
.settings-button svg {
|
||||
stroke: white;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
min-width: 22px;
|
||||
min-height: 22px;
|
||||
}
|
||||
|
||||
/* Logo Animation */
|
||||
|
||||
136
src/gui/index.html
vendored
136
src/gui/index.html
vendored
@@ -20,60 +20,51 @@
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<!-- Left Box: Map and BBox Input -->
|
||||
<section class="section map-box" style="margin-bottom: 0; padding-bottom: 0;">
|
||||
<h2 data-localize="select_location">Select Location</h2>
|
||||
<span id="bbox-text" style="font-size: 1.0em; display: block; margin-top: -8px; margin-bottom: 3px;" data-localize="zoom_in_and_choose">
|
||||
Zoom in and choose your area using the rectangle tool
|
||||
</span>
|
||||
<iframe src="maps.html" width="100%" height="300" class="map-container" title="Map Picker"></iframe>
|
||||
|
||||
<span id="bbox-info"
|
||||
style="font-size: 0.75em; color: #7bd864; display: block; margin-bottom: 4px; font-weight: bold; min-height: 2em;"></span>
|
||||
<!-- Left Box: Map -->
|
||||
<section class="section map-box">
|
||||
<iframe src="maps.html" width="100%" height="100%" class="map-container" title="Map Picker"></iframe>
|
||||
</section>
|
||||
|
||||
<!-- Right Box: Directory Selection, Start Button, and Progress Bar -->
|
||||
<section class="section controls-box">
|
||||
<div class="controls-content">
|
||||
<h2 data-localize="select_world">Select World</h2>
|
||||
|
||||
<!-- World Selection Container -->
|
||||
<div class="world-selection-container">
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" id="choose-world-btn" onclick="openWorldPicker()" class="choose-world-btn">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
<div class="controls-top">
|
||||
<!-- World Selection Container -->
|
||||
<div class="world-selection-container">
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" id="choose-world-btn" onclick="openWorldPicker()" class="choose-world-btn">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- World Format Toggle -->
|
||||
<div class="format-toggle-container">
|
||||
<button type="button" id="format-java" class="format-toggle-btn format-active" onclick="setWorldFormat('java')">
|
||||
Java
|
||||
</button>
|
||||
<button type="button" id="format-bedrock" class="format-toggle-btn" onclick="setWorldFormat('bedrock')">
|
||||
Bedrock
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- World Format Toggle -->
|
||||
<div class="format-toggle-container">
|
||||
<button type="button" id="format-java" class="format-toggle-btn format-active" onclick="setWorldFormat('java')">
|
||||
Java
|
||||
</button>
|
||||
<button type="button" id="format-bedrock" class="format-toggle-btn" onclick="setWorldFormat('bedrock')">
|
||||
Bedrock
|
||||
|
||||
<div class="button-container">
|
||||
<button type="button" id="start-button" class="start-button" onclick="startGeneration()" data-localize="start_generation">Start Generation</button>
|
||||
<button type="button" class="settings-button" onclick="openSettings()" aria-label="Settings">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M12.22 2h-.44a2 2 0 0 0-2 2v.18a2 2 0 0 1-1 1.73l-.43.25a2 2 0 0 1-2 0l-.15-.08a2 2 0 0 0-2.73.73l-.22.38a2 2 0 0 0 .73 2.73l.15.1a2 2 0 0 1 1 1.72v.51a2 2 0 0 1-1 1.74l-.15.09a2 2 0 0 0-.73 2.73l.22.38a2 2 0 0 0 2.73.73l.15-.08a2 2 0 0 1 2 0l.43.25a2 2 0 0 1 1 1.73V20a2 2 0 0 0 2 2h.44a2 2 0 0 0 2-2v-.18a2 2 0 0 1 1-1.73l.43-.25a2 2 0 0 1 2 0l.15.08a2 2 0 0 0 2.73-.73l.22-.39a2 2 0 0 0-.73-2.73l-.15-.08a2 2 0 0 1-1-1.74v-.5a2 2 0 0 1 1-1.74l.15-.09a2 2 0 0 0 .73-2.73l-.22-.38a2 2 0 0 0-2.73-.73l-.15.08a2 2 0 0 1-2 0l-.43-.25a2 2 0 0 1-1-1.73V4a2 2 0 0 0-2-2z"></path><circle cx="12" cy="12" r="3"></circle></svg>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="button-container">
|
||||
<button type="button" id="start-button" class="start-button" onclick="startGeneration()" data-localize="start_generation">Start Generation</button>
|
||||
<button type="button" class="settings-button" onclick="openSettings()">
|
||||
<i class="gear-icon"></i>
|
||||
</button>
|
||||
</div>
|
||||
<br><br>
|
||||
|
||||
<div class="progress-section">
|
||||
<h2 data-localize="progress">Progress</h2>
|
||||
<div class="progress-bar-container">
|
||||
<div class="progress-bar" id="progress-bar"></div>
|
||||
</div>
|
||||
<div class="progress-status">
|
||||
<span id="progress-message"></span>
|
||||
<span id="bbox-info" class="bbox-info-text" data-localize="select_area_prompt">Select an area on the map using the tools.</span>
|
||||
<div class="progress-row">
|
||||
<div class="progress-bar-container">
|
||||
<div class="progress-bar" id="progress-bar"></div>
|
||||
</div>
|
||||
<span id="progress-detail">0%</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -100,7 +91,10 @@
|
||||
|
||||
<!-- Generation Mode Dropdown -->
|
||||
<div class="settings-row">
|
||||
<label for="generation-mode-select" data-localize="generation_mode">Generation Mode</label>
|
||||
<label for="generation-mode-select">
|
||||
<span data-localize="generation_mode">Generation Mode</span>
|
||||
<span class="tooltip-icon" data-tooltip="Choose what to generate: buildings/roads with terrain, just objects, or terrain only">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<select id="generation-mode-select" name="generation-mode-select" class="generation-mode-dropdown">
|
||||
<option value="geo-terrain" data-localize="mode_geo_terrain">Objects + Terrain</option>
|
||||
@@ -110,25 +104,34 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Interior Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="interior-toggle" data-localize="interior">Interior Generation</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="interior-toggle" name="interior-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Roof Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="roof-toggle" data-localize="roof">Roof Generation</label>
|
||||
<label for="roof-toggle">
|
||||
<span data-localize="roof">Roof Generation</span>
|
||||
<span class="tooltip-icon" data-tooltip="Generate roofs on buildings">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="roof-toggle" name="roof-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Interior Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="interior-toggle">
|
||||
<span data-localize="interior">Interior Generation</span>
|
||||
<span class="tooltip-icon" data-tooltip="Generate interior details inside buildings">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="interior-toggle" name="interior-toggle">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Fill ground Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="fillground-toggle" data-localize="fillground">Fill Ground</label>
|
||||
<label for="fillground-toggle">
|
||||
<span data-localize="fillground">Fill Ground</span>
|
||||
<span class="tooltip-icon" data-tooltip="Fill the ground below the surface">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="fillground-toggle" name="fillground-toggle">
|
||||
</div>
|
||||
@@ -136,7 +139,10 @@
|
||||
|
||||
<!-- World Scale Slider -->
|
||||
<div class="settings-row">
|
||||
<label for="scale-value-slider" data-localize="world_scale">World Scale</label>
|
||||
<label for="scale-value-slider">
|
||||
<span data-localize="world_scale">World Scale</span>
|
||||
<span class="tooltip-icon" data-tooltip="Scale factor for the generated world (1.0 = real-world scale)">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="range" id="scale-value-slider" name="scale-value-slider" min="0.30" max="2.5" step="0.1" value="1">
|
||||
<span id="slider-value">1.00</span>
|
||||
@@ -145,7 +151,10 @@
|
||||
|
||||
<!-- Bounding Box Input -->
|
||||
<div class="settings-row">
|
||||
<label for="bbox-coords" data-localize="custom_bounding_box">Custom Bounding Box</label>
|
||||
<label for="bbox-coords">
|
||||
<span data-localize="custom_bounding_box">Custom Bounding Box</span>
|
||||
<span class="tooltip-icon" data-tooltip="Manually enter coordinates (lat,lng,lat,lng) or use map selection">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="text" id="bbox-coords" name="bbox-coords" maxlength="55" placeholder="Format: lat,lng,lat,lng">
|
||||
</div>
|
||||
@@ -153,7 +162,10 @@
|
||||
|
||||
<!-- Map Theme Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="tile-theme-select" data-localize="map_theme">Map Theme</label>
|
||||
<label for="tile-theme-select">
|
||||
<span data-localize="map_theme">Map Theme</span>
|
||||
<span class="tooltip-icon" data-tooltip="Visual style of the map picker">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<select id="tile-theme-select" name="tile-theme-select" class="theme-dropdown">
|
||||
<option value="osm">Standard</option>
|
||||
@@ -167,7 +179,10 @@
|
||||
|
||||
<!-- Language Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="language-select" data-localize="language">Language</label>
|
||||
<label for="language-select">
|
||||
<span data-localize="language">Language</span>
|
||||
<span class="tooltip-icon" data-tooltip="Interface language">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<select id="language-select" name="language-select" class="language-dropdown">
|
||||
<option value="en">English</option>
|
||||
@@ -191,7 +206,10 @@
|
||||
|
||||
<!-- Telemetry Consent Toggle -->
|
||||
<div class="settings-row">
|
||||
<label for="telemetry-toggle">Anonymous Crash Reports</label>
|
||||
<label for="telemetry-toggle" style="white-space: nowrap;">
|
||||
<span>Anonymous Crash Reports</span>
|
||||
<span class="tooltip-icon" data-tooltip="Send anonymous crash data to help improve Arnis">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="telemetry-toggle" name="telemetry-toggle">
|
||||
</div>
|
||||
|
||||
44
src/gui/js/bbox.js
vendored
44
src/gui/js/bbox.js
vendored
@@ -564,6 +564,7 @@ $(document).ready(function () {
|
||||
var worldOverlayEnabled = false;
|
||||
var worldPreviewAvailable = false;
|
||||
var sliderControl = null;
|
||||
var worldOverlayHiddenForEdit = false; // Track if we hid the overlay for edit/delete mode
|
||||
|
||||
// Create the opacity slider as a proper Leaflet control
|
||||
var SliderControl = L.Control.extend({
|
||||
@@ -722,6 +723,32 @@ $(document).ready(function () {
|
||||
}
|
||||
}
|
||||
|
||||
// Temporarily hide the overlay (for edit/delete mode)
|
||||
function hideWorldOverlayTemporarily() {
|
||||
if (worldOverlay && worldOverlayEnabled) {
|
||||
worldOverlayHiddenForEdit = true;
|
||||
map.removeLayer(worldOverlay);
|
||||
}
|
||||
// Also visually disable the preview button during edit/delete mode
|
||||
var btn = document.getElementById('world-preview-btn');
|
||||
if (btn) {
|
||||
btn.classList.add('editing-mode');
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the overlay after edit/delete mode ends
|
||||
function restoreWorldOverlay() {
|
||||
if (worldOverlayHiddenForEdit && worldOverlay && worldOverlayEnabled) {
|
||||
worldOverlay.addTo(map);
|
||||
worldOverlayHiddenForEdit = false;
|
||||
}
|
||||
// Re-enable the preview button
|
||||
var btn = document.getElementById('world-preview-btn');
|
||||
if (btn) {
|
||||
btn.classList.remove('editing-mode');
|
||||
}
|
||||
}
|
||||
|
||||
// Listen for messages from parent window
|
||||
window.addEventListener('message', function(event) {
|
||||
if (event.data && event.data.type === 'changeTileTheme') {
|
||||
@@ -999,6 +1026,23 @@ $(document).ready(function () {
|
||||
map.fitBounds(bounds.getBounds());
|
||||
});
|
||||
|
||||
// Hide world preview overlay when entering edit or delete mode
|
||||
map.on('draw:editstart', function() {
|
||||
hideWorldOverlayTemporarily();
|
||||
});
|
||||
|
||||
map.on('draw:deletestart', function() {
|
||||
hideWorldOverlayTemporarily();
|
||||
});
|
||||
|
||||
// Restore world preview overlay when exiting edit or delete mode
|
||||
map.on('draw:editstop', function() {
|
||||
restoreWorldOverlay();
|
||||
});
|
||||
|
||||
map.on('draw:deletestop', function() {
|
||||
restoreWorldOverlay();
|
||||
});
|
||||
function display() {
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
$('#boxboundsmerc').text(formatBounds(bounds.getBounds(), currentproj));
|
||||
|
||||
112
src/gui/js/main.js
vendored
112
src/gui/js/main.js
vendored
@@ -12,6 +12,25 @@ if (window.__TAURI__) {
|
||||
|
||||
const DEFAULT_LOCALE_PATH = `./locales/en.json`;
|
||||
|
||||
// Track current bbox-info localization key for language changes
|
||||
let currentBboxInfoKey = "select_area_prompt";
|
||||
let currentBboxInfoColor = "#ffffff";
|
||||
|
||||
// Helper function to set bbox-info text and track it for language changes
|
||||
async function setBboxInfo(bboxInfoElement, localizationKey, color) {
|
||||
currentBboxInfoKey = localizationKey;
|
||||
currentBboxInfoColor = color;
|
||||
|
||||
// Ensure localization is available
|
||||
let localization = window.localization;
|
||||
if (!localization) {
|
||||
localization = await getLocalization();
|
||||
}
|
||||
|
||||
localizeElement(localization, { element: bboxInfoElement }, localizationKey);
|
||||
bboxInfoElement.style.color = color;
|
||||
}
|
||||
|
||||
// Initialize elements and start the demo progress
|
||||
window.addEventListener("DOMContentLoaded", async () => {
|
||||
registerMessageEvent();
|
||||
@@ -66,7 +85,7 @@ async function localizeElement(json, elementObject, localizedStringKey) {
|
||||
const attribute = localizedStringKey.startsWith("placeholder_") ? "placeholder" : "textContent";
|
||||
|
||||
if (element) {
|
||||
if (localizedStringKey in json) {
|
||||
if (json && localizedStringKey in json) {
|
||||
element[attribute] = json[localizedStringKey];
|
||||
} else {
|
||||
// Fallback to default (English) string
|
||||
@@ -78,13 +97,9 @@ async function localizeElement(json, elementObject, localizedStringKey) {
|
||||
|
||||
async function applyLocalization(localization) {
|
||||
const localizationElements = {
|
||||
"h2[data-localize='select_location']": "select_location",
|
||||
"#bbox-text": "zoom_in_and_choose",
|
||||
"h2[data-localize='select_world']": "select_world",
|
||||
"span[id='choose_world']": "choose_world",
|
||||
"#selected-world": "no_world_selected",
|
||||
"#start-button": "start_generation",
|
||||
"h2[data-localize='progress']": "progress",
|
||||
"h2[data-localize='choose_world_modal_title']": "choose_world_modal_title",
|
||||
"button[data-localize='select_existing_world']": "select_existing_world",
|
||||
"button[data-localize='generate_new_world']": "generate_new_world",
|
||||
@@ -117,6 +132,13 @@ async function applyLocalization(localization) {
|
||||
localizeElement(localization, { selector: selector }, localizationElements[selector]);
|
||||
}
|
||||
|
||||
// Re-apply current bbox-info text with new language
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
if (bboxInfo && currentBboxInfoKey) {
|
||||
localizeElement(localization, { element: bboxInfo }, currentBboxInfoKey);
|
||||
bboxInfo.style.color = currentBboxInfoColor;
|
||||
}
|
||||
|
||||
// Update error messages
|
||||
window.localization = localization;
|
||||
}
|
||||
@@ -165,7 +187,7 @@ async function checkForUpdates() {
|
||||
updateMessage.style.textDecoration = "none";
|
||||
|
||||
localizeElement(window.localization, { element: updateMessage }, "new_version_available");
|
||||
footer.style.marginTop = "15px";
|
||||
footer.style.marginTop = "10px";
|
||||
footer.appendChild(updateMessage);
|
||||
}
|
||||
} catch (error) {
|
||||
@@ -188,7 +210,7 @@ function registerMessageEvent() {
|
||||
// Function to set up the progress bar listener
|
||||
function setupProgressListener() {
|
||||
const progressBar = document.getElementById("progress-bar");
|
||||
const progressMessage = document.getElementById("progress-message");
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
const progressDetail = document.getElementById("progress-detail");
|
||||
|
||||
window.__TAURI__.event.listen("progress-update", (event) => {
|
||||
@@ -200,16 +222,16 @@ function setupProgressListener() {
|
||||
}
|
||||
|
||||
if (message != "") {
|
||||
progressMessage.textContent = message;
|
||||
bboxInfo.textContent = message;
|
||||
|
||||
if (message.startsWith("Error!")) {
|
||||
progressMessage.style.color = "#fa7878";
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
generationButtonEnabled = true;
|
||||
} else if (message.startsWith("Done!")) {
|
||||
progressMessage.style.color = "#7bd864";
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
generationButtonEnabled = true;
|
||||
} else {
|
||||
progressMessage.style.color = "";
|
||||
bboxInfo.style.color = "#ececec";
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -250,6 +272,20 @@ function initSettings() {
|
||||
settingsModal.style.display = "none";
|
||||
}
|
||||
|
||||
// Close settings and license modals on escape key
|
||||
document.addEventListener("keydown", (event) => {
|
||||
if (event.key === "Escape") {
|
||||
if (settingsModal.style.display === "flex") {
|
||||
closeSettings();
|
||||
}
|
||||
|
||||
const licenseModal = document.getElementById("license-modal");
|
||||
if (licenseModal && licenseModal.style.display === "flex") {
|
||||
closeLicense();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
window.openSettings = openSettings;
|
||||
window.closeSettings = closeSettings;
|
||||
|
||||
@@ -511,11 +547,12 @@ function handleBboxInput() {
|
||||
|
||||
// Clear the info text only if no map selection exists
|
||||
if (!mapSelectedBBox) {
|
||||
bboxInfo.textContent = "";
|
||||
bboxInfo.style.color = "";
|
||||
setBboxInfo(bboxInfo, "select_area_prompt", "#ffffff");
|
||||
} else {
|
||||
// Restore map selection display
|
||||
displayBboxInfoText(mapSelectedBBox);
|
||||
// Restore map selection info display but don't update input field
|
||||
const [lng1, lat1, lng2, lat2] = mapSelectedBBox.split(" ").map(Number);
|
||||
const selectedSize = calculateBBoxSize(lng1, lat1, lng2, lat2);
|
||||
displayBboxSizeStatus(bboxInfo, selectedSize);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -551,8 +588,7 @@ function handleBboxInput() {
|
||||
// Update the info text and mark custom input as valid
|
||||
customBBoxValid = true;
|
||||
selectedBBox = bboxText.replace(/,/g, ' '); // Convert to space format for consistency
|
||||
localizeElement(window.localization, { element: bboxInfo }, "custom_selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
setBboxInfo(bboxInfo, "custom_selection_confirmed", "#7bd864");
|
||||
} else {
|
||||
// Valid numbers but invalid order or range
|
||||
customBBoxValid = false;
|
||||
@@ -562,8 +598,7 @@ function handleBboxInput() {
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
localizeElement(window.localization, { element: bboxInfo }, "error_coordinates_out_of_range");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
setBboxInfo(bboxInfo, "error_coordinates_out_of_range", "#fecc44");
|
||||
}
|
||||
} else {
|
||||
// Input doesn't match the required format
|
||||
@@ -574,8 +609,7 @@ function handleBboxInput() {
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
localizeElement(window.localization, { element: bboxInfo }, "invalid_format");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
setBboxInfo(bboxInfo, "invalid_format", "#fecc44");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -624,6 +658,21 @@ let selectedBBox = "";
|
||||
let mapSelectedBBox = ""; // Tracks bbox from map selection
|
||||
let customBBoxValid = false; // Tracks if custom input is valid
|
||||
|
||||
/**
|
||||
* Displays the appropriate bbox size status message based on area thresholds
|
||||
* @param {HTMLElement} bboxInfo - The element to display the message in
|
||||
* @param {number} selectedSize - The calculated bbox area in square meters
|
||||
*/
|
||||
function displayBboxSizeStatus(bboxInfo, selectedSize) {
|
||||
if (selectedSize > threshold2) {
|
||||
setBboxInfo(bboxInfo, "area_too_large", "#fa7878");
|
||||
} else if (selectedSize > threshold1) {
|
||||
setBboxInfo(bboxInfo, "area_extensive", "#fecc44");
|
||||
} else {
|
||||
setBboxInfo(bboxInfo, "selection_confirmed", "#7bd864");
|
||||
}
|
||||
}
|
||||
|
||||
// Function to handle incoming bbox data
|
||||
function displayBboxInfoText(bboxText) {
|
||||
let [lng1, lat1, lng2, lat2] = bboxText.split(" ").map(Number);
|
||||
@@ -638,10 +687,12 @@ function displayBboxInfoText(bboxText) {
|
||||
customBBoxValid = false;
|
||||
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
const bboxCoordsInput = document.getElementById("bbox-coords");
|
||||
|
||||
// Reset the info text if the bbox is 0,0,0,0
|
||||
if (lng1 === 0 && lat1 === 0 && lng2 === 0 && lat2 === 0) {
|
||||
bboxInfo.textContent = "";
|
||||
setBboxInfo(bboxInfo, "select_area_prompt", "#ffffff");
|
||||
bboxCoordsInput.value = "";
|
||||
mapSelectedBBox = "";
|
||||
if (!customBBoxValid) {
|
||||
selectedBBox = "";
|
||||
@@ -649,19 +700,13 @@ function displayBboxInfoText(bboxText) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the custom bbox input with the map selection (comma-separated format)
|
||||
bboxCoordsInput.value = `${lng1},${lat1},${lng2},${lat2}`;
|
||||
|
||||
// Calculate the size of the selected bbox
|
||||
const selectedSize = calculateBBoxSize(lng1, lat1, lng2, lat2);
|
||||
|
||||
if (selectedSize > threshold2) {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_too_large");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
} else if (selectedSize > threshold1) {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_extensive");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
} else {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
}
|
||||
displayBboxSizeStatus(bboxInfo, selectedSize);
|
||||
}
|
||||
|
||||
let worldPath = "";
|
||||
@@ -752,8 +797,7 @@ async function startGeneration() {
|
||||
|
||||
if (!selectedBBox || selectedBBox == "0.000000 0.000000 0.000000 0.000000") {
|
||||
const bboxInfo = document.getElementById('bbox-info');
|
||||
localizeElement(window.localization, { element: bboxInfo }, "select_location_first");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
setBboxInfo(bboxInfo, "select_location_first", "#fa7878");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
5
src/gui/locales/ar.json
vendored
5
src/gui/locales/ar.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "اختيار موقع",
|
||||
"zoom_in_and_choose": "قم بالتكبير واختر منطقتك باستخدام أداة المستطيل",
|
||||
"select_world": "تحديد عالم",
|
||||
"choose_world": "اختيار عالم",
|
||||
"no_world_selected": "لم يتم تحديد عالم",
|
||||
"start_generation": "بدء البناء",
|
||||
"progress": "التقدم",
|
||||
"custom_selection_confirmed": "تم تأكيد التحديد المخصص!",
|
||||
"error_coordinates_out_of_range": "خطأ: الإحداثيات خارج النطاق أو مرتبة بشكل غير صحيح (مطلوب خط العرض قبل خط الطول).",
|
||||
"invalid_format": "تنسيق غير صالح. استخدم 'lat,lng,lat,lng' أو 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "تُعتبر هذه المنطقة كبيرة جدًا وقد تتجاوز حدود الحوسبة النموذجية.",
|
||||
"area_extensive": "المنطقة واسعة جدًا وقد تتطلب الكثير من الوقت والموارد.",
|
||||
"selection_confirmed": "تم تأكيد التحديد!",
|
||||
"select_area_prompt": "حدد منطقة على الخريطة باستخدام الأدوات.",
|
||||
"unknown_error": "خطأ غير معروف",
|
||||
"license_and_credits": "الرخصة والمساهمون",
|
||||
"placeholder_bbox": "الصيغة: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/de.json
vendored
5
src/gui/locales/de.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Standort auswählen",
|
||||
"zoom_in_and_choose": "Zoome hinein und wähle dein Gebiet aus",
|
||||
"select_world": "Welt auswählen",
|
||||
"choose_world": "Welt wählen",
|
||||
"no_world_selected": "Keine Welt ausgewählt",
|
||||
"start_generation": "Generierung starten",
|
||||
"progress": "Fortschritt",
|
||||
"custom_selection_confirmed": "Benutzerdefinierte Auswahl bestätigt!",
|
||||
"error_coordinates_out_of_range": "Fehler: Koordinaten sind außerhalb des Bereichs oder falsch geordnet (Lat vor Lng erforderlich).",
|
||||
"invalid_format": "Ungültiges Format. Bitte verwende 'lat,lng,lat,lng' oder 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Dieses Gebiet ist sehr groß und könnte das Berechnungslimit überschreiten.",
|
||||
"area_extensive": "Diese Gebietsgröße könnte längere Zeit für die Generierung benötigen.",
|
||||
"selection_confirmed": "Auswahl bestätigt!",
|
||||
"select_area_prompt": "Wähle einen Bereich auf der Karte aus.",
|
||||
"unknown_error": "Unbekannter Fehler",
|
||||
"license_and_credits": "Lizenz und Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/en-US.json
vendored
5
src/gui/locales/en-US.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Select Location",
|
||||
"zoom_in_and_choose": "Zoom in and choose your area using the rectangle tool",
|
||||
"select_world": "Select World",
|
||||
"choose_world": "Choose World",
|
||||
"no_world_selected": "No world selected",
|
||||
"start_generation": "Start Generation",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Custom selection confirmed!",
|
||||
"error_coordinates_out_of_range": "Error: Coordinates are out of range or incorrectly ordered (Lat before Lng required).",
|
||||
"invalid_format": "Invalid format. Please use 'lat,lng,lat,lng' or 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "This area is very large and could exceed typical computing limits.",
|
||||
"area_extensive": "The area is quite extensive and may take significant time and resources.",
|
||||
"selection_confirmed": "Selection confirmed!",
|
||||
"select_area_prompt": "Select an area on the map using the tools.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/es.json
vendored
5
src/gui/locales/es.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Seleccionar ubicación",
|
||||
"zoom_in_and_choose": "Acércate y elige tu área usando la herramienta de rectángulo",
|
||||
"select_world": "Seleccionar mundo",
|
||||
"choose_world": "Elegir mundo",
|
||||
"no_world_selected": "Ningún mundo seleccionado",
|
||||
"start_generation": "Iniciar generación",
|
||||
"progress": "Progreso",
|
||||
"custom_selection_confirmed": "¡Selección personalizada confirmada!",
|
||||
"error_coordinates_out_of_range": "Error: Las coordenadas están fuera de rango o están ordenadas incorrectamente (Lat antes de Lng requerido).",
|
||||
"invalid_format": "Formato inválido. Por favor, use 'lat,lng,lat,lng' o 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Esta área es muy grande y podría exceder los límites típicos de computación.",
|
||||
"area_extensive": "El área es bastante extensa y puede requerir mucho tiempo y recursos.",
|
||||
"selection_confirmed": "¡Selección confirmada!",
|
||||
"select_area_prompt": "Selecciona un área en el mapa usando las herramientas.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/fi.json
vendored
5
src/gui/locales/fi.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Valitse paikka",
|
||||
"zoom_in_and_choose": "Zoomaa ja valitse paikka käyttämällä suorakulmatyökalua.",
|
||||
"select_world": "Valitse maailma",
|
||||
"choose_world": "Valitse maailma",
|
||||
"no_world_selected": "Maailmaa ei valittu",
|
||||
"start_generation": "Aloita generointi",
|
||||
"progress": "Edistys",
|
||||
"custom_selection_confirmed": "Mukautettu valinta vahvistettu!",
|
||||
"error_coordinates_out_of_range": "Virhe: Koordinaatit ovat kantaman ulkopuolella tai vääriin aseteltu (Lat ennen Lng vaadittu).",
|
||||
"invalid_format": "Väärä formaatti. Käytä 'lat,lng,lat,lng' tai 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Tämä alue on todella iso ja voi ylittää tyypilliset laskentarajat.",
|
||||
"area_extensive": "Alue on aika laaja ja voi viedä pitkän ajan ja resursseja.",
|
||||
"selection_confirmed": "Valinta vahvistettu!",
|
||||
"select_area_prompt": "Valitse alue kartalta työkaluilla.",
|
||||
"unknown_error": "Tuntematon virhe",
|
||||
"license_and_credits": "Lisenssi ja krediitit",
|
||||
"placeholder_bbox": "Formaatti: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/fr-FR.json
vendored
5
src/gui/locales/fr-FR.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Sélectionner une localisation",
|
||||
"zoom_in_and_choose": "Zoomez et choisissez votre zone avec l'outil rectangle",
|
||||
"select_world": "Sélectionner un monde",
|
||||
"choose_world": "Choisir un monde",
|
||||
"no_world_selected": "Aucun monde sélectionné",
|
||||
"start_generation": "Commencer la génération",
|
||||
"progress": "Progrès",
|
||||
"custom_selection_confirmed": "Sélection personnalisée confirmée !",
|
||||
"error_coordinates_out_of_range": "Erreur: Coordonnées hors de portée ou dans un ordre incorrect (besoin de la latitude avant la longitude).",
|
||||
"invalid_format": "Format invalide. Utilisez 'lat,lng,lat,lng' ou 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Cette zone est très grande et pourrait dépasser les limites de calcul courantes.",
|
||||
"area_extensive": "Cette zone est très étendue et pourrait nécessiter beaucoup de ressources et de temps.",
|
||||
"selection_confirmed": "Sélection confirmée !",
|
||||
"select_area_prompt": "Sélectionnez une zone sur la carte avec les outils.",
|
||||
"unknown_error": "Erreur inconnue",
|
||||
"license_and_credits": "Licence et crédits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/hu.json
vendored
5
src/gui/locales/hu.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Hely kiválasztása",
|
||||
"zoom_in_and_choose": "Nagyíts és jelöld ki a területet a kijelölő eszközzel",
|
||||
"select_world": "Világ kijelölése",
|
||||
"choose_world": "Világ kiválasztása",
|
||||
"no_world_selected": "Nincs világ kiválasztva",
|
||||
"start_generation": "Generálás indítása",
|
||||
"progress": "Haladás",
|
||||
"custom_selection_confirmed": "Egyéni kiválasztás megerősítve",
|
||||
"error_coordinates_out_of_range": "Hiba: A koordináták tartományon kívül vannak vagy hibásan rendezettek (a szélességi foknak a hosszúsági fok előtt kell lennie)",
|
||||
"invalid_format": "Érvénytelen formátum. Kérjük, használja a 'lat,lng,lat,lng' vagy a 'lat lng lat lng' formátumot.'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Ez a terület nagyon nagy, és meghaladhatja a szokásos számítási korlátokat.",
|
||||
"area_extensive": "A terület meglehetősen kiterjedt, és jelentős időt és erőforrásokat igényelhet.",
|
||||
"selection_confirmed": "Kiválasztás megerősítve",
|
||||
"select_area_prompt": "Jelölj ki egy területet a térképen az eszközökkel.",
|
||||
"unknown_error": "Ismeretlen hiba",
|
||||
"license_and_credits": "Licenc és elismerés.",
|
||||
"placeholder_bbox": "Formátum: lat,lng,lat,lng",
|
||||
|
||||
7
src/gui/locales/ko.json
vendored
7
src/gui/locales/ko.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "장소 선택",
|
||||
"zoom_in_and_choose": "줌 인하고 직사각형 도구를 사용하여 영역을 선택하세요.",
|
||||
"select_world": "세계 선택",
|
||||
"choose_world": "세계 선택",
|
||||
"no_world_selected": "선택된 세계 없음",
|
||||
"start_generation": "생성 시작",
|
||||
"progress": "진행",
|
||||
"custom_selection_confirmed": "사용자 지정 선택이 확인되었습니다!",
|
||||
"error_coordinates_out_of_range": "오류: 좌표가 범위를 벗어나거나 잘못된 순서입니다 (Lat이 Lng보다 먼저 필요합니다).",
|
||||
"invalid_format": "잘못된 형식입니다. 'lat,lng,lat,lng' 또는 'lat lng lat lng' 형식을 사용하세요.",
|
||||
@@ -28,8 +24,9 @@
|
||||
"select_minecraft_world_first": "먼저 마인크래프트 세계를 선택하세요!",
|
||||
"select_location_first": "먼저 위치를 선택하세요!",
|
||||
"area_too_large": "이 지역은 매우 크고, 일반적인 계산 한계를 초과할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 значитель한 시간과 자원이 필요할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 상당한 시간과 자원이 필요할 수 있습니다.",
|
||||
"selection_confirmed": "선택이 확인되었습니다!",
|
||||
"select_area_prompt": "도구를 사용하여 지도에서 영역을 선택하세요.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/lt.json
vendored
5
src/gui/locales/lt.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Vietos pasirinkimas",
|
||||
"zoom_in_and_choose": "Pasididinkite žemėlapį ir pasirinkite plotą su kvadrato įrankiu",
|
||||
"select_world": "Pasaulio pasirinkimas",
|
||||
"choose_world": "Pasirinkti pasaulį",
|
||||
"no_world_selected": "Pasaulis nepasirinktas",
|
||||
"start_generation": "Pradėti generaciją",
|
||||
"progress": "Progresas",
|
||||
"custom_selection_confirmed": "Rėmo pasirinkimas patvirtintas!",
|
||||
"error_coordinates_out_of_range": "Klaida: Koordinatės yra už ribų arba neteisingai išdėstytos (plat turi būti prieš ilg).",
|
||||
"invalid_format": "Neteisingas formatas. Prašome naudoti 'plat,ilg,plat,ilg' arba 'plat ilg plat ilg'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Šis plotas yra labai didelis ir gali viršyti tipinius resursų limitus.",
|
||||
"area_extensive": "Šis plotas yra pakankamai didelis kuriam reikėtų daug laiko ir resursų.",
|
||||
"selection_confirmed": "Pasirinkimas patvirtintas!",
|
||||
"select_area_prompt": "Pasirinkite plotą žemėlapyje naudodami įrankius.",
|
||||
"unknown_error": "Nežinoma klaida",
|
||||
"license_and_credits": "Licencija ir padėkos",
|
||||
"placeholder_bbox": "Formatas: plat,lyg,plat,lyg",
|
||||
|
||||
5
src/gui/locales/lv.json
vendored
5
src/gui/locales/lv.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Izvēlēties atrašanās vietu",
|
||||
"zoom_in_and_choose": "Pietuviniet un izvēlieties apgabalu",
|
||||
"select_world": "Izvēlēties pasauli",
|
||||
"choose_world": "Izvēlēties pasauli",
|
||||
"no_world_selected": "Pasaulē nav izvēlēta",
|
||||
"start_generation": "Sākt ģenerēšanu",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Pielāgota izvēle apstiprināta!",
|
||||
"error_coordinates_out_of_range": "Kļūda: koordinātas ir ārpus darbības zonas vai norādītas nepareizā secībā (vispirms platums, tad garums)",
|
||||
"invalid_format": "Nederīgs formāts. Izmantojiet 'platums,garums,platums,garums' vai 'platums garums platums garums'",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Šis apgabals ir pārāk liels un var pārsniegt tipiskos aprēķina ierobežojumus",
|
||||
"area_extensive": "Apgabals ir diezgan plašs un var prasīt ievērojamu laiku un resursus",
|
||||
"selection_confirmed": "Izvēle apstiprināta!",
|
||||
"select_area_prompt": "Izvēlieties apgabalu kartē, izmantojot rīkus.",
|
||||
"unknown_error": "Nezināma kļūda",
|
||||
"license_and_credits": "Licence un autori",
|
||||
"placeholder_bbox": "Formāts: platums,garums,platums,garums",
|
||||
|
||||
5
src/gui/locales/pl.json
vendored
5
src/gui/locales/pl.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Wybierz lokalizację",
|
||||
"zoom_in_and_choose": "Przybliż i zaznacz obszar za pomocą prostokąta",
|
||||
"select_world": "Wybierz świat",
|
||||
"choose_world": "Wybierz świat",
|
||||
"no_world_selected": "Nie wybrano świata",
|
||||
"start_generation": "Rozpocznij generowanie",
|
||||
"progress": "Postęp",
|
||||
"custom_selection_confirmed": "Niestandardowy wybór potwierdzony!",
|
||||
"error_coordinates_out_of_range": "Błąd: Współrzędne są poza zakresem lub w złej kolejności (wymagana szerokość przed długością).",
|
||||
"invalid_format": "Nieprawidłowy format. Użyj 'szer.,dł.,szer.,dł.' lub 'szer. dł. szer. dł.'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Ten obszar jest bardzo duży i może przekroczyć limity obliczeniowe.",
|
||||
"area_extensive": "Ten obszar jest rozległy i może pochłonąć dużo czasu oraz zasobów.",
|
||||
"selection_confirmed": "Wybór potwierdzony!",
|
||||
"select_area_prompt": "Zaznacz obszar na mapie za pomocą narzędzi.",
|
||||
"unknown_error": "Nieznany błąd",
|
||||
"license_and_credits": "Licencja i autorzy",
|
||||
"placeholder_bbox": "Format: szer,dł,szer,dł",
|
||||
|
||||
5
src/gui/locales/ru.json
vendored
5
src/gui/locales/ru.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Выбрать местоположение",
|
||||
"zoom_in_and_choose": "Приблизьте и выберите область",
|
||||
"select_world": "Выбрать мир",
|
||||
"choose_world": "Выбрать мир",
|
||||
"no_world_selected": "Мир не выбран",
|
||||
"start_generation": "Начать генерацию",
|
||||
"progress": "Прогресс",
|
||||
"custom_selection_confirmed": "Пользовательский выбор подтвержден!",
|
||||
"error_coordinates_out_of_range": "Ошибка: Координаты находятся вне зоны действия или указаны в неправильном порядке (сначала широта, затем долгота)",
|
||||
"invalid_format": "Неверный формат. Используйте 'широта,долгота,широта,долгота' или 'широта долгота широта долгота'",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Эта область слишком велика и может превысить типичные вычислительные ограничения",
|
||||
"area_extensive": "Область довольно обширна и может потребовать значительного времени и ресурсов",
|
||||
"selection_confirmed": "Выбор подтвержден!",
|
||||
"select_area_prompt": "Выберите область на карте с помощью инструментов.",
|
||||
"unknown_error": "Неизвестная ошибка",
|
||||
"license_and_credits": "Лицензия и авторы",
|
||||
"placeholder_bbox": "Формат: широта,долгота,широта,долгота",
|
||||
|
||||
5
src/gui/locales/sv.json
vendored
5
src/gui/locales/sv.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Välj plats",
|
||||
"zoom_in_and_choose": "Zooma in och välj ditt område med rektangulärt verktyg",
|
||||
"select_world": "Välj värld",
|
||||
"choose_world": "Välj värld",
|
||||
"no_world_selected": "Ingen värld vald",
|
||||
"start_generation": "Starta generering",
|
||||
"progress": "Framsteg",
|
||||
"custom_selection_confirmed": "Anpassad markering bekräftad!",
|
||||
"error_coordinates_out_of_range": "Fel: Koordinater är utanför området eller felaktigt ordnade (Lat före Lng krävs).",
|
||||
"invalid_format": "Ogiltigt format. Använd 'lat,lng,lat,lng' eller 'lat lng lat lng'.",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Detta område är mycket stort och kan överskrida vanliga beräkningsgränser.",
|
||||
"area_extensive": "Området är ganska extensivt och kan ta betydande tid och resurser.",
|
||||
"selection_confirmed": "Val bekräftat!",
|
||||
"select_area_prompt": "Välj ett område på kartan med verktygen.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/ua.json
vendored
5
src/gui/locales/ua.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "Обрати локацію",
|
||||
"zoom_in_and_choose": "Збільште і оберіть область за допомогою прямокутника",
|
||||
"select_world": "Обрати світ",
|
||||
"choose_world": "Обрати світ",
|
||||
"no_world_selected": "Світ не обрано",
|
||||
"start_generation": "Почати генерацію",
|
||||
"progress": "Прогрес",
|
||||
"custom_selection_confirmed": "Користувацький вибір підтверджено!",
|
||||
"error_coordinates_out_of_range": "Помилка: Координати поза діапазоном або неправильно впорядковані (потрібно широта перед довгота)",
|
||||
"invalid_format": "Неправильний формат. Будь ласка, використовуйте 'широта,довгота,широта,довгота' або 'широта довгота широта довгота'",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "Ця область дуже велика і може перевищити типові обчислювальні межі",
|
||||
"area_extensive": "Область досить велика і може вимагати значного часу та ресурсів",
|
||||
"selection_confirmed": "Вибір підтверджено!",
|
||||
"select_area_prompt": "Виберіть область на карті за допомогою інструментів.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/zh-CN.json
vendored
5
src/gui/locales/zh-CN.json
vendored
@@ -1,11 +1,7 @@
|
||||
{
|
||||
"select_location": "选择位置",
|
||||
"zoom_in_and_choose": "放大并使用矩形工具选择您的区域",
|
||||
"select_world": "选择世界",
|
||||
"choose_world": "选择世界",
|
||||
"no_world_selected": "未选择世界",
|
||||
"start_generation": "开始生成",
|
||||
"progress": "进度",
|
||||
"custom_selection_confirmed": "自定义选择已确认!",
|
||||
"error_coordinates_out_of_range": "错误:坐标超出范围或顺序不正确(需要先纬度后经度)。",
|
||||
"invalid_format": "格式无效。请使用 'lat,lng,lat,lng' 或 'lat lng lat lng'。",
|
||||
@@ -30,6 +26,7 @@
|
||||
"area_too_large": "该区域非常大,可能会超出典型的计算限制。",
|
||||
"area_extensive": "该区域相当广泛,可能需要大量时间和资源。",
|
||||
"selection_confirmed": "选择已确认!",
|
||||
"select_area_prompt": "使用工具在地图上选择一个区域。",
|
||||
"unknown_error": "未知错误",
|
||||
"license_and_credits": "许可证和致谢",
|
||||
"placeholder_bbox": "格式: lat,lng,lat,lng",
|
||||
|
||||
2
src/gui/maps.html
vendored
2
src/gui/maps.html
vendored
@@ -26,7 +26,7 @@
|
||||
<div id="search-container">
|
||||
<div id="search-box">
|
||||
<input type="text" id="city-search" placeholder="Search for a city..." autocomplete="off" />
|
||||
<button id="search-btn">🔍</button>
|
||||
<button id="search-btn" aria-label="Search"><svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><circle cx="11" cy="11" r="8"></circle><path d="m21 21-4.3-4.3"></path></svg></button>
|
||||
</div>
|
||||
<div id="search-results"></div>
|
||||
</div>
|
||||
|
||||
@@ -36,19 +36,17 @@ fn download_with_reqwest(url: &str, query: &str) -> Result<String, Box<dyn std::
|
||||
}
|
||||
Err(e) => {
|
||||
if e.is_timeout() {
|
||||
eprintln!(
|
||||
"{}",
|
||||
"Error! Request timed out. Try selecting a smaller area."
|
||||
.red()
|
||||
.bold()
|
||||
);
|
||||
emit_gui_error("Request timed out. Try selecting a smaller area.");
|
||||
let msg = "Request timed out. Try selecting a smaller area.";
|
||||
eprintln!("{}", format!("Error! {msg}").red().bold());
|
||||
Err(msg.into())
|
||||
} else if e.is_connect() {
|
||||
let msg = "No internet connection.";
|
||||
eprintln!("{}", format!("Error! {msg}").red().bold());
|
||||
Err(msg.into())
|
||||
} else {
|
||||
eprintln!("{}", format!("Error! {e:.52}").red().bold());
|
||||
emit_gui_error(&format!("{:.52}", e.to_string()));
|
||||
Err(format!("{e:.52}").into())
|
||||
}
|
||||
// Always propagate errors
|
||||
Err(e.into())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,11 @@ impl BedrockWriter {
|
||||
.ground
|
||||
.as_ref()
|
||||
.map(|ground| {
|
||||
let coord = crate::coordinate_system::cartesian::XZPoint::new(spawn_x, spawn_z);
|
||||
ground.level(coord) + 2 // Add 2 blocks above ground for safety
|
||||
// Ground elevation data expects coordinates relative to the XZ bbox origin
|
||||
let rel_x = spawn_x - xzbbox.min_x();
|
||||
let rel_z = spawn_z - xzbbox.min_z();
|
||||
let coord = crate::coordinate_system::cartesian::XZPoint::new(rel_x, rel_z);
|
||||
ground.level(coord) + 3 // Add 3 blocks above ground for safety
|
||||
})
|
||||
.unwrap_or(64);
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ impl SectionToModify {
|
||||
let palette = unique_blocks
|
||||
.iter()
|
||||
.map(|(block, stored_props)| PaletteItem {
|
||||
name: block.name().to_string(),
|
||||
name: format!("{}:{}", block.namespace(), block.name()),
|
||||
properties: stored_props.clone().or_else(|| block.properties()),
|
||||
})
|
||||
.collect();
|
||||
|
||||
@@ -151,6 +151,19 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ground level at a specific world coordinate (without any offset)
|
||||
#[inline(always)]
|
||||
pub fn get_ground_level(&self, x: i32, z: i32) -> i32 {
|
||||
if let Some(ground) = &self.ground {
|
||||
ground.level(XZPoint::new(
|
||||
x - self.xzbbox.min_x(),
|
||||
z - self.xzbbox.min_z(),
|
||||
))
|
||||
} else {
|
||||
0 // Default ground level if no terrain data
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the minimum world coordinates
|
||||
pub fn get_min_coords(&self) -> (i32, i32) {
|
||||
(self.xzbbox.min_x(), self.xzbbox.min_z())
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "Arnis",
|
||||
"version": "2.4.0",
|
||||
"version": "2.4.1",
|
||||
"identifier": "com.louisdev.arnis",
|
||||
"build": {
|
||||
"frontendDist": "src/gui"
|
||||
|
||||
Reference in New Issue
Block a user